If you could change BM skills, which ones and how?
Kupuntu - Sanctuary
Posts: 3,008 Arc User
So, this is a thread where you can post how would you change BM skills. It can be the Sage/Demon version or the normal one. I'll start:
Sage HF from 3k fire damage to increase the range from 12m to 15m
Sage Roar no chi cost
Demon Sutra heal additional 1k HP instantly.
Sage HF from 3k fire damage to increase the range from 12m to 15m
Sage Roar no chi cost
Demon Sutra heal additional 1k HP instantly.
100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
Post edited by Kupuntu - Sanctuary on
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Comments
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30 seconds cool down for Dragon Bane. b:laugh[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0 -
~ Mage Bane - Debuff doesn't seem to apply to mobs that would actually be somewhat worth using it on. T^T
~ Knockbacks - Mobs worth knocking back tend to resist (read: Boomers) more often than not.
~ Spear AoEs - Slightly wider AoE. Not a major issue, but can get annoying.
~ Shadowless Kick - Faster cooldown per level.0 -
This is what I would do. It makes many useless skills useful, as well as gives much more reasonable cooldowns to 79 and 100 skills.
79 skills:
Dragon Bane: Cooldown reduced to 2 mins
Smack: seal length increased to 5 seconds
Bolt of Tyreseus: Cooldown reduced to 1 minute
100 skills:
Buddha Guard: Cooldown reduced to 1 minute.
Flash: Cooldown reduced to 5 minutes, damage increased to 300% base + 300% max hp - current, only uses 1 spark as opposed to 2.
Nomal Skills:
Vaccuous Palm: Effect changed from slow to freeze enemy for 8 seconds, range increased to 15 meters, skill also pulls the opponent a maximum of 5 meters towards the caster.
Mage Bane: Damage increased by +150% weapon damage, chi needed reduced to 50 chi, channel effect duration boosted to 12 seconds.
Drakes Breath Bash: Deals pure fire damage instead of physical damage (damage of the skill is calculated as physical, then switched to fire, then applied against enemy), adds 100% base damage in fire damage for 15 seconds to each attack as opposed to 100% weapon damage, sage version has chance to cast for 1 less spark.
Heavens Flame: Sage version has chance to cast for 1 less spark instead of the small fire damage add.
Piercing Winds: Chi needed reduced to 50, +150% weapon damage added.
Atmos Strike: Instead of knockback, skill now reduces enemy pdef by 30% (armor break symbol).
Tiger leap/Leap Backward: Now include sage and demon, sage reducing chi by 5 for each, demon increasing distance of each by 4 meters.
Cloud Sprint: Add sage and demon...Sage reduces cooldown by 10 seconds, demon boosts speed by 100% instead of 90%.
Will of bodhistava: Sage and demon added. Sage has 50% chance to cast for 50 chi, demon has 15 second reduced cooldown.
Stream Strike: now also boosts speed by 40% for 5 seconds...as well as the aggro effect actually working.0 -
__Nanayo__ - Dreamweaver wrote: »~ Mage Bane - Debuff doesn't seem to apply to mobs that would actually be somewhat worth using it on. T^T
~ Knockbacks - Mobs worth knocking back tend to resist (read: Boomers) more often than not.
~ Spear AoEs - Slightly wider AoE. Not a major issue, but can get annoying.
~ Shadowless Kick - Faster cooldown per level.
I agree with this0
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