Zeal Genie Psychic?

hasanmo
hasanmo Posts: 8 Arc User
edited July 2010 in General Discussion
im a lvl 25 psychic and i put all stat points in mag for my genie, i now have 33 points in mag and all other stats are at their default points

did i mess my genie up?

if not really is there a genie build that could save it?

wats a good genie build in general?

please include useful genie skills
Post edited by hasanmo on

Comments

  • RainbowVidel - Sanctuary
    RainbowVidel - Sanctuary Posts: 1,316 Arc User
    edited July 2010
    No, it's not messed up. You should get the genie's mag to 50 anyway to increase its energy regeneration rate from 1 point a second to 2. As far as skills go, that is a personal preference on what to have.
  • azurluen
    azurluen Posts: 6 Arc User
    edited July 2010
    You'll need several more points to get more Mp recovery. Don't remember how many, but it's more than 33.

    EDIT~

    Ninjaed... Each 50 points increases 1/sec more faster


    Useful skills? You can use things like Holy Path. Was about to say Second Wind, but Psys have Heal skill. More it's not bad, though.
    [insert sig here]
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    Genie stats build depends on what you want to do. (after 50(?) points into a particular stat, you'll need 2 points to increase that stat by one)

    Some vit would be needed for some of the higher energy cost skills. (Chi Eruption)

    Some str/dex would be needed for skills that would otherwise be quite useless without the str and dex contribution. (Second wind, occult ice, bramble rage comes in mind)

    Some mag would be nice for faster energy recovery.

    Overall in PvE, a genie with decent energy recovery would be nicer than a specialized genie. Specialized genie is better in PvP than a genie with some vit, mag, and str/dex.
    Look up the genie skills if you want to plan for your genie (remember the affinity limiting the genie skills you can get) A psychic's forum would be a good way to start asking about useful genie skills for psychics.

    There is also no such thing as **** up your genie at low level because there are some genie reset items from quest later on, so feel free to experiment with your 1st genie(you can reset skills/stats later if you want to, but only once)
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited July 2010
    The only thing you really need to worry about initially is Vit. Many skills require a certain amount of vit, but the rest of the stats can be set at whatever... str affects the strength and/or duration of some skills while dex does the same for other skills. Magic only affects the regen of your energy, so that can be added later.

    So, put in min Vit for the skills you want, set the affinites to get those skills, then add str, dex or magic as you see fit.
    I post in forums. This one and others. That's why I post.
  • tweakz
    tweakz Posts: 0 Arc User
    edited July 2010
    PvP tend to use lots of vit and mag, while some PvE (me) like to get bang for the buck by focusing a Genie on Str or Dex. I'd spend some time here and see what you want to accomplish: http://www.ecatomb.net/pwi/genieskill.php
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited July 2010
    tweakz wrote: »
    PvP tend to use lots of vit and mag, while some PvE (me) like to get bang for the buck by focusing a Genie on Str or Dex. I'd spend some time here and see what you want to accomplish: http://www.ecatomb.net/pwi/genieskill.php

    Umm... depends on your class really. PvP genies are best suited for pure because you want your particular skills to hit as hard as they can or last as long as possible. Most skills are needed one or two times and you don't need to worry about regen or spammability. PvE genie should be mixed... with a decent amount of points allocated to each stat.

    Examples:

    Strength based:
    Occult Ice
    True Emptiness
    Frenzy
    Cloud Erruption
    Whirlwind
    Second Wind

    Dex based:
    Chi Siphon
    extreme poison
    Holy Path
    Bramble Rage


    Doesn't matter:
    Absolute Domain
    Faith

    Tree of Protection, best suited on a Dex genie. STR increases max hp, Dex increases amount o healing over time. On a Pure STR genie, it gives you a ton of Max HP but barely refreshes once before it's gone and doesn't fill it all, on a Pure dex genie it refreshes several times before it wears off.

    ... erm... that's all I can think of off the top of my head :P

    Most of those skills are best suited to pure genies.
    I post in forums. This one and others. That's why I post.
  • portawins
    portawins Posts: 0 Arc User
    edited July 2010
    anyone else pvp without using a genie? nvm thats a lost art i think. have 63/90 zeal with only earthflame on it
  • Celestyna - Heavens Tear
    Celestyna - Heavens Tear Posts: 629 Arc User
    edited July 2010
    portawins wrote: »
    anyone else pvp without using a genie? nvm thats a lost art i think. have 63/90 zeal with only earthflame on it

    I think at this point and time not using a genie is sorta like being 9x and not having your debuffs leveled at all for a cleric (using cleric as an example cause that is my main class)



    at OP: my Psy's genie has holy path (because we are slow) second wind (bubble has a long cool down) and its original genie pull skill, i will be getting absolute domain once its high enough. i have 50 mag as said for regain and some strenght for better heal, some dex for better holy path some vit to be able to cast holy path twice in a row
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited July 2010
    portawins wrote: »
    anyone else pvp without using a genie? nvm thats a lost art i think. have 63/90 zeal with only earthflame on it

    You could always replace your weapon with a NPC weapon 1/2 your level... or you could remove your 2 most used skills from your skill bar. Yeah that's the ticket.
    I post in forums. This one and others. That's why I post.
  • sangodoc
    sangodoc Posts: 0 Arc User
    edited July 2010
    azurluen wrote: »
    You'll need several more points to get more Mp recovery. Don't remember how many, but it's more than 33.

    EDIT~

    Ninjaed... Each 50 points increases 1/sec more faster
    Yeah, but you don't need to reach 50 to get the advantage of faster MP recovery. Every 1 point of Mag = +0.02 more MP recovery per second over the default +1 MP/sec. So 33 Mag would give him a total of +1.66 MP per second.
    Genie stats build depends on what you want to do. (after 50(?) points into a particular stat, you'll need 2 points to increase that stat by one)
    Once you get a stat to it's base value +40 then it starts to cost 2 attribute points for +1 attribute in a stat.

    For more info on genies see the Genie Guides entry in the PWI wiki.
    [SIGPIC][/SIGPIC]
    Visit the PWI wiki for the useful information. Stay at the PWI wiki for the pie. ;-)
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    thx doc(cherrey =P)

    was lazy to look it up b:surrender
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Reshanta - Sanctuary
    Reshanta - Sanctuary Posts: 350 Arc User
    edited July 2010
    mine is useful for pulling only
    Lonely man with a big heart.