PWI's randomizers

Posts: 225 Arc User
edited April 2010 in General Discussion
Ok so we all know that the perfectworld program is a computer program, and we also know that computer programs use randomizers or something that creates random numbers. However, we also know that randomizers are not perfectly random. Now randomizers have applications in PWI, like our dear friends: mirage refining, anni/corral/tiger packs, and other stuff. Now if you've grinded a bunch, you may notice that at certain "lucky" times, you get more DQ drops than at other times. This is especially noticeable in when AoE grinding. As we all could probably surmise, randomness does not equate to even spread of occurances. Given that PW devs, would want to emulate this aspect of randomness and also bring in the Chinese aspect of good luck and bad luck(I dont' mean to stereotype Chinese people at all), they would want to these drops, and random things to occur in a cluster basis. If you've done some programming, you know that redundancy considered a bad habit. Given those two notions, it would be easy to surmise that PW dev only create a few randomized variables to equate our drops. Now, I was wondering if people had any experience with PW programming or something similar and could help me try to figure out this random thing. I somehow suspect it something to do with y=a*sin(t)+1, where x is some drop factor( ie, when there's 2x drops, then a=2), t would simply be time, and y would be the ratio of alternation. By this logic, our "luck" would fluctate at certain times and would drop off after a certain amount of time. by this logic, we could forcast our "luck" and get also sorts of good things for cheap. if anybody has any research or data on PWI's randomizers, it would not only be interesting to see the clogs of PWI, but it could help us in game play.

*btw I'm not great at math or programming, I'm just spewing ideas.
and bro...fyi this isn't a story.

All people are idiodic but some are more idiotic than others.
Post edited by Magicgabe - Lost City on

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  • Posts: 1,874 Arc User
    edited April 2010
    did u try searching the forums before posting this?

    hell last week i read a PAGES long thread on something like this. Somone even mentioned that PW's randomizer is f'ed up. Like.... idk how to put this... but in most games the randomizer has a... block in which if too many people access it (try to do something that requires it) at once and it becomes too busy... it'll block the randomizer from sending info back to your screen to complete the process untill it can actually process the information. However this person said it seems in THIS game the randomizer is screwed up and doesn't have a block, which is why like when you go to refine with mirages u sometimes get 15 fails in a row (might be a exaggeration but u get my drift) before a success.

    Uhh i knew i forgot a part..... you get 15 fails in a row w/o a block on the thing cause it keeps sending back the last thing that was done b4(the fail).
  • Posts: 604 Arc User
    edited April 2010
    Have you two ever heard of paragraphs?
    I like pie
  • Posts: 1,874 Arc User
    edited April 2010
    Have you two ever heard of paragraphs?

    nope, what's a paragraph? b:laughb:chuckleb:puzzled

    here i'l go edit it and seperate the lines so you can read it easier... even though what I POSTED was smaller then the average paragraph. Read slower maybe it'll help next timeb:surrender
  • Posts: 304 Arc User
    edited April 2010
    Ok so we all know that the perfectworld program is a computer program, and we also know that computer programs use randomizers or something that creates random numbers. However, we also know that randomizers are not perfectly random. Now randomizers have applications in PWI, like our dear friends: mirage refining, anni/corral/tiger packs, and other stuff. Now if you've grinded a bunch, you may notice that at certain "lucky" times, you get more DQ drops than at other times. This is especially noticeable in when AoE grinding. As we all could probably surmise, randomness does not equate to even spread of occurances. Given that PW devs, would want to emulate this aspect of randomness and also bring in the Chinese aspect of good luck and bad luck(I dont' mean to stereotype Chinese people at all), they would want to these drops, and random things to occur in a cluster basis. If you've done some programming, you know that redundancy considered a bad habit. Given those two notions, it would be easy to surmise that PW dev only create a few randomized variables to equate our drops. Now, I was wondering if people had any experience with PW programming or something similar and could help me try to figure out this random thing. I somehow suspect it something to do with y=a*sin(t)+1, where x is some drop factor( ie, when there's 2x drops, then a=2), t would simply be time, and y would be the ratio of alternation. By this logic, our "luck" would fluctate at certain times and would drop off after a certain amount of time. by this logic, we could forcast our "luck" and get also sorts of good things for cheap. if anybody has any research or data on PWI's randomizers, it would not only be interesting to see the clogs of PWI, but it could help us in game play.

    *btw I'm not great at math or programming, I'm just spewing ideas.


    wall-of-text.jpg

    sorry my eyes ar burning b:cry
    [SIGPIC][/SIGPIC] hmm hi?
  • Posts: 1,874 Arc User
    edited April 2010
    odd.... i had no problem reading it. And besides the wall he actually used punctuation....
  • Posts: 604 Arc User
    edited April 2010
    nope, what's a paragraph? b:laughb:chuckleb:puzzled

    here i'l go edit it and seperate the lines so you can read it easier... even though what I POSTED was smaller then the average paragraph. Read slower maybe it'll help next timeb:surrender

    To be honest...I didn't read your post...I got halfway though the OP's...that was enough for me...
    I like pie
  • Posts: 1,874 Arc User
    edited April 2010
    so u read nothing i said but in your post went "you two ever heard.... blah blah blah". Ok......
  • Posts: 604 Arc User
    edited April 2010
    so u read nothing i said but in your post went "you two ever heard.... blah blah blah". Ok......

    Did you post something worth reading?
    I like pie
  • Posts: 1,874 Arc User
    edited April 2010
    considering why it might explain why we get fail fail fail +1 fail fail fail fail +1 fail fail fail +1 fail fail fai lfail fail +1 +2 jsut trying to get something BACK to +2 after TRYING to get it to +3 alot..... ya i thought it was.
  • Posts: 304 Arc User
    edited April 2010
    considering why it might explain why we get fail fail fail +1 fail fail fail fail +1 fail fail fail +1 fail fail fai lfail fail +1 +2 jsut trying to get something BACK to +2 after TRYING to get it to +3 alot..... ya i thought it was.

    what?


    10cher
    [SIGPIC][/SIGPIC] hmm hi?
  • Posts: 9,091 Arc User
    edited April 2010
    did u try searching the forums before posting this? hell last week i read a PAGES long thread on something

    like this. Somone even mentioned that PW's randomizer is f'ed up. Like.... idk how to put this... but in most

    games the randomizer has a... block in which if too many people access it (try to do something that requires

    it) at once and it becomes too busy... it'll block the randomizer from sending info back to your screen till it can

    process the information. However someone said it seems in this game the randomizer is screwed up and

    doesn't have a block, which is why like when you go to refine with mirages u some times get 15 fails in a row

    (might be a exaggeration but u get my drift).

    Uhh i knew i forgot a part..... you get 15 fails in a row w/o a block on the thing cause it keeps sending back the last thing that was done (the fail).


    Someone said something somewhere like if that something happens that it won't work because something someone said that sometimes something doesn't work...

    Could you be more vague and unintelligible?
    I post in forums. This one and others. That's why I post.
  • Posts: 1,874 Arc User
    edited April 2010
    what?

    what what? something in there you can't read? I've had that happen to me quite a few times just trying to +3 something then trying to get it back to +2 at LEAST..... maybe my luck just totally sucks... :(

    Christ what're u a f'ing troll that loves to annoy people? It seemed pretty damn simple to understand even w/o my knowing the proper progamming terms. why dont' u go play the damn game stop being a tool....

    FYI i went back and edited it a bit, maybe you can understand it now if you actually READ it.
  • Posts: 304 Arc User
    edited April 2010
    what?

    what what? something in there you can't read? I've had that happen to me quite a few times just trying to +3 something then trying to get it back to +2 at LEASAT.....



    Christ what're u a f'ing troll that loves to annoy people? It seemed pretty damn simple to understand even w/o my knowing the proper progamming terms. why dont' u go play the damn game stop being a tool

    you fail at that Quote b:chuckle
    [SIGPIC][/SIGPIC] hmm hi?
  • Posts: 1,874 Arc User
    edited April 2010
    what?


    10cher
    you fail at that Quote b:chuckle

    dont' look at me i hit the quote button then typed......
  • Posts: 978 Arc User
    edited April 2010
    Umm...

    I think that this when the "horoscope" feature in some games that PWE will have in the near future kicks in.

    Then PWI might have a hidden horoscope somewhere. Hold on, let me grab my telescope and calculator. b:chuckle
    [SIGPIC][/SIGPIC]
    And now faith, hope, and charity remain; but the greatest of these is charity.
  • Posts: 9,091 Arc User
    edited April 2010
    FYI i went back and edited it a bit, maybe you can understand it now if you actually READ it.

    Don't bother trying to explain things when you have no idea how they work or even how to properly explain it. Your time would have been better spent either keeping quiet or kindly linking to the post.

    And, yeah, I'd probably just ignore you if your overall attitude weren't ****. b:pleased
    I post in forums. This one and others. That's why I post.
  • Posts: 1,874 Arc User
    edited April 2010
    Forum filter circumvention is banable. -Ary
  • Posts: 2,882 Arc User
    edited April 2010
    I spy... derailment of a thread.

    Inb4thelock at this rate.

    On a more on-topic note.... wall of text. I didn't read it all.
    [SIGPIC][/SIGPIC]
  • Posts: 304 Arc User
    edited April 2010
    I spy... derailment of a thread.

    Inb4thelock at this rate.

    On a more on-topic note.... wall of text. I didn't read it all.

    that his what i said on the first page b:chuckle
    [SIGPIC][/SIGPIC] hmm hi?
  • Posts: 4,449 Arc User
    edited April 2010
    Umm...

    I think that this when the "horoscope" feature in some games that PWE will have in the near future kicks in.

    Then PWI might have a hidden horoscope somewhere. Hold on, let me grab my telescope and calculator. b:chuckle

    They do have horoscopes, even a fortune teller. Doesn't Duke Blacke say something like "Refining to +4 is especially lucky at the Dreamweaver Elder" at some points?
    [SIGPIC][/SIGPIC]
    "aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
    "We talk about you because you're fab. b:cute" -Chillum
    "You live for forums. Like seriously."
  • Posts: 9,091 Arc User
    edited April 2010
    Go crawl back under the rock u crawled out from under you 3-toed grub eating piece of sh it.


    LOL!

    Wow... that's the attitude I was talking about. rageragerage
    I post in forums. This one and others. That's why I post.
  • Posts: 304 Arc User
    edited April 2010
    LOL!

    Wow... that's the attitude I was talking about. rageragerage

    lol






    10cher
    [SIGPIC][/SIGPIC] hmm hi?
  • Posts: 1,874 Arc User
    edited April 2010
    rage what.. i'm simply stating fact. you'll know i'm raging when i use nothing but caps. LOL you're just a total f'ing idiot.
  • Posts: 304 Arc User
    edited April 2010
    rage what.. i'm simply stating fact. you'll know i'm raging when i use nothing but caps. LOL you're just a total f'ing idiot.

    Ragequit?


    /end
    [SIGPIC][/SIGPIC] hmm hi?
  • Posts: 137 Arc User
    edited April 2010
    Thers rather not any 'feed up' and block. You simply can't generate random number for each mob, pack etc. cause you would need shtload of input events to generate numbers and a ultra strong machine, as a workaround it's comfy to use one or more numbers available at time (usually based on time) and base on them till you get new portion. Thats more likely why drops are repetitive.
  • Posts: 604 Arc User
    edited April 2010
    rage..rage..rage...

    ... ... ... ...
    I like pie
  • Posts: 1,874 Arc User
    edited April 2010
    eh wasn't really talking about drops. I did a search on mirages i think it was the "refining with mirages" thread where i found that guy talk about having a block on the random generator if there was too much trying to access it at once. Was getting tired of the fail fail fail fail fail then a + then repeated fails...

    Edit: Ty grow up, i was trying to state something i read elsewhere and michael jumps in right off the bat insulting me.
  • Posts: 978 Arc User
    edited April 2010
    They do have horoscopes, even a fortune teller. Doesn't Duke Blacke say something like "Refining to +4 is especially lucky at the Dreamweaver Elder" at some points?

    True, but does it really work? I've never tried to prove it correct, but I've always thought it was just a random rumor. b:surrender
    [SIGPIC][/SIGPIC]
    And now faith, hope, and charity remain; but the greatest of these is charity.
  • Posts: 1,874 Arc User
    edited April 2010
    Everything i've read says they're jsut rumors and dont' work. Then again it could be the TW people that dont' want anyone else with nice gear.... idk
  • Posts: 304 Arc User
    edited April 2010
    before peace ther was rage and ragequit


    I fixed ya b:surrender
    [SIGPIC][/SIGPIC] hmm hi?

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