Subsea's effect

Ephemerai - Sanctuary
Ephemerai - Sanctuary Posts: 335 Arc User
edited February 2010 in Assassin
Hey,

Don't think I've seen a thread on this, but if there is, please point me to it.

Anyways, was just wondering if it was intended or not for Subsea's "extreme poison" effect to not work on certain mobs. I forgot where else I was using it, but I know for sure that Subsea wasn't working on certain bosses in FCC (towards the middle/end). I believe heaven's flame worked on those same bosses though, so.. QQ =(

If it's a bug.. it's a damn annoying bug... *prays for devs to fix it*

Also, has anyone had problems using teleport in certain areas of certain dungeons? At some parts of FCC I could use either/or teleport skills without a problem, but at other parts it kind of bugs/rubberbands - you see yourself teleport, then, a second later, you're back where you started. Also annoying, & wanted to know if it was intentional or a bug.

Just wondering if anyone else has the same problems =)

Thanks!
[SIGPIC][/SIGPIC]
Post edited by Ephemerai - Sanctuary on

Comments

  • Somebody - Raging Tide
    Somebody - Raging Tide Posts: 112 Arc User
    edited February 2010
    haven't seen the subsea effect so i don't know.
    but i have noticed the rubberband with teleports, in FC a lot and even outside sometimes. and its so annoying when you think you're next to somebody and cause you tele/stun you're out of stealth. en end up running to him again -_-
  • Contradicted - Sanctuary
    Contradicted - Sanctuary Posts: 76 Arc User
    edited February 2010
    cant say ive seen subsea strike fail like that
    and yeah the teleport stuff is damn annoying it also has a problem if you use the teleport on certain parts of hills you will be stuck on the ground unable to move from the spot unless you fly out or use another teleport skill >_>
  • Killermate - Harshlands
    Killermate - Harshlands Posts: 437 Arc User
    edited February 2010
    Do not use tele skills on bridges or small halls. You may get the rubber band glitch.

    And as for Subsea not kicking in some FC. It happens, but sometimes it doesn't. Weird, but irrelevant too. Its only a few bosses. I'd rather see them fix the "non-stop running glitch" than that.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited February 2010
    I'd rather see them fix the "non-stop running glitch" than that.
    this, horribly annoying
    Wondering how much longer these **** packs are going to be around.
  • StretchIt - Harshlands
    StretchIt - Harshlands Posts: 327 Arc User
    edited February 2010
    b:chuckle omggg that non-stop running glitch happens all the time in fbs and bhs >_<
    [SIGPIC][/SIGPIC]
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited February 2010
    K,was just wondering if it was just me. Thanks guys =)

    And yeah, the tele glitch is EXTREMELY annoying >.> Same with the running
    [SIGPIC][/SIGPIC]