Sage Farstrike/Aeolian Blade

eowyn - Sanctuary
eowyn - Sanctuary Posts: 1 Arc User
edited March 2010 in Blademaster
So maybe this is a silly question, but I find the skill discription in game and on ecatomb somewhat vague. Thats why I ask for some clarification on Sage Farstirke and Sage Aeolian Blade.

Farstrike: Sage version increases bonus damage by 50% and base damage by 800.
Does this meat the total damage becomes base dmg + (120 + 50)% weapon dmg + (4048 +800)?
I find in unclear what exactly is the "bonus damage"

Aeolian Blade: Sage version increases damage bonus to 180%.
I presume this means the weapon damage goes from 100 t 180%. Am I right?

If my interpretations are correct, why don't they change the skill descriptions to this:
Farstrike: Sage version increases weapon dmg by and additional 50% and gives a bonus 800 dmg.
Aeollain Blade: Sage version increases weapon dmg to 180%.

The skill discription for Heaven's Flame is also horribly wrong, on a sidenote.
This should be very easy to fix, why are the devs so lazy?
Post edited by eowyn - Sanctuary on

Comments

  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited March 2010
    So maybe this is a silly question, but I find the skill discription in game and on ecatomb somewhat vague. Thats why I ask for some clarification on Sage Farstirke and Sage Aeolian Blade.

    Farstrike: Sage version increases bonus damage by 50% and base damage by 800.
    Does this meat the total damage becomes base dmg + (120 + 50)% weapon dmg + (4048 +800)?
    I find in unclear what exactly is the "bonus damage"

    Aeolian Blade: Sage version increases damage bonus to 180%.
    I presume this means the weapon damage goes from 100 t 180%. Am I right?

    If my interpretations are correct, why don't they change the skill descriptions to this:
    Farstrike: Sage version increases weapon dmg by and additional 50% and gives a bonus 800 dmg.
    Aeollain Blade: Sage version increases weapon dmg to 180%.

    The skill discription for Heaven's Flame is also horribly wrong, on a sidenote.
    This should be very easy to fix, why are the devs so lazy?

    1- you are correct
    2- because skill descriptions aren't directly related to how much money people spend.
  • BoozeLover - Dreamweaver
    BoozeLover - Dreamweaver Posts: 58 Arc User
    edited March 2010
    ^rofl..specialy 2nd answer.

    But yeah since when Dev's did something for players that doesn't include spending IRL money...oh right they did:

    - 3x BH(allways nice)
    - PWI-teacher(even if its only meant to hook players)
    - few others....(like competitions on website)

    but hardly anything that PLAYERS wanted.

    not to get off-topic or hijack:

    yeah description are bit off but maybe they think that so many players already know them and wish that old players teach the rookies strings of game. About HF yeah that description got me thinking a lot too...is it 100% amp(like every1 say) or 100 of that dmg during 6 sec. Then I decided to trust players not poorly translated description(maybe they ran whole thing through google translate)
    [SIGPIC][/SIGPIC]