If you could change BM skills, which ones and how?

Kupuntu - Sanctuary
Kupuntu - Sanctuary Posts: 3,008 Arc User
edited April 2010 in Blademaster
So, this is a thread where you can post how would you change BM skills. It can be the Sage/Demon version or the normal one. I'll start:

Sage HF from 3k fire damage to increase the range from 12m to 15m
Sage Roar no chi cost
Demon Sutra heal additional 1k HP instantly.
100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
Post edited by Kupuntu - Sanctuary on

Comments

  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited April 2010
    30 seconds cool down for Dragon Bane. b:laugh
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • __Nanayo__ - Dreamweaver
    __Nanayo__ - Dreamweaver Posts: 106 Arc User
    edited April 2010
    ~ Mage Bane - Debuff doesn't seem to apply to mobs that would actually be somewhat worth using it on. T^T

    ~ Knockbacks - Mobs worth knocking back tend to resist (read: Boomers) more often than not.

    ~ Spear AoEs - Slightly wider AoE. Not a major issue, but can get annoying.

    ~ Shadowless Kick - Faster cooldown per level.
  • RRARRRRGGHHH - Sanctuary
    RRARRRRGGHHH - Sanctuary Posts: 212 Arc User
    edited April 2010
    This is what I would do. It makes many useless skills useful, as well as gives much more reasonable cooldowns to 79 and 100 skills.

    79 skills:

    Dragon Bane: Cooldown reduced to 2 mins

    Smack: seal length increased to 5 seconds
    Bolt of Tyreseus: Cooldown reduced to 1 minute

    100 skills:
    Buddha Guard: Cooldown reduced to 1 minute.

    Flash: Cooldown reduced to 5 minutes, damage increased to 300% base + 300% max hp - current, only uses 1 spark as opposed to 2.

    Nomal Skills:
    Vaccuous Palm: Effect changed from slow to freeze enemy for 8 seconds, range increased to 15 meters, skill also pulls the opponent a maximum of 5 meters towards the caster.

    Mage Bane: Damage increased by +150% weapon damage, chi needed reduced to 50 chi, channel effect duration boosted to 12 seconds.

    Drakes Breath Bash: Deals pure fire damage instead of physical damage (damage of the skill is calculated as physical, then switched to fire, then applied against enemy), adds 100% base damage in fire damage for 15 seconds to each attack as opposed to 100% weapon damage, sage version has chance to cast for 1 less spark.

    Heavens Flame: Sage version has chance to cast for 1 less spark instead of the small fire damage add.

    Piercing Winds: Chi needed reduced to 50, +150% weapon damage added.

    Atmos Strike: Instead of knockback, skill now reduces enemy pdef by 30% (armor break symbol).

    Tiger leap/Leap Backward: Now include sage and demon, sage reducing chi by 5 for each, demon increasing distance of each by 4 meters.

    Cloud Sprint: Add sage and demon...Sage reduces cooldown by 10 seconds, demon boosts speed by 100% instead of 90%.

    Will of bodhistava: Sage and demon added. Sage has 50% chance to cast for 50 chi, demon has 15 second reduced cooldown.

    Stream Strike: now also boosts speed by 40% for 5 seconds...as well as the aggro effect actually working.
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited April 2010
    ~ Mage Bane - Debuff doesn't seem to apply to mobs that would actually be somewhat worth using it on. T^T

    ~ Knockbacks - Mobs worth knocking back tend to resist (read: Boomers) more often than not.

    ~ Spear AoEs - Slightly wider AoE. Not a major issue, but can get annoying.

    ~ Shadowless Kick - Faster cooldown per level.

    I agree with this