Are manufacturing skills needed?

Sekzkilla - Raging Tide
Sekzkilla - Raging Tide Posts: 54 Arc User
edited July 2010 in Cleric
Good magic weapons are available to a Cleric for free from Call of Duties, etc.

So, does a Cleric need to worry about manufacturing weapons at all?
Neutrality is a myth!
Post edited by Sekzkilla - Raging Tide on

Comments

  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited July 2010
    You don't have to have to level any of them...although later you will need to find others to make your armor/weapons...

    If nothing else, I would HIGHLY recommend leveling Apoth.
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
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  • LadyBats - Archosaur
    LadyBats - Archosaur Posts: 69 Arc User
    edited July 2010
    Its not needed by any means...but its HIGHLY useful to get appo. Going apothecary grants you access to some very useful/amusing pots. Some increase the natural recovery rate of mp and hp, some increase movement speed, some recover huge amounts of mp over time...all for free! Just for the cost of farming herbs ^>^

    I personally wouldn't get blacksmithing or tailor, just join a faction i guarantee someone in it will forge whatever you ask if you give them the mats.
  • Grego - Raging Tide
    Grego - Raging Tide Posts: 49 Arc User
    edited July 2010
    You are asking for blacksmith manufacturing skill?
    That is not a big thing for cleric because u don't need to change your weapon frequently and u always can ask to one of your ''friends'' to craft one you'll need (specially TT wep from lvl 60 and beyond).
    Mostly needed skills for clerics are apothecaries indeed and maybe a tailor too.
    Farming or collecting materials for craft things is a tedious work for some people who want to grind and BHs (me, lol), so U decide.
    However if u wanna have a conventional and depending cleric toon don't try any crafting skills.