Zeal Genie Psychic?
hasanmo
Posts: 8 Arc User
im a lvl 25 psychic and i put all stat points in mag for my genie, i now have 33 points in mag and all other stats are at their default points
did i mess my genie up?
if not really is there a genie build that could save it?
wats a good genie build in general?
please include useful genie skills
did i mess my genie up?
if not really is there a genie build that could save it?
wats a good genie build in general?
please include useful genie skills
Post edited by hasanmo on
0
Comments
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No, it's not messed up. You should get the genie's mag to 50 anyway to increase its energy regeneration rate from 1 point a second to 2. As far as skills go, that is a personal preference on what to have.0
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You'll need several more points to get more Mp recovery. Don't remember how many, but it's more than 33.
EDIT~
Ninjaed... Each 50 points increases 1/sec more faster
Useful skills? You can use things like Holy Path. Was about to say Second Wind, but Psys have Heal skill. More it's not bad, though.[insert sig here]0 -
Genie stats build depends on what you want to do. (after 50(?) points into a particular stat, you'll need 2 points to increase that stat by one)
Some vit would be needed for some of the higher energy cost skills. (Chi Eruption)
Some str/dex would be needed for skills that would otherwise be quite useless without the str and dex contribution. (Second wind, occult ice, bramble rage comes in mind)
Some mag would be nice for faster energy recovery.
Overall in PvE, a genie with decent energy recovery would be nicer than a specialized genie. Specialized genie is better in PvP than a genie with some vit, mag, and str/dex.
Look up the genie skills if you want to plan for your genie (remember the affinity limiting the genie skills you can get) A psychic's forum would be a good way to start asking about useful genie skills for psychics.
There is also no such thing as **** up your genie at low level because there are some genie reset items from quest later on, so feel free to experiment with your 1st genie(you can reset skills/stats later if you want to, but only once)Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0 -
The only thing you really need to worry about initially is Vit. Many skills require a certain amount of vit, but the rest of the stats can be set at whatever... str affects the strength and/or duration of some skills while dex does the same for other skills. Magic only affects the regen of your energy, so that can be added later.
So, put in min Vit for the skills you want, set the affinites to get those skills, then add str, dex or magic as you see fit.I post in forums. This one and others. That's why I post.0 -
PvP tend to use lots of vit and mag, while some PvE (me) like to get bang for the buck by focusing a Genie on Str or Dex. I'd spend some time here and see what you want to accomplish: http://www.ecatomb.net/pwi/genieskill.phpBe kind: Help the GMs to depopulate the servers.0
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PvP tend to use lots of vit and mag, while some PvE (me) like to get bang for the buck by focusing a Genie on Str or Dex. I'd spend some time here and see what you want to accomplish: http://www.ecatomb.net/pwi/genieskill.php
Umm... depends on your class really. PvP genies are best suited for pure because you want your particular skills to hit as hard as they can or last as long as possible. Most skills are needed one or two times and you don't need to worry about regen or spammability. PvE genie should be mixed... with a decent amount of points allocated to each stat.
Examples:
Strength based:
Occult Ice
True Emptiness
Frenzy
Cloud Erruption
Whirlwind
Second Wind
Dex based:
Chi Siphon
extreme poison
Holy Path
Bramble Rage
Doesn't matter:
Absolute Domain
Faith
Tree of Protection, best suited on a Dex genie. STR increases max hp, Dex increases amount o healing over time. On a Pure STR genie, it gives you a ton of Max HP but barely refreshes once before it's gone and doesn't fill it all, on a Pure dex genie it refreshes several times before it wears off.
... erm... that's all I can think of off the top of my head :P
Most of those skills are best suited to pure genies.I post in forums. This one and others. That's why I post.0 -
anyone else pvp without using a genie? nvm thats a lost art i think. have 63/90 zeal with only earthflame on it0
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anyone else pvp without using a genie? nvm thats a lost art i think. have 63/90 zeal with only earthflame on it
I think at this point and time not using a genie is sorta like being 9x and not having your debuffs leveled at all for a cleric (using cleric as an example cause that is my main class)
at OP: my Psy's genie has holy path (because we are slow) second wind (bubble has a long cool down) and its original genie pull skill, i will be getting absolute domain once its high enough. i have 50 mag as said for regain and some strenght for better heal, some dex for better holy path some vit to be able to cast holy path twice in a row[SIGPIC][/SIGPIC]0 -
anyone else pvp without using a genie? nvm thats a lost art i think. have 63/90 zeal with only earthflame on it
You could always replace your weapon with a NPC weapon 1/2 your level... or you could remove your 2 most used skills from your skill bar. Yeah that's the ticket.I post in forums. This one and others. That's why I post.0 -
You'll need several more points to get more Mp recovery. Don't remember how many, but it's more than 33.
EDIT~
Ninjaed... Each 50 points increases 1/sec more fasterLylfo - Dreamweaver wrote: »Genie stats build depends on what you want to do. (after 50(?) points into a particular stat, you'll need 2 points to increase that stat by one)
For more info on genies see the Genie Guides entry in the PWI wiki.[SIGPIC][/SIGPIC]
Visit the PWI wiki for the useful information. Stay at the PWI wiki for the pie. ;-)0 -
thx doc(cherrey =P)
was lazy to look it up b:surrenderThanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0 -
mine is useful for pulling onlyLonely man with a big heart.0
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