New TW system

Kawakami - Dreamweaver
Kawakami - Dreamweaver Posts: 276 Arc User
edited January 2010 in Suggestion Box
Yes, you can whine at me for not doing TW ( factionless ) , but I've been on PvP games and I love PvP. But this game just takes a lot more to be reasonable at it in the long run ( I'm talking about really good gear not skills ) And I only decided to go on a PvE server after a lot of research which led me to the fact that PvE will give me more chances of making it to reasonable PvP without losing anything/much.

Wouldn't TW be more interesting if TW had an option to set the maximum amount of combatants or that a terrority is automatically lost after let's say 4 weeks to the Wraiths ? The former would give any decent small factions a chance to compete, and the latter could "possibly" prevent the same faction of holding the territory again. Satisfying the many surely would be more profitable than satisfying the few b:surrender
Few people make mistakes with fire after being once burned, of people who regard water lightly many have been drowned - Yamamoto Tsunetomo
Post edited by Kawakami - Dreamweaver on

Comments

  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited January 2010
    No.

    Monopolizing the map and obtaining ungodly amounts of coin is how the world works now.
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...
  • Kawakami - Dreamweaver
    Kawakami - Dreamweaver Posts: 276 Arc User
    edited January 2010
    No.

    Monopolizing the map and obtaining ungodly amounts of coin is how the world works now.

    All I know now is that you can't has cheezburger.com b:cry
    Few people make mistakes with fire after being once burned, of people who regard water lightly many have been drowned - Yamamoto Tsunetomo
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited January 2010
    I could care less.

    All your map are belong to me.
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited January 2010
    you had another interesting idea in there though. Wraith attack on a territory.

    Aside from the normal TWs having wraithsrandomly attack a territory regardless of the faction that is holding it. (this would mean the more territories held the better the chance of having wraiths atk) could lead to suddenly freed up territories?
    [SIGPIC][/SIGPIC]
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited January 2010
    Isn't maximum already set to 80 per side?
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  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited January 2010
    Why not just remove the limit on how many TWs a guild can have at one time? Make it possible for a guild holding 10 territories to theoretically have to defend all 10 at the same time.

    Who am I kidding, I still wouldn't join in :p
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  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited January 2010
    Why not just remove the limit on how many TWs a guild can have at one time? Make it possible for a guild holding 10 territories to theoretically have to defend all 10 at the same time.

    Who am I kidding, I still wouldn't join in :p

    You have sorta the idea of how I think it should be done.

    If a faction hold 10 lands. They should be attacked possibly all ten at a time. Once the system knows all its bidders have won the lottery to attack. It then randomizes the fight times. So a faction could defend 3 per night or all 10 at once basically.

    It is way to easy for factions to hold large amounts of land without real issues defending.
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited January 2010
    You have sorta the idea of how I think it should be done.

    If a faction hold 10 lands. They should be attacked possibly all ten at a time. Once the system knows all its bidders have won the lottery to attack. It then randomizes the fight times. So a faction could defend 3 per night or all 10 at once basically.

    It is way to easy for factions to hold large amounts of land without real issues defending.

    I totally agree, it makes no sense what-so-ever to have limits on how many territories you defend. It's war!

    You don't tell your enemy, "Oh hey, i see your busy defending Lost City atm, I'll just come back later when your free and attack you ^^"

    >.>
    [SIGPIC][/SIGPIC]
  • PequetteV - Lost City
    PequetteV - Lost City Posts: 1,202 Arc User
    edited January 2010
    tw max player should be 50 player max
    it should have max 5 attk/defend war per night
    so your could not defend or attack all your lands resulting in some lost



    as it is now 1 or 2 guild end up with all map
    genesis (r.i.p.) ===> conqueror (r.i.p.) ===> zen (r.i.p.) ===> iam (r.i.p.) ===> guardianz (r.i.p.) ===> spectral ===> essence
    starting to be a nice guild hoppers b:surrender

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  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited January 2010
    I think if a faction can successfully defend against 3 ganks simultaneously, they pretty much deserve their land.

    Other factions just need to get off their backsides and do something, instead of waiting for some saviour faction to save the map for them, or devs to implement some silly reset so they can play pretend TW with a land or two for a few weeks.
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited January 2010
    tw max player should be 50 player max
    it should have max 5 attk/defend war per night
    so your could not defend or attack all your lands resulting in some lost



    as it is now 1 or 2 guild end up with all map

    A top faction sending out 40 members against the 50 of another, lesser faction wouldn't really change much.
    If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.

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