Economist's View of 20% less DQ
Comments
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Rumble - Harshlands wrote: »The beauty about an in game economy is that an item is only worth what any given person will pay for it.
of course, the ones who speak are those who probably maxed them anyway. **** the lowbies.0 -
Kiyoshi - Heavens Tear wrote: »lol... nice job of pulling a graph out of a text book. maybe you should mention that the graph only works in a PERFECT MARKET. considering even the real world can not funcion on a perfect market setting... pwi is NO WHERE near it. the said graph might as well be a dog **** on the side of the road.
now on a more realistic note. anyone whose level is worth something (on average) generate about half a percent of their income from dq drops (personally dq consists of about 0.1% of my income). shaving 20% off of 0.5% is not going to affect anyone... as you only decrease their income by 0.1%... you really think they'll notice? the lower of prices can only hurt low/mid levels... where dq actually represent almost 100% of their in game income.
Also... 0,5% of my income comes from DQ? In terms of actual in-game coin earnings I'd say... hmm... at least 33%. Maybe more. I used to be able to grind about 200,000 to 300,000 coins per hour from DQ drops, and that'll be reduced to 160,000 to 240,000 per hour thanks to this genius change. So yes I will certainly notice. So maybe lv.93 is not worth anything in your book, but do you seriously think the game's economic situation wont shift when all low/mid levels have 20% reduction in their income (you were astute to point of that Dragon Quest drops are a big factor for them)?
For better or worse they'll be change. I agree with the original poster that there is likely to be a deflation in gold prices because of significantly smaller production of coin and probable increase in the number of gold sellers. The moderately decent packs have been replace by worthless Pet-packs... so yes much needed deflation will occur. However, it is going to make the life of low/mid levels more difficult and will only affect the high level cashshoppers (oh wait I meant merchants) via the trickle up affect. They're market manipulations are targeting things, I think that is the one point we can all agree on.
Suggestion: Reduce Best Luck Tokens by 20%... or reduce them to 20% of the current value. Waits for outrage...
[SIGPIC][/SIGPIC]0 -
*Fail thread*
I'm off. It's fun to argue with some tards during a coffee break, lol.0 -
Kiyoshi - Heavens Tear wrote: »as far as credit card is concerned... the exchange rate is usually fixed per merchant regardless of amount per charge. so percentage wise, you (the merchant) will be charged more for smaller tranactions then say large transactions. this is how visa charge their merchants... hence i assume the same applies to ma/axp.
It's actually one of the great modern financial scams IMHO. The actual cost to run the transaction is probably on the order of 0.1 cents, similar to phone texts. Fraud doesn't factor into it because they set up the merchant agreements so the merchant bears the cost of any fraud (if a merchant sells an item to a stolen credit card, they lose the item, and they lose the money used to pay for the item). Primary losses are from delinquency (non-payment of the bill), but they should make up all of that and more from the exorbitant interest rates they charge. If there were true competition in the credit card market, the price would drop to a mere pennies per transaction. Instead, the credit card companies have an unspoken agreement not to lower prices, and siphon off probably about 1% of the nation's GDP for doing almost no work.0 -
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