You're done.... With all the bosses? Wut?
Isala - Sanctuary
Posts: 1,607 Arc User
For all of you complaining about how fail the event was, I'd like to present to you some evidence of the fact that, despite your own personal opinions, they were trying, and riding their backsides does nothing. After I made a WC asking for more Event, this little dialogue took place with me and a GM.
I'm assuming that they probably didn't see this coming, as they were shocked that we were done, especially with so many WCs complaining about the AoEs. As you can see from the timing of the GM text, and the timing of our conversation, nobody was expecting the sheer coordination of our large band of heroes. But, like I said. Most of us in that level know all about Super Mighty, and his wonderful screaming AoE.
I'd like to thank Dubois for taking the time to figure out what was going on, but at the same time, I hope we all learned from this experience. We've done large clusters of mobs before, and there are the exact same problems that arise. One, there is always lag, two, with large groups of mobs comes large groups of players, and, I'll brag for my entire server. There are a hell of a lot of us that know what's going on. Despite the horrendous AoE on that boss, we still managed to take him down.
You guys tried. We get that, and despite the moans, we're thankful. But we're past the days when spawning Mantavip on our heads would send us scurrying for the nearest area away from him. We've become better, stronger, and smarter. Your events should evolve, like the players you have created them for. You learned from the last one. Instead of creating one mass of mobs around Archo, you moved them completely away from each other. We're grateful for that. But you know, and we know you know, you can do much, much better. I personally enjoyed the event. I died like 6 times, usually running from one Tyrant AoE into yet another Tyrant AoE, but it was still something different. Now, all we need to do is improve upon it.
Instead of putting those kind of bosses out where new players start leaving Archo, put them in Momaganon, or Lothranis. And use similar tactics for the other bosses. Drop the FB19 bosses and such near Archosaur, so that players near that level can relive their first real kills. And that's if you decide to do bosses. You guys have run Events where you had to find GMs, and other such fun things. I, for one, am eagerly awaiting the next event, to see what you come up with next.
I'm assuming that they probably didn't see this coming, as they were shocked that we were done, especially with so many WCs complaining about the AoEs. As you can see from the timing of the GM text, and the timing of our conversation, nobody was expecting the sheer coordination of our large band of heroes. But, like I said. Most of us in that level know all about Super Mighty, and his wonderful screaming AoE.
I'd like to thank Dubois for taking the time to figure out what was going on, but at the same time, I hope we all learned from this experience. We've done large clusters of mobs before, and there are the exact same problems that arise. One, there is always lag, two, with large groups of mobs comes large groups of players, and, I'll brag for my entire server. There are a hell of a lot of us that know what's going on. Despite the horrendous AoE on that boss, we still managed to take him down.
You guys tried. We get that, and despite the moans, we're thankful. But we're past the days when spawning Mantavip on our heads would send us scurrying for the nearest area away from him. We've become better, stronger, and smarter. Your events should evolve, like the players you have created them for. You learned from the last one. Instead of creating one mass of mobs around Archo, you moved them completely away from each other. We're grateful for that. But you know, and we know you know, you can do much, much better. I personally enjoyed the event. I died like 6 times, usually running from one Tyrant AoE into yet another Tyrant AoE, but it was still something different. Now, all we need to do is improve upon it.
Instead of putting those kind of bosses out where new players start leaving Archo, put them in Momaganon, or Lothranis. And use similar tactics for the other bosses. Drop the FB19 bosses and such near Archosaur, so that players near that level can relive their first real kills. And that's if you decide to do bosses. You guys have run Events where you had to find GMs, and other such fun things. I, for one, am eagerly awaiting the next event, to see what you come up with next.
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