PvP Wars
AdvanceZero - Heavens Tear
Posts: 1,413 Arc User
I will attempt to keep this simple. Giving a direction and outline but of course room for creativeness by PWE developers.
Idea:
PvP Wars:
Create a pathway to enter instance. Using either the Tele masters (This would allow access to the instances across the PW world. Or create a new PvP Wars Officer(Arch?). This master/Captain would be the gateway into the PvP instance.
Upon entering the instance charms are disabled. (or maybe not depending on war type) Dropping items when killed disabled.
- Level brackets put into place to help keep the instance enjoyable.
PvP Wars options. (At least two to start out with)
- Slayer type. - this is what it sounds like kill or be killed.
Slayer type A - Open map where its free for all. You vs everyone. Killing in this instance goes on until you decide to leave.
Slayer type A II - It can be set up with a time limit and kill goal.
Slayer type B - Team Based Slayer Squad vs Squad. 5v5. first team to 30 kills wins 30 minute time limit. Kill goal and time limit adjusted for optimal fun by developers is highly suggested.
- Capture the flag type.
First team to capture 3 flags wins. 10 v 10 two group of squads on each side. Time limit 30 minutes.
- Other games types
Added as seen fit by developers. Many more ideas come to mind. But trying to keep this project for the devs a bit smaller. But heck...i guess I'll name a couple.
Defender - Squad is assigned to Defend 3 bases. Attackers have to take bases within a 15 minute time frame. Once all bases are taken over or time runs out. Switch. Attackers become defenders. Defenders become attackers. Two full rounds. Ties are possible.
King of the Hill - Teams race to control the hill. Time limit set for win 2 minutes of hill time. Hill must be controlled by one team. Contested hills (members from both teams) will not count for team control. Until hill is cleared. 15 minute Time limit.
etc..etc..
To create teams two options i see.
option 1 - a squad is formed 5 people. Squad leader talks to PvP War Captain and they enter instance together.
option 2 - Talk to PvP war captain and put into a online waiting Que. When que is full all enter instance.
...out of time...
The goal here is this. Games are supposed to be fun. I would love to see more things to do in PW besides PvE and open PvP (without the chance of losing gear)
Unfortunately I'm at work and shouldn't have started this thread now. But I did. I hope others will see this. Expand on it. Give constructive criticism. I threw it together hastily. A lot of fine tuning is needed. But this is the rough idea. And I believe I've accomplished the goal of getting that idea across.
Idea:
PvP Wars:
Create a pathway to enter instance. Using either the Tele masters (This would allow access to the instances across the PW world. Or create a new PvP Wars Officer(Arch?). This master/Captain would be the gateway into the PvP instance.
Upon entering the instance charms are disabled. (or maybe not depending on war type) Dropping items when killed disabled.
- Level brackets put into place to help keep the instance enjoyable.
PvP Wars options. (At least two to start out with)
- Slayer type. - this is what it sounds like kill or be killed.
Slayer type A - Open map where its free for all. You vs everyone. Killing in this instance goes on until you decide to leave.
Slayer type A II - It can be set up with a time limit and kill goal.
Slayer type B - Team Based Slayer Squad vs Squad. 5v5. first team to 30 kills wins 30 minute time limit. Kill goal and time limit adjusted for optimal fun by developers is highly suggested.
- Capture the flag type.
First team to capture 3 flags wins. 10 v 10 two group of squads on each side. Time limit 30 minutes.
- Other games types
Added as seen fit by developers. Many more ideas come to mind. But trying to keep this project for the devs a bit smaller. But heck...i guess I'll name a couple.
Defender - Squad is assigned to Defend 3 bases. Attackers have to take bases within a 15 minute time frame. Once all bases are taken over or time runs out. Switch. Attackers become defenders. Defenders become attackers. Two full rounds. Ties are possible.
King of the Hill - Teams race to control the hill. Time limit set for win 2 minutes of hill time. Hill must be controlled by one team. Contested hills (members from both teams) will not count for team control. Until hill is cleared. 15 minute Time limit.
etc..etc..
To create teams two options i see.
option 1 - a squad is formed 5 people. Squad leader talks to PvP War Captain and they enter instance together.
option 2 - Talk to PvP war captain and put into a online waiting Que. When que is full all enter instance.
...out of time...
The goal here is this. Games are supposed to be fun. I would love to see more things to do in PW besides PvE and open PvP (without the chance of losing gear)
Unfortunately I'm at work and shouldn't have started this thread now. But I did. I hope others will see this. Expand on it. Give constructive criticism. I threw it together hastily. A lot of fine tuning is needed. But this is the rough idea. And I believe I've accomplished the goal of getting that idea across.
Retired
[SIGPIC][/SIGPIC]
[SIGPIC][/SIGPIC]
Post edited by AdvanceZero - Heavens Tear on
0
Comments
-
yes, Yes, YES, and YEEESSSSS!!!! more pvp please![SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
Add a guild vs guild option with less potential to be corrupted by greed than the TW system0
-
yea yea that is cool..but i think slayer mode would kill the original pk mode and they might not want to do it >_>..
AND HECK YEAH theyh need to ad faction wars but not for territory -.- faction vs faction for the fun of it0 -
b:victory
Bwhahahaha. Only took a few years to get "Nation Wars"!!Retired
[SIGPIC][/SIGPIC]0 -
AdvanceZero - Heavens Tear wrote: »
Bwhahahaha. Only took a few years to get "Nation Wars"!!
AdvanceZero - Heavens Tear replied to a message that was 2 years 9 months 16 days 8 hours 33 minutes old.[SIGPIC][/SIGPIC]
I only respond if you begin a line with "SweetieBot", read the link below for commands
SweetieBot FAQ / Usage: pwi-forum.perfectworld.com/showthread.php?t=1566451
Status: ONLINE0 -
SweetieBot - Lothranis wrote: »NECROOO!!!!!!!
AdvanceZero - Heavens Tear replied to a message that was 2 years 9 months 16 days 8 hours 33 minutes old.
If necros are bad then programming a bot to bump necroed threads to the top of the Today's Post lists is equally bad.[SIGPIC][/SIGPIC]0 -
Just makes it easier to shoot the zombie posts in the head.
Closed for Necro.0
This discussion has been closed.
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk