TW semi-annual competition

Alaxan - Dreamweaver
Alaxan - Dreamweaver Posts: 50 Arc User
edited July 2010 in Suggestion Box
I spoke with a few people about this so far who are active members or participants in major TW on the Dreamweaver server and on the HT server. I wanted to bring this idea up here though and see what sort of response it gets. After speaking with one of the GM's today on Dreamweaver server and him seeming to like the idea as well maybe it could really work out well.

The idea is simple, but I've not been able to work out all of the exact details. I think it'd probably be best on a semi-annual deal, though could be done quarterly or annually. Possibly a quarterly basis with an overall annual award.

First up, the shocker part. Reset the TW map! (wow did I just say that?)

Second, the fun part, reward the faction that held the most lands or had the most victorious TW's during that quarter by giving the members w/ their full time in faction during that 3 months with a unique prize. (Mount, fashion[like a championship jacket or something], maybe extra Nirvana keys or something along those lines, but the prize should be worth it).

Third, the annual part. Once each year at the end of the fourth quarter, bring the top 4 factions together for a TW style tournament. Winner comes out on top and gets an even more unique prize or item. (Possibly give the members that were in the faction during at least 50% of the year one full level)

In finalizing the concept and idea here are my thoughts on the event as a whole. basically, it better promotes factions! People will hop factions less, they will work together in more solidified teams. Second, it will keep TW more interesting. It will give other factions a real opportunity to grow up. It will give the current dominating factions a goal to achieve beyond simply owning the entire map and making the TW less enjoyable for all but the 200 active in that faction or it's only competitor.

**side note: this is in no way a final concept, but something to get more ideas and "yay' or "nay" style votes on it.
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Post edited by Alaxan - Dreamweaver on

Comments

  • Crimsn - Dreamweaver
    Crimsn - Dreamweaver Posts: 5 Arc User
    edited April 2010
    defanitely supportive, also the PvE TW's were also a lot of fun, having them rotate in every 3-6 months would also had a whole new twist to the entire way TW's are thought of....
    also... FIRST
  • Alaxan - Dreamweaver
    Alaxan - Dreamweaver Posts: 50 Arc User
    edited April 2010
    That's sort of a side bonus for all the newer players on each server as well. Being able to see the PVE TW's and aspects as well as the way that TW is grown on a server. SO many new players are failing even at TW with even higher levels simply because they never got the chance to go through what those of us did and do at the start of a new server.
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited April 2010
    I like it.

    But maybe as an extra to the whole thing, maybe the land owning facs should all get a reward for having land at the reset. Something like 2 weeks of TW payment or so, at the moment of the reset.

    I really like the final TW competition between the top facs from the year, but what if all of these winners are the same fac? It's verry likely that the biggest and richest fac before the reset will win back they're lands 1 by 1 after the reset
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Crimsn - Dreamweaver
    Crimsn - Dreamweaver Posts: 5 Arc User
    edited April 2010
    sirrobert, i'm sure the gm's would be able to track the TW wins for each faction, and if its the same faction with the highest number of lands 4 times, then they should go with total number of territories owned over the period of the year
  • VonSabrewulf - Harshlands
    VonSabrewulf - Harshlands Posts: 90 Arc User
    edited April 2010
    this sounds like a good suggestion, im all for it once the details get worked out.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited April 2010
    It wont work. It could easily be abused.


    And a ton of other stuff that is stupid tbh imo ijs...

    but i dont have time, back to farming repb:bye
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Alaxan - Dreamweaver
    Alaxan - Dreamweaver Posts: 50 Arc User
    edited April 2010
    It wont work. It could easily be abused.


    And a ton of other stuff that is stupid tbh imo ijs...

    but i dont have time, back to farming repb:bye

    I'm glad this was elaborated on here. In what way can this be abused? How would there be any major issues with it? Issues even that can't be worked around or solved before it is implemented. Looking for thoughts and ideas here guys.
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  • E_Zee - Dreamweaver
    E_Zee - Dreamweaver Posts: 18 Arc User
    edited April 2010
    I like it. Aye for the idea.

    Does winning territory on this game benefit your faction in anyway, or is it just there to make a feature look pretty? Because something as suggested above shouldn't even be suggested in the first place. It should come as a logical implementation by the devs! I'd have to disagree with one suggestion listed above however; the 50 % exp increase. I know how hard it is to level a character at the higher levels, but the last thing you want is to make a winning faction even stronger! A Good competition is a balanced one.

    As for two posts above me.. Honestly, how the **** can anyone say "it will easily get abused" without saying why? Because i'm really curious as to what possible 'abuse' something like this could get.. What, people will now be more territorial and faction will have more fight in them? Oh noes! REPORT TO THE GMS!11!1

    Thanks for reading,
    Z.
  • Aedrian - Lost City
    Aedrian - Lost City Posts: 750 Arc User
    edited April 2010
    Wait, monster TW?

    Oh, dear, I want, I want, I waaaaant!

    +1 to the thread, and as far as the abuse part, meh, the person would need to own a ton of accounts in one server to abuse that, just to begin with, so, I don't see an exploit there.

    *cracks whip* Get to work Devs!
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  • Alaxan - Dreamweaver
    Alaxan - Dreamweaver Posts: 50 Arc User
    edited April 2010
    Overall I have gotten a ton of positive feedback. Even the GM I spoke w/ in game the other day liked the idea. Does anyone have more input to it though? Different ideas for awards or layout? Does it appear to be good as it is?
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited April 2010
    I like it. Aye for the idea.

    Does winning territory on this game benefit your faction in anyway, or is it just there to make a feature look pretty? Because something as suggested above shouldn't even be suggested in the first place. It should come as a logical implementation by the devs! I'd have to disagree with one suggestion listed above however; the 50 % exp increase. I know how hard it is to level a character at the higher levels, but the last thing you want is to make a winning faction even stronger! A Good competition is a balanced one.

    Not really, just 10mil per land owned per week for lvl 3 lands, lvl 2 lands 20mil, 30mil for lvl 1 lands.
    Divided by each person fighting in TW after TW costs have been deducted leaves about 80k per person.

    and Mizuoni, can you explain how it could be abused? Can't really come up with anything
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Slarti - Dreamweaver
    Slarti - Dreamweaver Posts: 47 Arc User
    edited May 2010
    Another "+1 to this idea" post.

    This would make territory war fun and interesting for everyone, not just the ~300 active people in the top 2 or 3 factions. Right now if you want to do anything in TW other than die quickly and donate money to an already rich faction you have to join one of maybe 4 factions, or re-roll on a new server (to be back to the same within a year).

    I have been in totally lopsided TWs that lasted 20 minutes on both the winning and losing sides. I have been in evenly matched TWs that lasted the full 3 hours and victory was a matter of luck or default. I have helped to take a major city in PvE TW. I currently don't TW because it became expensive and rather boring.

    The most exciting battles are really the PvE ones and the closely matched ones. The current system makes these extremely rare within about a year of the server's launch. 30 exciting battles per week and valuable prizes for the overall winners would generate a lot more fun (and INCOME FOR PWI <
    PAY ATTENTION DEVELOPERS!!) then the current 3-10 stompfests for 'leet players.

    As far as prizes and timings, I like the idea of prizes being items rather than coin, items like mounts/aerogear should be tradeable but maybe armor/weapons/ornaments/fashion should not...
    Quarterly would probably be too soon, there are enough territories to supply at least 6 months of real competition. 3 months may not be long enough to show who the top factions are for the tournament.
  • Alaxan - Dreamweaver
    Alaxan - Dreamweaver Posts: 50 Arc User
    edited May 2010
    Slarti thanks for a good well thought out post. :)

    I do think 6 months would be the better option here. Gives time for the map to really be filled and show who had the best overall stats for that term. A lot of factions that have worked hard to be able to do TW would really be able to form up and grow up and see things how we had to see them when the server started. Encourage players to not just give up after they get high level or be forced into joining a faction they don't really want to join just so they can TW.
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  • Batista - Dreamweaver
    Batista - Dreamweaver Posts: 370 Arc User
    edited May 2010
    Sounds like a sweet idea.
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  • CharlieTuna - Dreamweaver
    CharlieTuna - Dreamweaver Posts: 13 Arc User
    edited May 2010
    This does actually sound like a great idea...well thought Alax.
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  • Alaxan - Dreamweaver
    Alaxan - Dreamweaver Posts: 50 Arc User
    edited May 2010
    Thanks guys! I am still adding to the idea in my own head at times here. it'd be amazing if it was something that is ever incorporated to the game.
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  • Alaxan - Dreamweaver
    Alaxan - Dreamweaver Posts: 50 Arc User
    edited May 2010
    Any other ideas on this? I guess I'd like to still see any negative sides to this that I'm not looking at in particular.
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  • castor117
    castor117 Posts: 1 Arc User
    edited May 2010
    I wonder if I can help with a problem I have, what happens is that when unzipped the file to install perfect world international I can not.
    when I open "install.exe" no I get no windows or anything and I was wondering if I can help here I am again
    thanks and good bye
    y perdonen que la verdad nose ni donde exactamente puse este texto y envienme un mensaje privado
  • Lucifer - Dreamweaver
    Lucifer - Dreamweaver Posts: 67 Arc User
    edited May 2010
    It wont work. It could easily be abused.


    And a ton of other stuff that is stupid tbh imo ijs...

    but i dont have time, back to farming repb:bye

    as expected comming from a player from Cala =P
  • saphire1960
    saphire1960 Posts: 2 Arc User
    edited May 2010
    as expected comming from a player from Cala =P

    this whole thread is something i expected from Equinox and all the other factions that dont own land.
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  • Nakumi - Dreamweaver
    Nakumi - Dreamweaver Posts: 11 Arc User
    edited July 2010
    If we're going for balance, If a faction owns a lot of land they should realistically have to defend all of it. The time slot limitations prevent smaller factions from gaining power while the large faction slowly kills TW for the server. And without TW smaller TW factions die because they can't effectively practice for TW without TWing. Meanwhile all the higher levels who want to TW go to the Big Faction so they can TW (at least until the TWing is killed) and be on the winning side.

    My vote goes to unlimting the time slots, because even if 30 1minROFLSTOMP factions go against "INSERT BIG FACTION HERE" at the same time the chances are "BIG FACTION" can defend and there is still a chance that smaller TW Factions can get some map for a bit.

    In REALITY an army defending a lot of territory can be attacked at more then one location at the same time... and while I realize this is a game it still is a more balanced system then we have now.

    A lot of your idea is good but would likely require a game overhaul. The concept is good but the work to get there isn't easy. I'd like to see something like that happen but chances are the Devs are gonna go with whats easier. But Kudos for the brilliant idea.
    b:chuckle
  • RainbowVidel - Sanctuary
    RainbowVidel - Sanctuary Posts: 1,316 Arc User
    edited July 2010
    Reset the TW map! (wow did I just say that?)

    Yep, you sure did say that..... just like a number of other people have before you.
  • LifeHunting - Heavens Tear
    LifeHunting - Heavens Tear Posts: 2,023 Arc User
    edited July 2010
    I spoke with a few people about this so far who are active members or participants in major TW on the Dreamweaver server and on the HT server. I wanted to bring this idea up here though and see what sort of response it gets. After speaking with one of the GM's today on Dreamweaver server and him seeming to like the idea as well maybe it could really work out well.

    The idea is simple, but I've not been able to work out all of the exact details. I think it'd probably be best on a semi-annual deal, though could be done quarterly or annually. Possibly a quarterly basis with an overall annual award.

    First up, the shocker part. Reset the TW map! (wow did I just say that?)

    Second, the fun part, reward the faction that held the most lands or had the most victorious TW's during that quarter by giving the members w/ their full time in faction during that 3 months with a unique prize. (Mount, fashion[like a championship jacket or something], maybe extra Nirvana keys or something along those lines, but the prize should be worth it).

    Third, the annual part. Once each year at the end of the fourth quarter, bring the top 4 factions together for a TW style tournament. Winner comes out on top and gets an even more unique prize or item. (Possibly give the members that were in the faction during at least 50% of the year one full level)

    In finalizing the concept and idea here are my thoughts on the event as a whole. basically, it better promotes factions! People will hop factions less, they will work together in more solidified teams. Second, it will keep TW more interesting. It will give other factions a real opportunity to grow up. It will give the current dominating factions a goal to achieve beyond simply owning the entire map and making the TW less enjoyable for all but the 200 active in that faction or it's only competitor.

    **side note: this is in no way a final concept, but something to get more ideas and "yay' or "nay" style votes on it.

    +1 to the overall concept and idea ^.^

    Now to break it down.

    Resetting the TW map. This part will cause a major amount of excess QQ, threads, etc. Basically more work for forum mods (Not that it's bad), and some for the GM's (Ticket wise). But otherwise it's manageable and if notified ahead of time the blow of a reset will be diminished by the time it happens.

    I like the idea of a prize for the top land holder/top victorious faction. The items rewarded should range from a special fashion (Perm, not limited. Can only be limited if it lasts till a week before the next reset or at least a month), to a legious (Not heard of/seen ingame) item. The reward should depend on two basic things:

    (If they do the land idea):

    How many lands the faction held and lost overall
    How many land's the lost within the 3 month period and how they lost (No-show, people got bored, etc.)
    How many lands they won within the 3 month period and how they won (Like no-show, actual work, over 1 hr TW, etc.)

    (If they do the victory idea):

    How many total victories the faction had
    How many total loses the faction had
    What they ratio of win:loss is
    How many players partook of the TW (If low then the prize becomes lower, if high amount then a better prize may happen)

    Now if they implent those idea's and work with them as a base it could become really awesome.


    Now to the third part. 50% of a single lvl is nice and all, but the thing is...What if they are already at 50% or more?
    This would basically be giving them a free lvl. So I would say have the GM's (or coding used) be able to view the % the person is at and adjust the amount of % given to the player. If the player is at, say, 85% then they would get only 10-20%. This would put them close to a lvl, but still not being giving out a free level. Whereas, if the person is at like 10% they receive the full 50% which would put them up to 60% meaning they still need to work for the last 40%.

    Making it able to adjust to the % of the player will allow it where lvls aren't being given out for free, and stop any possible abuse the players might think of.
  • FirstPk - Archosaur
    FirstPk - Archosaur Posts: 18 Arc User
    edited July 2010
    Thumbs up for this idea b:victory
    only people that will complain already own the entire map
  • WillowGirl - Dreamweaver
    WillowGirl - Dreamweaver Posts: 180 Arc User
    edited July 2010
    as expected comming from a player from Cala =P

    Another player from Cala here...

    I actually don't think this is such a horrible idea. I've always been of the opinion that map resets every quarter or so would make TW a much more interesting animal.

    However, I am not a long-term Cala member and I can see how those who may have been here from the beginning would not want to see all their hard work go down the tubes just to please other factions who have been unable to take land with the current system and status of the map.

    The GMs would have to come up with some really nice prizes for those "winning" factions, though, or I fear everyone would just give up on TW altogether - why bother spending time and hard-earned coin taking a land that's only guaranteed to be taken back from you in the near future? And not taken back fair and square, in an even fight, but just taken, wiped as if you'd never owned it, so the "little guys" can get their TW on and be happy for awhile?

    I really can't see PWI doing something like this because they'd likely end up with a lot of disgruntled players on their hands. And if a lot of those cash-playing TW'ers lose their will to fight, PWI will lose a whole lot of paycheck in the long run, making the whole idea not exactly economically feasible for a company that obviously wants to earn as much as they can from their games.

    Let's face it, guys, PWI is free-to-play, but it's pay-to-win, and the GMs wanna keep those payers happy, not the little guy who doesn't spend any cash. So even if there were a map reset, the cash-shoppers would still come out on top in TW and then ya'll would have to find something new to bytch about :)

    *Note: I mean in no way to be offensive to cash-shoppers or non-cash-shoppers. I am a non-cash-shopper myself, with boring gear all only +3, blahblahblah. I'm well aware of my shortcomings in this game and that most of them involve the fact that I don't have the real life money to dump in to get uber gear at +10. I have to earn mine the hard way, grinding, farming, selling ****, whatever. We all have to work hard and earn our way to the top somehow, but what's the point of trying if your hard work will be erased next quarter?
  • Hazumu - Dreamweaver
    Hazumu - Dreamweaver Posts: 293 Arc User
    edited July 2010
    It doesn't necessarily mean much if it's just some fancy prize. Sure that looks nice on you.

    But what aboy making a rounding trophy? If a faction takes over the map, that faction gets its name etched to this trophy (regardless of server since this is a rare thing) with every members name on it that was in the faction at that moment.

    Having that kind of prize will bring, or should bring much deeper satisfaction than a fancy mount, or tons of money.