Sins in TT?
Centll - Dreamweaver
Posts: 34 Arc User
Well im a know nothing when it comes to TT squads but ive read some things and heard sins can work alone like venos, does this mean they can solo TTs, and if they cant do they have a place in a TT squad, or are they like bm's or wizzies?
[SIGPIC][/SIGPIC] Why these horrible things happen to good people ill never know but theres always something you can do *picks up pitch forks and torchs* Calls forth Angry Mob b:angry
Post edited by Centll - Dreamweaver on
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me consider them more of a DD class like archers or wizards.
b:surrender
pretty sure them soloing TT be like an archer trying to solo TT.darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
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[SIGPIC][/SIGPIC]0 -
Sin has a 0% chance of taking on a TT run solo. But we do fill the DD role similar to archer fairly well minus sharpened tooth arrow, and tackling slash works fairly well as a holder similar to bm stopping runners.I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Let's not forget the 50% melee slow that works on everything in the game so long as you don't miss the hit.0
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yea that's true my bad. *utterly faceplams in disgrace" to forget a skill you have up on every boss and mob you ever fight, proving my value aren't I b:chuckleI can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
No worries. In spite of its usefulness in sparing tanks' repair bills, I still doubt it will be enough to wrest control of first pick from Barbs.0
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They 'll never be like BM's, cause of no HA and less VIT per Point...ohh and Skills. b:chuckle0
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Sneakret - Heavens Tear wrote: »Sin has a 0% chance of taking on a TT run solo. But we do fill the DD role similar to archer fairly well minus sharpened tooth arrow, and tackling slash works fairly well as a holder similar to bm stopping runners.
few ppl mabe meant tt in solo mode u can solo with ur class (but there every class can solo [maybe u must be higher and charm])0 -
XD skill wise for bosses, it's not even remotely difficult to keep bloodpaint and rib strike up. Timing is key though for all the rest, don't be afraid to talk to your squad members to synchronize attacks.
Ex:
Barb runs in - ream off the bat
Archer - sharpened tooth
bm - HF(big red aoe), sorry guys I cannot remember the proper name
sin - Subsea Strike extreme psn version of HF
I do something similar to this on my veno for quick 3-1 runs. Timing is a good way to keep focus, and communication makes runs smooth. With it done properly we generally get em down to 65-70% within the first minute.I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Shadowvzs - Lost City wrote: »few ppl mabe meant tt in solo mode u can solo with ur class (but there every class can solo [maybe u must be higher and charm])
You're sneakier than I am b:chuckle, and that is a very good point. My apologies for the double postI can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Sneakret - Heavens Tear wrote: »XD skill wise for bosses, it's not even remotely difficult to keep bloodpaint and rib strike up. Timing is key though for all the rest, don't be afraid to talk to your squad members to synchronize attacks.
Ex:
Barb runs in - ream off the bat
Archer - sharpened tooth
bm - HF(big red aoe), sorry guys I cannot remember the proper name
sin - Subsea Strike extreme psn version of HF
I do something similar to this on my veno for quick 3-1 runs. Timing is a good way to keep focus, and communication makes runs smooth. With it done properly we generally get em down to 65-70% within the first minute.
Subsea stacks with HF(Heavens Flame) but cancels extreme poison so its impossible to use Sub, HF and Extreme Poison at the same time.[SIGPIC][/SIGPIC]0 -
Sneakret - Heavens Tear wrote: »sin - Subsea Strike extreme psn version of HF
See there where it says sin's version of extreme poison. Please read closer b:chuckleI can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0
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