Wiz build ideas?

RyukiChan - Dreamweaver
RyukiChan - Dreamweaver Posts: 13 Arc User
edited May 2010 in Wizard
when i first started playing a wiz i seriously messed it up, and at that time i wast able to re-stat (I can NOW but i deleted that wizard a long time ago) im planning on a second attempt at it, but i was looking for some advice on a build that suits my style of play. ive seen some builds i like, so im leaning toward a hybrid of sorts. i want high damage, but i also don't want be as defenseless as a mouse in a crazy cat lady's house.

any recommendations? also i want some tips on how and when to shard my armor, and which skills to prioritize.
I'm that weird person who has been playing since 08' and never reaches endgame because I keep going off the grid for college. And, you know, The Sims 3 happened... b:chuckle

Also, anyone notice that they fixed the old "Fox veno skin color glitch" from back in the day? LOL when did that happen!?
Post edited by RyukiChan - Dreamweaver on

Comments

  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited April 2010
    you set defenses to your needs by picking the armor set and shards carefully. there are great wizard guides posted in this section already. try search as not many of they are sticked on top of forum.
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  • RyukiChan - Dreamweaver
    RyukiChan - Dreamweaver Posts: 13 Arc User
    edited April 2010
    you set defenses to your needs by picking the armor set and shards carefully. there are great wizard guides posted in this section already. try search as not many of they are sticked on top of forum.
    i already have. in fact ive been reading for a few hours but I'm not entirely sure where to start. ive seen lots of builds i like, but with the hybrid i want you stop at some point and go pure magic. im not sure what that stopping point should be (some were saying between 20 and 40 VIT/DEX) or whether i should start off adding the dex or vit or start pure.
    I'm that weird person who has been playing since 08' and never reaches endgame because I keep going off the grid for college. And, you know, The Sims 3 happened... b:chuckle

    Also, anyone notice that they fixed the old "Fox veno skin color glitch" from back in the day? LOL when did that happen!?
  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited April 2010
    well... there are 2 kinds of damage you can take: physical (melee, archers) and elemental (magic, 5 different elements). the first thing you do to build your character is to pick the armour set. that because the stat requeriments differ a lot. go check the tailor in any big town for the actual numbers. never forget you're a wizard and your damage is mainly based on your magic weapon and magic points.

    there are 3 different armour sets but you can even mix them if you really want. they are:
    arcane: best elemental resistances but tiny physical. it's the most popular set as it requires little strength and no dexterity at all, allowing the player to spare tons of points with magic and even vit if that's the plan. for having erratic physical resistance, arcane will get you killed a lot in early levels. even then, arcane is the most recommended.
    heavy: best physical resistance but low elemental. it requires a lot of strength and some dexterity to wear. there are VERY few wizards wearing heavy because you lack points to keep up with a heavy set matching your level and a magic weapon. a magic weapon is required to use any spell, even pyrogram. there are ways to build a heavy wizard but it's hard even to experienced players.
    light: balanced. physical and elemental resistances are quite balanced. it requires a lot of strength and dexterity but it's much easier to plan than heavy. for player killing light is criticized however, especially for high levels.
    there are also gems which change your resistances once imbued into your gear (only for items with sockets). for armoury they do:
    garnets: add physical resistance.
    citrines: add extra hit points.
    sapphires: add extra elemental resistance.
    there are more kinds of stones but they're not as relevant. also the gems have different grades. the higher, the better. that's 1 of the reasons arcane is chosen as the best pick by most players. when you're 90 or higher you'll afford high grade garnets that will help "fixing" the lack of physical resistance for the arcane set. even then, the final physical resistance with high grade garnets is nowhere as good as a heavy set without any gem.

    EDIT: you will only need dexterity if you choose light or heavy. dexterity increases evasion and accuracy but magic attacks always hit no matter how low your accuracy is. keep it as low as possible.
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  • RyukiChan - Dreamweaver
    RyukiChan - Dreamweaver Posts: 13 Arc User
    edited April 2010
    thank you for the info on gems and armor types. i think i have a build in mind now.
    would
    4 Mag 1 Vit
    4 Mag 1 Str
    every other lvl work or would i have to re-stat after a while?

    EDIT: just pm me the rest of the info.
    I'm that weird person who has been playing since 08' and never reaches endgame because I keep going off the grid for college. And, you know, The Sims 3 happened... b:chuckle

    Also, anyone notice that they fixed the old "Fox veno skin color glitch" from back in the day? LOL when did that happen!?
  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited April 2010
    I don't follow a formula so I can't really answer this but what I do is to check the requeriments of the items i'll equip with a few levels in advance. Following a formula is easy but not always ideal. I'll give an example:

    Lots of players switch all armoury from regular to Twilight Temple. Unlike normal gear, TT items have equal requeriments no matter which part it is. At lvl70 it's possible to equip all gear. For arcane armoury and magic weapon the strength required is 39. At lvl80 you're able to get higher grade TT gear, also called TT80. only when you turn 80 you'll need more strength (44 in the case). Isn't it better to skip strength through all 7X levels to have slightly better magic attack until 80, when you'd add all 5 points to strength in order to change all gear?
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited April 2010
    thank you for the info on gems and armor types. i think i have a build in mind now.
    would
    4 Mag 1 Vit
    4 Mag 1 Str
    every other lvl work or would i have to re-stat after a while?

    EDIT: just pm me the rest of the info.

    Abit of vit is good for lower lvls, and it won't gimp your dmg. Just remember to cap it off at 50 (for easy reset), or say 25 (I have 25 vit, and happy with it)
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • SoulsFury - Heavens Tear
    SoulsFury - Heavens Tear Posts: 3 Arc User
    edited April 2010
    How much HP does a wiz gain per vit?
  • RyukiChan - Dreamweaver
    RyukiChan - Dreamweaver Posts: 13 Arc User
    edited April 2010
    Abit of vit is good for lower lvls, and it won't gimp your dmg. Just remember to cap it off at 50 (for easy reset), or say 25 (I have 25 vit, and happy with it)
    ok! i think im ready to start off now! thanks for your help
    I'm that weird person who has been playing since 08' and never reaches endgame because I keep going off the grid for college. And, you know, The Sims 3 happened... b:chuckle

    Also, anyone notice that they fixed the old "Fox veno skin color glitch" from back in the day? LOL when did that happen!?
  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited April 2010
    How much HP does a wiz gain per vit?
    Only 10. char
  • /Groovy/ - Harshlands
    /Groovy/ - Harshlands Posts: 688 Arc User
    edited April 2010
    squab wrote: »
    Idk why stat vit, if you're going Hybrid, you may as well stat LA

    Have you ever played wizard with 50 Vit? No? So why you come here and try to sound like an expert? b:surrender
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  • Nurfed_You - Harshlands
    Nurfed_You - Harshlands Posts: 754 Arc User
    edited April 2010
    if your unsure of a build chck Haiz's build from LC. its posted around here on a guide he/she wrote. someone should necro tht btw

    its a balanced build where magic damage isnt gimped. i just cant remember it
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  • /Groovy/ - Harshlands
    /Groovy/ - Harshlands Posts: 688 Arc User
    edited April 2010
    if your unsure of a build chck Haiz's build from LC. its posted around here on a guide he/she wrote. someone should necro tht btw
    http://pwi-forum.perfectworld.com/showthread.php?t=21211
    Hmmmm, it has skills suggestions only... and is really ancient b:laugh
    Packs World International
  • Shirona_ - Dreamweaver
    Shirona_ - Dreamweaver Posts: 3 Arc User
    edited April 2010
    Greetings

    I see no reason to put points into anything other than magic and enough strength for equips. As a wizard damage is everything, the whole best defense is a good offense thing. The wizard has enough tools available to them to never get hit by regular mobs. In PvP the extra vit won't be enough to improve survivability, and again, there are enough tools available to not get hit at all.

    Hope it helps.
  • Amasaya - Heavens Tear
    Amasaya - Heavens Tear Posts: 35 Arc User
    edited April 2010
    hmm i only have around 22 vit with equips (added some vit during 60-70). not sure should I restat at 90 or not.. with barb buff I have 3.3k health which is fine for now. will see what's gonna happen when I put tt90 armor on and shard it.
  • /Groovy/ - Harshlands
    /Groovy/ - Harshlands Posts: 688 Arc User
    edited April 2010
    squab wrote: »
    cuz if you're vit/hybrid build you STILL need to restat
    50 vit= 800 matk roughly

    LA is better, nicer pdef, bit higher HP and Crit.

    - it's easier and cheaper to restat 50 Vit into pure magic than Str and Dex required for LA into pure magic
    - levels 60-80 are mostly magic mobs so LA won't help against them. Extra HP from Vit is quite useful on the other hand, helps to get away from risky situations like aggroing too many mobs. Vit hybrid got higher damage output than LA as well, which will help in levelling faster - crucial thing at levels 1-80 which aren't fun for most wizzies
    - extra Vit is helpful in instances where boss AoEs while your damage output is very close to pure magic. I'm not sure if LA wizzies are happily accepted into TT squads... because I've never met one there :P
    - smaller mana pool and regeneration of LA would **** me off. If I would want to play a magic class which requires lots of pots I would play a cleric
    - I restatted pure magic at lvl 90, had 50 Vit before. At first I was extremely dissapointed, I lost 500 HP just to get little more damage (was barely noticeable in PvP). I actually restatted only because I managed to buy restat scroll for less than 50% of its Boutique value, if not that I would still play hybrid, probably up to lvl 100 :p

    I will always recommend hybrid build to people who people who want to get a bit more of survivability without sacrificing much "firepower".
    Packs World International
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited May 2010
    I had a LA build ( 3mag 1 str 1 dex) until Lvl 53 and with my stonebarrier i had some nice phys def compared to the Pure Build ( enough str for arcane robe - other points mag) i got now. The main reason why i restated was that my kill speed was slow and my mana consumption insane. On the other hand i was able to take like 2 hits more with earth barrier. So after restating to pure i expected a sharp rise in dmg which simply didnt happen.
    Compared to the LA Build before my dmg just increased about 300/hit and my crit rate went down about 3-4% because of the missing dex. But my mana increased about 2000 points which finally ended my mana pot struggle. I didnt put points into vit because i dont want to restat again at 90 and i guess with some shards in the armor the hp shouldnt be a problem its just a question of $.

    I think going pure was worth it after all even if in terms of pvp i guess LA seems to be better off because of the higher crit rate and higher phys def. I mean im not sure wheather the wizz is a good 1v1 pvp char because i lost nearly all 1v1 duels against people with my lvl whom i cant escape with distance shrink ( veno with pet , archers). With LA the prob was that my dmg wasnt strong enough to really break through and with Pure build my defense was too low. But i guess my pvp abilities would greatly improve if i put hp shards into my gear because 1400 hp unbuffed at lvl 65 is simply too low. But to be honest im not willing to pay for the shards unless my armor is mold or TT and im not going to play TW soon anyway

    greetz harmOwnie
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited May 2010
    Reason for duel suckage: our control skills are absolutely terrible, at that level at least. Not even Sporific Whisper, plus FoW is terrible against people (I mean, at level 85, when you max it, it is only 3 seconds window). I mean just think, if we want to stun, we either have to:

    1) Cast a spell that's like, what, 5 seconds in channeling?
    2) Or do it with Sutra, but then we need like 4 spark combo... liek, impossible without apo pots or genies.

    And then what? Just a 6 sec stun? We can probably fit only 2 or 3 spells in there.

    (remember teh dueler can also use genies to heal himself/herself if you use yours to gain chi).
  • Xarathos - Harshlands
    Xarathos - Harshlands Posts: 52 Arc User
    edited May 2010
    Reason for duel suckage: our control skills are absolutely terrible, at that level at least. Not even Sporific Whisper, plus FoW is terrible against people (I mean, at level 85, when you max it, it is only 3 seconds window). I mean just think, if we want to stun, we either have to:

    1) Cast a spell that's like, what, 5 seconds in channeling?
    2) Or do it with Sutra, but then we need like 4 spark combo... liek, impossible without apo pots or genies.

    And then what? Just a 6 sec stun? We can probably fit only 2 or 3 spells in there.

    (remember teh dueler can also use genies to heal himself/herself if you use yours to gain chi).

    how lame u're duelling b:laughb:laugh
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited May 2010
    Assuming we agreed dueling without genies/apo items (as that would complicate matters... and they have genies as well; and who uses apo in duels??? such a waste b:shocked), how would you go about defeating a class that can stun you and you die in that period? (being squishy and all)

    Or maybe you only duel barbs? (joking)
  • Xarathos - Harshlands
    Xarathos - Harshlands Posts: 52 Arc User
    edited May 2010
    the keywords are slow your enemie (when its a barb), distance shrink, sleep, undine, and atleast sutra.. to nuke him down..

    yes i agree we lack on controlling skills pre79
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited May 2010
    Assuming we agreed dueling without genies/apo items (as that would complicate matters... and they have genies as well; and who uses apo in duels??? such a waste b:shocked), how would you go about defeating a class that can stun you and you die in that period? (being squishy and all)

    Or maybe you only duel barbs? (joking)

    well, barbs are the only ones that have a good chance to win a duel with wizard.
    Having 3.99 sparks (if u duel, at least start it properly) basically make a wizard incredibly hard to kill in a duel.
    Our seal cast faster than anything else other classes can do and we have an instant sleep. One of our ultis stuns for 6 secs, the other one has a chance to 1 shot any class.

    Ofc, I'm talking about 89+ wizards here, cause that's when you start counting as a wizard. Pre89 is just "that time of the ... char" when the most u can do is **** off people.
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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited May 2010
    Yeah you may be right, but I was replying to someone who was 6x and shared her duel stories.
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited May 2010
    what part of wizards not counting before 89 was not clear?
    really, you don't. at all.
    Deal with it.
    Either go 89-90+ and share gameplay stories or go for a walk, spring is here, summer is close. Use time wisely.
    ____________
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    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

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