New TW system
Kawakami - Dreamweaver
Posts: 276 Arc User
Yes, you can whine at me for not doing TW ( factionless ) , but I've been on PvP games and I love PvP. But this game just takes a lot more to be reasonable at it in the long run ( I'm talking about really good gear not skills ) And I only decided to go on a PvE server after a lot of research which led me to the fact that PvE will give me more chances of making it to reasonable PvP without losing anything/much.
Wouldn't TW be more interesting if TW had an option to set the maximum amount of combatants or that a terrority is automatically lost after let's say 4 weeks to the Wraiths ? The former would give any decent small factions a chance to compete, and the latter could "possibly" prevent the same faction of holding the territory again. Satisfying the many surely would be more profitable than satisfying the few b:surrender
Wouldn't TW be more interesting if TW had an option to set the maximum amount of combatants or that a terrority is automatically lost after let's say 4 weeks to the Wraiths ? The former would give any decent small factions a chance to compete, and the latter could "possibly" prevent the same faction of holding the territory again. Satisfying the many surely would be more profitable than satisfying the few b:surrender
Few people make mistakes with fire after being once burned, of people who regard water lightly many have been drowned - Yamamoto Tsunetomo
Post edited by Kawakami - Dreamweaver on
0
Comments
-
No.
Monopolizing the map and obtaining ungodly amounts of coin is how the world works now.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
Konariraiden - Heavens Tear wrote: »No.
Monopolizing the map and obtaining ungodly amounts of coin is how the world works now.
All I know now is that you can't has cheezburger.com b:cryFew people make mistakes with fire after being once burned, of people who regard water lightly many have been drowned - Yamamoto Tsunetomo0 -
I could care less.
All your map are belong to me.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
you had another interesting idea in there though. Wraith attack on a territory.
Aside from the normal TWs having wraithsrandomly attack a territory regardless of the faction that is holding it. (this would mean the more territories held the better the chance of having wraiths atk) could lead to suddenly freed up territories?[SIGPIC][/SIGPIC]0 -
Isn't maximum already set to 80 per side?[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
Why not just remove the limit on how many TWs a guild can have at one time? Make it possible for a guild holding 10 territories to theoretically have to defend all 10 at the same time.
Who am I kidding, I still wouldn't join in[SIGPIC][/SIGPIC]
Thanks for the sig Ophida0 -
FatherTed - Dreamweaver wrote: »Why not just remove the limit on how many TWs a guild can have at one time? Make it possible for a guild holding 10 territories to theoretically have to defend all 10 at the same time.
Who am I kidding, I still wouldn't join in
You have sorta the idea of how I think it should be done.
If a faction hold 10 lands. They should be attacked possibly all ten at a time. Once the system knows all its bidders have won the lottery to attack. It then randomizes the fight times. So a faction could defend 3 per night or all 10 at once basically.
It is way to easy for factions to hold large amounts of land without real issues defending.tatuaje: grinding mobs and zhenning ???
frankieraye:All right, I admit it, it's a bit retro. lol.0 -
Tatuaje - Lost City wrote: »You have sorta the idea of how I think it should be done.
If a faction hold 10 lands. They should be attacked possibly all ten at a time. Once the system knows all its bidders have won the lottery to attack. It then randomizes the fight times. So a faction could defend 3 per night or all 10 at once basically.
It is way to easy for factions to hold large amounts of land without real issues defending.
I totally agree, it makes no sense what-so-ever to have limits on how many territories you defend. It's war!
You don't tell your enemy, "Oh hey, i see your busy defending Lost City atm, I'll just come back later when your free and attack you ^^"
>.>[SIGPIC][/SIGPIC]0 -
tw max player should be 50 player max
it should have max 5 attk/defend war per night
so your could not defend or attack all your lands resulting in some lost
as it is now 1 or 2 guild end up with all mapgenesis (r.i.p.) ===> conqueror (r.i.p.) ===> zen (r.i.p.) ===> iam (r.i.p.) ===> guardianz (r.i.p.) ===> spectral ===> essence
starting to be a nice guild hoppers b:surrender
go on my website it contains lots useful informations about PWI
[noparse]http://pequette.comuf.com[/noparse]0 -
I think if a faction can successfully defend against 3 ganks simultaneously, they pretty much deserve their land.
Other factions just need to get off their backsides and do something, instead of waiting for some saviour faction to save the map for them, or devs to implement some silly reset so they can play pretend TW with a land or two for a few weeks.0 -
PequetteV - Lost City wrote: »tw max player should be 50 player max
it should have max 5 attk/defend war per night
so your could not defend or attack all your lands resulting in some lost
as it is now 1 or 2 guild end up with all map
A top faction sending out 40 members against the 50 of another, lesser faction wouldn't really change much.If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.
Everyone wants to be different, but when you're different you wish you were normal.0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk