Stealth Run
Comments
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Tapion_ - Dreamweaver wrote: »Yes I see your point. It would make an uproar in the veno community. I'll edit to not tele thru the gates. That does seem unfair.
And yes it does give sins an unfair advantage in that sense. But normal squads are favorable to these all sin stealth runs. This is simply a way that sins can get this done while people are still refusing to squad with us, these refusals are hardly fair themselves. I'm sure your aware that people are discrimanating the tideborn and refusing to squad with us for bhs and fbs and such.
You can thank the Oranoob Tides for that >.>. Everybody who was 8/9x had to deal with Tide who oracled their way up and lemme say...it was horrible. Like they were a pain in the a$$ bad. We obviously don't want to squad with somebody when they prolly played that char for less than a week.
However, it IS unfair to lower lvls. These people have obviously lvled the natural way and unless they're just *******s, I see no reason to refuse to squad with them just because they're Tide.
perhaps this will change when the Oranoobs stop being so fail in squads.0 -
_Tsunami_ - Lost City wrote: »Sorry Tapion, lucky me people on Lost City are more nice (or maybe i simply was lucky) my problem is that i can't play a lot anymore and find a cleric on those days may take the whole day, so a bh run done in 8 minuts (like the video show) it's a God bless.
Don't know about pole, for sure will be a hard foe (well,fushma-rankar-wyvern are not so easy...), but maybe the apoch pots will help (some absob damage, raise defence and make u immune to damage, and i'm planning to use em all).
Any advice?
Yep go to the disc on Lost City server and like 10 squads will be yelling "NEED CLERIC LAST SPOT." LOL0 -
Tapion_ - Dreamweaver wrote: »But my Tackling Slash worked on Hercule Trioc O.O?
Tackling Slash should deal damage, but not immobilize him. Something's fishy here. . b:chuckle0 -
Tapion_ - Dreamweaver wrote: »But my Tackling Slash worked on Hercule Trioc O.O?
It didn't work.Trioc runs at first when you start attacking him and after a while it stops maybe you just used TS right before he was going to stop? =/
Tapion came up with the idea because its hard for sins to find a squad that will accept him,i personally think that it's a fun way to do the bh/fb if you can't find a squad...But of course finding full squad of sins that aren't noobz is difficult as well.If i need a bh or an fb i just ask my faction to help.0 -
IJS, you can't sleep or immobilize a boss like that ... lol.
Stealth runs are always a cool concept though.0 -
Well, I'm starting to get people to squad with me now, still having trouble but it's getting a bit easier.
And yes Stealth Runs are a cool concept. When this squad refusal thing passes over, it'll be fun to do in spare time with all my sin friends. It's fun to see the mobs just stand there while you walk past, they're so dumbb:chuckle[SIGPIC][/SIGPIC]0 -
b:chuckle
Keep in mind you can break down most all the dungeons into such a way that you can drag other members (non sin) alongside you. Using the same method that Killermate posted a vid of.
fb 19-59 are fine for your way, 69 is a no, 79+ is fine again provided you can take the hits.
Same issue with the mob resetting as well, you need people you can trust. I advise getting a good friend, having them run once with you out of stealth all the way to your destination and setting up safe points so when the one that has aggro dumps, the other one that must stay unstealthed has a place to hide. Then you simply have them run as your pacer for any future squads. While you do the aggro dump he leads the rest to SZ
In regards to "bringing the boss to the entrance of the instance" can't be done for anything but TT runs, this is due to stealth lvl. If you can hide from all the mobs, you can hide from the boss which will reset it as well.
For lack of fairness, hell if it means so much to you we can just unstealth, kill the door guard and keep moving. Only change is we get to kill some normal fb mobs.
So.. my suggestion, put on your big boy pants and get used to it.I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Tapion_ - Dreamweaver wrote: »
DO NOT Pass Go
DO NOT Collect $200
+1. lololol.
I had always considered the possibility of doing an all assassin squad run by just stealthing all the way to the boss but personally, i'd always preffer a cleric/barb combo. If you're in the right kinda squad, I find BHs fly by. This is considering everyone knows how to play their class correctly.
I seriously doubt there's any possibility of this working on the 69+ dungeons though. I know of a sin who takned nob and pole but he had 3 clerics working around healing and purifying him. (They weren't the average kinda clerics you just find off the street either.)Reikara - 94 HA/AA Veno - Heaven's Tear - Retired
Limeball -84 Assassin - Heaven's Tear - Retired
Reikarah - 99 Seeker - Sanctuary - Retired
Why do I stick around? I draw pwi fanart.0 -
ZoMyG limes you don't mean the clerics you have to go into the store to put quarter into the little spindle which pops out cleric-in-a-bubble and they have a little gold star on them or a sticky hand do you!!!!!
Those...are awesome clerics b:victory
69 seems too messy to me honestly, 79's really not so bad all the bosses -stygean can be left in a constant melee state, 89 heaven you have ape, fox and phelebo each of which has a mag atk every x interval that can be dealt with though phelebo likes to wander...
Hell you have feng jr not so bad as long as he's lured, ethereal abom bit of a pain bc of the random aggro and such, would be one of the tougher ones for sure, and fats well.... he's like ape dryad of heaven but much easier to get to.I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0
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