Bloodpaint Skill

talius
talius Posts: 0 Arc User
edited February 2010 in Suggestion Box
I love Bloodpaint but raising it seems useless. Why not raise the level of skill instead of time? Say like .2% or .25% per skill level? would be 4%-4.5% at lvl 10 and more viable to raise the skill.
Post edited by talius on

Comments

  • Olivassin - Heavens Tear
    Olivassin - Heavens Tear Posts: 360 Arc User
    edited January 2010
    +1 ^_^

    yeah, its pretty useless to raise only duration, and at lvl10 you pay more MP/duration than at lvl1
  • BIackTyphoon - Heavens Tear
    BIackTyphoon - Heavens Tear Posts: 249 Arc User
    edited January 2010
    isn't it a bit OP? at hjigher lvl u are able to get 100 hp per attack no prob(refiend wep ) if u raise it we wouldn'T need pots cause of our dps.....even tho i would rly love it but to be honest and realistic its kinda unfair
  • NaturesSoul - Sanctuary
    NaturesSoul - Sanctuary Posts: 92 Arc User
    edited January 2010
    idk much about tht skill let alone sins but wouldnt the healing effect being higher befifit a sqaud to help the tank stay alive more easyly
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  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    They like to say that high lvl's asap were not expected but I'm going to tell you here and now that they considered the 2% to be the limit for later game progression.

    If I crit while sparked up for pve I get roughly 180-270hp back per hit, take interval gear into account or an aoe and you've become a massive healing pot.

    note: AOE grinding bms will love you for this buff
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited January 2010
    fast attack + life leech + high damage = over powered.
    and yes 4% is WAAY too much. That'll give around like 400 hp (guestimation) back at every attack and since you'll most likely attack 5 times per second with -interval gear....
    it be more heal the event HP pots...
    b:sweat
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  • MiStAiSa - Sanctuary
    MiStAiSa - Sanctuary Posts: 278 Arc User
    edited January 2010
    fast attack + life leech + high damage = over powered.
    and yes 4% is WAAY too much. That'll give around like 400 hp (guestimation) back at every attack and since you'll most likely attack 5 times per second with -interval gear....
    it be more heal the event HP pots...
    b:sweat

    sucks that not every player can get 5 atks per sec b:surrender
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited January 2010
    sucks that not every player can get 5 atks per sec b:surrender

    alot can still easily get at least 2-3 mayhaps near 4.
    b:surrender
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited February 2010
    Fist BM + Bloodpaint = broken. Even with my crappy fists I could solo Kimsa and Luminoc Architect without a charm or pots... not even close to dying.

    I can just imagine with +10 CV claws with -int gear... could probably solo most HH bosses.
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  • rikako
    rikako Posts: 340 Arc User
    edited February 2010
    anyone on 100 can kill kimsa or luminoc without using pots.. wtf?`b:shocked
  • Rumble - Harshlands
    Rumble - Harshlands Posts: 211 Arc User
    edited February 2010
    How about at least .1% then per level that way at max it is 3%. Perhaps the Sage or Demon version could recoup mp? I don't know. Just a suggestion. I do think it's lame that the only thing that increases is the duration. Maybe it should have started lower or something and grew. My Sin is only level 42 right now and I'm only getting 15 hp per hit with the legendary daggers I have (at level 43 I will get more with the dissector daggers). I'm still popping pots and using second wind to keep above line. It helps for sure and I usually run out of mp before hp (with second wind to boost) but I'd like to see better pay for leveling a skill.

    There are other skills this applies to as well. Many of the Sin skills have a blue number (time, percent or damage) that doesn't act as a variable as you would expect when leveling. It stays static. Blood paint is a good example with the percent, but I think the skill that increases your evasion is only for 30 seconds even though 30 is blue (I could be wrong about this one, but several other skills are like this). 30 seconds for a buff? What's the point? Same with the critical damage buff.