S.Blast and A.Impact a bit mixed?

Shealu - Heavens Tear
Shealu - Heavens Tear Posts: 189 Arc User
edited March 2010 in Psychic
I just wanted to know your thought about this, i m the only one seeing that or you too.
Once again i may be just dreaming don t put me under flame b:chuckle

It may be just me, but the psy skills graphic animation of Aqua Impact and Spirit Blast seems to be mixed up.
When i use Aqua Impact it looks like an earth attack and when i use Spirit Blast it looks like a water attack when it s supposed to be the contrary.
But once again that may be just me


aquaimpact.jpg


spiritblast.jpg
Post edited by Shealu - Heavens Tear on

Comments

  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited March 2010
    It is, but the real problem is the atk is hard to notice and sometimes I get yelled "start DDing damn it Hypnos" while I'm actually doing it D:<
    [SIGPIC][/SIGPIC]
  • Shealu - Heavens Tear
    Shealu - Heavens Tear Posts: 189 Arc User
    edited March 2010
    LoL i never get that so far, must be annoying indeed b:chuckle
    The worst is when i start attacking and want to cancel (0.5 chan) kinda hard b:laugh
    but well i like fast channeling.
    I just would like the animation to be fixed so i know easily what type of dmg i m doing straight when i look at it performing
  • Confound - Harshlands
    Confound - Harshlands Posts: 35 Arc User
    edited March 2010
    I've noticed this too. Definitely not a major problem, I've learned to distinguish which is which.

    Hopefully it will be fixed in the future.

    What I'm really looking forward to is our new skills.
  • Kai_Umi - Heavens Tear
    Kai_Umi - Heavens Tear Posts: 265 Arc User
    edited March 2010
    I think new skills (demon/sage) will be mostly increased % chance and duration of skills curse (such as stun,seal etc) to make them more reliable or at least i hoppe so : )
    But it s only a guess
  • Doujin - Sanctuary
    Doujin - Sanctuary Posts: 57 Arc User
    edited March 2010
    I noticed too. In front of Qianji it's as if I'm making water spells on a water boss, it appears kind of stupid actually, I hope they didn't think I was a noob x)

    But it's not major problem at all, and it's a kind of dupe on duels to confuse 8)
    [SIGPIC][/SIGPIC]
  • Szol - Harshlands
    Szol - Harshlands Posts: 242 Arc User
    edited March 2010
    found it more of a problem , that our aoe nukes got different aoe radius...
    thus earth having greater range... just sucks in aoe times....
  • Shealu - Heavens Tear
    Shealu - Heavens Tear Posts: 189 Arc User
    edited March 2010
    yes i agree with that too, glacial shards and sandburst don t seem to have the same aoe radius
  • Reico_M - Dreamweaver
    Reico_M - Dreamweaver Posts: 72 Arc User
    edited March 2010
    Lol, that was actually the very first thing I noticed when I started playing the Psychic. The water attack is an earthy brown/yellow, and the earth attack is a dark black/blue/purple color.

    Developer fail imo. They can't really change it, it's been too long. People would just complain and get confused if all of a sudden their two starter skills animations were switched.

    And with respect to the AoE's, I've noticed that too.
  • Onin - Harshlands
    Onin - Harshlands Posts: 34 Arc User
    edited March 2010
    Ofc everybody noticed the mixed animations with S.Blast and A.Impact ^^
    But most surprisingly for me was what a psychic have to do with elements?
    Tho is not big pain, I like the class and enjoy playing it.

    You can test AoEs yourself on the 3 pillars in BH/FB dungeons. Sandburst Blast and Aqua cannon hit them all when u attack the middle 1, but Glacial Shards hit just the middle 1. And I doubt this is 8 meters between each pillar anyway.
  • Shealu - Heavens Tear
    Shealu - Heavens Tear Posts: 189 Arc User
    edited March 2010
    And I doubt this is 8 meters between each pillar anyway.

    lol i doubt it too >.<
    Just hoppe they could switch back the animation of both starting skills at the same time as they implement demon/sage skills.
    Yes ppl will look like "wtf? b:puzzled" but after a while they will get used to (they can only get used to anyway lol), but well i know from playing this game for a fair amount of time that it s not usualy the kind of pwi team to fix their mistake >.< ( even if i start to notice some improvement b:mischievous)
  • Onin - Harshlands
    Onin - Harshlands Posts: 34 Arc User
    edited March 2010
    I think its our duty to feedback and make suggestions if we want our game to be perfect. And then, its up tho PW developers/maintenance if they want to satisfy us and keep us longer.
    Tideborns must be completed soon, cuz its been more than 2 months since the expansion and I see many 9x even 10x lvls just goofing around XD
  • Esalium - Dreamweaver
    Esalium - Dreamweaver Posts: 15 Arc User
    edited March 2010
    Spirit bast, gets the purple dark look which I find totally normal. Spirit = more dark, purple look no?

    Aqua impact... I guess it looks like a water wave... but in golden yellow?

    If they switch it, I think I would get confused.
    I think the animation fits their names, just don't associate the attacks to the elements.
  • Reico_M - Dreamweaver
    Reico_M - Dreamweaver Posts: 72 Arc User
    edited March 2010
    But most surprisingly for me was what a psychic have to do with elements?

    Well, water makes sense. You're a mermaid.
    Earth, you're a fish out of water?
    The Soul Skills are what makes the Psychic psychic-y
  • Onin - Harshlands
    Onin - Harshlands Posts: 34 Arc User
    edited March 2010
    Well, water makes sense. You're a mermaid.
    Earth, you're a fish out of water?
    The Soul Skills are what makes the Psychic psychic-y

    1st of all... mermaid... !... !! ... !!! ... Wut? I'm tideborn. Fishform is not even on my quick slots... But yea you're right. This race is connected to Water :P

    2nd... emm... Earth... ! ... !! ... !!! ... I doubt its cuz of the race's evolution. This is part of the chain... Fire<Water<Earth<Wood<Metal<Fire... as we see just F and W will be too opposing, so Earth is better...

    3th...well I must admit that BV,WV and the soul-force skills are big invention and they are some psychic style.

    Don't get me wrong, that's prolly my favorite class. Was just wondering what could it be if we had more like mind control, telekinesis, astral projection etc. and their variations in between so we are not compared that much with wiz, cuz of the elements.
    From one side is understandable... the mobs week to the elements are out there, and every arcane class have control on them ;)