Feral Concentration + Fortify = GOD MODE?

vorths
vorths Posts: 1 Arc User
edited February 2011 in Venomancer
I am a 92 wizard and i came here just to whine a little more about the venomancer's power... i just realised that if they use Fortify genie's skill and then Feral concentration they become invincible for 10 seconds and they can cast skills or move!

Don't you think venos are overpowered yet? think about that, pw, think.... b:shocked
Post edited by vorths on

Comments

  • sandeep122
    sandeep122 Posts: 0 Arc User
    edited February 2010
    yes we venos r OP , now go cry b:bye
  • rikako
    rikako Posts: 340 Arc User
    edited February 2010
    its possible to be immune to any damage on any job, know how to.
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited February 2010
    Feral has a 3 sec channel time and 5 min cooldown.

    If you want to play with invulnerability, get Absolute Domain on your genie. Instant cast, 4 sec of immunity to damage, 6 sec of immunity to movement debuff, 3 min cooldown.
  • vorths
    vorths Posts: 1 Arc User
    edited February 2010
    sandeep122 wrote: »
    yes we venos r OP , now go cry b:bye

    i knew that!! b:cry
  • Mystic-Night - Heavens Tear
    Mystic-Night - Heavens Tear Posts: 1,619 Arc User
    edited February 2010
    OMG archers have wings of grace QQQQQQQQQQQQQQQ
    OMG barbs have turtle QQQQQQQQQQQQQQQQQQQ
    OMG clerics have plume shell QQQQQQQQQQQQQ
    OMG BM have to many stuns QQQQQQQQQQQ

    every class is op if you play it right, get it right.
  • VerenKaunis - Dreamweaver
    VerenKaunis - Dreamweaver Posts: 1,099 Arc User
    edited February 2010
    Omg 10 Sekunds?! Wut R We Goin 2 Duuuuuuuuuuuuuuu???????!
    This alt has been brought to you by lkurei - Harshlands.
    I'm a guy. b:sad
    [SIGPIC][/SIGPIC] lol
    'I think most of us f2p players stopped caring about buying gold once the ani packs came in, bent the gold market over a chair and did unspeakable things to it. >_>' Miugre - Heavens Tear
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited February 2010
    i think absolute domain is limited to a particular class, isnt it?
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    um me has a question.
    does Absolute Domain break you out of stun?
    b:puzzled
    also can one be sealed/slept during the AD duration?
    o.O
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]
  • Toad - Lost City
    Toad - Lost City Posts: 43 Arc User
    edited February 2010
    No, it doesn't break you out of stun and you can't be sealed, slept or stunned during the AD duration. Also, all class can get that genie skill b:victory
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    d(^.^)
    thx Toad
    X_x'
    only problem be it's massive stam/energy cost.
    ._.'
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]
  • Vixre - Harshlands
    Vixre - Harshlands Posts: 249 Arc User
    edited February 2010
    @ OP, this has been seen in a lot of Perfect World videos, and the ability isn't restricted to venomancers. Basically, achieving invincibility while still retaining the ability to attack/move is just a simple combo of a stun immunity skill and an invincibility skill that doesn't share the same cool down (no apothecary items back to back). So basically, combine any of the following:

    Immunity to stun:
    Fortify - Genie skill
    Absolute Domain - Genie Skill
    Maze Steps - 44 Assassin skill
    Will of the Bodhisatva - BM 59 skill
    Wings of Grace - Archer 59 skill
    Violent Triumph - Barbarian 79 skill
    Elven Alarcity - Archer 79 skill
    Summer Sprint * Demon - 89 Veno skill
    Godwill Powder - Lv45 Apothecary Item (there's a higher level one too, but I can't remember the name)

    with an invincibility skill:
    Tranquilizer Powder - lv45 Apothecary item (there's a higher level version of this as well)
    Feral Concentration - Veno 79 skill.

    The combo makes one immune for a short period of time. But it's not OP'ed.. the length of time for the effect is still relatively low, and it requires a person to use two items/skills in quick succession. Also the invincibility status can be purged.

    A more broken combo would be a barb using a Godwill Powder before using invoke the spirit, since invoke can't be purged. People already use invoke with holypath... so nothing new.
    [SIGPIC][/SIGPIC]
  • Chanima - Heavens Tear
    Chanima - Heavens Tear Posts: 162 Arc User
    edited February 2010
    If Venos are so OPed you should make one and don't QQ. I think its bull**** to say venos are overpowered because they are one of the squishiest classes and their only buffs (exept summer sprint) cant be used in PK like bramble hood and bramble guard.

    Most classes can one shot a veno... A barb with 20k+ hp and good p.def and mag.def + armageddon = dead veno (usually). Deicide claws for a BM/Barb against a veno = ****. I get killed in like 2-3 seconds in a duel. In pk its different but still. I know its off topic. But its fail to say one class is overpowered, unless you cant play the class you play right you will always fail whatever class you choose.
    Pride comes before a fall! b:bye
  • Astoru - Heavens Tear
    Astoru - Heavens Tear Posts: 822 Arc User
    edited February 2010
    vorths wrote: »
    I am a 92 wizard and i came here just to whine a little more about the venomancer's power... i just realised that if they use Fortify genie's skill and then Feral concentration they become invincible for 10 seconds and they can cast skills or move!

    Don't you think venos are overpowered yet? think about that, pw, think.... b:shocked
    Dude, you're a wizard. You really think that you can take out any other arcane class without a bladetempest? Lol

    Yes, venos have a lot of skills that can keep them alive.
    ●Wizard (Male) - Fasditious and pretentious, carries the arrogance of intellectual superiority. Feels the need to remind everyone of his world-ending power, but grows a little manic and unhinged when he finally is allowed to unleash it. "Ahh-hahahahaha!! NOW YOU ALL BURN!!!!"
    [SIGPIC][/SIGPIC]
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited February 2010
    Better then combo mentioned -->

    Fortify + Ironguard = 12 seconds immunity and can still cast, move, etc
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • Damewort - Sanctuary
    Damewort - Sanctuary Posts: 573 Arc User
    edited February 2010
    This skill combo provides imunity, but I think Bramble Hood is more effective. Hood needs only 2sec to cast, it lasts longer and has shorter cooldown. Only problem - it needs 2 sparks and it absorbs 75% of damage.

    In extreme cases I better trust my life to Hood, not to Feral. Feral is good at pulling bosses.
  • Aurores - Heavens Tear
    Aurores - Heavens Tear Posts: 360 Arc User
    edited February 2010
    funny how venos try to find ways to stay alive longer and someone screams that we're overpowered...again b:scorn
    Retired b:bye
  • Damewort - Sanctuary
    Damewort - Sanctuary Posts: 573 Arc User
    edited February 2010
    funny how venos try to find ways to stay alive longer and someone screams that we're overpowered...again b:scorn

    Yes... Everyone would just be happy if veno died from one single look at them.

    From what I have seen, "beastmaster" classes gets flamed a lot in different games. Mostly pet masters gets pet as extra DD or tank, but their own damage gets gimped and, in pwi's case, its defence gets gimped as well. While other squishies (wizard/cleric) gets longer lasting defence buffs, veno has none. Veno gets only hood (which reflect is gimped...) and feral (which stuns/seals you without Fortify). To compensate veno's lack of defensive skills, they got two short lasting, costly, but intense defensive skills with long cooldown.

    Besides, as it already got mentioned, other clases can easily get even better invincibility (god mode?) skills, which even can be used on whole squad...
  • swagoon
    swagoon Posts: 3 Arc User
    edited February 2011
    This skill combo provides imunity, but I think Bramble Hood is more effective. Hood needs only 2sec to cast, it lasts longer and has shorter cooldown. Only problem - it needs 2 sparks and it absorbs 75% of damage.

    In extreme cases I better trust my life to Hood, not to Feral. Feral is good at pulling bosses.

    well in terms of dealing with mobs, bramble hood is better. but in terms of pk, feral is better, because for example, bm will stun u when, u cast that hood and he will just wait for the hood to finish and he will continue to atk u.

    but for the feral on the underhand, if u are able to cast it and cast anything make yourself move again, ure bassically invisible for 10 seconds u can atk without getting stun or getting dmg, and when your feral going to run out, cast a bramble hood.

    or u can cast a feral and a bramblehood,.. lol ultimate destruction
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited February 2011
    7 days sooner and it would be an anniversary necro
    [SIGPIC][/SIGPIC]
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited February 2011
    This is a good move 2(epic in pvp):
    This is QQ THREAD for sage venos like me lol

    Be lvl 100, demon veno/ Pure mag build w +12 wep.

    Needed skills
    + Venomous Scarab Demon - Effect = Demon version reduces target's Wood resistance by 30% for 6 seconds.
    + Wood Mastery Demon - Effect = Demon version increases critical hit rate by 2%
    + Parasite Nova Demon - Effect = Demon version makes chaotic enemies take 30% more damage.
    + Demon spark Effect = 700% extra magic attack, and 650% weapon damage for 15 seconds.
    + Pet w STUN and HOWl(lvl5)


    Oki 2 the POINT.
    Oki You Need full CHI!

    1. Find UR TAGED, MAKE sure ur the fist 1 who HIT.

    2. Use Spark(demon-spark) - Send pet on Teget - PET USE STUN then HOWL.

    3. Then Venomous Scarab Demon. 2 Take down 30% wood res , also HOWLs effect .. its 36% so = TAGED LOSE 66% WOOD RES.(atk w WOOD atks) Wood Mastery Demon will take effect by have channge crit. each hit!

    4. OR FINAL CRIT MOVE: Parasite Nova Demon , (a wood atk aoe skills). = Take 30% more damage. w SPARK and AMFY. also Venomous Scarab / Howls effects.


    Think ABOUt it: w +12 lvl 90+ wep u get 10-15k mag atk(Demon spark give u 40k mag atk)

    Then u TAKE DOWN PEPS WOOD ress(def) BY 66% + AMFY THAT MAKE U DO 20% MORE ** AZZ DG. AND WOOD MASTRYS EFFECT (HIGE CHANNGE CRIT) w USED WOOD ATKS. AND NOVA w ANOTHER 30% + DG!

    THAts how 2 make every1 QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL
  • LShattered - Heavens Tear
    LShattered - Heavens Tear Posts: 1,365 Arc User
    edited February 2011
    swagoon wrote: »
    well in terms of dealing with mobs, bramble hood is better. but in terms of pk, feral is better, because for example, bm will stun u when, u cast that hood and he will just wait for the hood to finish and he will continue to atk u.

    but for the feral on the underhand, if u are able to cast it and cast anything make yourself move again, ure bassically invisible for 10 seconds u can atk without getting stun or getting dmg, and when your feral going to run out, cast a bramble hood.

    or u can cast a feral and a bramblehood,.. lol ultimate destruction

    Are you dumb? Look at the dates on previous posts.

    It hurts to read what Aniella posts.
    [SIGPIC][/SIGPIC]
    ☆Heavy Armor Venomancer since level 1☆
    Previously known as _Surreal_b:avoid

    Sig by me.

    [=>theempire.ucoz.com<=]
  • Aniella - Harshlands
    Aniella - Harshlands Posts: 729 Arc User
    edited February 2011
    Are you dumb? Look at the dates on previous posts.

    It hurts to read what Aniella posts.

    why its hurt, its a crazy idea. i wanned 2 tell others :P
    [SIGPIC][/SIGPIC]

    QQ If i did Crazy stone at 3x AND not 6x, i had been lvl 105 now!
    Didnt know about Bh/CrazyStone before lvl 6x LOL
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited February 2011
    Feral has a 3 sec channel time and 5 min cooldown.

    If you want to play with invulnerability, get Absolute Domain on your genie. Instant cast, 4 sec of immunity to damage, 6 sec of immunity to movement debuff, 3 min cooldown.

    Absolute Domain's "3 seconds" of immunity to damage lasts a whopping .5 seconds of real world time. It's about as long as it takes to channel venomous scarab, then it runs out. Think I'm joking? Try it yourself.

    The times listed on genie skills, class skills, and some other things is totally wrong. Absolute Domain is one of them. The cooldown times, however, are usually accurate.

    Genie skills are, for the most part, very much over-stated in their descriptions compared to real world time.

    I'd consider submitting a ticket over this, but it wouldn't be worth it to just have them change the descriptions on the skills, or tell me 'you're doing it wrong'.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited February 2011
    Absolute Domain's "3 seconds" of immunity to damage lasts a whopping .5 seconds of real world time. It's about as long as it takes to channel venomous scarab, then it runs out. Think I'm joking? Try it yourself.

    Dunno how long your seconds are, but AD lasts quite a bit longer than .5 sec for me...

    I've noticed it's not so much the buff/debuff that runs out early so much as the icon. For example, I'll still be resisting things after the icons from AD disappear on my veno. Or, when I'm on my sin, I'll sleep a mob while killing another. When I go back to the slept mob, it stands there smacking me while it still has the sleep icon under it's name. So unless mobs have learned to attack in their sleep, there's something wrong with icons, moreso than with timers.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited February 2011
    Dunno how long your seconds are, but AD lasts quite a bit longer than .5 sec for me...

    I've noticed it's not so much the buff/debuff that runs out early so much as the icon. For example, I'll still be resisting things after the icons from AD disappear on my veno. Or, when I'm on my sin, I'll sleep a mob while killing another. When I go back to the slept mob, it stands there smacking me while it still has the sleep icon under it's name. So unless mobs have learned to attack in their sleep, there's something wrong with icons, moreso than with timers.

    Huh, weird. It's not just the icon, but the yellow egg thing the skill gives to represent...

    Anyway, if I trigger AD, say, the barb is about to die because the cleric isn't healing, it should give the barb 3 seconds to heal. Usually, .5 seconds later, whatever boss/mob it is kills them, and me to boot. (And, yes, I'm standing in the barb so they will get said effect.)

    There's another skill, I cannot remember the name, that speeds up APS and channel time for 3 seconds. I trigger it, and it lasts maybe .2 seconds of real world time, but the Icon stays for 3 seconds. My channel time is accelerated for such a short duration, it doesn't even speed up the channel time of Venemous completely, it ends halfway through channel of venemous (if I click that skill and venemous at the exact same time).

    Soooooo... I maintain, genie skill durations are broken, at least for me. I have no idea why, but it pissed me off.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited February 2011
    Huh, weird. It's not just the icon, but the yellow egg thing the skill gives to represent...

    Anyway, if I trigger AD, say, the barb is about to die because the cleric isn't healing, it should give the barb 3 seconds to heal. Usually, .5 seconds later, whatever boss/mob it is kills them, and me to boot. (And, yes, I'm standing in the barb so they will get said effect.)

    There's another skill, I cannot remember the name, that speeds up APS and channel time for 3 seconds. I trigger it, and it lasts maybe .2 seconds of real world time, but the Icon stays for 3 seconds. My channel time is accelerated for such a short duration, it doesn't even speed up the channel time of Venemous completely, it ends halfway through channel of venemous (if I click that skill and venemous at the exact same time).

    Soooooo... I maintain, genie skill durations are broken, at least for me. I have no idea why, but it pissed me off.

    I meant icon and effects, but, splitting hairs.

    3rd paragraph - Relentless Courage?

    How's your connection? I live close to server land and always have low ping, so I tend to have better results than most people. May or may not be the issue, but it's possible that it could be going on.

    But then, I haven't dug into the code, so I'm not sure if some of the effects we're talking about are done client side or server side.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited February 2011
    I meant icon and effects, but, splitting hairs.

    3rd paragraph - Relentless Courage?

    How's your connection? I live close to server land and always have low ping, so I tend to have better results than most people. May or may not be the issue, but it's possible that it could be going on.

    But then, I haven't dug into the code, so I'm not sure if some of the effects we're talking about are done client side or server side.

    My ping varies from 60ms to 12,000 ms depending on where I am on the map. b:surrender

    I live like a 6 hour drive from the physical server location, so I'm pretty darn close. Then again, backbone is a 6 hour drive the other way... Anyway. If I'm getting 60 ms ping, the actual effects only last .5 sec for most '3 second skills', it's extremely consistent, which is the reason I really hate the way they work.

    Second Wind lasts as long as it says it should. Relentless Courage, however, usually doesn't last long enough to fully speed up Venemous Scarab's channel. b:surrender It's either broken for me or there is some kind of gank lag happening. I noticed it does jack squat on my BM, archer, and other characters too... Not just my veno.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited February 2011
    Interesting. The only time my ping is above 100ms is if I'm in west amongst hundreds of catshops. So differences in ping/connection is somewhat moot.

    I haven't had any trouble with the skills you mentioned on my veno/cleric/barb/sin. And I have counted the full 3 seconds while in the AD bubble (saved my *** a couple times in what would have been full squad wipes).

    We may never know what's causing the problem, although I'm curious if it could be server related.
  • sleepcat
    sleepcat Posts: 0 Arc User
    edited February 2011
    Dunno how long your seconds are, but AD lasts quite a bit longer than .5 sec for me...

    I've noticed it's not so much the buff/debuff that runs out early so much as the icon. For example, I'll still be resisting things after the icons from AD disappear on my veno. Or, when I'm on my sin, I'll sleep a mob while killing another. When I go back to the slept mob, it stands there smacking me while it still has the sleep icon under it's name. So unless mobs have learned to attack in their sleep, there's something wrong with icons, moreso than with timers.

    When you resist attacks, it only counts if you've had the effect before they started "channeling" their attack. Therefore if your AD runs out but they are still "channeling," their damage will still be resisted when they actually display the numbers. Or something like that anyways. It has something to do with server lag too.
    [SIGPIC][/SIGPIC]
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited February 2011
    Interesting. The only time my ping is above 100ms is if I'm in west amongst hundreds of catshops. So differences in ping/connection is somewhat moot.

    I haven't had any trouble with the skills you mentioned on my veno/cleric/barb/sin. And I have counted the full 3 seconds while in the AD bubble (saved my *** a couple times in what would have been full squad wipes).

    We may never know what's causing the problem, although I'm curious if it could be server related.

    Go straight down the center of the map; you'll be switching either physical servers, or connections, and you should have a bump in ping. My ping normally is AWFUL in parts of wraith swamp, usually in the 600's. Going east and west repeatedly on the map across that 'split' makes it worse. The little town near Wraithgate is the worst... I'd make a ticket, but nobody would care.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level