Class Information Please?

AgedOne - Raging Tide
AgedOne - Raging Tide Posts: 10 Arc User
edited March 2010 in Psychic
Will you all please tell me, this new player, the wonders of the Psychic class, and what they can do? Maybe some details of their skills if you will ? Thanks! b:pleased
Post edited by AgedOne - Raging Tide on

Comments

  • Kwon - Raging Tide
    Kwon - Raging Tide Posts: 14 Arc User
    edited March 2010
    ok THIS is just on the front page and i think it has a lot of information about the class and the skills they have.


    but now to answer your question... psychics are a high-damage magic class, but are very low on hp. that souldn't be a problem as until now i can 2-3shot every mob 3-4lvls higher than me, and using landslide(knock-back) u can avoid getting hit. psy also have heal, atack and defense buffs, debuffs, stun and CRAPY WINGSb:angry

    that's all that crossed my mind this early in the morning (where I am it 8AM). maybe there will be more experienced players that can tell u more
  • Elohopea - Heavens Tear
    Elohopea - Heavens Tear Posts: 199 Arc User
    edited March 2010
    Well you can always buy better wings XD
    That's very well said Kwon, all the essentials came out.
    Only thing missing is how the mana usage is ridiculous.
    The lvln is quite easy too, if you pay attention you won't die often.

    And there are skill guides and all in the forums, you can check them for further info of all of them AgedOne.
    [SIGPIC][/SIGPIC]
    Jack of Spades
  • StarmanSuper - Harshlands
    StarmanSuper - Harshlands Posts: 51 Arc User
    edited March 2010
    Will you all please tell me, this new player, the wonders of the Psychic class, and what they can do? Maybe some details of their skills if you will ? Thanks! b:pleased

    Your question is actually really easy to answer for someone who's played a psychic for a reasonable amount of time. Basically you start off with two nukes and a lot of the spells you get along the line are buffs/debuffs etc. (for instance there's a skill that raises your magic attack but lowers your defense (and one that does the reverse), as well as a buff that reflects damage at the cost of some mana, etc.) More importantly, you get another really strong spell early-ish called "landslide" which knocks the enemy back, allowing you to hit an enemy with one of your early spells (and possibly slow it), knock it back, hit it again, etc. That's generally how it plays out.

    Everything else that was said is accurate; psychics are really consumptive of mana, and die easily if hit, but with the obvious strategy I mentioned above most psychics can manage never to get touched by most enemies. Also, you get a healing spell later that heals squad members as well - it's pretty useful so I figured I'd mention it.

    Personally I find the psychic to be the funnest of the classes I've played (cleric, blademaster, and psychic). You might find it too easy at first though, that's the biggest downside I can think of.