A word about Spell Interrupts
Vixenwraith - Harshlands
Posts: 7 Arc User
I have a relatively low Wizard alt which I have started to enjoy playing. Now I accept that, as a full Arcane Wizard, I have paper armor and my HP are low, but as far as I'm concerned, this just teaches me to play the class effectively so that, when doing solo quests, I don't let the mob get near me to kill me.
However, inevitably mobs around my own level ARE going to get into Range or Mellee if one of my spells is resisted, for example, and I'm going to take damage. Even with my paper armor and low HP, I can reasonably expect to ride the mellee or ranged onslaught while I cast a damage spell, but I am plauged by Spell Interrupts which inevitably lead to my death.
On numerous occasions, for one reason or another, a mob has got to mellee range but with one quick cast of Pyrogram, I can expect to easily kill him, but Interrupt after Interrupt leads to my death and the long road to manna and hp recovery, building up my Chi again, loss of xp and the run back to the mobs.
Even in PvP, I have found myself just one cast of Pyrogam from victory, but got spell interrupted and died.
Just wondered if you Wizards in the mid to higher levels can tell me if Spell Interrupts are a bane on your gameplay as much as they are to me in the lower levels?
However, inevitably mobs around my own level ARE going to get into Range or Mellee if one of my spells is resisted, for example, and I'm going to take damage. Even with my paper armor and low HP, I can reasonably expect to ride the mellee or ranged onslaught while I cast a damage spell, but I am plauged by Spell Interrupts which inevitably lead to my death.
On numerous occasions, for one reason or another, a mob has got to mellee range but with one quick cast of Pyrogram, I can expect to easily kill him, but Interrupt after Interrupt leads to my death and the long road to manna and hp recovery, building up my Chi again, loss of xp and the run back to the mobs.
Even in PvP, I have found myself just one cast of Pyrogam from victory, but got spell interrupted and died.
Just wondered if you Wizards in the mid to higher levels can tell me if Spell Interrupts are a bane on your gameplay as much as they are to me in the lower levels?
Post edited by Vixenwraith - Harshlands on
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Comments
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level up distance shrink and use it in your kiting. gush > pyro > gush DS backwards and repeat.
If your mage is high enough, learn will of the phoenix to knowback a melee mob if hes getting too close.
As for archer mobs... they are a pain, I personally distance shrinked directly on top of them, and tried to stay close as possible (they deal half damage @ melee range)
*note* im talking about archer mobs that pew arrows at u, not ranged mobs that pew magical attacks, with magic mobs you just tank them
hope this helps, if you dont have distance shrink yet -pre lvl 29-
vs melee- gush, pyro, run back, repeat0 -
She's not talking about being squishy bob, she's talking about her skils getting interupted.
First of all, it warms my hart to see someone be happy to be squishy. People want it to easy these days, glad there are still some people that like the hard road. You won't regret it b:chuckle
Anyway, spel interupts:
They seem to be pritty unpredictable, but I do see some things that seem to be a patern.
Sometimes, your skills just randomly interupt. This sucks. I heared some time ago that it could be lag messing with you, but I'm not sure.
When you have a target on you, it looks like attacks have a chance to interupt you. The open sesamy bosses in cube for example, constantly interupt me.
I think the best way to avoid the hits interupting you, is avoiding the hits. While you tank that single hit to fire off your last spel (which than get's interupted), you could distance shrink away (don't need to turn around, just blinking to the other side of the mob is enough), and fire without interupt. It is always better to not get hit than to get hit once.
If you don't have blink yet, it might be a good idea to grab some life powder. They help massivly when trying to tank anything, and will turn your never max hp to always max hp (as you regen to full in seconds)9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Well at higher lvls an interrupt is not really that deadly if u have the right reflexes. Like the others have said there's FoW, Wotp, DS..
Another good thing to do at low lvls would be to keep the hotkey pressed while channeling the spell. If the spell is interrupted this will make your wizard to immediately start channeling it again. This will not guarantee that you will survive but it does give you an extra second and it may save you.
GL0 -
The simplest solution is to cozy up to a veno and hide behind her pets as you cast your long channel flashy spells at the mobs.
>.>0 -
KanariaRose - Archosaur wrote: »The simplest solution is to cozy up to a veno and hide behind her pets as you cast your long channel flashy spells at the mobs.
>.>
Yeah, that would work, but same for hiding behind any class, but it's better to learn how to kite now than to regret it later when you don't have that other class to hide behind.E.D.N.T.H.O.O.E.I.S.B
[SIGPIC][/SIGPIC]
Extreme Dex Nuke The Hell Out Of Everybody In Sight Build
The path I chose is this, terrorizing anyone my daggers touch, sacrificing a pitiful bit of defense for amazingly high hits and crits, watching as everyone I come across hits the floor before they can react to my devastating hits, seeing them vanish in despair knowing they just got nuked. b:cool Yeah if this is wrong I don't want to be right. This is my build and the way I chose, if you don't like it, well gf to you. b:cool
Sins aren't op'd it's just that you suck ^.^.
I'm a sin even at 3x I can kill all you oracled 10x noobs >.<0 -
Ah! It is nothing! It could be very worse... Imagine if our spells could miss? b:sad0
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Estudiosa - Raging Tide wrote: »Ah! It is nothing! It could be very worse... Imagine if our spells could miss? b:sad
b:shockedb:cryb:surrender
/10charE.D.N.T.H.O.O.E.I.S.B
[SIGPIC][/SIGPIC]
Extreme Dex Nuke The Hell Out Of Everybody In Sight Build
The path I chose is this, terrorizing anyone my daggers touch, sacrificing a pitiful bit of defense for amazingly high hits and crits, watching as everyone I come across hits the floor before they can react to my devastating hits, seeing them vanish in despair knowing they just got nuked. b:cool Yeah if this is wrong I don't want to be right. This is my build and the way I chose, if you don't like it, well gf to you. b:cool
Sins aren't op'd it's just that you suck ^.^.
I'm a sin even at 3x I can kill all you oracled 10x noobs >.<0 -
Vixenwraith - Harshlands wrote: »I have a relatively low Wizard alt which I have started to enjoy playing. Now I accept that, as a full Arcane Wizard, I have paper armor and my HP are low, but as far as I'm concerned, this just teaches me to play the class effectively so that, when doing solo quests, I don't let the mob get near me to kill me.
However, inevitably mobs around my own level ARE going to get into Range or Mellee if one of my spells is resisted, for example, and I'm going to take damage. Even with my paper armor and low HP, I can reasonably expect to ride the mellee or ranged onslaught while I cast a damage spell, but I am plauged by Spell Interrupts which inevitably lead to my death.
On numerous occasions, for one reason or another, a mob has got to mellee range but with one quick cast of Pyrogram, I can expect to easily kill him, but Interrupt after Interrupt leads to my death and the long road to manna and hp recovery, building up my Chi again, loss of xp and the run back to the mobs.
Even in PvP, I have found myself just one cast of Pyrogam from victory, but got spell interrupted and died.
Just wondered if you Wizards in the mid to higher levels can tell me if Spell Interrupts are a bane on your gameplay as much as they are to me in the lower levels?
i like the way u thinking ur a wizzie ^-^
like others said, this problem will always stay, but you wont die (usually) simply cause u have more def and hp to play with
i press the key untill the skill is off and use only fast skills on mobs or bosses who do that all the time
like when you tank mantavip scout at lvl60ish, the screen is full of interrupts
....or open seasame/cube -.- (... town portal there is impossible without sutra xD)
....help?
waste a hp pot or fast genie-*save*-skill before u die ;( and keep pressing that final-blow-skill loli like potato0 -
yep, i sympathize with you, interrupts suck. try a genie attack skill like explosion to finish off those last few hit points when they are in melee range, it hits pretty well.either that or holy path to get away then finish the attack again. i find a good deterring skill is Force of Will, as it makes them turn and run, giving you a good amount if time to cast off your finishing move.0
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XEmpressX - Heavens Tear wrote: »yep, i sympathize with you, interrupts suck. try a genie attack skill like explosion to finish off those last few hit points when they are in melee range, it hits pretty well.either that or holy path to get away then finish the attack again. i find a good deterring skill is Force of Will, as it makes them turn and run, giving you a good amount if time to cast off your finishing move.
honestly i wouldnt recommend to add a attack skill on a wizard genie
buffs, debuffs, stuns, safety skills do more effect on us
we already have a wide variety of attacksi like potato0 -
Probably the genie skill easiest to obtain at low lvls and that can help u is Second Wind. It heals u instantly for an amount oh hp depending on the lvl of the skill and the strength of the genie.0
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Zaelmith - Sanctuary wrote: »Probably the genie skill easiest to obtain at low lvls and that can help u is Second Wind. It heals u instantly for an amount oh hp depending on the lvl of the skill and the strength of the genie.
ToP works better from personal experience.Sins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »ToP works better from personal experience.
Yup, it is better. But it's not available till the genie is like 30+, and even then it's hard to get cause of the high affinity requirements which don't leave too many other skill choices.0 -
Second Wind is instant
+1 for charmed PVE, not ticking the charm like Top ;/
but when ur uncharmed anyways...
hmmm comes to think, i was charmed almost all the time in midlvls since charms were dirt cheap.. now ..nahi like potato0 -
Mizuoni - Dreamweaver wrote: »ToP works better from personal experience.
second wind works alot better when you have low max hp.
And well, low lvl wizzys aren't known for high hp b:surrender
So go with second wind at the start9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
I find ToP works better when you have 5k+ hp.The doctor will see you now.0
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