Character Customization and ToS
nakhtuul
Posts: 161 Arc User
Hello!
I have a particular look that I like, that I wish to have on my blademaster when Archosaur opens up next week.
My question is, is it against ToS to put his customization file in the folder? He will be using all the settings/hair, ect that PWI allows, its just the specific numbers.
[3Parts]
scaleUp = 130
scaleMiddle = 127
scaleDown = 126
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 128
scaleFaceV = 140
idFaceTex = 44
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 131
offsetForeheadV = 128
offsetForeheadZ = 134
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 131
offsetYokeBoneV = 129
offsetYokeBoneZ = 124
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 123
offsetCheekV = 128
offsetCheekZ = 118
scaleCheek = 128
[Chain]
offsetChainV = 128
offsetChainZ = 94
rotateChain = 128
scaleChainH = 82
[Jaw]
offsetJawH = 161
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 350
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 73
scaleEyeH = 154
scaleEyeV = 167
rotateEye = 129
offsetEyeH = 128
offsetEyeV = 115
offseteyeZ = 128
scaleEyeBall = 137
scaleEyeH2 = 154
scaleEyeV2 = 167
rotateEye2 = 129
offsetEyeH2 = 128
offsetEyeV2 = 115
offseteyeZ2 = 128
scaleEyeBall2 = 137
[Brow]
idBrowTex = 46
idBrowShape = 67
scaleBrowH = 107
scaleBrowV = 96
rotateBrow = 128
offsetBrowH = 137
offsetBrowV = 128
offsetBrowZ = 128
scaleBrowH2 = 107
scaleBrowV2 = 96
rotateBrow2 = 128
offsetBrowH2 = 137
offsetBrowV2 = 128
offsetBrowZ2 = 128
[Nose]
idNoseTex = 42
idNoseTipShape = 58
scaleNoseTipH = 123
scaleNoseTipV = 79
scaleNoseTipZ = 149
offsetNoseTipV = 120
idNoseBridgeShape = 55
scaleBridgeTipH = 128
offsetBridgeTipZ = 154
[Mouth]
idMouthUpLipLine = 82
idMouthMidLipLine = 77
idMouthDownLipLine = 84
thickUpLip = 113
thickDownLip = 89
scaleMouthH = 103
offsetMouthV = 127
offsetMOuthZ = 128
idMouthTex = 52
offsetCornerOfMouthSpecial = 130
scaleMouthH2 = 103
offsetCornerOfMouthSpecial2 = 130
[Ear]
idEarShape = 59
scaleEar = 128
offsetEarV = 128
[Hair]
idHairModel = 264
idHairTex = 313
[Moustache]
idMoustacheTex = 204
idMoustacheSkin = 186
idGoateeTex = 596
[Color]
colorHair = -855318
colorFace = -2315398
colorEye = -5395284
colorBrow = -855318
colorMouth = -2923968
colorEyeBall = -2934308
colorMoustache = -15329774
[Body]
bodyID = 0
colorBody = -2315398
headScale = 131
upScale = 133
waistScale = 112
armWidth = 134
legWidth = 135
breastScale = 128
As you can see, Im not modifying any files or anything, I just want to put this file in the appropriate folder for blademaster, for when I can make him on March 17th.
Thanks so much!
I have a particular look that I like, that I wish to have on my blademaster when Archosaur opens up next week.
My question is, is it against ToS to put his customization file in the folder? He will be using all the settings/hair, ect that PWI allows, its just the specific numbers.
[3Parts]
scaleUp = 130
scaleMiddle = 127
scaleDown = 126
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 128
scaleFaceV = 140
idFaceTex = 44
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 131
offsetForeheadV = 128
offsetForeheadZ = 134
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 131
offsetYokeBoneV = 129
offsetYokeBoneZ = 124
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 123
offsetCheekV = 128
offsetCheekZ = 118
scaleCheek = 128
[Chain]
offsetChainV = 128
offsetChainZ = 94
rotateChain = 128
scaleChainH = 82
[Jaw]
offsetJawH = 161
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 350
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 73
scaleEyeH = 154
scaleEyeV = 167
rotateEye = 129
offsetEyeH = 128
offsetEyeV = 115
offseteyeZ = 128
scaleEyeBall = 137
scaleEyeH2 = 154
scaleEyeV2 = 167
rotateEye2 = 129
offsetEyeH2 = 128
offsetEyeV2 = 115
offseteyeZ2 = 128
scaleEyeBall2 = 137
[Brow]
idBrowTex = 46
idBrowShape = 67
scaleBrowH = 107
scaleBrowV = 96
rotateBrow = 128
offsetBrowH = 137
offsetBrowV = 128
offsetBrowZ = 128
scaleBrowH2 = 107
scaleBrowV2 = 96
rotateBrow2 = 128
offsetBrowH2 = 137
offsetBrowV2 = 128
offsetBrowZ2 = 128
[Nose]
idNoseTex = 42
idNoseTipShape = 58
scaleNoseTipH = 123
scaleNoseTipV = 79
scaleNoseTipZ = 149
offsetNoseTipV = 120
idNoseBridgeShape = 55
scaleBridgeTipH = 128
offsetBridgeTipZ = 154
[Mouth]
idMouthUpLipLine = 82
idMouthMidLipLine = 77
idMouthDownLipLine = 84
thickUpLip = 113
thickDownLip = 89
scaleMouthH = 103
offsetMouthV = 127
offsetMOuthZ = 128
idMouthTex = 52
offsetCornerOfMouthSpecial = 130
scaleMouthH2 = 103
offsetCornerOfMouthSpecial2 = 130
[Ear]
idEarShape = 59
scaleEar = 128
offsetEarV = 128
[Hair]
idHairModel = 264
idHairTex = 313
[Moustache]
idMoustacheTex = 204
idMoustacheSkin = 186
idGoateeTex = 596
[Color]
colorHair = -855318
colorFace = -2315398
colorEye = -5395284
colorBrow = -855318
colorMouth = -2923968
colorEyeBall = -2934308
colorMoustache = -15329774
[Body]
bodyID = 0
colorBody = -2315398
headScale = 131
upScale = 133
waistScale = 112
armWidth = 134
legWidth = 135
breastScale = 128
As you can see, Im not modifying any files or anything, I just want to put this file in the appropriate folder for blademaster, for when I can make him on March 17th.
Thanks so much!
Perfect World International Alumni
Closed Beta 2008 - Present
0
Comments
-
As long as you do not directly edit the file to make your character "impossible to replicate" under normal circumstances, you should be fine.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0
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