noisy skills should be noisy?

Dioica - Sanctuary
Dioica - Sanctuary Posts: 136 Arc User
edited April 2010 in Suggestion Box
Forgive me if I am suggesting something that has already been implemented -- it is very hard for me to understand stuff I do not perceive -- but: I think that when assassins are stealthed, and they use skills that have sound effects [like triple spark], those sounds should still be audible.

But also, if they glow, the glowyness that happens from skill use should also be visible. If assassins want to use noisy glowy skills, they should have to find some place to hide when they use them (like maybe behind a rock or in the sun).
Post edited by Dioica - Sanctuary on

Comments

  • Silvychar - Sanctuary
    Silvychar - Sanctuary Posts: 3,576 Arc User
    edited April 2010
    Uhm... yeah for sound effects and shiny stuff?
  • Vorhs - Lost City
    Vorhs - Lost City Posts: 521 Arc User
    edited April 2010
    i agree, their buffs and their spark should remove the stealth if they use them.

    and talking about suond... what about changing the blade tempest stupid "squisssshhh" sound with something that fits more the animation effect? (even the ground tramble after that destructive skill... and all i hear is that "squishhhh" >.>)
    If you happy wanna be, against the wind you won't have to pee.

    [SIGPIC][/SIGPIC]
  • parrotclaws
    parrotclaws Posts: 38 Arc User
    edited April 2010
    lol yeah sins should make noise with their attacksb:laugh. Stealth just makes them invisible, not sound muted as wellb:angry
  • Dioica - Sanctuary
    Dioica - Sanctuary Posts: 136 Arc User
    edited April 2010
    Uhm... yeah for sound effects and shiny stuff?


    Yes!

    Sound effects would let people know that they might be attacked soon, and shiny stuff would let people know where the assassin was even if they could not do any targeting.
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited April 2010
    and talking about suond... what about changing the blade tempest stupid "squisssshhh" sound with something that fits more the animation effect? (even the ground tramble after that destructive skill... and all i hear is that "squishhhh" >.>)
    It's not a case of bad sound design, it's more like laziness, since that sound is shared with many many skills, apoth potions and whatever (including wizard's Wellspring Quaff for that matter).