Coins drops in PVP
Vorhs - Lost City
Posts: 521 Arc User
I know that many things need fixes in PWI at the moment, but i had this idea and id like to share it with you all, tell me what you think.
My idea is to introduce coins drops in pvp just as well as it works for item drops, with these differences:
- Coin Drops % chances are the same of Item Drops, based on red name level.
- Maximum amount of Coin Drop: 10% of the total you have in inventory.
- You can drop coins even if safe lock is active but you cant drop if you have scrolls.
This drop % is easily avoidable by putting all your money in bank before pvping.
The meaning of safe lock still exists, as if you want to save your money from "intruders" you can put them in bank so a safe code is required to withdraw them.
This is really a minor change but i bet it would yield a more colorful pvp in pwi and would increase a little bit the usage of scrolls instead of safe lock, since the shatter chances with safe lock are soooo low.
Another good idea, instead of this, would be to increase the mirage required to repair a shattered item (at least lets say 10-50 mirages depending on the item shattered) or increase the % chance of shattering.
My idea is to introduce coins drops in pvp just as well as it works for item drops, with these differences:
- Coin Drops % chances are the same of Item Drops, based on red name level.
- Maximum amount of Coin Drop: 10% of the total you have in inventory.
- You can drop coins even if safe lock is active but you cant drop if you have scrolls.
This drop % is easily avoidable by putting all your money in bank before pvping.
The meaning of safe lock still exists, as if you want to save your money from "intruders" you can put them in bank so a safe code is required to withdraw them.
This is really a minor change but i bet it would yield a more colorful pvp in pwi and would increase a little bit the usage of scrolls instead of safe lock, since the shatter chances with safe lock are soooo low.
Another good idea, instead of this, would be to increase the mirage required to repair a shattered item (at least lets say 10-50 mirages depending on the item shattered) or increase the % chance of shattering.
If you happy wanna be, against the wind you won't have to pee.
[SIGPIC][/SIGPIC]
[SIGPIC][/SIGPIC]
Post edited by Vorhs - Lost City on
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Comments
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Vorhs - Lost City wrote: »I know that many things need fixes in PWI at the moment, but i had this idea and id like to share it with you all, tell me what you think.
My idea is to introduce coins drops in pvp just as well as it works for item drops, with these differences:
- Coin Drops % chances are the same of Item Drops, based on red name level.
- Maximum amount of Coin Drop: 10% of the total you have in inventory.
- You can drop coins even if safe lock is active but you cant drop if you have scrolls.
This drop % is easily avoidable by putting all your money in bank before pvping.
The meaning of safe lock still exists, as if you want to save your money from "intruders" you can put them in bank so a safe code is required to withdraw them.
This is really a minor change but i bet it would yield a more colorful pvp in pwi and would increase a little bit the usage of scrolls instead of safe lock, since the shatter chances with safe lock are soooo low.
Another good idea, instead of this, would be to increase the mirage required to repair a shattered item (at least lets say 10-50 mirages depending on the item shattered) or increase the % chance of shattering.
This is just ridiculous. The part in red is enough that every person on Lost City should gank you into uninstalling.0 -
Aubree - Dreamweaver wrote: »This is just ridiculous. The part in red is enough that every person on Lost City should gank you into uninstalling.
Well, maybe i've just been lucky, i dont know the % chance to shatter, i only know i shatter a single lvl 90+ item for 4 mirage each 10+ times i die in redname. Mybe i've just been lucky, but it seems a bit low to me.
A nirvana equip for example should shatter into 50 mirages imho, or just shatter more frequently but with the same amount of mirages required.If you happy wanna be, against the wind you won't have to pee.
[SIGPIC][/SIGPIC]0 -
this idea really sucks imo :P
just a way to make SL even more annoying
*duh i wanna see that mail there*
people who drop stuff worth it have them bound or use scrolls either
this only supports noob farming
here on our carebear server, drops usually go back to the dropping person, (unless its worth a lot.. those items happen to disappear ^^)
this whole dropping/shattering system is more of a fun blocker to me-.-
heres my suggestion
cost to rapair+mirages dropped = increasing exponentially with refining grade :Pi like potato0 -
People would merely use banks to hold their monies.
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[SIGPIC][/SIGPIC]0 -
Vorhs - Lost City wrote: »I know that many things need fixes in PWI at the moment, but i had this idea and id like to share it with you all, tell me what you think.
My idea is to introduce coins drops in pvp just as well as it works for item drops, with these differences:
- Coin Drops % chances are the same of Item Drops, based on red name level.
- Maximum amount of Coin Drop: 10% of the total you have in inventory.
- You can drop coins even if safe lock is active but you cant drop if you have scrolls.
i agree totally, but i think who is only attack they also could drop at least 1% or 0,5% if die and the banker will be more used too for storeing the money there XD0 -
HexOmega - Dreamweaver wrote: »heres my suggestion
cost to rapair+mirages dropped = increasing exponentially with refining grade :P
This is another good suggestion, i would just like to make pvp more money-maker and harder for good geared ppl.If you happy wanna be, against the wind you won't have to pee.
[SIGPIC][/SIGPIC]0 -
Well the banking option would be ok as long as they made the bank inaccesable to people while sl is on.
I hate the fact that safty lock is evan in the game since the shatter never seems to happen. i mean really if I kill someone with 100 hours red and they dont have sl or dolls they drop like a freaking world boss. i really think that if your gonna use sl and not dolls than at that lvl of red you should be shattering every time you die or at least every other death. dolls are not that expensive. if you want to go pking lowbies for free youo should have more things to worry about than a quick tele to town when someone your own size comes along and drops you.
the shatter system needs to be updated and made to happen alot more often.
PS. thanks to an unnamed barb for leaving safe soze blood red and no dolls, sl. I love my new COA ring, sky deamons pearl and those uncannys wil be very helpfull. And i just love those god pots.0 -
Vorhs - Lost City wrote: »
- You can drop coins even if safe lock is active but you cant drop if you have scrolls.
U just looking for another way to make easy coins don't u? lol[SIGPIC][/SIGPIC]
-Semi-quit the game, I'm very busy nowadays
-Former member of Kylin
-Kylin: thrashtalk everyone, win TWs, serious faction -Dralighte0 -
Garaver - Harshlands wrote: »U just looking for another way to make easy coins don't u? lol
ahaha u got the point b:laugh
well, its not just that b:surrenderIf you happy wanna be, against the wind you won't have to pee.
[SIGPIC][/SIGPIC]0 -
shatter should be 50% with safety lock and the amount of mirages should be 10x higher. safety lock was the worst thing they ever did to this game. whats the point of pvp when there is no risk?0
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They need to make it so only the people that took part in a fight can pick up the items if someone drops. I don't mind the shatter/drop system as it is now, but I would like them to at least stop letting someone that happens to be closer to my target cash in on my kills. >.>0
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I guess this is back up for not getting items from people in PK mode? QQ moar OP
I guess you support mugging, fail suggestion[SIGPIC][/SIGPIC]
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