The Nameless (New Race)

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ELVI$ - Dreamweaver
ELVI$ - Dreamweaver Posts: 10 Arc User
edited December 2010 in Suggestion Box
Hi, just wanted to try my hand at inventing a new race for the next expansion.

This, like the Tideborn, is an unfinished product.b:chuckle


New Race: The Nameless

A shunned outcast race due to there unique and misunderstood dark abilities.

They now have been asked to rejoin the rest of PW to help in these most dire of times.

What were once seen as unpalatable skills are now seen as perhaps the abilities that
may finally help to rid PW of evil forever more.


Monk:

Melee Magic/Physical Hybrid Class:

Attack strength is based on STR

Prototypical class build is heavy armor.

Similar attribute numbers as Barbarian

This is a melee/magic class.

All attacks have a physical and metal elemental effect. Metal damage is equal to
the base phys attack rating.

Weapons: Gauntlets-require minimum 3 STR per level to use

Role: Tank or DD


Skills:

1) Iron Fists-Inflict 55% base weapon phys attack plus 100 metal damage. 8 second
cooldown. Every level goes up 5% of base phys damage plus 100 metal damage increase.

Lvl 10 - 100% base phys plus 1000 metal damage.

Sage- 150% base phys damage plus 2000 metal damage.

Demon- 120% base phys damage plus 1200 metal damage plus a 30% crit chance
increase for attack.


2) Stunning Fists- 100% base Phys damage plus same amount of metal damage with 35%
chance to stun target for 3 seconds. Chance to stun increases 5% per lvl. cooldown 8
seconds

Lvl 10- 100% base phys and metal damage with 80% chance to stun target for 3 seconds

Sage-150% base phys and metal damage with 90% chance to stun target, reduce cooldown to 6 seconds

Demon-120% base phys and metal damage with 90% chance to stun, cooldown increased to 10 seconds, stun time increased to 5 seconds


3) Raging Fists-AOE -deals 160% base phys atk plus 55% base metal damage to all
targets in a 7.3m radius. phys atk increase 10% per lvl metal damage increase 5 % per
level, radius increases .3m per level. 10 second cooldown

Lvl 10 - deals 250% base phys atk plus 100% base metal damage to all targets in a 10m
radius.

Sage- deals 350% base phys atk plus 200% base metal damage to targets in a 10m
radius with a 20% chance to inflict 2000 phys and 2000 metal damage per target over 10 seconds

Demon- deals 350% base phys atk plus 200% metal damage to targets in a 10m radius
with a 20% chance to inflict a critical hit per target.


4) Sealing Fists-base phys and metal damage with a 72% chance to seal target for 3
seconds.chance to seal increases 2% per level.cooldown 20 seconds

Lvl 10- base attacks plus 90% chance to seal for 3 seconds.

Sage- base atk plus 100% seal for 5 seconds with 20% chance to seal for 10 seconds

Demon- base atk plus 100% seal for 5 seconds with 30% chance to have cooldown
reduced to 10 seconds


5) Bleeding Fists- inflict base phys and metal damage plus 110% base phys atk over 8
seconds.Cooldown 8 seconds. Bleed increases 10% per level.

Lvl 10- base phys and metal damage plus 200% base phys atk over 8 seconds.

Sage-200% base phys atk and 100% base metal damage plus 400% base phys atk over 8
seconds.

Demon-200% base phys atk and 100% base metal damage plus 300% base phys atk over 6 seconds, reduce cooldown to 6 seconds.


6) Magic Fists-inflict base phys atk and metal damage plus 110% metal damage over 8
seconds. Cooldown of 8 seconds with bleed increasing 10% per level.

Lvl 10- base phys atk and metal damage plus 200% base metal damage over 8 seconds.

Sage-inflict base phys atk and 200% base metal damage plus 400% base metal damage
over 8 seconds.

Demon-Inflict base phys atk and 150% base metal damage plus 250% metal damage over 6 seconds and reduce cooldown to 6 seconds


7) Petrify-Turn into solid rock and avoid all physical damage but have mag res reduced by 50% for 15 seconds. All physical attacks on you will give you 6 chi each and drain the equivalent mana as the physical attack would do. You will be sealed during this effect. Chi gain will increase by 1 per level and mana reduction will lower by 5% per level


Sage- Magic res is reduced by 70% but chi goes up by 2 per attack and you
lose no mana

Demon- Magic res is reduced by 30%, there is 5% chance to gain a spark with every
attack received and mana loss is reduced by 80%

8) Triumph of Will- self buff that gives +1% atk and def lvl , lasts 15 minutes increases +1% per level. Cooldown is 30 seconds

Sage-+15% atk and def lvl

Demon +12% atk and def lvl plus +2% crit


9) Accuracy Dance- reduce damage to 62% but increase crit rate by 5% lasts 15 minutes.
Damage increases by 2% per level

Sage- increase crit rate by 10% but have no reduction in attack

Demon- reduce damage to 90% but increase crit rate by 15%



Shaman:

Damage is based on HP. 1 VIT will give 20HP

Light Armor Summoner/Caster class:

Weapon: Staff- Requires 3 VIT per level to use.

Role: DD, Tank, Support

Skills:

1) Infliction-inflict phys damage based on 15% of casters max HP. 4 second cooldown.
Damage increases 5% per level

Lvl 10 - inflict phys damage of 60% of casters max HP.

Sage- Inflict 70% of casters HP in phys damage; has 30% chance to inflict 100% of
casters max HP in damage.

Demon- Inflict 70% of casters max HP in phys damage; has 30% to stun target for 3
seconds


2) Wall of Life- inflict 20% max HP in phys damage and push target back 11m. Damage
increases 10% per level, knockback increase 1m per level. 10 second cooldown

Lvl 10- inflict 110% of casters max HP in phys damage and push back target 20m

Sage- Inflict 150% of casters max HP in phys damage and push back target 20m.

Demon- Inflict 130% casters max HP in phys damage push back 20m and have 50% chance for crit rate increase of 5% for 10 seconds.


3) Magnetize- Draw target towards you and drain 6% of targets HP while losing 1.5% of
casters max HP per second. damage increases by 1% and caster loses .5% more max HP per level. Target cannot break free from this attack.

Lvl 10- drain 15% of targets HP per second while losing 6% of casters max HP/Sec per level

Sage- Drain 20% of targets HP per seconds while losing 5% casters max HP per second.

Demon-Drain 17% of targets HP per second while having 30% chance to lose no HP.


4) Black Hole- AOE -Draws targets in a 10m radius towards you and drain 2% of all targets HP while losing .5% max HP in return. cooldown of 15 seconds. Increase
target drain by 2% and caster loss in max HP by .5% per level. All targets lose at same
rate but caster only loses HP on one target. Targets cannot break free of this attack.

Lvl 10- drain 20% of HP per second from all targets in a 10m radius while losing 5% casters max HP per second.

Sage-Drain 30% HP per second of all targets within a 10m radius while losing 3% of
casters max HP per second.

Demon-Drain 25% HP per second of all targets within 10m radius while losing 5% of casters HP. Has 20% chance to lose no HP.


5) Pacify- Enter a sealed state wherein you are invulnerable and all would be damage received will be translated into HP given to the caster and every attack will pacify the attacker. Lasts 10 seconds.


6) Armored Gift- Increase def lvl of all squad members within 8m radius by 2 at cost
of 2HP per second to caster. effect increases def lvl +2 and lose 2 more HP per level, lasts 15 minutes

Lvl-10 increase def lvl by 20 and lose 20 HP per second

Sage- increases squad def lvl by 25 while losing 25Hp per second

Demon- increases squad def lvl by 22 while losing 15 HP per second


7) Inspiration- Increase atk lvl of all squad members within 8m radius by 1 at cost
to caster of 2HP per second. Lasts 15 minutes. atk lvl increases by 1 and cost to
casters HP increases by 2 per second per level.

Lvl 10- increases squad atk lvl by 10 while losing 20HP per second for caster

Sage- increase squad atk lvl by 12 while reducing HP loss to caster to 10HP per second.

Demon-increase squad atk lvl by 10 and increase squad crit chance by 2% while costing caster 15Hp per second


8) Summon Darkness- Summon a Vile Lost Wraith to attack at your command. Caster
loses 12 HP per second that the Summons is activated. Cooldown 30 seconds. The
summoned will have increased attacks per level while HP loss will increase by 2 per
level. Casters HP cannot go below 50% as a result of this skill. While Lost Wraith is
summoned the caster is sealed.

Lost Wraith: 500HP 500 Phys res 500 Mag res. All stats increase by 500 per level

Lost Wraith Skills: Will be on separate bar when summoned similar to Venomancers.

Base Attack will be equal to 60% of casters max HP. base attack increases 10% per level

Lost Wraith Skills:

A) Stupefy-Inflict base phys damage plus 100 and have 22% chance to stun target for
3 seconds. cooldown 15 seconds. stun chance increases 2% per level and damage goes up 100 per level

B) Scream-Inflict base phys damage plus 100 and have 80% chance to cancel target
channeling. Damage increases 100 per level. cooldown of 15 seconds


C) Transfusion- transfer 120 HP from caster to Lost Wraith. Has 2 second cooldown.
Effect increases by 20HP per level. Casters HP cannot go below 50% as a result of this
skill

D) Sacrifice-Drains 32% of HP from Lost Wraith and same amount from target and
transfers this to all friendly targets within 6m radius. Effect is shared by all friendly targets within radius. Increases 2% per level cooldown 15 seconds


9)Summon Light- Summon a Lost Spirit to do your bidding. Caster loses 12 HP per second
of summons. HP loss increases 2 per second per level. Cooldown 30 seconds. Casters HP
cannot go below 50% as a result of this skill. While Lost Spirit is summoned the caster is sealed.

Lost Spirit: 500 HP 500 Phys res 500 mag res. All stats increase 500 per level

Attack will be based upon 60% of casters max HP. This will increase by 10% per level

Lost Spirit Skills:

A) Shine-Deals base phys attack plus 100 and has 32% chance to remove positive
enhancements. damage increases 100 per level and chance to debuff increases 2% per
level. 15 second cooldown

B) Stagnate- Deals base phys attack plus 100 and has 32% chance to slow the target
by 50%. damage increases 100 per level slow increases by 5% per level and chance to
slow increases by 2% per level. 15 second cooldown

C) Transfusion- transfer 120 HP from caster to Lost Spirit. Has 2 second cooldown.
Effect increases by 20HP per level. Casters HP cannot go below 50% as a result of this
skill

D) Self-Sacrifice- Transfer 32% of Lost spirit's HP plus same amount from caster to
all friendly targets within 6m radius of Lost Spirit divided by the amount of targets affected. Effect increases by 2% per level. 15 second cooldown



10)Summon Avatar-Summon a giant Guardian that you control directly while you are
sealed. Your HP is directly linked to the Guardian; all damage received by the guardian is
shared with the caster 50-50. Cooldown is 300 seconds.

The caster may lose unlimited HP, even to the point of death unlike other summonings.
You will have the same skill bar similar to the veno pets as with other summoned ones.
You may stop use of skill at any time by pressing esc key or skill icon a second time.

Guardian: 1000 HP 1000 Phys res 1000 Mag Res. All stats increase by 1000 per level.

Guardian Skills:

A) Hammer Hands-Strike target with incredible force doing 110% casters max HP
in damage and canceling all attacks and channeling for 2 seconds. Damage increases
10% per level. cooldown 8 seconds.

B) Hate Eruption- Inflict 110% casters HP in damage plus 320% of casters HP over 15
seconds. Has 11% chance to remove all resistances for 4 seconds. Damage increases
10% then 20% over 15 seconds and +1% chance to debuff per level.

C) Devine Wind- Inflicts 500% of the max HP of the caster in damage and ends the
summoning. The caster is left sealed for 3 seconds. This resets the cooldown timer to
600 seconds.

D) Transfusion- transfer 230 HP from caster to Guardian. Has 2 second cooldown. Effect
increases by 30 HP per level. Casters HP may not go below 10% as a result of using
this skill.
Post edited by ELVI$ - Dreamweaver on

Comments

  • Silvychar - Sanctuary
    Silvychar - Sanctuary Posts: 3,576 Arc User
    edited March 2010
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    New Race: The Nameless

    A shunned outcast race due to there unique and misunderstood dark abilities.

    They now have been asked to rejoin the rest of PW to help in these most dire of times.

    What were once seen as unpalatable skills are now seen as perhaps the abilities that
    may finally help to rid PW of evil forever more.

    Sounds very.... familiar to me...

    Anyway, you seem to have put a lot of work into that thread, and so far the skills are really nice. Even that your classes are tank and summoners are great. *thumbs up* Thats what we would need. Standard classes, but hey, that should be enough.

    But I think you've to spin your idea a bit wider, like what mounts they have/ where Nameless start/ how they look like/ etc. etc.

    It's a better race suggestion than others I've read... like the fairy one... *coughs*
  • Azus - Heavens Tear
    Azus - Heavens Tear Posts: 64 Arc User
    edited March 2010
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    I can see you put a lot of thought into that, a change compared to some of the things we normally see.

    Perhaps a bit more info on their appearance and so on would help.

    At any rate, good luck :)
    [SIGPIC][/SIGPIC]

    "While it is good to have an end to journey toward, it is the journey that matters the most in the end"
  • anwynd
    anwynd Posts: 0 Arc User
    edited March 2010
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    hmmm sounds kind of cool after reading i think they should start either in an extended part of the desert or an extended part of burning heart you no beyond the valcano(grrr if i could just touch it) thts wut i was thinkin hows it sound?
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • ELVI$ - Dreamweaver
    ELVI$ - Dreamweaver Posts: 10 Arc User
    edited April 2010
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    I wrote a long version of the story of the origins of The Nameless but here is a get to the point version.


    Appearance:

    Humanoid with scales for skin and snake/lizard eyes.

    Monks will have thicker body possibilities than the Shaman.


    Location:

    You guessed correctly; The Nameless lands will be to the west of the Burning Heart region.

    There will be lava fields to the east, deserts to the south, mountains to the west and plains to the north. (All but the east are still to be decided of course)

    Problem: To my knowledge there cannot be lands with co-ordinates lower than one.

    Solution: The Nameless lands shall be linked to the rest of PW by way of the teleporter system after receiving the link to Archosaur at lvl 20.

    Think of the Nameless Lands as another Old Heaven's Tear.

    The new territories will be linked with those on the left side of the map for TW purposes.


    Flying:

    The Nameless shall be able to fly from lvl 30 onwards.

    The Nameless shall be able to summon Dragon Spirits that will appear semi opaque but brightly colored and having the potential for spectacular effects used on them.

    Water Dragon spirits using the water effect from the Grand Lobsters, Fire Dragon spirits with flames.....you get the idea.


    New Riding mount:

    The Salamander-Riding Lizard with Fire effect aura.


    Weapons:

    The power of the Nameless weapons can be traced to the use of special gems called Dragons Tears

    The Monks will use magical gauntlets with Dragons Tears embedded in them that make them glow among their many potential effects.

    The Shaman will use Dragon Staffs that will be topped by the same Dragons Tears
  • Lerixe - Raging Tide
    Lerixe - Raging Tide Posts: 12 Arc User
    edited November 2010
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    Sounds kinda like the new earthguard race coming out, with a few small differences...
  • Darth_Puggy - Archosaur
    Darth_Puggy - Archosaur Posts: 176 Arc User
    edited November 2010
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    Pretty cool. It sounds like you put a some real thought into this idea.
    [SIGPIC][/SIGPIC]
  • Silvychar - Sanctuary
    Silvychar - Sanctuary Posts: 3,576 Arc User
    edited November 2010
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    Pretty good necro, dude.

    Next time check the date of the last post^^
  • Ogath - Heavens Tear
    Ogath - Heavens Tear Posts: 83 Arc User
    edited November 2010
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    so i like it, always open for new ideas and such.

    i will watch at how this thread progresses.
    new race the cursed.

    pwi-forum.perfectworld.com/showthread.php?t=656132&highlight=cursed

    plenty of ideas and lots of support come and help us.
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited November 2010
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    Sounds kinda like the new earthguard race coming out, with a few small differences...

    I don't see a small difference but huge differences b:bye
    I like how the caster mainly use HP instead for their skills, caster with lots hp. b:chuckle
    Always wondering what if the main attacking status is vitality . .
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • Seamen - Dreamweaver
    Seamen - Dreamweaver Posts: 109 Arc User
    edited November 2010
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    With these **** new classes, this game is slowing becoming the type of game that u can solo anything and everything. All u need is every1s buffs and wahlah!! U dont need them! b:bye
  • batlemos123
    batlemos123 Posts: 2 Arc User
    edited December 2010
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  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited December 2010
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    It's a bad thing if these all creativity just gone like that . .
    I make a note . . b:laugh
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...