Make a class thats able to see all assasins...

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OlieTheKing - Lost City
OlieTheKing - Lost City Posts: 117 Arc User
edited July 2010 in General Discussion
i think gms should make one class that has a skill to see assasins within a certain range or something simular, the elf race would fit this as you could call the skill eagle eye or something, just makes sence that one class should be able to always own sins as every other class has this...
Post edited by OlieTheKing - Lost City on

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  • Egaenil - Heavens Tear
    Egaenil - Heavens Tear Posts: 853 Arc User
    edited July 2010
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    there are 2 classes already

    you can make a GM class

    or

    you can make a sin that is at max lvl which this case for pwi is 105
    [SIGPIC][/SIGPIC]"wink wink"
  • OlieTheKing - Lost City
    OlieTheKing - Lost City Posts: 117 Arc User
    edited July 2010
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    what im saying is there is always 1 class that can destroy another class in pvp and the only way to even catch a sin at the moment in stealth is to have a higher lvled one...
  • volst
    volst Posts: 180
    edited July 2010
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    Technically psychics should be able to detect them... but that's really just PWE being failures in translating/making class names. b:quiet
  • KyyranthoX - Heavens Tear
    KyyranthoX - Heavens Tear Posts: 78 Arc User
    edited July 2010
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    After we get GMs to do this we can get them to make a class that stops BMs stunning, a class that stops archers having such a long range, etc.
  • LifeHunting - Heavens Tear
    LifeHunting - Heavens Tear Posts: 2,023 Arc User
    edited July 2010
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    If you want the class for winning against a sin who surprise attacks you, you need to roll a lvl 100 BM with 4.0 aps ^.^
  • Asperitas - Lost City
    Asperitas - Lost City Posts: 907 Arc User
    edited July 2010
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    If you want the class for winning against a sin who surprise attacks you, you need to roll a lvl 100 BM with 4.0 aps ^.^

    Are you sure?
    [SIGPIC][/SIGPIC]
  • LifeHunting - Heavens Tear
    LifeHunting - Heavens Tear Posts: 2,023 Arc User
    edited July 2010
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    Asperitas: Out of what i've seen, the BM's who (when at lvl 100) did a restat to take their str down to minimum for axes, and minimum for fists. Then placed all the leftover points in their vit, add in their usually really nice refines (+7-+10 for armor, with a usual +5-+8 on wep w/ a rare +10).

    their HP is usually around the 11k mark, making it almost impossible to kill them (if charmed), even if a sin is to "surprise attack" them and use a sleep/stun/sleep/stun combo to hold them there, the moment they have a chance to roar they win.

    That being, because maxed out roar (lvl 10, non demon/sage) is 6 seconds. With a 4.0 base aps, that is 24 attacks in those 6 seconds.

    24 attacks of 200 to 600 that is a range of 4800 to 14,400. Which, if the sin is built with a 4:1 build (even a 3:1:1 build could lose), they are basic dead meat.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited July 2010
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    After we get GMs to do this we can get them to make a class that stops BMs stunning, a class that stops archers having such a long range, etc.

    Most classes have anti-stun skills. For those classes that don't have anti-stun there is the genie skill "Fortify" and an easily available apothecary item "Vacuity Powder".

    If sins were built into the game from the start you'd be damn sure there would be anti stealth skills. The problem is that sins were half-assed added into the game without much thought to balance or gameplay.

    The easiest thing to do in my opinion is to either make detection pots available or to add a detection genie skill.

    Also why do people think archers have such awesome range... archer with lvl 10 passives has 30meter range while a wiz with lvl 10 skills has 28.5meter. Thats practically the same.
    [SIGPIC][/SIGPIC]
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  • Asperitas - Lost City
    Asperitas - Lost City Posts: 907 Arc User
    edited July 2010
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    Asperitas: Out of what i've seen, the BM's who (when at lvl 100) did a restat to take their str down to minimum for axes, and minimum for fists. Then placed all the leftover points in their vit, add in their usually really nice refines (+7-+10 for armor, with a usual +5-+8 on wep w/ a rare +10).

    their HP is usually around the 11k mark, making it almost impossible to kill them (if charmed), even if a sin is to "surprise attack" them and use a sleep/stun/sleep/stun combo to hold them there, the moment they have a chance to roar they win.

    That being, because maxed out roar (lvl 10, non demon/sage) is 6 seconds. With a 4.0 base aps, that is 24 attacks in those 6 seconds.

    24 attacks of 200 to 600 that is a range of 4800 to 14,400. Which, if the sin is built with a 4:1 build (even a 3:1:1 build could lose), they are basic dead meat.

    I suppose it never crossed your mind that things like the sin version of will of bodhitsva and vacuity powder can render roar useless. Or perhaps the sin would start off with a stun from stealth, and then follow up with occult ice, and then seal, or whatever their combo is. Not to mention sins have the capability of stacking interval too.

    Of course, the BM can do a bunch of other stuff, but I'm not here to argue that sins > BMs. Rather, I'm saying BMs aren't a "god" class, nor are they foolproof.
    [SIGPIC][/SIGPIC]
  • Astrohawke - Lost City
    Astrohawke - Lost City Posts: 199 Arc User
    edited July 2010
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    Asperitas: Out of what i've seen, the BM's who (when at lvl 100) did a restat to take their str down to minimum for axes, and minimum for fists. Then placed all the leftover points in their vit, add in their usually really nice refines (+7-+10 for armor, with a usual +5-+8 on wep w/ a rare +10).

    their HP is usually around the 11k mark, making it almost impossible to kill them (if charmed), even if a sin is to "surprise attack" them and use a sleep/stun/sleep/stun combo to hold them there, the moment they have a chance to roar they win.

    That being, because maxed out roar (lvl 10, non demon/sage) is 6 seconds. With a 4.0 base aps, that is 24 attacks in those 6 seconds.

    24 attacks of 200 to 600 that is a range of 4800 to 14,400. Which, if the sin is built with a 4:1 build (even a 3:1:1 build could lose), they are basic dead meat.

    A sin with equally good equips would have anywhere between 8-10k HP and 4 aps as well. They would also have higher damage and crit and could very well kill the BM before stun lock ends if they get the surprise attack which they can with stealth.

    Detection pots and/or genie skills is a good idea. Better than any suggestions to nerf/remove stealth which is just stupid. However, sins and psychics should also get their own unique genie skills in return like the other classes.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited July 2010
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    Asperitas: Out of what i've seen, the BM's who (when at lvl 100) did a restat to take their str down to minimum for axes, and minimum for fists. Then placed all the leftover points in their vit, add in their usually really nice refines (+7-+10 for armor, with a usual +5-+8 on wep w/ a rare +10).

    their HP is usually around the 11k mark, making it almost impossible to kill them (if charmed), even if a sin is to "surprise attack" them and use a sleep/stun/sleep/stun combo to hold them there, the moment they have a chance to roar they win.

    You really don't know what you're talking about do you? A vit build fist BM with full +5 set and immaculates will hit 10k with a base vit of about 110-120. A pure str build fist BM with +10 set and vit stones will hit 15k hp with a base vit of 3. +10 isn't rare, it's like the new +5.

    You need Absolute Domain, Expel, Faith or immunity pots to break a good sin's stun chain. Sins are easy to kill as long as you have quick reflexes and are actually paying attention. If they catch you by surprise, typing to someone, reaching to grab your drink, etc... you're probably going to die.
    I post in forums. This one and others. That's why I post.
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited July 2010
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    You really don't know what you're talking about do you?
    He usually doesn't. Even worse is he theory-crafts without even bothering to research skills (in this case, assassin) since he obviously not just neglected the gear, but the stun-immunity Maze Steps skill of assassins too.
  • RoidAbuse - Sanctuary
    RoidAbuse - Sanctuary Posts: 1,066 Arc User
    edited July 2010
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    Michael_dark and Borsuc agree on something! omgomgomgomgomgogmogm armageddon!
    [SIGPIC][/SIGPIC]
    Making "non-trash-talkers" show their true color. RAGE ON! b:laugh
  • NightRage - Raging Tide
    NightRage - Raging Tide Posts: 1,582 Arc User
    edited July 2010
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    What Asterelle said.