PWI's randomizers
Magicgabe - Lost City
Posts: 225 Arc User
Ok so we all know that the perfectworld program is a computer program, and we also know that computer programs use randomizers or something that creates random numbers. However, we also know that randomizers are not perfectly random. Now randomizers have applications in PWI, like our dear friends: mirage refining, anni/corral/tiger packs, and other stuff. Now if you've grinded a bunch, you may notice that at certain "lucky" times, you get more DQ drops than at other times. This is especially noticeable in when AoE grinding. As we all could probably surmise, randomness does not equate to even spread of occurances. Given that PW devs, would want to emulate this aspect of randomness and also bring in the Chinese aspect of good luck and bad luck(I dont' mean to stereotype Chinese people at all), they would want to these drops, and random things to occur in a cluster basis. If you've done some programming, you know that redundancy considered a bad habit. Given those two notions, it would be easy to surmise that PW dev only create a few randomized variables to equate our drops. Now, I was wondering if people had any experience with PW programming or something similar and could help me try to figure out this random thing. I somehow suspect it something to do with y=a*sin(t)+1, where x is some drop factor( ie, when there's 2x drops, then a=2), t would simply be time, and y would be the ratio of alternation. By this logic, our "luck" would fluctate at certain times and would drop off after a certain amount of time. by this logic, we could forcast our "luck" and get also sorts of good things for cheap. if anybody has any research or data on PWI's randomizers, it would not only be interesting to see the clogs of PWI, but it could help us in game play.
*btw I'm not great at math or programming, I'm just spewing ideas.
*btw I'm not great at math or programming, I'm just spewing ideas.
and bro...fyi this isn't a story.
All people are idiodic but some are more idiotic than others.
All people are idiodic but some are more idiotic than others.
Post edited by Magicgabe - Lost City on
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Comments
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did u try searching the forums before posting this?
hell last week i read a PAGES long thread on something like this. Somone even mentioned that PW's randomizer is f'ed up. Like.... idk how to put this... but in most games the randomizer has a... block in which if too many people access it (try to do something that requires it) at once and it becomes too busy... it'll block the randomizer from sending info back to your screen to complete the process untill it can actually process the information. However this person said it seems in THIS game the randomizer is screwed up and doesn't have a block, which is why like when you go to refine with mirages u sometimes get 15 fails in a row (might be a exaggeration but u get my drift) before a success.
Uhh i knew i forgot a part..... you get 15 fails in a row w/o a block on the thing cause it keeps sending back the last thing that was done b4(the fail).0 -
Have you two ever heard of paragraphs?I like pie0
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Ty - Heavens Tear wrote: »Have you two ever heard of paragraphs?
nope, what's a paragraph? b:laughb:chuckleb:puzzled
here i'l go edit it and seperate the lines so you can read it easier... even though what I POSTED was smaller then the average paragraph. Read slower maybe it'll help next timeb:surrender0 -
Magicgabe - Lost City wrote: »Ok so we all know that the perfectworld program is a computer program, and we also know that computer programs use randomizers or something that creates random numbers. However, we also know that randomizers are not perfectly random. Now randomizers have applications in PWI, like our dear friends: mirage refining, anni/corral/tiger packs, and other stuff. Now if you've grinded a bunch, you may notice that at certain "lucky" times, you get more DQ drops than at other times. This is especially noticeable in when AoE grinding. As we all could probably surmise, randomness does not equate to even spread of occurances. Given that PW devs, would want to emulate this aspect of randomness and also bring in the Chinese aspect of good luck and bad luck(I dont' mean to stereotype Chinese people at all), they would want to these drops, and random things to occur in a cluster basis. If you've done some programming, you know that redundancy considered a bad habit. Given those two notions, it would be easy to surmise that PW dev only create a few randomized variables to equate our drops. Now, I was wondering if people had any experience with PW programming or something similar and could help me try to figure out this random thing. I somehow suspect it something to do with y=a*sin(t)+1, where x is some drop factor( ie, when there's 2x drops, then a=2), t would simply be time, and y would be the ratio of alternation. By this logic, our "luck" would fluctate at certain times and would drop off after a certain amount of time. by this logic, we could forcast our "luck" and get also sorts of good things for cheap. if anybody has any research or data on PWI's randomizers, it would not only be interesting to see the clogs of PWI, but it could help us in game play.
*btw I'm not great at math or programming, I'm just spewing ideas.
sorry my eyes ar burning b:cry[SIGPIC][/SIGPIC] hmm hi?0 -
odd.... i had no problem reading it. And besides the wall he actually used punctuation....0
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Alasen - Heavens Tear wrote: »nope, what's a paragraph? b:laughb:chuckleb:puzzled
here i'l go edit it and seperate the lines so you can read it easier... even though what I POSTED was smaller then the average paragraph. Read slower maybe it'll help next timeb:surrender
To be honest...I didn't read your post...I got halfway though the OP's...that was enough for me...I like pie0 -
so u read nothing i said but in your post went "you two ever heard.... blah blah blah". Ok......0
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Alasen - Heavens Tear wrote: »so u read nothing i said but in your post went "you two ever heard.... blah blah blah". Ok......
Did you post something worth reading?I like pie0 -
considering why it might explain why we get fail fail fail +1 fail fail fail fail +1 fail fail fail +1 fail fail fai lfail fail +1 +2 jsut trying to get something BACK to +2 after TRYING to get it to +3 alot..... ya i thought it was.0
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Alasen - Heavens Tear wrote: »considering why it might explain why we get fail fail fail +1 fail fail fail fail +1 fail fail fail +1 fail fail fai lfail fail +1 +2 jsut trying to get something BACK to +2 after TRYING to get it to +3 alot..... ya i thought it was.
what?
10cher[SIGPIC][/SIGPIC] hmm hi?0 -
Alasen - Heavens Tear wrote: »did u try searching the forums before posting this? hell last week i read a PAGES long thread on something
like this. Somone even mentioned that PW's randomizer is f'ed up. Like.... idk how to put this... but in most
games the randomizer has a... block in which if too many people access it (try to do something that requires
it) at once and it becomes too busy... it'll block the randomizer from sending info back to your screen till it can
process the information. However someone said it seems in this game the randomizer is screwed up and
doesn't have a block, which is why like when you go to refine with mirages u some times get 15 fails in a row
(might be a exaggeration but u get my drift).
Uhh i knew i forgot a part..... you get 15 fails in a row w/o a block on the thing cause it keeps sending back the last thing that was done (the fail).
Someone said something somewhere like if that something happens that it won't work because something someone said that sometimes something doesn't work...
Could you be more vague and unintelligible?I post in forums. This one and others. That's why I post.0 -
Untamedf - Lost City wrote: »what?
what what? something in there you can't read? I've had that happen to me quite a few times just trying to +3 something then trying to get it back to +2 at LEAST..... maybe my luck just totally sucks...Michael_dark - Lost City wrote: »Someone said something somewhere like if that something happens that it won't work because something someone said that sometimes something doesn't work...
Could you be more vague and unintelligible?
Christ what're u a f'ing troll that loves to annoy people? It seemed pretty damn simple to understand even w/o my knowing the proper progamming terms. why dont' u go play the damn game stop being a tool....
FYI i went back and edited it a bit, maybe you can understand it now if you actually READ it.0 -
Alasen - Heavens Tear wrote: »what?
what what? something in there you can't read? I've had that happen to me quite a few times just trying to +3 something then trying to get it back to +2 at LEASAT.....
Christ what're u a f'ing troll that loves to annoy people? It seemed pretty damn simple to understand even w/o my knowing the proper progamming terms. why dont' u go play the damn game stop being a tool
you fail at that Quote b:chuckle[SIGPIC][/SIGPIC] hmm hi?0 -
Untamedf - Lost City wrote: »what?
10cherUntamedf - Lost City wrote: »you fail at that Quote b:chuckle
dont' look at me i hit the quote button then typed......0 -
Umm...
I think that this when the "horoscope" feature in some games that PWE will have in the near future kicks in.
Then PWI might have a hidden horoscope somewhere. Hold on, let me grab my telescope and calculator. b:chuckle[SIGPIC][/SIGPIC]
And now faith, hope, and charity remain; but the greatest of these is charity.0 -
Alasen - Heavens Tear wrote: »FYI i went back and edited it a bit, maybe you can understand it now if you actually READ it.
Don't bother trying to explain things when you have no idea how they work or even how to properly explain it. Your time would have been better spent either keeping quiet or kindly linking to the post.
And, yeah, I'd probably just ignore you if your overall attitude weren't ****. b:pleasedI post in forums. This one and others. That's why I post.0 -
Forum filter circumvention is banable. -Ary0
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I spy... derailment of a thread.
Inb4thelock at this rate.
On a more on-topic note.... wall of text. I didn't read it all.[SIGPIC][/SIGPIC]0 -
Airyll - Dreamweaver wrote: »I spy... derailment of a thread.
Inb4thelock at this rate.
On a more on-topic note.... wall of text. I didn't read it all.
that his what i said on the first page b:chuckle[SIGPIC][/SIGPIC] hmm hi?0 -
Davitiel - Heavens Tear wrote: »Umm...
I think that this when the "horoscope" feature in some games that PWE will have in the near future kicks in.
Then PWI might have a hidden horoscope somewhere. Hold on, let me grab my telescope and calculator. b:chuckle
They do have horoscopes, even a fortune teller. Doesn't Duke Blacke say something like "Refining to +4 is especially lucky at the Dreamweaver Elder" at some points?[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
Alasen - Heavens Tear wrote: »Go crawl back under the rock u crawled out from under you 3-toed grub eating piece of sh it.
LOL!
Wow... that's the attitude I was talking about. rageragerageI post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »LOL!
Wow... that's the attitude I was talking about. rageragerage
lol
10cher[SIGPIC][/SIGPIC] hmm hi?0 -
rage what.. i'm simply stating fact. you'll know i'm raging when i use nothing but caps. LOL you're just a total f'ing idiot.0
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Alasen - Heavens Tear wrote: »rage what.. i'm simply stating fact. you'll know i'm raging when i use nothing but caps. LOL you're just a total f'ing idiot.
Ragequit?
/end[SIGPIC][/SIGPIC] hmm hi?0 -
Thers rather not any 'feed up' and block. You simply can't generate random number for each mob, pack etc. cause you would need shtload of input events to generate numbers and a ultra strong machine, as a workaround it's comfy to use one or more numbers available at time (usually based on time) and base on them till you get new portion. Thats more likely why drops are repetitive.0
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eh wasn't really talking about drops. I did a search on mirages i think it was the "refining with mirages" thread where i found that guy talk about having a block on the random generator if there was too much trying to access it at once. Was getting tired of the fail fail fail fail fail then a + then repeated fails...
Edit: Ty grow up, i was trying to state something i read elsewhere and michael jumps in right off the bat insulting me.0 -
Aadi - Lost City wrote: »They do have horoscopes, even a fortune teller. Doesn't Duke Blacke say something like "Refining to +4 is especially lucky at the Dreamweaver Elder" at some points?
True, but does it really work? I've never tried to prove it correct, but I've always thought it was just a random rumor. b:surrender[SIGPIC][/SIGPIC]
And now faith, hope, and charity remain; but the greatest of these is charity.0 -
Everything i've read says they're jsut rumors and dont' work. Then again it could be the TW people that dont' want anyone else with nice gear.... idk0
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[SIGPIC][/SIGPIC] hmm hi?0
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