Territorial war for noob guild
f0xxya
Posts: 0 Arc User
more time people says to make 1 territorial cap for TW.
This is a max number of Terrain that can have 1 guild, good to make 1 map with more guild into TW and not only 1 best guild of server with every territorial (never TW).
Another idea is to create 1 event for noob guild.
More guild dont have 200 player or 80 active player and dont have coin to make active TW.
More time people that want make TW leave from little guild to go into big guild.
This make that little guild born and die for people that at lv 80-100 leave from it to go into big guild.
For this 1 good idea is to make 1 event with little TW for noob.
2 player mode:
1) single guild
2) 2 guild.
Into single guild 1 Guild Master pay to NPC XYZ coin and activate the event for the guild.
80 people of noob guild go into TW map ad play vs mob (similar to first time that 1 guild declare war at 1 terrain).
After make TW the Guild dont have wage from the terrain...becouse this is a event not really 1 terrain. With this also every people that start to play PW after first TW can see the original TW map with mob. And can also insert special gift to compensate the DQ Drop b:cry
Into 2 guild event, 1 guild declare war to another (pay XYZ to NPC of TW) and first and second guild can make TW into map 1 vs 1.
Now, can also create a system with coin return.
This is similar of duel option but guild vs guild with the special item (scroll, tower, ...) and map of TW.
Example:
QWERTY guild pay XYZ to NPC and declare T.war event to ASDFGH guild.
QWERTY choose the Ticket (10-50-100 each ticket/people). For example 10K.
QWERTY start the battle with 60 guys (60*10K = 600K, each people pay 10K to start TW).
ASDFGH start the battle with 20 guys (20*10K = 200K, each people pay 10K to start TW).
The guild winner of TW-event 2 mode, gain 200K+600K (not XYZ coin used to declare Twar event).
Every other rule is similar (100 hours for new player, only 80 player for battle, ...)
This is a max number of Terrain that can have 1 guild, good to make 1 map with more guild into TW and not only 1 best guild of server with every territorial (never TW).
Another idea is to create 1 event for noob guild.
More guild dont have 200 player or 80 active player and dont have coin to make active TW.
More time people that want make TW leave from little guild to go into big guild.
This make that little guild born and die for people that at lv 80-100 leave from it to go into big guild.
For this 1 good idea is to make 1 event with little TW for noob.
2 player mode:
1) single guild
2) 2 guild.
Into single guild 1 Guild Master pay to NPC XYZ coin and activate the event for the guild.
80 people of noob guild go into TW map ad play vs mob (similar to first time that 1 guild declare war at 1 terrain).
After make TW the Guild dont have wage from the terrain...becouse this is a event not really 1 terrain. With this also every people that start to play PW after first TW can see the original TW map with mob. And can also insert special gift to compensate the DQ Drop b:cry
Into 2 guild event, 1 guild declare war to another (pay XYZ to NPC of TW) and first and second guild can make TW into map 1 vs 1.
Now, can also create a system with coin return.
This is similar of duel option but guild vs guild with the special item (scroll, tower, ...) and map of TW.
Example:
QWERTY guild pay XYZ to NPC and declare T.war event to ASDFGH guild.
QWERTY choose the Ticket (10-50-100 each ticket/people). For example 10K.
QWERTY start the battle with 60 guys (60*10K = 600K, each people pay 10K to start TW).
ASDFGH start the battle with 20 guys (20*10K = 200K, each people pay 10K to start TW).
The guild winner of TW-event 2 mode, gain 200K+600K (not XYZ coin used to declare Twar event).
Every other rule is similar (100 hours for new player, only 80 player for battle, ...)
0
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