New sage and demons skills:
samasalao
Posts: 159 Arc User
IMO we need more skills, I think sage/demon specialized skills would be cool. I made up these skills based on that, some of them are made of thin air and yea I made all of them overpowered b:laugh, however I tried to keep a a balance on them (even if they are overpowered b:laugh) who knows maybe they can give some ideas to developers to add more skills b:thanks
Demon wizard: Black Hole, deals 3x times the max mp of the wizard as damage to all enemies in range. 3% chances of dealing 1000% extra dmg.
Sage wizard: Stars Nest, deals 2x times the max mp of the wizard as dmg to all enemies in range. Pierces 50% of those enemies mdef.
Demon Blademaster: Blood Enchanted weapon, blademaster normal attacks damage deals 4 times more dmg, but each attack reduces the hp of the blademaster by 15% of the max.
Sage Blademaster: Holy weapon, each attack deals 100% extra damage as elemental (metal) damage, each hit consumes 10% of the blademaster mp.
Demon cleric: Blood Pact, summons a huge demon with a scythe that attacks all nearby enemies, every few seconds all enemies in range take damage equal to the cleric mattack.
Sage cleric: Divine chain lighting, cast a powerful chain of thunder that hits all enemies on a range, the thunder deals twice the cleric mattack and due its divine nature it pierces 100% mdef.
Demon Barb: Brutal Rage, increases barb movement speed to the max, all damage dealed is doubled, but every dmg recieved is tripled.
Sage Barb: Mirror reflection, 25% of all dmg recieved is reflected to all enemies close to the barb.
Demon cleric: Blinding fury, the archer cannot see (or target) beyond 10 mts, all the map is truned black exept his close range, attack speed is increased by 50% and have 50% chances of pushing back enemies 5 mts.
Sage Cleric: Gods own eye, archer's range is increased by 10 mts, critical rate is increased by 50% all attacks have a 50% chance of sealing for 1 second, archer cannot target or attack enemies closer than 10 mts.
Demon Venomancer: Soul Fusion, for few seconds the venomancer fuses is soul with his pet, the mattack, attack, pdef, mdef of the veno are added on top of the pet status, and the pet dmg is tripled, some seconds after (or if the pet is killed) the venomancer is expulsed from the pet with a 95% max hp / mp debuff.
Sage venomancer: Mirror potion, three venos images appear close to the veno, they mimic the venos actions and deal basic skills to the enemies.
Demon assassin: Blood thirsty, all damage dealed is amplified based on the oponent physical defense, the higher the defense the higher the damage dealed.
Sage assassin: Terminal velocity, for some seconds attack speed is increased by 75% and dodge is amplified by 1000%, defense and mdef are dropped to 0.
Demon Psychic: Overwhelming power, the psychic is slowed by 95% (cannot be purified), all enemies in 4 mts range take 1000% of the psychic mttack every few seconds, the psychic dmg received is tripled.
Sage psychic: Solidified water, for some seconds all magic attacks deal 50% extra damage as physical dmg.
Lol I hope you guys like them and BTW had lots of fun writing them b:victory
Demon wizard: Black Hole, deals 3x times the max mp of the wizard as damage to all enemies in range. 3% chances of dealing 1000% extra dmg.
Sage wizard: Stars Nest, deals 2x times the max mp of the wizard as dmg to all enemies in range. Pierces 50% of those enemies mdef.
Demon Blademaster: Blood Enchanted weapon, blademaster normal attacks damage deals 4 times more dmg, but each attack reduces the hp of the blademaster by 15% of the max.
Sage Blademaster: Holy weapon, each attack deals 100% extra damage as elemental (metal) damage, each hit consumes 10% of the blademaster mp.
Demon cleric: Blood Pact, summons a huge demon with a scythe that attacks all nearby enemies, every few seconds all enemies in range take damage equal to the cleric mattack.
Sage cleric: Divine chain lighting, cast a powerful chain of thunder that hits all enemies on a range, the thunder deals twice the cleric mattack and due its divine nature it pierces 100% mdef.
Demon Barb: Brutal Rage, increases barb movement speed to the max, all damage dealed is doubled, but every dmg recieved is tripled.
Sage Barb: Mirror reflection, 25% of all dmg recieved is reflected to all enemies close to the barb.
Demon cleric: Blinding fury, the archer cannot see (or target) beyond 10 mts, all the map is truned black exept his close range, attack speed is increased by 50% and have 50% chances of pushing back enemies 5 mts.
Sage Cleric: Gods own eye, archer's range is increased by 10 mts, critical rate is increased by 50% all attacks have a 50% chance of sealing for 1 second, archer cannot target or attack enemies closer than 10 mts.
Demon Venomancer: Soul Fusion, for few seconds the venomancer fuses is soul with his pet, the mattack, attack, pdef, mdef of the veno are added on top of the pet status, and the pet dmg is tripled, some seconds after (or if the pet is killed) the venomancer is expulsed from the pet with a 95% max hp / mp debuff.
Sage venomancer: Mirror potion, three venos images appear close to the veno, they mimic the venos actions and deal basic skills to the enemies.
Demon assassin: Blood thirsty, all damage dealed is amplified based on the oponent physical defense, the higher the defense the higher the damage dealed.
Sage assassin: Terminal velocity, for some seconds attack speed is increased by 75% and dodge is amplified by 1000%, defense and mdef are dropped to 0.
Demon Psychic: Overwhelming power, the psychic is slowed by 95% (cannot be purified), all enemies in 4 mts range take 1000% of the psychic mttack every few seconds, the psychic dmg received is tripled.
Sage psychic: Solidified water, for some seconds all magic attacks deal 50% extra damage as physical dmg.
Lol I hope you guys like them and BTW had lots of fun writing them b:victory
Post edited by samasalao on
0
Comments
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wow would be rlly intristing to see this in game b:laughCollector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0
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IMO we need more skills, I think sage/demon specialized skills would be cool. I made up these skills based on that, some of them are made of thin air and yea I made all of them overpowered b:laugh, however I tried to keep a a balance on them (even if they are overpowered b:laugh) who knows maybe they can give some ideas to developers to add more skills b:thanks
Demon wizard: Black Hole, deals 3x times the max mp of the wizard as damage to all enemies in range. 3% chances of dealing 1000% extra dmg.
Sage wizard: Stars Nest, deals 2x times the max mp of the wizard as dmg to all enemies in range. Pierces 50% of those enemies mdef.
Demon Blademaster: Blood Enchanted weapon, blademaster normal attacks damage deals 4 times more dmg, but each attack reduces the hp of the blademaster by 15% of the max.
Sage Blademaster: Holy weapon, each attack deals 100% extra damage as elemental (metal) damage, each hit consumes 10% of the blademaster mp.
Demon cleric: Blood Pact, summons a huge demon with a scythe that attacks all nearby enemies, every few seconds all enemies in range take damage equal to the cleric mattack.
Sage cleric: Divine chain lighting, cast a powerful chain of thunder that hits all enemies on a range, the thunder deals twice the cleric mattack and due its divine nature it pierces 100% mdef.
Demon Barb: Brutal Rage, increases barb movement speed to the max, all damage dealed is doubled, but every dmg recieved is tripled.
Sage Barb: Mirror reflection, 25% of all dmg recieved is reflected to all enemies close to the barb.
Demon cleric: Blinding fury, the archer cannot see (or target) beyond 10 mts, all the map is truned black exept his close range, attack speed is increased by 50% and have 50% chances of pushing back enemies 5 mts.
Sage Cleric: Gods own eye, archer's range is increased by 10 mts, critical rate is increased by 50% all attacks have a 50% chance of sealing for 1 second, archer cannot target or attack enemies closer than 10 mts.
Demon Venomancer: Soul Fusion, for few seconds the venomancer fuses is soul with his pet, the mattack, attack, pdef, mdef of the veno are added on top of the pet status, and the pet dmg is tripled, some seconds after (or if the pet is killed) the venomancer is expulsed from the pet with a 95% max hp / mp debuff.
Sage venomancer: Mirror potion, three venos images appear close to the veno, they mimic the venos actions and deal basic skills to the enemies.
Demon assassin: Blood thirsty, all damage dealed is amplified based on the oponent physical defense, the higher the defense the higher the damage dealed.
Sage assassin: Terminal velocity, for some seconds attack speed is increased by 75% and dodge is amplified by 1000%, defense and mdef are dropped to 0.
Demon Psychic: Overwhelming power, the psychic is slowed by 95% (cannot be purified), all enemies in 4 mts range take 1000% of the psychic mttack every few seconds, the psychic dmg received is tripled.
Sage psychic: Solidified water, for some seconds all magic attacks deal 50% extra damage as physical dmg.
Lol I hope you guys like them and BTW had lots of fun writing them b:victory
You're suggesting a whole range of new skills for them,many which are so OP and out of the storyline of this game0 -
Demon ones are much better, and those would be overkill in PvP. You got lots of imagination, I'll give you that.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0
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