Elements of Faith, Correct version 3!

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CeliaZ - Sanctuary
CeliaZ - Sanctuary Posts: 901 Arc User
edited May 2010 in General Discussion
Elements of Faith

Elements of Faith is an instance for everyone who is 90+. Two squads are made. The leader of every squad takes the quest from the Elements of Faith NPC in City of Thousand Streams. It will cost 600k per squad.
Both squads will be teleported to the start of the first element, Air.
Elements of Faith exists of five parts, four bigger parts, that of the four elements (Air, Fire, Water and Earth) and a small part, where the final boss will be. At the end of each element are two bosses, one for each squad. The squad that kills his own boss before the other squads boss dies, will win that element, and will be rewarded with experience, spirit, money and reputation. All the debuffs and AoEs of the bosses will only affect/hit their own squad.
To get to that final boss, they both need to run the same path (all maps are mirrored) and kill mobs. They also need to kill a guard, which opens the gate to the boss. After one squad wins an element, the teleport NPC located near the boss will have a quest that will teleport you to the start of the next element. After the fourth boss you will be teleported to the island where the final boss is. Whoever kills the final boss first will be rewarded with the final reward, a Sign of the Elements, which you can trade for items. Each member of the winning squad will receive one sign.
All the mobs that you find on the element maps have a chance (about 15 - 20 %) to drop Crystals. Air mobs will drop Air Crystals, fire mobs will drop Fire Crystals, water mobs will drop Water Crystals and earth mobs will drop Earth Crystals. These crystals can be made into special blessings, right before the last boss, to make that fight easier.


Blessings you can make before the final boss:

Number behind the blessing is the amount of crystals needed from each element. (Example, 4 means you need 4 air, 4 fire, 4 water and 4 earth crystals.)


+ 5 attack level for 5 minutes 2
+ 10 attack level for 5 minutes 3
+ 15 attack level for 5 minutes 4
+ 20 attack level for 5 minutes 5

+ 5 defense level for 5 minutes 1
+ 10 defense level for 5 minutes 2
+ 15 defense level for 5 minutes 3
+ 20 defense level for 5 minutes 4

Recovers 9000 mana over 10 seconds x3 4
Recovers 9000 HP over 10 seconds x3 6
Gives 2 sparks instant x3 10

Immune for damage for 20 seconds x2 8
Immune for debuffs for 30 seconds x2 12


Rewards


The quest reward from the last boss will be one Sign of Elements for each member of the winning squad. This can be traded at the Elements of Faith NPC located in City of Thousand streams for rewards. It wont disappear when leaving the instance and cannot be traded with other players.

Last number is the amount of signs it costs to make it.

Blessing of fire x2 1
Magic attack + 50 % for 60 minutes.
Blessing of water x2 1
Magic defense + 50 % for 60 minutes.
Blessing of air x2 1
Physical defense + 50 % for 60 minutes.
Blessing of earth x2 1
Physical attack + 50 % for 60 minutes.

Wraith Officer Badge (+25 reputation) x4 1
Mysterious page x10 1
Advanced mystical page x10 1
Perfect shard of choice x1 1

Tome of Faith 50
Interval - 0.05
Channeling - 3%
Critical + 1%
HP + 80
Atk level + 1
Def level + 1


Tome of Elements 100
Interval - 0.10
Channeling - 6%
Critical + 2%
Magic def + 200
Phys def + 200
HP + 150
Atk level + 5
Def level + 5

cimg0379d.jpg

Link to larger image: http://img337.imageshack.us/img337/2803/cimg0379.jpg

Bosses + mobs statistics

Air

The entire map of air floats high in the air, you cant see the ground. It are narrow paths that lead to platforms. The weather is beautiful, blue sky and sun.
Boss: Level: ?
HP: 1.000.000
Buffs: Increased magic defense buff
Debuffs: Increased channeling debuff
Metal defense debuff
Attacks: Longe range strong metal DoT AoE
Will hit melee + magic.

Drops: 50k exp + relative spirit each (if the squad has 6 persons.)
100 - 400k coins total.
2 - 6 darkness stamps 9 rep, non trade, random distribution.
0 - 8 mirages.

Mobs: Level: 90 - 93.
HP: 60 - 80k
Debuffs: AoE freeze
Attack: AoE metal attack

Guard: Level: 90
HP: 300k
High physical attack, no aoe.


Fire
The fire map is located at a volcano. The downside of the map are roads right above the surface of the lava. The upside is the foot of the volcano, where you run on earth instead of floating platforms. The bosses are located at platforms again. The sky is black, there is no sun.
Boss: Level: ?
HP: 2.000.000
Debuffs: Spawns minions that deal no damage but AoE debuff your fire defense to almost 0. This makes the bosses AoE deadly. Minions are level ? and have 50k hp, they wil debuff everyone after 10-15 seconds. They will spawn random, sometimes very fast after the previous one. Minions will only debuff their own squad.
Attack: High physical melee attack
Long range AoE fire attack


Drops: 75k exp + relative spirit each (if the squad has 6 persons.)
200 - 500k coins total.
4 - 8 darkness stamps 10 rep, non trade, random distribution.
2 - 10 mirages.

Mobs: Level: 94 - 96.
HP: 100 - 140k
Debuffs: Decreases fire defense
Attack: Physical + fire attacks.

Guard: Level: 94
HP: 500k
Melee + high AoE fire DoT

Water
The map of water is located in a beautiful valley, with streams, trees, blossom and sun. Some parts of the valley are all water, and you have to swim to go further.
Boss: Level: ?
HP: 3.000.000
Debuffs: AoE 5 seconds seal
Long range AoE chi drain (1 spark gone in 1 minute)
Random mana drain (10k gone in 10 seconds)
Attacks: Melee
Long range AoE water attack

Drops: 100k exp + relative spirit each (if the squad has 6 persons.)
300 - 600k coins total.
6 - 10 darkness stamps 11 rep, non trade, random distribution.
4 - 12 mirages.

Mobs: Level: 97 - 99.
HP: 160 - 200k
Debuffs: AoE seal 3 seconds
AoE purge
Attack: Melee + magic

Guard: Level: 97
HP: 750k
Very high physical attack, runs through mobs that purge you.


Earth
The map of earth is located on a high mountain, and you need to climb to the very peak of the mountain where the bosses are. This is a very narrow cliff, and you need to be careful not falling off. The sun is shining and the sky is blue, but there is a very strong wind around the mountain.
Boss: Level: ?
HP: 4.000.000
Debuffs: Decreased physical defense debuff
Spawns minions (little bugs) that run very fast and can
kill you in one hit. Their attack has a 4 seconds channeling and is close so you can escape from it. Will hit pets too. Only attacks their own squad. They die after 10 seconds.
Attacks: Random agro with physical + magical attacks.


Drops: 125k exp + relative spirit each (if the squad has 6 persons.)
400 - 700k coins total.
8 - 12 darkness stamps 12 rep, non trade, random distribution.
6 - 14 mirages.

Mobs: Level: 100 - 103.
HP: 200 - 300k
Debuffs: Stun + AoE stun.
Attack: Melee + earth attacks
Long range AoE earth DoT that stacks.

Guard: Level: 100
HP: 1.000.000k
Phy + magic defense buff.


Final boss
The final boss is located on an island. It is night time, its raining and a thunderstorm hangs over the island. One side of the island is grassland and the other side is rock, in a shape that concludes the story of the elements. After you leave the starting island to the main island via the bridge, you cannot go back.
This boss has mobs circling around him. They are level ? and have 50-100k HP. They don
[SIGPIC][/SIGPIC]