Hyper EXP Stones -- Nerfed.
INovaI - Archosaur
Posts: 133 Arc User
Hyper EXP Stone Change
Removed the 1 min penalty for pausing Hyper EXP time.
Hyper EXP can now only be activated up to a total of 10 times per day. After the 10th activation, you will need to wait until the next day to re-activate it.
Quoted from: http://pwi.perfectworld.com/news/?p=66861#more-66861
Thoughts? Comments?
Me, i dont think its too too bad. Just gotta be more conservative in FC with your hypers ;D
People take different roads seeking fulfillment and happiness. Just because they're not on your road doesn't mean they've gotten lost.
Post edited by INovaI - Archosaur on
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Comments
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its a good thing imho will slow down lvling hopefully alittle bitb:victoryCollector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0
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awsome.That is all.0
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So basically theyre something thats gonna decrease hyper exp stone sales? b:shocked
WOW THEY NOT THINKING ABOUT PROFIT!!!0 -
Elviron - Dreamweaver wrote: »So basically theyre something thats gonna decrease hyper exp stone sales? b:shocked
WOW THEY NOT THINKING ABOUT PROFIT!!!
yea alot things about these new updates suprised me sense ussually it seems all they care about is money but i guess we were wrong lolCollector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0 -
That be an interesting nerf.
10 activations a day?
o.O
although they make you save 10 minutes of exp time.
xD
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Its hard to say really. We cant tell PWE's intentions for this change.
It could also be beneficial in a sense for PWE. If people are unable to pause the hyperstones, they will last a shorter amount of time in a sense. Thus, will need to purchase more to use. This may or may not benefit PWE in terms of $$$.I was early taught to work as well as play,
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Elviron - Dreamweaver wrote: »So basically theyre something thats gonna decrease hyper exp stone sales? b:shocked
TBH I think they are hoping it will increase them. People were turning them on and off for bosses only, now they can only do that 10 times. So I imagine PW thinks people will leave them running more often > used quicker > more sales.
Now wether people will do that or not is another matter[SIGPIC][/SIGPIC]0 -
Um it didn't say you couldn't pause it I dunno where you got that it just said there is no longer a penalty for pausing it.[SIGPIC][/SIGPIC]0
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so i guess they dont want us to 'save' the activations huh >_>[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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LloydAsplund - Sanctuary wrote: »Its hard to say really. We cant tell PWE's intentions for this change.
It could also be beneficial in a sense for PWE. If people are unable to pause the hyperstones, they will last a shorter amount of time in a sense. Thus, will need to purchase more to use. This may or may not benefit PWE in terms of $$$.Conavar - Heavens Tear wrote: »TBH I think they are hoping it will increase them. People were turning them on and off for bosses only, now they can only do that 10 times. So I imagine PW thinks people will leave them running more often > used quicker > more sales.
Now wether people will do that or not is another matter
You can only activate one session a day, lol.People take different roads seeking fulfillment and happiness. Just because they're not on your road doesn't mean they've gotten lost.0 -
Wow I'm actually gonna say this is one awesome patch . Finally PVE just got a bit more challenging . This should help separate the good players from the bad ones a bit better .
Go ,go , go ! - int system nerf and make it even more challenging b:victory You know you want to b:sinIt's all about LoL,yo.0 -
Pressa - Heavens Tear wrote: »Um it didn't say you couldn't pause it I dunno where you got that it just said there is no longer a penalty for pausing it.0
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INovaI - Archosaur wrote: »You can only activate one session a day, lol.
Sure didnt know that. Wasnt a person that used many hypers.I was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
It is awesome imo
Stops the leveling freaks who overuse hypers and doesn't hurt me at all, on the contrary. Since I run 2-3 FC runs per day max and only hyper big pulls & heads (and sometimes the mobs before Asoteric Runewolf) it won't hurt me but the no min used on activation penalty sounds awesome XDFirst 103 on Raging Tide 30 Oct 2010
Quit.0 -
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TheMagicPimp - Raging Tide wrote: »Go ,go , go ! - int system nerf and make it even more challenging b:victory0
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maybe they slow down leveling cuz many ppl quit or play less on 100?BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
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Linwiz - Lost City wrote: »All the above posters fail it only says you can activate 10 sessions per day, nothing about pausing. Lrn2read
"Hyper EXP Stone Change
Removed the 1 min penalty for pausing Hyper EXP time.
Hyper EXP can now only be activated up to a total of 10 times per day. After the 10th activation, you will need to wait until the next day to re-activate it."
Looks like you need to "Lrn2read" sir, instead of being a raging doosh. :PPeople take different roads seeking fulfillment and happiness. Just because they're not on your road doesn't mean they've gotten lost.0 -
I can see why it's called a nerf, I can see some of the intents and purposes from profitability to the notion of "abuse" as some put it. While it might drive down sales of hypers, hypers will still always be used and useful, so just something people are going to have to get accustomed to.0
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INovaI - Archosaur wrote: »"Hyper EXP Stone Change
Removed the 1 min penalty for pausing Hyper EXP time.
Hyper EXP can now only be activated up to a total of 10 times per day. After the 10th activation, you will need to wait until the next day to re-activate it."
Looks like you need to "Lrn2read" sir, instead of being a raging doosh. :P
Which is why I edited post right after posting it, realized they meant it that way, I read it as being able to start 10 sessions per day0 -
TheMagicPimp - Raging Tide wrote: »Wow I'm actually gonna say this is one awesome patch . Finally PVE just got a bit more challenging . This should help separate the good players from the bad ones a bit better .
Go ,go , go ! - int system nerf and make it even more challenging b:victory You know you want to b:sin
BHs are still there, and pampered tideborn gears. So is crazy stone...
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Whether this change is good or bad, I can't help thinking that the timing of it is borderline criminal. They just finished a week long sale on Hyper Stones, and now they pull this bait and switch ... "Oops, sorry, we forgot to tell you, but those things you just bought last week? Yeah, they don't really do what we said they did. Oh well."0
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Without reading it all..I have to say:
LOVE THIS!!!!
This game is too easy....I might be the only one but for heaven's sake people can now leanr outside of an instance...maybe.
Anyways...b:victoryb:pleased[SIGPIC][/SIGPIC]
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Funny, 10 times is nearly exactly the number I usually activate hyper in an FC run to get the maximum benifit.
This seems like a move not to slow leveling, but to sell more hypers to the people who want to level the absoulute fastest. These are often the people spending the most money anyway. If you want to do more than one Frost run per day you'll need to leave hyper activated longer in places, or lose that oh so precious exp.0 -
Most of the newer players, ones still using Frost to hyper\level only run until the 7th boss or "exp" room anyway.
A ton of others only hyper everything with over 1 mil hp and the "exp" room.
My guess? Groups running FC until the 'xp' room then remaking 10 times or as many per day as they can. "Get the most" out of your hypers, so to speak. More closed instance leveling = amazing. Right?
The other consequence? Third past just became interesting again.0 -
I would use these to get "over the hump" of leveling and now they pretty much ***** slapped that. I used to get 5 hypers and was able to run 5 times that day. Now I have to span this out multiple days that I really wont be able to afford the time to do.
I think hypers should only be able to get used at level 85 starting with 10 activations per day. After that the activates per day should start to increase for your level bracket. At 90 - 15; 95 - 20; 100 - unlimited
This part of the update = failBladedZero - Sanctuary
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its fine by me i only hyper 4-5 times per run so i can run it 2x and save 10mins for another 2 runs.. so if i think i got that right im makin more exp out of only do 2 runs per day..anyway thanks great update0
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I'm glad Hyper EXP has limitations now.
Makes those Hyper EXP spammers slow down.b:angryb:cry[SIGPIC][/SIGPIC]
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Traz - Dreamweaver wrote: »I would use these to get "over the hump" of leveling and now they pretty much ***** slapped that. I used to get 5 hypers and was able to run 5 times that day. Now I have to span this out multiple days that I really wont be able to afford the time to do.
I think hypers should only be able to get used at level 85 starting with 10 activations per day. After that the activates per day should start to increase for your level bracket. At 90 - 15; 95 - 20; 100 - unlimited
This part of the update = fail
not everyone really geeks out and sits in frost for 5 runs per day.. i think you have a hyper/crack problem...0
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