TT drop pick choice

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Comments

  • Hunter_PT - Heavens Tear
    Hunter_PT - Heavens Tear Posts: 1,222 Arc User
    edited February 2010
    He's right. As much as it hurts me to admit he was finally right about something.

    I can't count the number of foolish clerics I have met that don't believe they can do anything, especially TT without a MP charm. There are tons of ways to play a cleric at low cost in TT runs.

    Charms are pointless imo for PvE (Pk/TW is different) but before anni packs the event pots weren't as widely available unless my brain has failed me. Nowadays being a cleric is much cheaper that ever before.
    Executor Of Reunited ~ Level 3 ~ Level 85+ ~ No Drama, No Pressure Faction.

    Hunter_PT - Cleric 9X, (Active/Main)
    PoisonedTip - Veno 7x (Retired)
    Skeln - Barbarian 4X (Rarely-Active)
    Hunter_The - BM 1X (Rarely-Active)
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited February 2010
    Charms are pointless imo for PvE (Pk/TW is different) but before anni packs the event pots weren't as widely available unless my brain has failed me. Nowadays being a cleric is much cheaper that ever before.

    I agree with that. Before anni packs there were JJ pots which were almost as effective - but before that it certainly was much more expensive, mainly because apoth pots can't be used during BB. Other than holding up BB tho, a few hours of farming herbs would get me several days worth of free mp pots.
    [SIGPIC][/SIGPIC]
    Thanks for the sig Ophida :3
  • Hunter_PT - Heavens Tear
    Hunter_PT - Heavens Tear Posts: 1,222 Arc User
    edited February 2010
    I agree with that. Before anni packs there were JJ pots which were almost as effective - but before that it certainly was much more expensive, mainly because apoth pots can't be used during BB. Other than holding up BB tho, a few hours of farming herbs would get me several days worth of free mp pots.

    The order was correct pre anni-pack but now its much cheaper for everyone and costs order is still bout right. I live solely on Herb Yuanxiao, i gave up on charm when half of it went silly ticks b:surrender, not to mention the price people will pay for one.
    Executor Of Reunited ~ Level 3 ~ Level 85+ ~ No Drama, No Pressure Faction.

    Hunter_PT - Cleric 9X, (Active/Main)
    PoisonedTip - Veno 7x (Retired)
    Skeln - Barbarian 4X (Rarely-Active)
    Hunter_The - BM 1X (Rarely-Active)
  • _Pale - Sanctuary
    _Pale - Sanctuary Posts: 210 Arc User
    edited February 2010
    @Solandri

    squads for 2-2 or 2-3 and 3-1 are different for me.

    2-2/2-3 squads for me are mostly 2 clerics, 1 barb, 1 bm (blader, so no HF), 1 veno, 1 archer

    3-1 squads are mostly 1 cleric (mostly for safety/ healing barb and as a DD), 1 barb or 1 veno and as much DD as we can get.

    On Djin, I don't heal much, just DD. Takes us a little over 2 min.
    I've tried 2-2 with a psychic as emergency back up healer, actually goes a lot faster because psychic does a lot more damage even if we are low level for the instance. Never used a spirit charm though (except the one you get at lvl 5 or something like that), ticking at 75% is rather annoying.

    Thank you for your advice, I'll see if I can make my squad run it faster. Checking their gear and skills I think you are right, they should be able to get it down to 4.30 to 5 min.

    b:bye
    I'm not there to make you survive in PWI, that's your job
    ** expected fail squad: express rule of thumb "you die by stupidity, you go to town" **
    ~Sanctuary~Cleric/Archer/Veno~Audeamus/Enelysion