Definition of Cast and Channel
Myaxua - Dreamweaver
Posts: 13 Arc User
I think I have some idea of the difference between the two, but could someone explain precisely what the difference is between them?
I just want to be sure I'm making sense of the cast and channel times on my skills!
Thanks!
I just want to be sure I'm making sense of the cast and channel times on my skills!
Thanks!
[SIGPIC][/SIGPIC]
Post edited by Myaxua - Dreamweaver on
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Comments
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Channelling is the time it takes to get the skill ready, in other words, the time it takes the status bar to fill on your screen. Casting is the time the animation after channeling takes to complete, or the time between channeling and when you can use another skill."I'm in the Dark, I'm alone around you. I've been here before, nobody here to get me through. Oh, I'm losing my faith in every way, That points to you, I'm in the dark." The Birthday Massacre0
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Channel delay is the time between when you press the spell button and when it fires. It can be shortened with channeling equipment.
Cast delay is is the time between when the spell fires and when you can do something else (cast another spell, move, melee, anything). You can do nothing during this time.
Cooldown delay is the time between when a spell fires and when you can cast it again. Note that it runs concurrently with the cast delay (they both start after the spell fires).
If the cooldown delay is not a factor (is less than or equal to cast delay) and you are spamming the same spell, the time delay between subsequent casts is the channel delay + cast delay.0 -
Channel+cast is also the time until you can do something else. So the genre-usual "casting time" is "channel+cast" in Perfect World --- the time it takes to cast the spell.
Which is purely a technical thing --- I suppose they split it so they can add "reduce channeling time" without speeding up the casting animation.Slow progress, game is getting way too grindy :-( Quests I still hope to be able to do some day: FB39, General Feng0
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