Lvl 100 Flesh skill

Whiteshade - Lost City
Whiteshade - Lost City Posts: 36 Arc User
edited June 2010 in Blademaster
As in here:
http://www.ecatomb.net/pwi/skillpwi.php

Did any1 ever tryed it? Or even saw it being used? How good/bad is it (pvp wise).

I figure base phys dmg can be 5k (easy) than the missing HP can be another 5K so roughly it should do 15k phys dmg and never miss, what you think? Is it worth the 20 chrono pages pricetag (50 mil?)

Edit : yea its flAsh and not flEsh, sorry. The dmg output is likely to get around 20k , the essimation was at reasonable minimum.
Post edited by Whiteshade - Lost City on

Comments

  • Michael - Harshlands
    Michael - Harshlands Posts: 348 Arc User
    edited June 2010
    it looks ok on paper till you consider pvp damage reductions, its basically a weaker version of a barbarians perdition (which for a 20k human form barb would have a damage total of 45k more than 2x the number your getting from flash)

    Without significant other adds such as beserk and critting or even dragoning first to try for the extra damage (if they dont domain) your unlikely to do significant damage to another player your level.

    So pretty much ignore it as its a waste of the sparks in most cases for pvp, and the 15 minute cooldown on a skill that requires alot of precision to effectively use initially pretty much sets you up to fail horribly. For spikes stick with dragon, myriad if you want a high damage sword skill and use the extra coin to refine your weapons higher
  • RRARRRRGGHHH - Sanctuary
    RRARRRRGGHHH - Sanctuary Posts: 212 Arc User
    edited June 2010
    Basically this skill is horrible. Take for example myriad sword stance...which deals base +200% weapon +8.8k as sage/demon, and is aoe, AND debuffs the enemies attack power...as well as has other effects depending on sage/demon.

    Flash deals 150% base + 150% max hp - current hp in damage.

    Basically what this all means is, for myriad count base as 100% base. Then the 200% weapon for the most part will be equal to the 50% extra base on flash. Now, to do more damage than myriad you need a difference in hp max - current of over 9000. This can be done if you have 9k hp...but the chances you will be still alive to use it in most situations with this are completely insane. So to effectivly use this skill you need 15k+ base hp...which is only obtainable with +10-+12 refines...depending on your build. Plus this skill is single target...ONLY deals damage...and while it never misses, the 2 sparks used for this is unless your rich and have a boatload of hp completely not worth it. Factor in the fact this skill will cost you a good 40m to get...and tbh...just forget about this one.

    As for the 15 minute cooldown...for how much this skill sucks, I dont know what the people who made these skills were thinking, but they were completely crazy for making this have a 15 minute cooldown. If i would of done this skill id of made the cooldown like 2 minutes, and the chi usage like 50 chi, then it would be a powerful single target attack which always hits, if you are in trouble deals more damage, AND IS PRACTICAL TO USE, as intended.

    I have the other 100 skill, and it is very nice save the stupid 10 minute cooldown (should be like 1-3 minutes). Its like going turtle against physical damage for 10 seconds for you and nearby squad members. Also since it usually boosts your pdef to over 40-60k, it works amazingly well with the balance genie skill....since if you use that after using buddha guard you usually have 10 seconds (dependent on genie str) of +1000% pdef and a 40k+ magic absorbing shield around you with anti stun....beast combo.
  • Whiteshade - Lost City
    Whiteshade - Lost City Posts: 36 Arc User
    edited June 2010
    Thanks,

    Got you load and clear.
  • Daikataro - Dreamweaver
    Daikataro - Dreamweaver Posts: 126 Arc User
    edited June 2010
    Basically this skill is horrible. Take for example myriad sword stance...which deals base +200% weapon +8.8k as sage/demon, and is aoe, AND debuffs the enemies attack power...as well as has other effects depending on sage/demon.

    Flash deals 150% base + 150% max hp - current hp in damage.

    Basically what this all means is, for myriad count base as 100% base. Then the 200% weapon for the most part will be equal to the 50% extra base on flash. Now, to do more damage than myriad you need a difference in hp max - current of over 9000.

    It is over 9000!!!!!!

    Say what!?

    Sorry but someone had to say it! xD

    And i had no idea the skill was so bad, well, i guess it's back to the drawing board for my endgame skills, not that it matters too much since i have a LONG way to go to 100
    Originally Posted by frankieraye: To say that would be a lie, because in regards to the DQ problem, it's something that we're honestly still working on, and something that we believe we can fix.

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