noisy skills should be noisy?
Dioica - Sanctuary
Posts: 136 Arc User
Forgive me if I am suggesting something that has already been implemented -- it is very hard for me to understand stuff I do not perceive -- but: I think that when assassins are stealthed, and they use skills that have sound effects [like triple spark], those sounds should still be audible.
But also, if they glow, the glowyness that happens from skill use should also be visible. If assassins want to use noisy glowy skills, they should have to find some place to hide when they use them (like maybe behind a rock or in the sun).
But also, if they glow, the glowyness that happens from skill use should also be visible. If assassins want to use noisy glowy skills, they should have to find some place to hide when they use them (like maybe behind a rock or in the sun).
Post edited by Dioica - Sanctuary on
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Comments
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Uhm... yeah for sound effects and shiny stuff?0
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i agree, their buffs and their spark should remove the stealth if they use them.
and talking about suond... what about changing the blade tempest stupid "squisssshhh" sound with something that fits more the animation effect? (even the ground tramble after that destructive skill... and all i hear is that "squishhhh" >.>)If you happy wanna be, against the wind you won't have to pee.
[SIGPIC][/SIGPIC]0 -
lol yeah sins should make noise with their attacksb:laugh. Stealth just makes them invisible, not sound muted as wellb:angry0
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Silvychar - Sanctuary wrote: »Uhm... yeah for sound effects and shiny stuff?
Yes!
Sound effects would let people know that they might be attacked soon, and shiny stuff would let people know where the assassin was even if they could not do any targeting.0 -
Vorhs - Lost City wrote: »and talking about suond... what about changing the blade tempest stupid "squisssshhh" sound with something that fits more the animation effect? (even the ground tramble after that destructive skill... and all i hear is that "squishhhh" >.>)0
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