Different Types of Ammo
Elviron - Dreamweaver
Posts: 812 Arc User
Currently we just have ammo with just difference in attack values or crit %.
I would like to different types of ammo (arrows, bolts, shots) which can be manufactured using crafting. Like...
1.) Stun arrows -> Has 5% chance to stun the target
2.) Seal Arrows -> Has 5% chance to seal the target in place
3.) Poison Arrow -> Has 5% chance to poison a target where target suffers wood damage of 600 over 12 seconds.
4.) Bleed Arrow -> Has 5% chance to bleed a target where target bleeds 600 hp over 12 seconds.
5.) Curse Arrow -> Has 5% chance to inflict poison and drain mana
6.) Fire/Water/Earth/Wood/Metal Arrow -> Inflicts 5% more damage to the element thats weak against it. So if I use fire arrow against a metal mob, I would do 5% more damage.
These would require either mats or DQ items to manufacture at a craftsman. Would add some good variation to the existing gameplay. Since the chance/percentage isnt too high, it wouldnt make the archer class incredibly OP either.
I would like to different types of ammo (arrows, bolts, shots) which can be manufactured using crafting. Like...
1.) Stun arrows -> Has 5% chance to stun the target
2.) Seal Arrows -> Has 5% chance to seal the target in place
3.) Poison Arrow -> Has 5% chance to poison a target where target suffers wood damage of 600 over 12 seconds.
4.) Bleed Arrow -> Has 5% chance to bleed a target where target bleeds 600 hp over 12 seconds.
5.) Curse Arrow -> Has 5% chance to inflict poison and drain mana
6.) Fire/Water/Earth/Wood/Metal Arrow -> Inflicts 5% more damage to the element thats weak against it. So if I use fire arrow against a metal mob, I would do 5% more damage.
These would require either mats or DQ items to manufacture at a craftsman. Would add some good variation to the existing gameplay. Since the chance/percentage isnt too high, it wouldnt make the archer class incredibly OP either.
Post edited by Elviron - Dreamweaver on
0
Comments
-
great idea[SIGPIC][/SIGPIC]
Support The Cursed Race
forum.perfectworld.com/showthread.php?t=656132
Ninja Assassin ~
Chrono ~0 -
Hm, well... all those new ammo types you listed are actually existing archer skills. So would those effects overwrite the archer's skill effects? And if so, aren't those then not completely useless? Or another example, if you use a stunning skill + a bleed arrow, wouldn't that be kinda imbalanced and unfair?0
-
stun + a 5% chance to bleed a target 600 hp over 12 seconds imbalanced and unfair? b:shocked0
-
think mah normal hp regen as a wizzy would heal back like half of that.
b:chuckle
all archers would probably run around with stun arrows for pvp though.
xDdarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
i'm barb, but i like archers and this is good idea, If assasin can stun, and be imune to stun, why archer than cant have Posion arrows or something, at least Slowing arrows, freezeing on few sec...
Assassin VS (any class) is unfair!!!
Sorry assassins, but honesty, they are PK class!PWI
DW - Server
GoldTiger - LV 100
Faction: ReMiX0 -
Archers already have blazing arrow, can get frostblade, and have skils that stun, bleed, or anything
And eehm, if you seal the target can't attack but can run around. You'r talking about freeze, which is completly the oposite (and has a skill, aim low)9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Use your damn skills instead of following that failed archer guide then.GoldTiger - Dreamweaver wrote: »i'm barb, but i like archers and this is good idea, If assasin can stun, and be imune to stun, why archer than cant have Posion arrows or something, at least Slowing arrows, freezeing on few sec...
Assassin VS (any class) is unfair!!!
Sorry assassins, but honesty, they are PK class!
Viscous arrow = poison arrow Frost arrow = slowing arrows Aim low = freezing arrow
Sins may have some overpowered skills (I really looked at the skill list, A.K.A puncture wound and that skill that gives 50 chi) which deserves a little nerf. But they are light armored melee, which venoes are better than sins in light armor b:bye then again venoes can tank better than sins in arcane robes... lol
Why don't people think about PVE? b:surrender[SIGPIC][/SIGPIC]
Thanks for Flauschkatze for siggy b:cool
VIT > STR > DEX > MAG... GG
HA > LA > AR... GG
HA + VIT = win b:bye0 -
Ah everyone, why the hate? Its not like am asking for like 25% or 50% or 100% chance to inflict those statuses. Is 5% asking for too much over here?
Sheesh what a bunch.
That 5% chance is the same chance that a stun would go off of a chained jail, a gloom from CH:S, a frenzy from Broad Land, etc. Trust me its not that often. Its not even as OP as genies <.<.0 -
well I still think its a good idea...
and im a sin o.0[SIGPIC][/SIGPIC]
Support The Cursed Race
forum.perfectworld.com/showthread.php?t=656132
Ninja Assassin ~
Chrono ~0 -
I have to agree, I'm not going into archers' **** defences in end game, but this would help take the edge off of it.
I suggest the arrows are required to be altered at the apoth such like att/def charms to where you use certain apoth herbs/chistones to create different types.
List (arrows altered only contain 1 effect; effects can be chosen)
9
Lv1 arrows only add poison or bleed
Lv2 arrows add above, slow, and seal
Lv3 arrows add above, elemental dmg, and stun
Lv4 arrows add above, and reduced chn/atk rates
Lv5 arrows add above, and random (increased chance for but arrow alteration is randome effect)
If people think this is too powerful you could always use the altered arrows to boost the skills they match up with instead of adding the effect. In no peticular order.... (Note: for all ammo not solely arrows.)
Equippable arrows
Poison Tipped Arrows : 15% more DoT damage dealt with Vicious Arrow
Talon Tipped Arrows : 15% more DoT damage dealt with Serrated Arrow
Frost Edge Arrows : 5% slowing effect added with Frost Arrow
Plasma Arrows : 5% more damage with Metal attacks
Magma Arrows : 5% added to effect of Blazing Arrow
Blunt Tipped Arrows : 5% lengthen time in Stun/Seal for Stunning Arrow, Aim Low, or stun effects from weapon
Trauma Arrows : attack level +1 (would obviously be available for endgame ammo only)
(chose 15% for the DoT arrows b/c archer DoT's suck, they're useless and anybody over lv 19 levelling those skills should hang up their bow)0
Categories
- All Categories
- 182K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk