Some Nice Ideas

PrettyKittys - Harshlands
PrettyKittys - Harshlands Posts: 73 Arc User
edited January 2010 in Suggestion Box
I have some ideas on the bus on the way home from school xD

Dungeons

Players can use flying pets and Mounts in Valley Of Disaster, GV and NightScream island its open areas so whats is the problem b:pleased

With flying pets i mean

Venomancers Flying pets and all class pets thats are flying

More Tactics in Dungeons like some bosses get frenzy after 10min battle or lesser depends on the boss hp. The damage will be 200% more than normal and its will lead to a party wipe.

Alteast some bosses in TT/FC/GV can summon trash mobs to aid them to fight and heal the boss. These trash mobs has to picked up by a nearby Blademaster and be taked down by the ranged dps.

The Bosses in TT/FC can drop whole items as weapon and armors instead of matrieals.

Skills

Some spells could be use when running and jumping around. They has to be instantcast as some classes have. But can't jumping and running around while.

Using AoE Spell and could point out where its shall make damage in a circle and there should be a longer Channel speed. It shall also be pushbacked while hited by mob/player. The Only spell that shoudent be like this is Heaven's Flame it to much over power.

Lesser Channel speed on other spells that is'nt AoE.

More buffs for all classes

Territory Wars

Add music to TW

Gain rep while killing players in TW also a reward of 100 rep when winning a TW.

A Counter that show who has made largest damage, Most kills, How many times killed and how much damage taken. It will shows for both factions that show most killed and largest damage and also one for each Faction

like this lll
V

Player1 Class Damage Kills Death DamageTaken Faction
Barb 159428 13 4 17345 Random

And so on.

This should be great cuz i want to know how many i have killed and deaths. i have tryed to count one time but i lost the numbers of kills cuz of the action XD

This was all from me xD

I forgott one thing.
....Dont let Barbarians use charms they are like a diamond unable to harm
I'm a space-bound rocketship and your heart's the moon


A Proud Member Of: ****
Post edited by PrettyKittys - Harshlands on

Comments

  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    I think getting rep per kill in TW would be awesome
    and make getting rank8 slightly more attainable

    don't make it stupidly easy to get thou, we don't need everyone and their mum running around with rank8 gear
  • PrettyKittys - Harshlands
    PrettyKittys - Harshlands Posts: 73 Arc User
    edited January 2010
    I think getting rep per kill in TW would be awesome
    and make getting rank8 slightly more attainable

    don't make it stupidly easy to get thou, we don't need everyone and their mum running around with rank8 gear

    lol, Instead for Rank gear there should be Pvp gear with rank system.

    Rank 1(lvl30) Rank 2(lvl40) Rank 3 (lvl50) and so on. You need atleast 500Rep to buying all pvp rank gear b:victory

    Thats means pvp gear have more Elemental ressistance and more physical defense. Like TT/FC/Gold is like only for PvE why not having for pvp to b:dirty

    The pvp armor will be like rank armor stricted to class and gives abillitys as 15% more damage with pet if using whole 5 parts of the gear. Head, Robe, Legs, Boots, sleeves.
    To get them You will need TW Tokens 150 for Robe and Legs, 100 For sleeves and boots and 50 for Head. These tokens will be droped by Players in TW. Automatic its like coins in TW, The killed player dosent lose any thing.
    I'm a space-bound rocketship and your heart's the moon


    A Proud Member Of: ****
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited January 2010
    I would love to see a TW ranking, but at the same time...I heal the catapult, I'm essential to the TW, but I barely get any rep because I'm too busy healing to kill much? b:sad

    Edit: If they did something like that it would be nice to implement their ranking like they do on the Public Quest, where healing counts for something as well, and award rep/PvP rank based on that as well. Of course there would also be a list of who killed the most, best kill/death ratio, etc, but rewards shouldn't be limited to those who killed the most.
    [SIGPIC][/SIGPIC]
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  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    lol, Instead for Rank gear there should be Pvp gear with rank system.

    Rank 1(lvl30) Rank 2(lvl40) Rank 3 (lvl50) and so on. You need atleast 500Rep to buying all pvp rank gear b:victory

    Thats means pvp gear have more Elemental ressistance and more physical defense. Like TT/FC/Gold is like only for PvE why not having for pvp to b:dirty

    The pvp armor will be like rank armor stricted to class and gives abillitys as 15% more damage with pet if using whole 5 parts of the gear. Head, Robe, Legs, Boots, sleeves.
    To get them You will need TW Tokens 150 for Robe and Legs, 100 For sleeves and boots and 50 for Head. These tokens will be droped by Players in TW. Automatic its like coins in TW, The killed player dosent lose any thing.

    sounds awesome
    I would love to see a TW ranking, but at the same time...I heal the catapult, I'm essential to the TW, but I barely get any rep because I'm too busy healing to kill much? b:sad

    Edit: If they did something like that it would be nice to implement their ranking like they do on the Public Quest, where healing counts for something as well, and award rep/PvP rank based on that as well. Of course there would also be a list of who killed the most, best kill/death ratio, etc, but rewards shouldn't be limited to those who killed the most.

    maybe have the rewards based on what your squad does not just you individually

    and a catapult destroying stuff would give pvp rep as well
  • PrettyKittys - Harshlands
    PrettyKittys - Harshlands Posts: 73 Arc User
    edited January 2010
    im sorry with forgott to say up healing at the Counter,
    if somebody dont making any damage just standing there as afk. he/she wont get any reward. And the one who have most kills, less death, most damage and so will get a little bit more tokens like 1-10 more tokens b:chuckle
    I'm a space-bound rocketship and your heart's the moon


    A Proud Member Of: ****
  • Nudefoxy - Lost City
    Nudefoxy - Lost City Posts: 133 Arc User
    edited January 2010
    so far i would only want public quests be reduced to like 20 but be much bigger so many people can benefit(lets say like kill 2000 of this mobs then 3000 of those mobs), also for venos what i hate is that a pet doesn't emidately go to the target it has first to return to you and then go to target which is really annoying.