Territory War - Improvements and fairness
goldbear
Posts: 0 Arc User
Hands up who luvs their TW weekly
Hands up who wants a fairer system
Yes, we all love our TW who go week after week, the problem is when a faction gets a stranglehold on the map, then the Stronger get stronger and this creates imbalance in TW.
Things to fix.
Problem
When you die the yellow circle around your feet that stops you attacking for X seconds,
(might be 10-15 secs)
Remove the penalty for dieing, and immediate attack enabled.
Problem
Defending team always goes in first.
The problem with this is it does not give the defending team (the winning bidder) a chance to set up defences properly. Now within 20 secs you can see them at your base.
Remove this function.
Ideas
***Doors on your base***
Who heard of a base/castle without doors.
Install doors on the base with a lot of HP. Attacking side would have to break down these doors to enter the base.
This would give the defending side a chance to defend and make TW more enjoyable.
People could also defend from the walls, this would make it a fun fight.
***Change TW to a hold the flag scenario.*** (and time based war, winner declared after the time period ends)(Destroy and respawn crystal scenario)
The defending side would have to defend their crystal, and once the attacking side has killed the crystal they then they become the holders of the territory and a crystal spawns in their base. (makes the defenders become the attackers and visa versa) Make it a time enabled scenario and whoever holds the crystal at the end of 2 hours then is the victor.
Advantages of this system
Gives ppl more enjoyment in TW for a set period of time.
At present after one side loses then it makes the defending side stronger, as they can reinforce their other wars. This means that the defending land owners would have to choose carefully where they position their troops for the entire war.
***Allow Alliances***
To make TW fairer, create an Alliance Function
You can have 80 v 80 in a war
Why not allow alliances so factions in the same alliance, can send in up to 80 players each war for TW.
***In game voice communication function***
At the moment most factions have to pay for Vent/TS or use Free services like GSC (game server chat) created by XFire.
Why not create an ingame system with a push to talk function.
***Map Expansion***
When expanding the map the next release, (Ive heard the actual map is about twice what it currently is)
Release about 20 new territorites so it gives other factions a chance to get onto the map
***TW Map expansion***
Heaven and Hell Territories
Expand TW into Heaven and Hell
Give heaven and hell about 15-20 territories each and the current land owners cannot expand into these territories.
This would make it a lot fairer.
Just some food for thought guys.
Ive been playing for well over 1 year now and would like to see some new lifeblood in TW.
Whiptress
LvL 96 HA Veno and counting
Leader of Renegades
Dreamweaver
Hands up who wants a fairer system
Yes, we all love our TW who go week after week, the problem is when a faction gets a stranglehold on the map, then the Stronger get stronger and this creates imbalance in TW.
Things to fix.
Problem
When you die the yellow circle around your feet that stops you attacking for X seconds,
(might be 10-15 secs)
Remove the penalty for dieing, and immediate attack enabled.
Problem
Defending team always goes in first.
The problem with this is it does not give the defending team (the winning bidder) a chance to set up defences properly. Now within 20 secs you can see them at your base.
Remove this function.
Ideas
***Doors on your base***
Who heard of a base/castle without doors.
Install doors on the base with a lot of HP. Attacking side would have to break down these doors to enter the base.
This would give the defending side a chance to defend and make TW more enjoyable.
People could also defend from the walls, this would make it a fun fight.
***Change TW to a hold the flag scenario.*** (and time based war, winner declared after the time period ends)(Destroy and respawn crystal scenario)
The defending side would have to defend their crystal, and once the attacking side has killed the crystal they then they become the holders of the territory and a crystal spawns in their base. (makes the defenders become the attackers and visa versa) Make it a time enabled scenario and whoever holds the crystal at the end of 2 hours then is the victor.
Advantages of this system
Gives ppl more enjoyment in TW for a set period of time.
At present after one side loses then it makes the defending side stronger, as they can reinforce their other wars. This means that the defending land owners would have to choose carefully where they position their troops for the entire war.
***Allow Alliances***
To make TW fairer, create an Alliance Function
You can have 80 v 80 in a war
Why not allow alliances so factions in the same alliance, can send in up to 80 players each war for TW.
***In game voice communication function***
At the moment most factions have to pay for Vent/TS or use Free services like GSC (game server chat) created by XFire.
Why not create an ingame system with a push to talk function.
***Map Expansion***
When expanding the map the next release, (Ive heard the actual map is about twice what it currently is)
Release about 20 new territorites so it gives other factions a chance to get onto the map
***TW Map expansion***
Heaven and Hell Territories
Expand TW into Heaven and Hell
Give heaven and hell about 15-20 territories each and the current land owners cannot expand into these territories.
This would make it a lot fairer.
Just some food for thought guys.
Ive been playing for well over 1 year now and would like to see some new lifeblood in TW.
Whiptress
LvL 96 HA Veno and counting
Leader of Renegades
Dreamweaver
Post edited by goldbear on
0
Comments
-
When you die the yellow circle around your feet that stops you attacking for X seconds,
(might be 10-15 secs)
Remove the penalty for dieing, and immediate attack enabled.
No thank you, its good to have this penalty to not let immediate zerg.
Defending team always goes in first.
The problem with this is it does not give the defending team (the winning bidder) a chance to set up defences properly. Now within 20 secs you can see them at your base.
Remove this function.
yea +1 to this.
***Doors on your base***
Who heard of a base/castle without doors.
Install doors on the base with a lot of HP. Attacking side would have to break down these doors to enter the base.
This would give the defending side a chance to defend and make TW more enjoyable.
People could also defend from the walls, this would make it a fun fight.
Would be great along the removal of the possibility to fly in TWs. And stairs to get over the walls.
***Change TW to a hold the flag scenario.*** (and time based war, winner declared after the time period ends)(Destroy and respawn crystal scenario)
The defending side would have to defend their crystal, and once the attacking side has killed the crystal they then they become the holders of the territory and a crystal spawns in their base. (makes the defenders become the attackers and visa versa) Make it a time enabled scenario and whoever holds the crystal at the end of 2 hours then is the victor.
Advantages of this system
Gives ppl more enjoyment in TW for a set period of time.
At present after one side loses then it makes the defending side stronger, as they can reinforce their other wars. This means that the defending land owners would have to choose carefully where they position their troops for the entire war.
No, i like how it is now.
***Allow Alliances***
To make TW fairer, create an Alliance Function
You can have 80 v 80 in a war
Why not allow alliances so factions in the same alliance, can send in up to 80 players each war for TW.
ABSOLUTELY NO. It must be ONE guild's effort to defend & attack his own land.
***In game voice communication function***
At the moment most factions have to pay for Vent/TS or use Free services like GSC (game server chat) created by XFire.
Why not create an ingame system with a push to talk function.
NO thanks, vent is great and nobody needs even more lag caused by this new job for PWE servers.
***Map Expansion***
When expanding the map the next release, (Ive heard the actual map is about twice what it currently is)
Release about 20 new territorites so it gives other factions a chance to get onto the map
Would be nice, but its not a first priority change.
***TW Map expansion***
Heaven and Hell Territories
Expand TW into Heaven and Hell
Give heaven and hell about 15-20 territories each and the current land owners cannot expand into these territories.
This would make it a lot fairer.
No ty, only real territories.
My opinions are in red, i like in particular the doors/no more fly during TWs, it will make wars really more fun. And please change timing schedule rule and put it COMPLETELY random, so maybe european players have a chance to have them during the day and not @ 4-5am. I still cant believe they didnt changed this. They loose many many players cause of this. I bet 50% of the european players wich start this game, as they see that they could never partecipate the BEST FEATURE OF THIS GAME (TWs) they immediatly change to european version. Don't you think about it, devs?If you happy wanna be, against the wind you won't have to pee.
[SIGPIC][/SIGPIC]0 -
Agree with the door at the gates well i dont agree with outright getting rid of flying but either make the walls higher so u cant fly over them or lower the max height u and fly
Need a punishment for dying keep the seal
Also agree about giving the defend team a headstart but if u do that must make sure they cant pull catapults till the attacking faction can get in
I think factions shuold be allowed to talk with each without the risk of getting banned but the kind of allinaces u suggest no thanks
When they expand the map need to make the mobs stronger make lvl 3 lands as strong as lvl 1s r now and the jucie up 2s and 1s from there heck make lvl 1 lands filled with all the WBs in the game and in the base the last bosses can be 3 harpys next to each other that u have to kill at the same time.[SIGPIC][/SIGPIC]0
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