Mp/Hp recovery rate
Krisnda - Lost City
Posts: 1,465 Arc User
First i want to say that if there is another thread about this im sorry.
I just wanted to ask how do you figure out your Hp/Mp regen rate? Is it like 20mag points= +1 added to your regeneration or something like that? I'm just asking because my brother (whos a cleric) wanted to know how much it would be with his buffs, is own regen rate and one of those pots that add 50 to the regen rate.
thank you for your help b:victory
I just wanted to ask how do you figure out your Hp/Mp regen rate? Is it like 20mag points= +1 added to your regeneration or something like that? I'm just asking because my brother (whos a cleric) wanted to know how much it would be with his buffs, is own regen rate and one of those pots that add 50 to the regen rate.
thank you for your help b:victory
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A good moderator should:
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A good moderator should:
- Have the computer skills necessary to handle forum-related tasks (Web skills, basic programming)
- Be patient to handle all sorts of requests
- Be level-headed to keep discussions and some petty squabbles in check.b:cool
Post edited by Krisnda - Lost City on
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Comments
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I think the Apothecary Pots overwrite the HP/MP Regen buffs, and vice versa. Honestly, I've never really seen much of a difference when it came to the Regen Rates...but that's just me.
b:sweat[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
Me neither, and I'd like to know this too.. cause im a psychic and I drink pots like water in a hot desert.Samsoul - fail psychic of Lost City!
...I will melt your brain... and decrease your IQ by 150...
[SIGPIC][/SIGPIC]0 -
Cleric buffs and apoth pots will overwrite each other.
For example : if a cleric buffs you and then you use an apoth pot, the apoth's effect will overwrite that of the cleric's buffs. Typically this is good because as far as I'm aware the apoth pot has a better MP/HP regen rate, although it does not last as long.
If you use an apoth pot and then a cleric buffs you, you've wasted your apoth pot because you now have lower MP/HP regen rate from the cleric's buffs, which have overwrote your current buffs.
Other than that I have absolutely now way to figure out the usual HP/MP regen rate. Watch the screen and write down the numbers mayhaps?[SIGPIC][/SIGPIC]0 -
Just did a quick test on my wizard alt; he regens 11 mp/sec while standing, with a mag stat of 149, which is 13.xxx mag-per-mp regen. There may be a hidden constant, level based or otherwise, that's increasing it. I'll test on my cleric and veno when I get a chance. Any non mag classes want to test some?0
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Airyll - Dreamweaver wrote: »Cleric buffs and apoth pots will overwrite each other.
For example : if a cleric buffs you and then you use an apoth pot, the apoth's effect will overwrite that of the cleric's buffs. Typically this is good because as far as I'm aware the apoth pot has a better MP/HP regen rate, although it does not last as long.
If you use an apoth pot and then a cleric buffs you, you've wasted your apoth pot because you now have lower MP/HP regen rate from the cleric's buffs, which have overwrote your current buffs.
Other than that I have absolutely now way to figure out the usual HP/MP regen rate. Watch the screen and write down the numbers mayhaps?[SIGPIC][/SIGPIC]
A good moderator should:
- Have the computer skills necessary to handle forum-related tasks (Web skills, basic programming)
- Be patient to handle all sorts of requests
- Be level-headed to keep discussions and some petty squabbles in check.b:cool0 -
Tojop - Dreamweaver wrote: »Just did a quick test on my wizard alt; he regens 11 mp/sec while standing, with a mag stat of 149, which is 13.xxx mag-per-mp regen. There may be a hidden constant, level based or otherwise, that's increasing it. I'll test on my cleric and veno when I get a chance. Any non mag classes want to test some?
Basicaly every character has minimum recovery rate equal (related with above numbers) near 4 mp/sec and addition is equal to integer of (mag stat / 20):
4+int(149/20)=11[SIGPIC][/SIGPIC]0 -
Krisnda - Lost City wrote: »well i guess i could do this, but ive read other threads about archers being able to fly forever with 20 mag or sin's being able to stay in stealth forever with the same, so with that 20 mag, how much mp regeneration do they have now?
May I first just say
If an archer has 20 in their magic stat (and I assume this is without gear bonuses because at 30 we use the eagle wings anyway) they need to be slapped sideways and either made to reroll or restat.
However, adding magic points is naturally going to increase your MP recovery, this goes without saying. By how much, I don't know, but I can say this:
If you are adding stats into magic, just for MP recovery so you can stay in stealth forever or fly forever... you need to seriously learn how easy it is to get a couple of pots, or better yet, realise that you can get yourself +MP regen gear if you look hard enough. [This wasn't aimed at you personally but it's a statement. Having 20 in your magic when you're an archer or a sin for MP regen is having 15 stat points wasted for the most ridiculous reason in history][SIGPIC][/SIGPIC]0 -
Tojop - Dreamweaver wrote: »Just did a quick test on my wizard alt; he regens 11 mp/sec while standing, with a mag stat of 149, which is 13.xxx mag-per-mp regen. There may be a hidden constant, level based or otherwise, that's increasing it. I'll test on my cleric and veno when I get a chance. Any non mag classes want to test some?0
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Airyll - Dreamweaver wrote: »May I first just say
If an archer has 20 in their magic stat (and I assume this is without gear bonuses because at 30 we use the eagle wings anyway) they need to be slapped sideways and either made to reroll or restat.
However, adding magic points is naturally going to increase your MP recovery, this goes without saying. By how much, I don't know, but I can say this:
If you are adding stats into magic, just for MP recovery so you can stay in stealth forever or fly forever... you need to seriously learn how easy it is to get a couple of pots, or better yet, realise that you can get yourself +MP regen gear if you look hard enough. [This wasn't aimed at you personally but it's a statement. Having 20 in your magic when you're an archer or a sin for MP regen is having 15 stat points wasted for the most ridiculous reason in history][SIGPIC][/SIGPIC]
A good moderator should:
- Have the computer skills necessary to handle forum-related tasks (Web skills, basic programming)
- Be patient to handle all sorts of requests
- Be level-headed to keep discussions and some petty squabbles in check.b:cool0 -
Here's my info from cleric (lvl 100) and veno (67):
Cleric regens 22.5/second, with mag stat of 419.
Veno regens 20/sec, with mag stat 316.
So the equation Magicsaber gave of 4+int(mag/20) fits for my veno, if you round up (actual = 19.8/sec), it does not fit for my cleric. 4+int(419/20) = 24.95.
Also, the natural elven wings burn 2 mana/sec, and archers need 20 mag to fly "for free;" the base regen of 4 must be different for each class. based on our info here, 4 fits for wizard and veno, but only 2.5 for a cleric and 1/sec for an archer.
Solandri's regen of .5/sec is probably the base regen for a barb; i.e., if he dumped 15 more points into mag, he would get 1.5/sec.
Semi-related anecdote, I was helping on a bh 59, there was another 86 cleric in squad. Looking at her gear, it seemed *terrrible*. Then I noticed that she got +50 mp regen FROM HER GEAR, 3x +4/sec on her hat alone. I thought that was pretty cool, basically wearing a focus powder.0 -
From someone who's current main stacks heavily on MP recovery for cheap healing: (b:chuckle)
MP/HP regen consists of the following:
1. Natural base level. For a cleric, this is 2 MP/sec, and I think 1 HP/sec. For an archer, I believe it's 2 HP/sec, 1 MP/sec. To test this, make a low level, use some MP/HP, and meditate. Your regen is half of what you gain in one tick during meditation.
2. Stat points. Every 10 stat points, starting at 10, gives +.5 regen/sec. Vit gives Hp regen, Mag gives MP regen. I.e. 58 vit, 225 magic gives +2.5 HP regen/sec, and +11 MP regen.
3. Equipment. i.e. +2 MP regen/sec. Self explanatory. Buy some on the auction house if you want some nice regen while meditating or for stealth/flight (don't waste stat points on it if you can't use the stat)
4. Class buffs. Barbs have an HP regen, wizards have a water buff for MP regen.
5. Cleric/powder buffs. As has been mentioned elsewhere, these overwrite each other.
Regens from different categories above stack. It's possible to get a cleric regen to 50 with self buffs but no apoc powders (with a lot of regen gear).
Note: The best way to measure regen is while meditating, since you can have .5 regen, and this will result in differing ticks while standing. Meditating makes the ticks a constant whole number, and you can divide by two for the standing rate.
Note 2: Meditation doubles regen rate, combat mode (red circle blinking around your profile) makes it 1/4 of normal.
I basically gave up on regen around 60 on my first cleric, but with charm prices now, PvP MP regen can be a big help. I can spam IH out of combat without dropping MP using only 1 50/sec powder. Working on getting so I can almost do that without powders. Of course, for PvP and AoE bosses, regen is not on the top of priorities. But it can be useful in the right place.
Edit:Tojop - Dreamweaver wrote: »Semi-related anecdote, I was helping on a bh 59, there was another 86 cleric in squad. Looking at her gear, it seemed *terrrible*. Then I noticed that she got +50 mp regen FROM HER GEAR, 3x +4/sec on her hat alone. I thought that was pretty cool, basically wearing a focus powder.
I have two-three sets of gear - 1 for MP regen, 1 for physical damage bosses etc, 1 for grinding, and mix and match as necessary. If it's an easy situation, MP regen gear comes out.0 -
Delia - Harshlands wrote: »...
1. Natural base level. For a cleric, this is 2 MP/sec, and I think 1 HP/sec. For an archer, I believe it's 2 HP/sec, 1 MP/sec. To test this, make a low level, use some MP/HP, and meditate. Your regen is half of what you gain in one tick during meditation.
...
Just leveled BM to level 5. He has basically 1 mp/sec.[SIGPIC][/SIGPIC]0 -
Well there you have it. 20 mag gives +1 mp/sec, and from what someone else said (forget whob:surrender) 10 mag will actually give you 0.5/sec. Each class has a unique base constant.
That being said, level 10 Shadow walk costs 15 mp/sec. If you can jackpot on a stacked mp recovery helm, you'll barely burn mana at all and won't have to worry about nerfing other gear or stat distribution. Good times0 -
a very intersting way to use very high MP regen is to get it over 100/sec so you can have unlimited Heavens wrath or Regenration aura as a cleric think of the near godly possibibilities for rampage and afk healing at the cost of being able to chose whatever gear you would be forced to use some +MP regen or atleast use pots or +MP regen pots0
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Just get gear with +MP regen stats on it.
I have a necklace that has +7 MP regen on it. I use it on my archer when grinding for coins/DQ. Over the course of an hour, I regen the MP I'm using as fast as I use it, just by moving from mob to mob. I'll stash it to my Sin and use it for perma-stealth without needing pots once those skills are maxed out (along with other +MP regen gear).101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
lordranger wrote: »a very intersting way to use very high MP regen is to get it over 100/sec so you can have unlimited Heavens wrath or Regenration aura as a cleric think of the near godly possibibilities for rampage and afk healing at the cost of being able to chose whatever gear you would be forced to use some +MP regen or atleast use pots or +MP regen pots
First of all, this is a necro.
Second of all, those skills put you in combat status so that wouldn't work anyway.0
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