Stop getting lost

Fruitluips - Lost City
Fruitluips - Lost City Posts: 190 Arc User
edited June 2010 in Dungeons & Tactics
Seeing another topic about having player icons on instance maps inspired me to make these. Anyone who's not good at figuring out landmarks to position his or her self on a map, here you go! Things I need clarification on: Fushma's route, Rankar's route, Pole's/Nob's route, any door opening mobs in 79.

There are others such as Frost and Lunar that I don't know well enough to map.

19
http://img25.imageshack.us/img25/3189/64686855.jpg

29 (Secret Passage)
http://img25.imageshack.us/img25/7415/36866205.jpg

29 (Hall of Deception)
http://img824.imageshack.us/img824/3163/50443105.jpg

39
http://img822.imageshack.us/img822/831/96201826.jpg

51
http://img824.imageshack.us/img824/1893/37823055.jpg

59
http://img571.imageshack.us/img571/7085/32192507.jpg

69
http://img25.imageshack.us/img25/4060/73308456.jpg

79
http://img265.imageshack.us/img265/2059/50689023.jpg
Post edited by Fruitluips - Lost City on

Comments

  • Sabatier - Raging Tide
    Sabatier - Raging Tide Posts: 212 Arc User
    edited June 2010
    very nice. you should add this to the pwi wiki so it doesnt get lost in the spam threads ;)
    [SIGPIC][/SIGPIC]
  • Fruitluips - Lost City
    Fruitluips - Lost City Posts: 190 Arc User
    edited June 2010
    I might give that a try once they're all devoid of errors and I make whatever else is needed.
  • Tqistla - Sanctuary
    Tqistla - Sanctuary Posts: 6 Arc User
    edited June 2010
    thank, i've always gotten confused as to where the entrances are to those dungeons
  • X_Diogenes_x - Sanctuary
    X_Diogenes_x - Sanctuary Posts: 51 Arc User
    edited June 2010
    These are great, thank you for doing them. You might wanna add in these two to your map for FB79 (mine doesn't look as pretty as yours but you get the idea b:surrender)

    http://i48.tinypic.com/2pyq6c9.jpg
  • Fruitluips - Lost City
    Fruitluips - Lost City Posts: 190 Arc User
    edited June 2010
    I've updated the first post with new versions of all the images including what Diogenes posted and some other nice changes. I switched from colored dots to numbers, too. I put the "exits" in Secret Passage and 51 because it's not immediately obvious that they are the exits.

    Still working on:
    * I think there might be another door guard in 79
    * Still not clear on the walking route of Fushma and the crawling route of Rankar
    * There are some roamers that follow Fushma and another one near Rankar's place, but the map might get too messy
    * Any other maps people may want
  • Frijolero - Sanctuary
    Frijolero - Sanctuary Posts: 820 Arc User
    edited June 2010
    Nice job doing the maps.

    As a recommendation, you might want to add some screenshots of the landmarks as a visual reference.

    Since the ingame map doesn't shows your current position in the dungeon, the maps as they are right now may not be as useful as they can be.
    Sliding we go, only fear on our side. To the edge of the wire and we rush with the tide.
    Although I'm still alive, pray to God I survive
    How long on this longest day, 'til we finally make it through.
    - June 6, 1944. The day earth stood still.
    [SIGPIC][/SIGPIC]
  • X_Diogenes_x - Sanctuary
    X_Diogenes_x - Sanctuary Posts: 51 Arc User
    edited June 2010
    * I think there might be another door guard in 79

    Hmm, the only other one I know is that if the door to Styg is closed, killing Hooli will open it. Other than that I haven't come across another gate mob (there probably is another but so far there's never been occasion to find/use it).

    Can't help with the others, sorry.
  • Fruitluips - Lost City
    Fruitluips - Lost City Posts: 190 Arc User
    edited June 2010
    Nice job doing the maps.

    As a recommendation, you might want to add some screenshots of the landmarks as a visual reference.

    Since the ingame map doesn't shows your current position in the dungeon, the maps as they are right now may not be as useful as they can be.
    I will consider it, but I'd like to keep them as simple as possible. The intended use is this: Once you spot a (preferably stationary) landmark from my maps, you can use that to gauge where you are and quicken the process. Just knowing the entrance point and some room shapes should be enough for most of the maps
    Hmm, the only other one I know is that if the door to Styg is closed, killing Hooli will open it. Other than that I haven't come across another gate mob (there probably is another but so far there's never been occasion to find/use it).

    Can't help with the others, sorry.
    Yep, that's what I was looking for. Tomorrow I will find a way to add that in.

    If I find a use for it, I may incorporate the minimaps (what's on your radar) in their entirety somehow since they are like...physical maps compared to the above political maps. Yeah I need to go to bed.