TW Suggestions <3

Monoftalmus - Heavens Tear
Monoftalmus - Heavens Tear Posts: 701 Arc User
edited June 2010 in General Discussion
Okaj my friends lets start, we gotta make pwi move a bit.

PWI is not a licenced game its a Perfect World Entertainment Inc., a wholly-owned subsidiary of Perfect World Co. Ltd.

http://www.pwrd.com/html/en/cus_subsidiary.html

So we are main PW compared to overseras licencing that means Developers do implement our suggestions if they are valid imo.

Biddings, TW maps, Max number of squad members, Flying over walls etc

I will update the thread.

UPDATE:
**Server Merging (Axisboldone HT)
**Bidding pre-conditions guilds that bid (Monoftalmus HT)
**********faction must be level 3 on older or level 2 on newer servers
**********faction must have max refund on older servers
**Map Reset on 6 Months (Darkhawkclaw HT)
**Invest more RL money in PWI (Gasoline LC)
**PvE/NPC TW/Invasions (Michael_dark LC)
**Introduce new-old Ideas from other MMO's (Kimyrielle HT)
**New Maps for TW (MystiMonk S)
**Remove the ability to fly over base walls (StormChaos HT)
1 TW per player in one TW session (StormChaos HT)
**Raising the limit on simultaneous attacks from 3 to 5 (Asterelle S)
**TW maps overhaul (Rikuza HT)
http://pwi-forum.perfectworld.com/showthread.php?p=7573622#post7573622
twmapsabcd.jpg
**Bidding guilds must be level 3 w/ a max refund.
Any land that is not bid upon by a guild is then attacked by the mobs that (1. Bidding guilds must be level 3 w/ a max refund. (Rawthorne HT)
**Tw map associate with the environment of the land (FitHitDShan S)
**PvE Tw Events for All factions
<3333
Fortune favors the brave

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Post edited by Monoftalmus - Heavens Tear on
«13

Comments

  • Gasoline - Lost City
    Gasoline - Lost City Posts: 304 Arc User
    edited April 2010
    Everyone in opposing factions shall sell their cars in real life - they can also sell their organs if they live in a country that allows it. Than use the money to hyper/oracle to 100+ and get all the DDs in guild Rank8 or Nirvana +12 and full set +10 refines for the cata pullers and healers. Than there will be no problem taking down any bigger faction that dominates the map and gets free 500+ mil each week.

    In the end how ever everyone that wants to compete in TW will be 100+ with +10+12 refines. Finally TW will be all about skills and strategy since everyone sold everything they have irl to get best gear possible to compete in a video game.

    Im also pretty sure that PWI likes my suggestion b:cute
  • Darkhawkclaw - Heavens Tear
    Darkhawkclaw - Heavens Tear Posts: 285 Arc User
    edited April 2010
    heres one for ya mono, if the map was reset everyo 6 months there would be large factions brekaing and new factions forming for theland grab pve wars. it would promote new factions and reforming and it would mix it up a lot.
  • LifeHunting - Heavens Tear
    LifeHunting - Heavens Tear Posts: 2,023 Arc User
    edited April 2010
    Have the GM's put Warsoul item's in the Boutique for 50-100 gold for a week, and then take and make D.Orb 1* 5 silver. Along with that make all Battle Pet Packs 5 silver.


    With that every veno will have a Warsoul and a Herc and Nix set.
    Also All other people (who buy gold) will have a Warsoul wep.
    And with the 1* D.Orb for 5 silver everyone will have +10-+12 gear w/o any problem.


    Also make binding charms 1 silver.
  • Monoftalmus - Heavens Tear
    Monoftalmus - Heavens Tear Posts: 701 Arc User
    edited April 2010
    warsoul packs for the win!
    Fortune favors the brave

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  • Kimyrielle - Heavens Tear
    Kimyrielle - Heavens Tear Posts: 280 Arc User
    edited April 2010
    The TW system cannot be salvaged without completing tossing it into the bin and coming up with something totally new. Want proof? Look at the territory map. 'nuff said.
    The way the system is designed it will always end up with less than a handful of guilds owning the entire map, meaning that it's pointless. TW is easily the worst PvP "system" I have ever seen in an MMO and I have seen a lot.

    Here is my suggestion: Look at Guild Wars, the people who made it had a clue about good PvP. Copy, paste and adapt. Sometimes it's a good idea to learn from the best.
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    The TW system cannot be salvaged without completing tossing it into the bin and coming up with something totally new. Want proof? Look at the territory map. 'nuff said.
    The way the system is designed it will always end up with less than a handful of guilds owning the entire map, meaning that it's pointless. TW is easily the worst PvP "system" I have ever seen in an MMO and I have seen a lot.

    Here is my suggestion: Look at Guild Wars, the people who made it had a clue about good PvP. Copy, paste and adapt. Sometimes it's a good idea to learn from the best.

    I want to be in the Olympics and win a gold medal. They should change the rules so everyone can compete... sure I eat a lot of Doritos and Coke and like to sit on my couch in front of my TV all day, but I think I should be allowed to compete. I mean, it's not fair when only a select few people get to have all the fun.

    b:surrender

    On a serious note...

    Any faction owning say, more than a half dozen lands should be subjected to HIGH LEVEL npc attacks. Not the wimpy original lvl 60ish lvl1, 70ish lvl2 NPC land wars, but more similar to a rush like Rebirth or something. Having these happen randomly during the week when people aren't prepared would be interesting as well.
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  • Head/Hunter - Heavens Tear
    Head/Hunter - Heavens Tear Posts: 20 Arc User
    edited April 2010
    I want to be in the Olympics and win a gold medal. They should change the rules so everyone can compete... sure I eat a lot of Doritos and Coke and like to sit on my couch in front of my TV all day, but I think I should be allowed to compete. I mean, it's not fair when only a select few people get to have all the fun.

    this is more like they're not letting switzerland participate at allb:sad
  • Maestro - Raging Tide
    Maestro - Raging Tide Posts: 152 Arc User
    edited April 2010
    Just in response to the thing about 6 month reset, that would mean that no one could every fight for and take the entire map, one year or a year and a half would be a better section of time if you really want that. Also, PvE TW's suck if your at any decent level ._.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited April 2010
    It is kinda funny you guys don't understand that NOTHING will happen. The game was made in China. I don't think they have ever listened to us. They have more serious things to do rather than listening to our "I'm-not-in-the-biggest-faction-so-no-land-for-me" QQ.

    /rage

    There is not much you can do to make TW fun for everyone. I suggest there would also be lower level TW maps, which wouldn't generate any money, but where you could fight against players around your own level. Only the players in the same level range could fight there, and any faction could try to attack. It would be completely free, and the attackers would be randomized.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
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  • Miatemaro - Heavens Tear
    Miatemaro - Heavens Tear Posts: 700 Arc User
    edited April 2010
    Here is my suggestion: Look at Guild Wars, the people who made it had a clue about good PvP. Copy, paste and adapt. Sometimes it's a good idea to learn from the best.

    Except when it came to listening to the whinny cry babies there.
    working it Q_Q
    [SIGPIC][/SIGPIC]
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited April 2010
    They could add map rotations as the reigning faction know them inside and out.This way each weekend the map would be different and so would the crystals.
    Looking for a decent casual understanding Faction.
  • StormChaos - Heavens Tear
    StormChaos - Heavens Tear Posts: 141 Arc User
    edited April 2010
    Change the crystal to a Cash machine ... 1st to swipe their card wins.


    But seriously:

    1) Remove the ability to fly over base walls. Being able to do so makes building towers as effective as the Maginot line

    2) Change the Flawed "kill a crystal" system to a timed " capture and hold X amount of flags/bases.

    3) limit the number of TW's any one player can participate in to one a session ( If you have fought and won in Battle A you cant jump out and run to Battle B ). Lets see the Big Factions use Tactics and not just a rush of numbers.

    4) None of the above really matter since no changes will be made
  • Kimyrielle - Heavens Tear
    Kimyrielle - Heavens Tear Posts: 280 Arc User
    edited April 2010
    I want to be in the Olympics and win a gold medal. They should change the rules so everyone can compete... sure I eat a lot of Doritos and Coke and like to sit on my couch in front of my TV all day, but I think I should be allowed to compete. I mean, it's not fair when only a select few people get to have all the fun.

    b:surrender.

    Your example would roughly compare to TW if you'd say "I want to win a gold medal in the Olympics so I am going to join the biggest team because the biggest team always gets the medals."

    Gladly real life Olympics isn't (much) like that, but TW surely is. Money + Numbers = Win. Use credit card, buy Oracles/Gear, level char to L100+, join biggest guild on the server and own all the territories. And since everyone wants to be with the winners, that's exactly what happens.
    [SIGPIC][/SIGPIC]
  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited April 2010
    The one issue here that you aren't going to fix is that a lot of the bigger players who put money on this game can be prone to hopping to the faction that

    1) is winning
    2) is most likely to win against the current dominating faction

    Those that faction hop for reason number one are in it for any potential profit and gain they might scrape up in TW, and possibly more so because they think that being part of the domination faction somehow makes them cool.

    For number two, it's probably because if they become part of the faction that beats and overthrows a dominating faction... they still look cool.

    I'm not saying all the higher level, cash shopping players do this; I know many that are loyal to their factions and just TW for the fun of it all. But sadly good sportsmanship is not on everybody's mind and people will join the winners to have a chance at fame and glory where they feel they wouldn't have that chance anywhere else.

    It's not a major contributing factor but it's certainly something that can cause effects in TW, including the likelihood of a faction winning.
    [SIGPIC][/SIGPIC]
  • FitHitDShan - Sanctuary
    FitHitDShan - Sanctuary Posts: 276 Arc User
    edited April 2010
    Last time we discussed this, the most sensible suggestion was for a fix that requires almost no coding change - replace the convoluted scheduling system with a simple one (Asterelle suggested all TWs same time, but you could just randomly fit them in 4 slots or anything else easy to code). Addressing the fact that the most you ever have to defend is a 240 vs 200 is the simplest and fairest way to revitalize TW (and make PW a lot of money for almost 0 cost).
    "?" IS my avatar.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    Last time we discussed this, the most sensible suggestion was for a fix that requires almost no coding change - replace the convoluted scheduling system with a simple one (Asterelle suggested all TWs same time, but you could just randomly fit them in 4 slots or anything else easy to code). Addressing the fact that the most you ever have to defend is a 240 vs 200 is the simplest and fairest way to revitalize TW (and make PW a lot of money for almost 0 cost).

    That's really not fair at all. If there is a faction that could manage to get on the map who might not have 160+ online at one time (there aren't that many dominant factions that could fill two TW instances to fight two factor wars at the same time)... they might be able to take a couple of lands, then it would become impossible for them to defend them all.

    I think this would benefit the largest land holders more than it would up and coming factions. The biggest factions can sometimes defend multiple attacks, many of the less dominant factions who can get on the map may not be able to. Of course, I speak from LC's current state where our map is decently colorful at the moment.

    Removing or raising the limit on the number of simultaneous attacks is only god for one thing, it will help other factions get on the map, but it will keep factions that aren't dominant from taking more than a land or two. Might as well just reset the map, or reset everyone's levels, or just wipe the server clean and start over.

    I honestly don't think that there are that many factions that will go to the trouble of gearing up, making sure everyone is charmed, has pk pots, attack and defense charms.... Many smaller factions will want the experience a few times, but after facing a war that lasts an hour or two will collectively decide that it's just too expensive for them to do and just go about their regular business.

    In almost every faction I've been in, everyone wants TW, they scream for it, but aren't willing to help pay for the cost of towers, cata scrolls, helping to pay the costs for the cata pullers, making sure they're charmed and stocked up with apo pills... it's a lot of work that pushes the typical leveling and BHing off to the side, and sure they scream they want TW but when it comes down to it, they won't dedicate the time, money or effort to actually doing it.
    I post in forums. This one and others. That's why I post.
  • Monoftalmus - Heavens Tear
    Monoftalmus - Heavens Tear Posts: 701 Arc User
    edited April 2010
    Guys lets focus on suggestions NOT on arguements I dont want this thread closed, so pls just post suggestion ty <3
    Fortune favors the brave

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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2010
    Removing or raising the limit on the number of simultaneous attacks is only god for one thing, it will help other factions get on the map, but it will keep factions that aren't dominant from taking more than a land or two. Might as well just reset the map, or reset everyone's levels, or just wipe the server clean and start over.


    Ehh pretty much anything is better than the current system. Raising the limit from 3 to 5 or just removing the limit all together seems easy. I think we can agree 3 is too small for a guild that holds more than lets say 10 lands. Just changing that would make maps much more colorful and would make it difficult for one guild to hold all.

    Raising the limit on simultaneous attacks does nothing to guilds who hold 3 lands or less so it does not make holding less than 3 lands more challenging than it currently is.
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  • Monoftalmus - Heavens Tear
    Monoftalmus - Heavens Tear Posts: 701 Arc User
    edited April 2010
    Fortune favors the brave

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  • Monoftalmus - Heavens Tear
    Monoftalmus - Heavens Tear Posts: 701 Arc User
    edited April 2010
    i dont know why this pic turned out like this

    can moderator remove pls?
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  • Goorin - Heavens Tear
    Goorin - Heavens Tear Posts: 4 Arc User
    edited April 2010
    It'd be nice if we could have a way to see the TW without being in it. Like a sotra quazi-forge mode from halo where you could look around but not influence it. Even an over head view would work a map with dots of where your faction members are, possibly an interactive one for the TW commander to highlight people and give them actions, duties, and rally points.
  • Monoftalmus - Heavens Tear
    Monoftalmus - Heavens Tear Posts: 701 Arc User
    edited April 2010
    ooooooooooooooooooooo i c

    i dont even thinks thats possible o.o
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  • High_Lord - Heavens Tear
    High_Lord - Heavens Tear Posts: 182 Arc User
    edited April 2010
    Change the crystal to a Cash machine ... 1st to swipe their card wins.


    But seriously:

    1) Remove the ability to fly over base walls. Being able to do so makes building towers as effective as the Maginot line

    2) Change the Flawed "kill a crystal" system to a timed " capture and hold X amount of flags/bases.

    3) limit the number of TW's any one player can participate in to one a session ( If you have fought and won in Battle A you cant jump out and run to Battle B ). Lets see the Big Factions use Tactics and not just a rush of numbers.

    4) None of the above really matter since no changes will be made


    I like number 3

    I want to be in the Olympics and win a gold medal. They should change the rules so everyone can compete... sure I eat a lot of Doritos and Coke and like to sit on my couch in front of my TV all day, but I think I should be allowed to compete. I mean, it's not fair when only a select few people get to have all the fun.

    b:surrender

    On a serious note...

    Any faction owning say, more than a half dozen lands should be subjected to HIGH LEVEL npc attacks. Not the wimpy original lvl 60ish lvl1, 70ish lvl2 NPC land wars, but more similar to a rush like Rebirth or something. Having these happen randomly during the week when people aren't prepared would be interesting as well.


    I like the random PvE invasions of Territories during the week, maybe even throw in harpy wraith?b:chuckle
    then if the defending faction loses, that land goes back to PvE and ONLY! non land holding factions can bid...just a suggestionb:surrender
    [SIGPIC][/SIGPIC]
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    Ehh pretty much anything is better than the current system. Raising the limit from 3 to 5 or just removing the limit all together seems easy. I think we can agree 3 is too small for a guild that holds more than lets say 10 lands. Just changing that would make maps much more colorful and would make it difficult for one guild to hold all.

    Raising the limit on simultaneous attacks does nothing to guilds who hold 3 lands or less so it does not make holding less than 3 lands more challenging than it currently is.

    Yeah, I agree raising the limit would make the map more colorful, but it would also make the 2nd tier TW factions less likely to actually hold land, and any fixes should help these factions without being unfair to the strongest factions.

    More than a few times over LC's history I've seen smaller factions with 3-5 lands lose most of their lands because a factor attacks them, then the rest of the smaller factions double and triple attack to rob their land, and I think that is really despicable and I can't do anything but feel bad for them.

    I don't want to see the map held by one or two factions... I'd really like to see a LOT of factions doing TW, I just don't see how this change would actually benefit the smaller guilds except give them a free land only to be taken back the next week by someone else and I see this change as being more unfair to the mid size factions with real asperations of holding a few territories than one of the dominant ones.

    I still like my idea and I'm actually growing more fond of it the more I think about it. Having randomly spawned NPC attacks on territories during the week would be great. This would bring a bit of excitement, a bit of spontaneity, and in case the territory holder can muster the strength to defend, would lose a land that would be free for bidding that week. Sure, it would be a bit difficult to implement, but at this point we all know nothing is likely to change, so I might as well have my own idea how to make a handicap fair and fun and maintain some semblance of fairness.
    I post in forums. This one and others. That's why I post.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2010
    Most land is level 3 and level 3 PVE TWs can be done by a single lvl 100 squad.

    Keep in mind that with more factions on the map the powerful steam-rolling factions have more targets so there is some safety in numbers.

    Increasing the attack limit should cause the largest factions to lose lands and those lands have to be gained by someone by the law of conservation of TW land. That land goes to smaller guilds so the lesser guilds must benefit.

    Guilds should hold as much land as they are capable of defending from their neighbors and non-land holding factions. That seems fair.
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    Guilds should hold as much land as they are capable of defending from their neighbors and non-land holding factions. That seems fair.

    Still, smaller factions wouldn't even be able to defend a couple squads from a dominating guild... There's one guild on LC, SG1OWNS... they're a relatively full guild with at least 160 members. 7 people wiped them out in TW and took their land. I know it's the exception, but this was one of the more prominent mid=level guilds on the server. Having a dominant faction defend against attacks from 4 non-factor guilds won't mean much... just a defending party to keep people off the crystal long enough for them to finish other wars.

    Sure, guilds have gotten stronger since all the fast leveling has been introduced, but most guilds on any given server just can't compete with a couple squads of well-geared 10x. Opening up the lands to more attacks will most likely hurt the 2nd tier TW guilds who might be able to put one TW team up to fight, but would be spread too thin for simultaneous attacks/defends to keep them from actually holding onto any land...

    I'd actually like to see other guilds actually hold onto lands, but I don't really see this as fair for them. To me this would only be more incentive for the dominating factions to cash shop and refine further. Just my opinion, of course.
    I post in forums. This one and others. That's why I post.
  • Rawthorne - Heavens Tear
    Rawthorne - Heavens Tear Posts: 400 Arc User
    edited April 2010
    Implement both options or neither (cuz won't work right without both):
    1. Bidding guilds must be level 3 w/ a max refund.
    2. ANY land that is not bid upon by a guild is then attacked by the mobs that would be there if it was a pve tw. But make the mobs higher level cuz a level 3 tw pve would be rolled in no time by any dominant guild. Keep the max of 3 tws/time slot though to be fair.
    [SIGPIC][/SIGPIC]
  • Monoftalmus - Heavens Tear
    Monoftalmus - Heavens Tear Posts: 701 Arc User
    edited April 2010
    okaj i have a new one... o_____o

    make instances such as PVE TW's but as guild events, so factions can pick pve or pvp wars o..o
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  • FitHitDShan - Sanctuary
    FitHitDShan - Sanctuary Posts: 276 Arc User
    edited April 2010
    Yeah, I agree raising the limit would make the map more colorful, but it would also make the 2nd tier TW factions less likely to actually hold land, and any fixes should help these factions without being unfair to the strongest factions.

    More than a few times over LC's history I've seen smaller factions with 3-5 lands lose most of their lands because a factor attacks them, then the rest of the smaller factions double and triple attack to rob their land, and I think that is really despicable and I can't do anything but feel bad for them.

    ...

    That is true if you just raise the limit because the current system stacks TWs until the limit and then moves on to the next slot. That was supposed to help the smaller factions by making a 3v1 a certainty. But, as we've all seen, that only hurts the smaller landholders, fragments the map further, and facilitates one-faction dominance.

    It would be better to replace the system with a random allocation of any TW to one of 4 time slots. Then, the follow-on ganking would not be as likely to work unless the small landholder was really rather large. Thinking about a 5 land faction, with attacks on all their lands to defend and one attack of their own, the maximum in any of 4 time slots has the following approximate distribution:

    6 at once happens with 0% chance (really 1/1024)
    5 at once happens with 2% chance
    4 at once happens with 13% chance
    3 at once happens with 50% chance
    2 at once happens with 35% chance
    1 at a time cannot happen.

    That is a 35% chance to be better off than currently, and 85% chance to be no worse off than currently. True, there is now a small chance (15%) this small landholder has to really prove their worth to stay on the map and support 4 or 5 simultaneous wars (including an attack, remember). Over time, I'd expect those odds to make it reasonable for factions to get 4 or 5 lands, but only a pretty credible faction could maintain 5-8 lands for long and it would be a mark of a real power to maintain 10 or so.
    "?" IS my avatar.
  • Minimus - Sanctuary
    Minimus - Sanctuary Posts: 208 Arc User
    edited April 2010
    Everyone in opposing factions shall sell their cars in real life - they can also sell their organs if they live in a country that allows it. Than use the money to hyper/oracle to 100+ and get all the DDs in guild Rank8 or Nirvana +12 and full set +10 refines for the cata pullers and healers. Than there will be no problem taking down any bigger faction that dominates the map and gets free 500+ mil each week.

    In the end how ever everyone that wants to compete in TW will be 100+ with +10+12 refines. Finally TW will be all about skills and strategy since everyone sold everything they have irl to get best gear possible to compete in a video game.

    Im also pretty sure that PWI likes my suggestion b:cute

    I like your dark humour...
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