HA vs Pure Arcane vs Arcane + vit poll
Comments
-
Obsessed - Heavens Tear wrote: »Interesting thought, worth more in what way though. It' should all work out to the same DR in the end no? Rarely anybody sockets Sapphires, and shouldnt the higher base mdef on HA help to balance the shortfall as well. (Not to mention the ability of simply switching out a piece of armor or two to arcane, if it's in a crucial situation.)
Heavy definitely has more flexibility though.JanusZeal - Heavens Tear wrote: »My 93 HA veno (who can switch to AA whenever) who uses both a wheel of denied fate and HA90, hits like a truck with magic attack and in fox, easily dispells your myth.
For melee though, beyond ~175 str, you do the most DPS using regular attacks instead of skills. So your p.atk accounts for 100% of your damage. Not to mention p.atk values are typically lower (relying more on the melee mastery multiplier). So you get a much bigger increase in damage from adding a +100 p.atk ring to a melee veno, than you do from a +100 m.atk ring to a caster veno.Obsessed - Heavens Tear wrote: »True true, I've been wondering the difference in dps, of max -interval vs max -chan. I hope Solandri can finish his analysis.
I'd also need a value for "max -chan". I think it's capped so you can't hit -100%, but with extremely rare double -chan% equipment, you can get it pretty high.
Melee tops out at 2 atk/sec. Not as fantastic as fist BMs, barbs, and archers who can hit the cap at 5 atk/sec, but still respectable.0 -
i'd say....
HA build
vit arcane
hybrid arcane
LA build
pure magic
in that order. The only problem with HA is that you will need a lot of money to back it up. But say you have 5k to drop on the game, it would be the best statistically. It will have comparable magic attack, higher hp, medicore magic def, more crit, and a lot more pdef than vit arcane. But yea, i'm talking +10 refinement or higher with love up and down scroll.
Anything less than that will be too weak to survive against any other arcane.
So for normal players, vit arcane
For ballers, HA[your signature has been removed, please contact an admin for more information]0 -
Solandri - Heavens Tear wrote: »Worth more if you're trying to make the builds have the same hp, pdef, and mdef. That is, if you want (say for sake of argument) 7k pdef, 7k mdef, and 5k hp, which build can reach that goal using the fewest shards?
Heavy definitely has more flexibility though.Solandri - Heavens Tear wrote: »That I can do pretty easily (with the caveat about the rings I mentioned above). Just give me your p.atk in melee mode, a similar level/equip arcane or arcane/vit's m.atk in caster mode, and weapon magic attack.
I'd also need a value for "max -chan". I think it's capped so you can't hit -100%, but with extremely rare double -chan% equipment, you can get it pretty high.
Melee tops out at 2 atk/sec. Not as fantastic as fist BMs, barbs, and archers who can hit the cap at 5 atk/sec, but still respectable.
I think this is max -interval a veno can get:
Anni pack cape: -.05
Love up and down: -.05
Gloves: -.1
Heavy 99 set bonus: -.05
Nirvana pants: -.05
Relentless courage(genie): 25%++(no idea how this translates into -interval)
Total: -.3 = 2per second + Relentless courage(25%) = 2.86(Thanks WaffleChan for calcs below)
Patk Fully Buffed(demon melee mastery, barb atk buff lvl 10): 4088-4778
(this could be higher with demon/sage atk buff, higher refines better gems, better patk rings)
(Base was +7 TT99 wheel with perfect garn)
As for Channeling:
Gloves: -6
belt: -6
Neck: -6
Arcane 99 set bonus: -3
Rank top: -6
worsoul Helmet: -3
Rank weapon/nirvana: -10
Tome: -1
Wing trophy lunar: -6
Relentles courage: -10+
Total: -57% (change to your liking, this is the most logically obtainable in my mind, without crazy lucky double proc -chans)
Matk: 8966-11531
Weapon: 957-1326
(Nearly identical gear for the sake of argument, "pure mag" build, lvl 10 cleric buff)
(+7 99 wheel w perfect saphire)
[done in pwcalc, puremag.. if anything can beat melee dps it's this]
Can compare with and without relentless courage, seeing as you cant keep it up forever.0 -
2 /s = .5 s /atk
(.5) * (1 - .25) = .375 ~> .38 ~ = 2.63
rounded up to nearest .05 fixed interval =
itd probably fall beteen 2.5 and 2.86, but the game usually likes to round to the faster one.
ie 2.86[SIGPIC][/SIGPIC]
advice to fledgling archers:
Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.0 -
Obsessed - Heavens Tear wrote: »Hmm?
TT99 Heavy mdef: +725
TT99 Arcane pdef: +188
Switching is really the main appeal of HA build in anycase.
I dont see your point here, AA being "pure-mag" I assume, which have pathetic HP? Interrupts/Stuns and bramble ftw? Also, just because HT is a pve server, doesn't mean everyone is terrible at playing, there are a decent amount of high quality players here too.
- for example take a look at this wizard, he has like an army hunting him, what a single veno could do? http://www.youtube.com/watch?v=P9pOUrtepUo&fmt=22
its just that is kinda wrong when ppl with good gear get like 1-2 shoted by a r8 mage... and not to mention crits. the others i know with not so good gear on their wiz arent that far from this one.0 -
- well i didnt want to say that, just overall... counting whole gear pdef/mdef and hp
- for example take a look at this wizard, he has like an army hunting him, what a single veno could do? http://www.youtube.com/watch?v=P9pOUrtepUo&fmt=22
its just that is kinda wrong when ppl with good gear get like 1-2 shoted by a r8 mage... and not to mention crits. the others i know with not so good gear on their wiz arent that far from this one.
as an archer, even with our huge p.atk, most of the time we need to 3x spark in order to kill these things, as all the little tricks and turns in the world wont save from these beasts.[SIGPIC][/SIGPIC]
advice to fledgling archers:
Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.0 -
WaffleChan - Sanctuary wrote: »he's right, even the average wizard is a beast past 89. there are screens on the wizard forums of wizards dropping 6 digit damage 2 spark moves on barbarians with thousands of hp, whats a joke of a veno's p.atk/m.atk going to do to their godly mdef/BM like pdef before they just own you?
as an archer, even with our huge p.atk, most of the time we need to 3x spark in order to kill these things, as all the little tricks and turns in the world wont save from these beasts.
Thanks for the interval calculation, btw0 -
I have a pure mag wiz at level 86, it's matk is: 4513 - 6564
My veno pure mag at level 98: 6367 - 7362
My wiz doesn't have anything like Feral Concentration, Bramble Hood, or Sage Soul Degeneration or Myriad Rainbow. It has Undine Strike, but for a single Wiz: it may not be worth the time (or aggro) to execute it. My veno also has Ironwood which does significant dmg while debuffing pdef by 40%, Amp which causes 30% extra dmg (from everyone). -These are all regardless of a pet being used while affecting dps. Then let's compare veno's befuddling mist which yields -70% accuracy vs a Wiz's Sandstorm at -50% acc. When it comes down to it, it seems Wiz's are best for their Dragon's Breath (continuous AoE), for which many sacrifice matk for survivability which ends up placing them even lower on the dps scale. They also only have one skill that I know of that has some patk in it.
Venos tend to be way under appreciated, but then many suck because of all the propaganda about them being good money makers.Be kind: Help the GMs to depopulate the servers.0 -
I have a pure mag wiz at level 86, it's matk is: 4513 - 6564
My veno pure mag at level 98: 6367 - 7362
My wiz doesn't have anything like Feral Concentration, Bramble Hood, or Sage Soul Degeneration or Myriad Rainbow. It has Undine Strike, but for a single Wiz: it may not be worth the time (or aggro) to execute it. My veno also has Ironwood which does significant dmg while debuffing pdef by 40%, Amp which causes 30% extra dmg (from everyone). -These are all regardless of a pet being used while affecting dps. Then let's compare veno's befuddling mist which yields -70% accuracy vs a Wiz's Sandstorm at -50% acc. When it comes down to it, it seems Wiz's are best for their Dragon's Breath (continuous AoE), for which many sacrifice matk for survivability which ends up placing them even lower on the dps scale. They also only have one skill that I know of that has some patk in it.
Venos tend to be way under appreciated, but then many suck because of all the propaganda about them being good money makers.
http://i205.photobucket.com/albums/bb222/llamapi3/88k.jpg
http://i205.photobucket.com/albums/bb222/llamapi3/61K.jpg
stick to venos dude.[SIGPIC][/SIGPIC]
advice to fledgling archers:
Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.0 -
Obsessed - Heavens Tear wrote: »Though shouldnt switching an armor piece help reduce the shards needed, seeing as versatility is HA builds biggest selling point.Hmm only 2? Did you take all I listed?
I think this is max -interval a veno can get:
Anni pack cape: -.05
Love up and down: -.05
Gloves: -.1
Heavy 99 set bonus: -.05
Nirvana pants: -.05
Relentless courage(genie): 25%++(no idea how this translates into -interval)
Total: -.3 = 2per second + Relentless courage(25%) = 2.86(Thanks WaffleChan for calcs below)
I'm not sure how it improves with level (ecatomb hasn't updated it). But assuming you get a half second per level, at level 10 you get 8 sec of increased attack speed for 140 energy, which takes 77.8 sec to regenerate. So you're making 2.5 atk/sec for 8 sec, and for 69.8 sec you're making 2 atk/sec. Overall damage over time is as if you're making 2.05 atk/sec, which is equivalent to a -interval of -0.0125.
I consider these damage increases to be almost negligible. The skill also seems to get worse the more you level it (the increased energy cost outweighs the increased damage). So in my mind, Relentless Courage is way too ineffective as a spam skill. I consider it an emergency skill like Holy Path, and thus its primary use would be to speed up channeling to keep your pet from dying while spam healing. (If your group is really slow to pull, then you could use it for each new mob, and let the genie recharge while waiting for another pull. But in that scenario, your group's effectiveness is best increased by getting a better puller who can bring the mobs more quickly.)
(And for the curious, if you had a super-genie with 80 str and 50 mag, at level 1 where it appears to be most effective, it would give you 2.86 atk/sec for 3.5 sec out of 25 sec. Overall damage over time would be equivalent to 2.12 atk/sec. Equivalent to -0.0283 interval.Patk Fully Buffed(demon melee mastery, barb atk buff lvl 10): 4088-4778
(this could be higher with demon/sage atk buff, higher refines better gems, better patk rings)
(Base was +7 TT99 wheel with perfect garn)
I made a 100 veno with 300 mag and 250 str. Gave it the TT99 wheel +7 and 1 perfect garnet like you did, 2x band from heaven's jail rings. Added L10 barb buff, demon melee mastery and made sure it refreshed correctly, and got 4649-5387 p.atk.
At 2 atk/sec, that's 10036 DPS average (phys attack is really easy, just multiply the average phys attack by the atk/sec). Set this to be 1.0x. (Sage melee mastery DPS is 10.6% higher BTW)
Single-sparked damage is a little tricker because it's dependent on str, but on average it's about 1.4x. At 2 atk/sec you're generating a spark every 12.5 sec, so factoring in 0.5 sec for the spark itself, you're doing (10*1.4 + 2.5*1)/13 = 1.27x (1.40x for Sage).Total: -57% (change to your liking, this is the most logically obtainable in my mind, without crazy lucky double proc -chans)
Matk: 8966-11531
Weapon: 957-1326
(Nearly identical gear for the sake of argument, "pure mag" build, lvl 10 cleric buff)
(+7 99 wheel w perfect saphire)
[done in pwcalc, puremag.. if anything can beat melee dps it's this]
Venomous: 1.05x
Ironwood: 1.42x
Blazing: 1.33x
Frost: 1.71x (note: waste of a spark)
Noxious: 1.14x
Lucky: 1.35x
Nova: 0.96x
So they're pretty closer. If the caster can generate enough sparks to cast a significant amount of spells while sparked, I'd say she has the advantage.0 -
Solandri - Heavens Tear wrote: »Only if you're trying to hit a target level of only pdef or mdef. By switching an armor piece, you're trading off pdef for mdef (or vice versa). So if you're trying to hit a certain amount of both pdef and mdef, swapping armor gets you closer to one but further from the other. So it doesn't change anything about the heavy vs. arcane argument. It still boils down to, is the 100/42 pdef/mdef of heavy vs. 11/100 pdef/mdef of arcane worth the stat points you have to invest to wear heavy?
Regardless I do believe it is worthwhile(though I didnt even vote on this poll, I believe all builds have some merit to them in some regard), as in most instances you only need one of the defenses so being able to swap per circumstance is highly beneficial in it's own right. There are other bonuses to heavy as well, melee dmg being up there, saves crapton of potion costs too.I'm not sure how it improves with level (ecatomb hasn't updated it). But assuming you get a half second per level, at level 10 you get 8 sec of increased attack speed for 140 energy
I consider these damage increases to be almost negligible.
As for the second statement, what about in regards to short term dps, ie. in said 8~10seconds
(Using a lower level skill and hit it twice for more time, hence 10 seconds... thats an extra(at 2.5) 5 attacks.. with a tripple spark... lots of dmg there)That seems a little low to me. With barb buff, I already hit 4k p.atk at the high end at level 89. pwcalc has a bug where sometimes the attack increase from melee mastery will not show up in the stat display. 4649-5387 p.atk.1.27x (1.40x for Sage).
With 10036 DPS set as 1.0:
Venomous: 1.05x
Ironwood: 1.42x
Blazing: 1.33x
Frost: 1.71x (note: waste of a spark)
Noxious: 1.14x
Lucky: 1.35x
Nova: 0.96x
So they're pretty closer. If the caster can generate enough sparks to cast a significant amount of spells while sparked, I'd say she has the advantage.
Also this is vs a pure mag, -most- do have some vit, and specially for HA melee comes out on top, I think short term burst with Relentless also pushes it far ahead. So it's clearly far from bad as most people imply and assume.0 -
Obsessed - Heavens Tear wrote: »As for the second statement, what about in regards to short term dps, ie. in said 8~10seconds
(Using a lower level skill and hit it twice for more time, hence 10 seconds... thats an extra(at 2.5) 5 attacks.. with a tripple spark... lots of dmg there)Also this is vs a pure mag, -most- do have some vit, and specially for HA melee comes out on top, I think short term burst with Relentless also pushes it far ahead. So it's clearly far from bad as most people imply and assume.
When you refine a weapon, both the p.atk and m.atk gain the same amount. Neon Purgatory has 399-488 (443.5 avg) phys attack. Refine it to +12 (a gain of 1050) and it becomes 1449-1538, which is 399+1050 and 488+1050. Same goes for m.atk. It goes from 914-933 (923.5 avg) to 1964-1983.
Some of you probably already see where this is going. The raw improvement is the same: +1050. But the percentage improvement is massively different. 443.5 -> 1493.5 is a 3.37x improvement. 923.5 -> 1973.5 is only a 2.14x improvement. That is, if you refine a new NP to +12, you increase its m.atk by just 2.14x. But you increase its p.atk by 3.37x.
Furthermore, since the best source of melee damage for a heavy fox is regular attacks, 100% of this increase gets transferred into melee DPS. You increase the weapon's p.atk by 3.37x, you (excluding the effect of rings) increase melee DPS by 3.37x.
In contrast, spell damage is only partially dependent on magic attack. About 10%-25% of the damage is a fixed constant. So (again, excluding the effect of rings) the increase in magic DPS is only about 85% the increase in weapon magic attack. So now you're looking at a 3.37x increase for melee DPS vs. a 1.82x increase for magic DPS.
The example numbers we ran were for a +7 weapon (which is only 26% the additional attack of +12). The two came out pretty close in DPS. Add in the above factors, and I'm pretty sure a heavy fox's melee DPS with a +10 or +12 weapon would crush a caster veno's magic DPS.0 -
well i havent done any calculation till now but please correct me if im wrong
so, i made 2 builds
A) vitality arcane build - http://pwcalc.ru/pwi/?char=fe5a95b47abe7f1c
-28% channeling and 7666 average magic atk
heavy armor build - http://pwcalc.ru/pwi/?char=ce7ac632a7c0670f
1.54 atk speed and 5157 average physical atk
for heavy i considered sage mastery/fox form
- heavy build in this case has 7941 dps (i hope is correct)
- for arcane we use human form and a macro with venomous scarab + ironwood scarab + lucky scarab. not the best macro but for this example.
with -28% channeling and 7666 magic atk and 320 basic magic atk
we have:
2.08sec for venomous - 10742 damage
1.88sec for ironwood - 29575 damage
1.88sec for lucky - 13683 damage
i havent considered sage/demon wood mastery just lvl 10. ironwood and venomous are same lvl 10 for this example but for a shorter cooldown i considered demon lucky scarab. im not gonna calculate demon venomous.
that would be 54000 damage in 5.84 seconds. that means 9246 dps
well in this case we cant really cycle because lucky has long cooldown so i have to find a macro with decent dps.
i havent considered pure magic, just vit arcane but someone tell me if its correct0 -
- heavy build in this case has 7941 dps (i hope is correct)- for arcane we use human form and a macro with venomous scarab + ironwood scarab + lucky scarab. not the best macro but we can cycle for this example.
with -28% channeling and 7666 magic atk and 320 basic magic atk
we have:
2.08sec for venomous - 10742 damage
1.88sec for ironwood - 29575 damage
1.88sec for lucky - 13683 damage
Venomous: 1.25*( 7666.5 + 1141.5 + 966 ) = 12218 damage (5874 DPS)
Ironwood: 1.25*( 7666.5 + 3*1141.5 + 1328 ) = 15524 damage (8257 DPS)
Lucky: 1.25*( 7666.5 + 1141.5 + 4320 ) = 16410 damage (8729 DPS)
Total is 44151 damage in 5.84 sec, for 7560 DPS.i havent considered sage/demon wood mastery just lvl 10. ironwood and venomous are same lvl 10 for this example but for a shorter cooldown i considered demon lucky scarab. im not gonna calculate demon venomous.
Venomous: 14178 damage
Ironwood: 17326 damage
Not factoring in demon Venomous' wood debuff since that's mob-dependent.0 -
well it say 300% weapon damage but idk, most descrption confuse me0
-
On top of Solandri's post, I'd like to point out, PWCalc's Love up and Down's -0.05 interval is broken. In your example it should have 1.67 atk/sec.0
-
Obsessed - Heavens Tear wrote: »On top of Solandri's post, I'd like to point out, PWCalc's Love up and Down's -0.05 interval is broken. In your example it should have 1.67 atk/sec.
now, anyone can show me on pwcalc all interval items that veno can use? doesnt matter stats since i already have -5 points in my example but i want to see them.
i just remembered about Relentless Courage, forget about it. idk what is genie energy regen with +1 mag but a make a genie lvl 90 with all points in mag and wind shield lvl 1, that might be much better than Relentless Courage0 -
PWCalc is missing too much. Basically what you have but with love up and down working, Winged Trophy Lunarglade -0.05 cape, and Nirvana pants with -0.05. Which equals out to 2.0 atk/sec
Hmm forgot about Wind Shield, it would definatly be better than Relentless for longer battles though.
Wind Shield would bring it up to 2.22 atk/sec0 -
Solandri - Heavens Tear wrote: »7934 DPS. The attack duration is in 0.05 sec intervals. The displayed atk/sec is the inverse of this, and subject to roundoff error. 1.54 atk/sec is actually 0.65 sec per attack.
Your times are right, but I think for Ironwood you used 3x magic attack instead of 3x weapon attack. With 25% wood mastery, I get:
Venomous: 1.25*( 7666.5 + 1141.5 + 966 ) = 12218 damage (5874 DPS)
Ironwood: 1.25*( 7666.5 + 3*1141.5 + 1328 ) = 15524 damage (8257 DPS)
Lucky: 1.25*( 7666.5 + 1141.5 + 4320 ) = 16410 damage (8729 DPS)
Total is 44151 damage in 5.84 sec, for 7560 DPS.
if you want to cycle only like one skill, our weak venomous for example (which might be better as demon) and do the same dps as melee hits you need to have -64% channeling. was just testing, nobody will use only venomous.
now, you can get some channeling with ornaments and stuff but for melee you need all -interval items so you give up that channeling from items like gloves/cloak/etc... and for better accuracy you exchange rings. im also thinking that with TT99 heavy for interval and love up and down and regular lunar rings plus tt99 gold neck/belt its still not possible to have all those stats points for weapon unless you get a lunar event cloak (those with multiple stats)0 -
Um..Waffle at your screenshot of LLama doing 113k damage to Pandalord.
Yea it's not possible.
The strongest wizard on our server with 24 attack shards, a +12 TT100 weapon and 2 Icebourne gems and PURE magic, his highest hit that he could do on anyone was 38k on a barb. And that was with Frenzy HF spark Ice dragon strike..pretty much every possible status effect available in game, as well as a crit.
Might be possible..but with that wizard doing only 38k damage compared to 113k..I want to know what else he did to get that high.0 -
Mystic-Night - Heavens Tear wrote: »Um..Waffle at your screenshot of LLama doing 113k damage to Pandalord.
Yea it's not possible.
The strongest wizard on our server with 24 attack shards, a +12 TT100 weapon and 2 Icebourne gems and PURE magic, his highest hit that he could do on anyone was 38k on a barb. And that was with Frenzy HF spark Ice dragon strike..pretty much every possible status effect available in game, as well as a crit.
Might be possible..but with that wizard doing only 38k damage compared to 113k..I want to know what else he did to get that high.
Told his friends to put on some **** gear (or take it all off) stand there let the veno amp his target, bm uses HF on target, extreme poison, frenzy, triple spark and yeah not in that order or......photoshop. Oh and btw that pic was taken when Jolly Jones Blessing was in the game so there's some food for thought as well.0 -
ok that would do it.0
-
Mystic-Night - Heavens Tear wrote: »Um..Waffle at your screenshot of LLama doing 113k damage to Pandalord.
Yea it's not possible.
The strongest wizard on our server with 24 attack shards, a +12 TT100 weapon and 2 Icebourne gems and PURE magic, his highest hit that he could do on anyone was 38k on a barb. And that was with Frenzy HF spark Ice dragon strike..pretty much every possible status effect available in game, as well as a crit.
Might be possible..but with that wizard doing only 38k damage compared to 113k..I want to know what else he did to get that high.[SIGPIC][/SIGPIC]
advice to fledgling archers:
Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk