Faction Logo Transparency

Esuna - Raging Tide
Esuna - Raging Tide Posts: 830 Arc User
edited September 2012 in General Discussion
Can any faction elader that succesfully created an icon with transparency post a method here? I know how to make alpha channels with CS4 and all that jazz, I'm just wondering if thats how it will be in PWI. I don't want to submit a logo and have it look stupid until they replace it with a proper one if I mess it up.

I know there's existing threads that have somewhat vague clues to use alpha channels (durr figured that out already), but I can't find a guide or method or person that posted a 100% working way with proof. So I don't want a theory or "I think this works", I want someone that got it working to post exactly how.

Thanks in advance for any useful replies.
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Post edited by Esuna - Raging Tide on
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Comments

  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited June 2010
    To tell if you have bad breadth, lick your arm and smell it.



    Your welcome for useful reply. Now Bring more b/c i also want to know.
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  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited June 2010
    calamity in DW has a transparent logo that looks awesome, you could ask them i guess




    sorry but i really had to say that, fail sig in so many levels
  • MeatPopcicle - Sanctuary
    MeatPopcicle - Sanctuary Posts: 35 Arc User
    edited June 2010
    We, GodsBane on Sanctuary, have a tranparent faction logo. Try contacting NullDev.
  • Ophida - Dreamweaver
    Ophida - Dreamweaver Posts: 971 Arc User
    edited June 2010
    calamity in DW has a transparent logo that looks awesome, you could ask them i guess

    What I was going to suggest. I'm pretty sure you have some contacts there still, right?!
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited June 2010
    When you find out the answer please edit your first post and say what to do.

    This question gets asked alot and people figure it out over PMs without sharing.
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  • Sacredxstar - Heavens Tear
    Sacredxstar - Heavens Tear Posts: 916 Arc User
    edited June 2010
    With the helpful tool of "Search", someone had stated:
    The BMP format is a lie. They accept them, but they also accept targa formats if you want transparencies.

    I hope that helps.
    I call it how I see it.
    [SIGPIC][/SIGPIC]Thanks Santacruz! :D
  • Vasilisk - Harshlands
    Vasilisk - Harshlands Posts: 208 Arc User
    edited June 2010
    Create new file 16x16 with transparent background.
    13795452.png
    Design your logo.
    99618284.png
    In "Layers" window click with Ctrl key on thumbnail of layer - it's load layer as selection.
    80839902.png
    Switch to "Channels" menu and press "Save selection as channel" button.
    49943376.png
  • Vasilisk - Harshlands
    Vasilisk - Harshlands Posts: 208 Arc User
    edited June 2010
    You will see new alpha channel.
    36129584.png
    File - Save As. Select BMP filetype and "alpha channels" checkbox must be on.
    76077322.png
    32bit BMP - it's normal BMP with alpha channel
    68216648.png
    Done.
  • Esuna - Raging Tide
    Esuna - Raging Tide Posts: 830 Arc User
    edited June 2010
    Exactly the way I thought. Thank you very much for confirming.
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    Gotta love the cash shop idiots.
  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited June 2010
    What I was going to suggest. I'm pretty sure you have some contacts there still, right?!


    o-o i am not neither was in cala:/
  • Esuna - Raging Tide
    Esuna - Raging Tide Posts: 830 Arc User
    edited June 2010
    o-o i am not neither was in cala:/

    She meant me, and Dons, apparently they get really mad when you leave the server and go in faction with Lightaine. b:thanks
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    Gotta love the cash shop idiots.
  • Thelas_Carr - Sanctuary
    Thelas_Carr - Sanctuary Posts: 448 Arc User
    edited June 2010
    Seems you got your answer, but I have also been successful at doing this for SanctumRP on the Sanctuary server and made a post (#55) in This Thread as well as submitting a ticket so that the Knowledge Base article for "How do I create a faction logo?" was updated to say 32-bit BMP vs 24-bit if you wanted to retain the Alpha Channel for transparency (it's under Support / Most Popular Topics).

    If you get stuck or are not sure if what you have will work, I can probably help you out.
  • KhaldounT - Archosaur
    KhaldounT - Archosaur Posts: 8 Arc User
    edited July 2010
    Vasilisk iam using Adobe Photoshop CS4 i did the same as u asked but there still white around the pic :S or when it is uploaded it will change ?
  • Waterfal - Sanctuary
    Waterfal - Sanctuary Posts: 2,723 Arc User
    edited July 2010
    Are you sure you set the option background transparent in the options screen?
    if not, then you're working in your background/still have the background layer. you either have to dubbleclick the background and remove all the white (if you're working in the background) Or just delete it.
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited July 2010
    Are you sure you set the option background transparent in the options screen?
    if not, then you're working in your background/still have the background layer. you either have to dubbleclick the background and remove all the white (if you're working in the background) Or just delete it.
    I'm seeing the same thing. I can cut and paste the original PSD onto a picture and the transparency works. I can save it to a PNG, load the PNG, cut and paste onto a picture and the transparency works.

    But if I save to a 32-bit BMP, load the BMP, confirm that the alpha channel is still there, and cut and paste onto a picture, the transparency has been replaced by white. I'm starting to suspect it's a limitation of BMP or a bug in Photoshop.

    Edit: Maybe someone who has successfully submitted a transparent guild icon can share the original BMP file? It'll help isolate if the problem is with Photoshop, or something we're doing wrong.
  • Santacruz - Heavens Tear
    Santacruz - Heavens Tear Posts: 1,776 Arc User
    edited July 2010
    you will see a white background on the image once its saved from photoshop as a 32bit BMP, but once its uploaded onto the game then it will become transparent
  • Vasilisk - Harshlands
    Vasilisk - Harshlands Posts: 208 Arc User
    edited July 2010
    Vasilisk iam using Adobe Photoshop CS4 i did the same as u asked but there still white around the pic :S or when it is uploaded it will change ?

    Yes, it's depend on your viewer program. Probably, most of viewers can't correctly show this type of BMP and also... it's not really BMP with transparency as PNG, it's non-transparency image with cut-off channel (alpha channel) . That's why after reload this file into photoshop you also can lost photoshop's transparency but in channels tab you will see Alpha channel.
  • ValFera - Heavens Tear
    ValFera - Heavens Tear Posts: 209 Arc User
    edited July 2010
    Has anyone else done with without using CS4 i don't have it and can't afford it, the software i do have (Paint Shop Pro) does not support this ><
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  • SuperHebbe - Dreamweaver
    SuperHebbe - Dreamweaver Posts: 185 Arc User
    edited July 2010
    I don't know what they do to mess up my logo like this, but here is a screenshot that speaks for itself...

    Looks like they don't have enough colors, but still can't figure out how they manage to get the blue part squared. Maybe it only have 8 colors limit or something.

    f_logo.jpg
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  • Vasilisk - Harshlands
    Vasilisk - Harshlands Posts: 208 Arc User
    edited July 2010
    Has anyone else done with without using CS4 i don't have it and can't afford it, the software i do have (Paint Shop Pro) does not support this ><

    Try GIMP http://www.gimp.org/
    Create new image - 16 x 16 pixels and in Advanced options: Fill with: Transparency
    Crate logo. No need to create alpha channel after it as in photoshop - it's created automatically . Just Save As in bmp format and check in Advanced options 32bit format (A8 R8 G8 B8)
  • Vasilisk - Harshlands
    Vasilisk - Harshlands Posts: 208 Arc User
    edited July 2010
    I don't know what they do to mess up my logo like this, but here is a screenshot that speaks for itself...

    Looks like they don't have enough colors, but still can't figure out how they manage to get the blue part squared. Maybe it only have 8 colors limit or something.

    True, I notices about it too - in game logo look little different =( So lot of colors and semi-transparency not welcome :(
  • SuperHebbe - Dreamweaver
    SuperHebbe - Dreamweaver Posts: 185 Arc User
    edited July 2010
    True, I notices about it too - in game logo look little different =( So lot of colors and semi-transparency not welcome :(

    Well, it's not that noticeable in game.. I am just happy we got transparecy :)
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  • KhaldounT - Archosaur
    KhaldounT - Archosaur Posts: 8 Arc User
    edited July 2010
    Yes, it's depend on your viewer program. Probably, most of viewers can't correctly show this type of BMP and also... it's not really BMP with transparency as PNG, it's non-transparency image with cut-off channel (alpha channel) . That's why after reload this file into photoshop you also can lost photoshop's transparency but in channels tab you will see Alpha channel.

    well.. as i say when i create the alpha channel it will show the white again so when i upload to the game it will be transperant ?
  • Thelas_Carr - Sanctuary
    Thelas_Carr - Sanctuary Posts: 448 Arc User
    edited July 2010
    well.. as i say when i create the alpha channel it will show the white again so when i upload to the game it will be transperant ?
    It will be fine in-game as long as you save the BMP as 32-bit (and not 24-bit which would throw away the alpha channel).

    It's not a bug in Photoshop, it's simply the way it works... you can assign a color to preview where the transparency will be, but when working with BMP format, you don't see "transparent", you see a color (which you can pick--many use hot-pink as the preview color on-screen, but when it's rendered on PWI, the black pixels in your alpha channel will be transparent and the white pixels will show through your original RGB channels).
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited July 2010
    wish they would allow factions to change logo a limited number of times :P all the first timers had to deal with a block logo
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  • KhaldounT - Archosaur
    KhaldounT - Archosaur Posts: 8 Arc User
    edited July 2010
    It will be fine in-game as long as you save the BMP as 32-bit (and not 24-bit which would throw away the alpha channel).

    It's not a bug in Photoshop, it's simply the way it works... you can assign a color to preview where the transparency will be, but when working with BMP format, you don't see "transparent", you see a color (which you can pick--many use hot-pink as the preview color on-screen, but when it's rendered on PWI, the black pixels in your alpha channel will be transparent and the white pixels will show through your original RGB channels).

    Thanks a lot for help :D
  • Nahktuul - Archosaur
    Nahktuul - Archosaur Posts: 725 Arc User
    edited July 2010
    wish they would allow factions to change logo a limited number of times :P all the first timers had to deal with a block logo

    I know a few factions on Arch that have changed their first logo. Narla ourselves will be sending in a new image, our first was terrible. It ended up getting all pixelated.
    PWI Gamer since Closed Beta (Under RisenPhoenix/Nahktuul - Sanctuary/Archosaur)
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited July 2010
    Looks like they don't have enough colors, but still can't figure out how they manage to get the blue part squared. Maybe it only have 8 colors limit or something.

    f_logo.jpg
    If you just save as a 32-bit BMP in Photoshop, it will default to 16-bit on the colors (A1 R5 G5 B5 or something). Even though the file is 32-bit, the content it contains only has 16-bit color. You have to explicitly click "advanced modes" and manually select A8 R8 G8 B8 to get 24-bit colors and 8-bit alpha. Silly really. I think it may be a carryover from the old days when most displays were 16-bit, and BMP being a universal format was supposed to be compatible with both 16-bit and 24-bit displays.
    It's not a bug in Photoshop, it's simply the way it works... you can assign a color to preview where the transparency will be, but when working with BMP format, you don't see "transparent", you see a color (which you can pick--many use hot-pink as the preview color on-screen, but when it's rendered on PWI, the black pixels in your alpha channel will be transparent and the white pixels will show through your original RGB channels).
    I figured it was a bug because while I can understand the transparent parts of the BMP showing up as white, when I cut and paste it onto another picture I expected the alpha channel to properly turn it into transparency. It doesn't - it remains as white. The pasted layer still has the alpha channel, but it doesn't seem to do anything for transparency, which is kinda the whole reason for the alpha channel existing.

    So academic curiosity, how do you get the alpha channel to do its transparency magic in Photoshop? How do I take this 32-bit BMP w/ alpha, load it, and paste it into a picture with the transparent parts properly transparent?
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited July 2010
    I know a few factions on Arch that have changed their first logo. Narla ourselves will be sending in a new image, our first was terrible. It ended up getting all pixelated.
    i just ticketed and QQed. I was told we were NOT allowed under any circumstances to change prior faction logo when i last submitted a ticket to do so.
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  • SuperHebbe - Dreamweaver
    SuperHebbe - Dreamweaver Posts: 185 Arc User
    edited July 2010
    If you just save as a 32-bit BMP in Photoshop, it will default to 16-bit on the colors (A1 R5 G5 B5 or something). Even though the file is 32-bit, the content it contains only has 16-bit color. You have to explicitly click "advanced modes" and manually select A8 R8 G8 B8 to get 24-bit colors and 8-bit alpha. Silly really. I think it may be a carryover from the old days when most displays were 16-bit, and BMP being a universal format was supposed to be compatible with both 16-bit and 24-bit displays.

    Well, 16 bit is still 65,536 colors and that should be enough. The easiest way for us to make a transparent logo is to let us use another format like Targa.
    Or anything else that use alpha channel than BMP...
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