Assassin Skills
![Rumble - Harshlands](https://us.v-cdn.net/6025215/uploads/defaultavatar/n3QNKQB4DBF4K.jpg)
Rumble - Harshlands
Posts: 211 Arc User
I'm just wondering if assassin skills are working the and leveling the way they were intended or if it is just a bug that has not been noticed/worked out.
This is with regard to 2 things.
1) Shadow Escape - 2 things here really. The description says to "dispel all negative status". I took this to mean that if you jumped into Shadow Escape mode it would be the equivalent of purify (a negative status) Not so. I just become invisible with the same debuff/poison/etc. If that is not the intent of the skill to work like that then what does that statement mean in the skill description? Is it just to get rid of suns/freezes/seals? Also how do you shut the skill off? Mine keeps me in this form until I run out of mp. Shouldn't I be able to hit ESC or click teh skill again to turn it off? Was it meant to drain you to zero or is it just a bug/issue?
2) Several skills have time frames in blue letters. I.e. wind Push, Wolf Emblem, Focused Mind etc while others have time in white letters like Puncture Wound. With all other classes when the time is in blue (or any effect like damage, percent, etc) it means that the number is a variable and will change with leveling. If it is white it means it's a constant. Was it the devs intent to have those skill durations increase with leveling and it was missed or forgotten or bugged? If not I don't see why those skills wouldn't increase the duration with leveling. This also refers to blood paint and deaden nerves and the percentage which is in blue but does not increase with leveling.
Can a GM comment if these are items that are being worked on or fixed (or if they were noticed) or if that is how they were intended to work.
Thank you
This is with regard to 2 things.
1) Shadow Escape - 2 things here really. The description says to "dispel all negative status". I took this to mean that if you jumped into Shadow Escape mode it would be the equivalent of purify (a negative status) Not so. I just become invisible with the same debuff/poison/etc. If that is not the intent of the skill to work like that then what does that statement mean in the skill description? Is it just to get rid of suns/freezes/seals? Also how do you shut the skill off? Mine keeps me in this form until I run out of mp. Shouldn't I be able to hit ESC or click teh skill again to turn it off? Was it meant to drain you to zero or is it just a bug/issue?
2) Several skills have time frames in blue letters. I.e. wind Push, Wolf Emblem, Focused Mind etc while others have time in white letters like Puncture Wound. With all other classes when the time is in blue (or any effect like damage, percent, etc) it means that the number is a variable and will change with leveling. If it is white it means it's a constant. Was it the devs intent to have those skill durations increase with leveling and it was missed or forgotten or bugged? If not I don't see why those skills wouldn't increase the duration with leveling. This also refers to blood paint and deaden nerves and the percentage which is in blue but does not increase with leveling.
Can a GM comment if these are items that are being worked on or fixed (or if they were noticed) or if that is how they were intended to work.
Thank you
Post edited by Rumble - Harshlands on
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Comments
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Well, for the whole MP issue, you can wait in Shadow Escape for you to exit attack mode, then use Shadow Walk to exit. Sometimes I'll use escape and walk one right after another for an instant spark if there's nothing nearby to hit.
As for the purify, or the blue text, I don't believe that they fixed them yet, otherwise it would have been included in the patch notes. b:surrender[SIGPIC][/SIGPIC]0 -
Thanks Super Trout. That's a good method for Shadow Escape. So to clarify you can enter Shadow Walk from Shadow Escape then cancel Shadow Walk and the drain is done and you're +1 spark? Seems to me not being able to ESC on Shadow Escape is a bug though that needs to be fixed.
As for the others I'm curious if it's their intent to have the skills as they were or if they are truly bugs/broken skills that need to be fixed. Like Focused mind. I'd like more then 33 seconds of evade increase at level 10 of the skill lol. I mean maybe 34 seconds. That would be great.......0 -
Due to the influx of misplaced threads, all threads will be moved to their correct section or locked. We appreciate your understanding b:victory
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Rumble - Harshlands wrote: »As for the others I'm curious if it's their intent to have the skills as they were or if they are truly bugs/broken skills that need to be fixed. Like Focused mind. I'd like more then 33 seconds of evade increase at level 10 of the skill lol. I mean maybe 34 seconds. That would be great.......
What about more often check one of our best pages
http://www.ecatomb.net/pwi/skillpwi.php
there are already a lot of skills up to lvl 10. For example your Focused Mind on 10lvl is:
Increases your chance to evade enemy skills by 25.0%, Lasts for 60 seconds.0 -
Rumble - Harshlands wrote: »Like Focused mind. I'd like more then 33 seconds of evade increase at level 10 of the skill lol. I mean maybe 34 seconds. That would be great.......
You would like one extra second? That's it? O_o[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0 -
First how is this a misplaced thread? I'm asking a general question about how the skills are meant to work.
Second to Divine_Death, please allow me to introduce you to sarcasm
Third, I did look in ecatomb, hence my observation on skills not advancing as suspected. On skills like Wind Push the duration never changes, even at level 10. For blood paint the 2% stays the same for every level. Usually when something is blue it is a variable and changes with leveling. Is ecatomb actually run by PWI? I asked because if not it is only an observation of how skills work now, not how they were meant to.
Fourth, Spoons I saw that you read my post, but you didn't answer it. You only moved it. Could a GM please respond to the question? Are the skills in their current state as they were intended and not a mistake or are they being looked at and will be changed?
Thank you0
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