Assasin Beef

KillaBee_ - Sanctuary
KillaBee_ - Sanctuary Posts: 133 Arc User
edited January 2010 in Assassin
Hey everyone! This is an experimental build thread to discuss the idea of a different type of assasin build.

I know it may not be the most "efficient" or along the DD path, but I was thinking of perhaps making an assasin that has a bit more survivability.

If you take a look at the skills for the assassin, most of them are "deal base physical damage plus some % of weapon damage plus some number."

OK... that means if you skimp on putting points into dex, you really won't lose as much attack power as you think... "base physical damage" is only a small fraction of your damage.

....Right so far? I'm not claiming to know the class super well, and I know that in higher levels you rely more on DPS with your attack rate, in which case you would lose more damage, but the skills are the unique part of the assassin and most effective in pvp.

And think about that pvp potential... As for the role in the squad, they still do their fair share of damage, have to worry less about stealing aggro, and when they do, no big deal. All the skills that help with survivability (like the one that lets you recover from death), when combinied with heavy armor (possibly) and decent HP could be very effective.

Let me know what you think (and don't just say this build is not as good as the "pure" build, I'm curious as to an alternative build. only post if you have something to contribute to the idea of an alternative build.

I'm thinking of 6 dex 2 str 2 vit per level... im not sure if that will allow you to wear current HA, but perhaps a mix of LA and HA would be best?

Thanks ^_^
Post edited by KillaBee_ - Sanctuary on
«13

Comments

  • Morty - Raging Tide
    Morty - Raging Tide Posts: 337 Arc User
    edited January 2010
    Stick to 4:1.
    You have enough skills to ensure your survivabilty.
    kthx.
    Is Now On Lost City Under The Name; Mortyy
  • KillaBee_ - Sanctuary
    KillaBee_ - Sanctuary Posts: 133 Arc User
    edited January 2010
    Stick to 4:1.
    You have enough skills to ensure your survivabilty.
    kthx.

    No thanks, I said I'm interested in creating a different build, and was wondering if we could have some discussion about an alternative for a different kind of character.

    When using skills, the dex doesn't seem to make THAT big of a difference... most comes from the %wep damage and the number, the only thing that dex affects is the "base physical damage," which isnt that much anyway.
  • Vorhes - Dreamweaver
    Vorhes - Dreamweaver Posts: 53 Arc User
    edited January 2010
    Why not tinker around with a few vit points and stick with the 4dex 1 str build since thats the norm for sins ,but you can add a little vit provided that you dont over do it lol
  • Nagamorph - Harshlands
    Nagamorph - Harshlands Posts: 88 Arc User
    edited January 2010
    Dunno if that build will make effect cuz u get like 13hp per vit point and as u can see u just get 910hp more at lvl 70... I dont rly think it can be worth.Im sry b:bye
    [SIGPIC][/SIGPIC]
  • KillaBee_ - Sanctuary
    KillaBee_ - Sanctuary Posts: 133 Arc User
    edited January 2010
    Why not tinker around with a few vit points and stick with the 4dex 1 str build since thats the norm for sins ,but you can add a little vit provided that you dont over do it lol

    That's what I'm doing now, I've already lvld a "normal" sin up and i was going to try and experiment with a new one. Thats how the heavy veno build was discovered, and other such experimental builds.

    I was mainly concerned with the exact build and what armor to wear... Should I go with:

    6 dex 2 vit 2 str every 2 lvls
    and wear a mixture of LA / HA (the HA would be highest lvl I could equip)

    Or should I try going:
    6 dex 1 vit 3 str
    for ability wear better heavy armor (still wearing a mixture)

    Or should I do 6 dex 4 str every 2 lvls
    and wear heavy armor?
  • Sacronox - Harshlands
    Sacronox - Harshlands Posts: 505 Arc User
    edited January 2010
    That's what I'm doing now, I've already lvld a "normal" sin up and i was going to try and experiment with a new one. Thats how the heavy veno build was discovered, and other such experimental builds.

    I was mainly concerned with the exact build and what armor to wear... Should I go with:

    6 dex 2 vit 2 str every 2 lvls
    and wear a mixture of LA / HA (the HA would be highest lvl I could equip)

    Or should I try going:
    6 dex 1 vit 3 str
    for ability wear better heavy armor (still wearing a mixture)

    Or should I do 6 dex 4 str every 2 lvls
    and wear heavy armor?

    Personally i would get rid of the vit altogether and go 7 dex 3 str. With that you'll still do great damage and be able to wear a mix of heavy... or just shift the vit into str and wear more heavy... idk, it could be interesting =P

    [edit] you edited =O I go with your third idea or my suggestion =P
    4x sin - Sacronox
    3x psy- Aegento
    5x wiz- Kimbley
    3x ea - Mavado

    Raging Tides-
    3x cleric- Ishmael
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    That's what I'm doing now, I've already lvld a "normal" sin up and i was going to try and experiment with a new one. Thats how the heavy veno build was discovered, and other such experimental builds.

    I was mainly concerned with the exact build and what armor to wear... Should I go with:

    6 dex 2 vit 2 str every 2 lvls
    and wear a mixture of LA / HA (the HA would be highest lvl I could equip)

    Or should I try going:
    6 dex 1 vit 3 str
    for ability wear better heavy armor (still wearing a mixture)

    Or should I do 6 dex 4 str every 2 lvls
    and wear heavy armor?

    pretty sure you need at least 2 str per level to wear HA and 3 dex per level to wear daggers

    so you would have the same hp, less damage, less crit rate, less accuracy, less magic defense

    the only thing you would have over a pure sin is more physical defense and more hp when you refine your gears

    but sins aren't made to kill HA, note the lack of any magic attack except genie ones?
    and the only way they will kill heavy armor end game is with some lucky crits so while you'll have more physical defense you'll have an even harder time killing HA

    and you'll go squish so much faster against any form of magic attack and have a harder time killing end game wizards because of the lack of crit rate
  • Yishuin - Sanctuary
    Yishuin - Sanctuary Posts: 153 Arc User
    edited January 2010
    i have written that on my guide (sin from lvl 1 to lvl 49) :
    after using a little bit my brain (not too much of course :D) i found something interesting between the pure dex build and the HA build for the first 30-40 lvl. A pure dex build is a 4dex/1str build each lvl while HA build seems to be 3dex/2str each lvl. Youll notice the not so big difference between those two.
    What my mind have suggested to me is to lvl up with HA during the first 30 lvl (so 2 str every lvl) then at lvl 30 you are going to have more usefull skills. So STOP putting str and put only in dexterity until you reach the cap of str = lvl+4, then you start following a pure dex build. So if i calculate correctly with the 5 basic stats points, at lvl 30 you will have 63 str. So youll be putting all your 5 points in dexterity from lvl 31 to lvl 59. After that lvl, gogo again 1str/4dex. Of course between the lvl 30 and 59 your armors will change slowly from HA to LA :). I think its a good way to learn how to play your assassin :).

    Well ok its not a build youre going to use from lvl 1 to lvl 1xx but its a good beginning for a sin i think.
  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    As far as survivability goes, I did vit build till 62 with 50 vit as my set cap which was enough for veno with and without hp shards to survive aoes and still gear up however you wish. From then on it's been 1 str and 4 dex and I still steal off bms and have no problem killing squishy players 20 above me.

    I don't honestly care for chill of the deep atm so my focus is generally based on normal hits and making them do consistently more dmg. Double spark, rib strike, normal atk.

    If I had the time to get this cha to 99, I'd drop from Light Armor, reset stats, and get that Lionheart armor with the -interval atk rate. Armor refines would cover hp easily leaving room to shard for mag def with no need for full evade shards as you'd be well blocked from other heavy classes.
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • ElveZero - Harshlands
    ElveZero - Harshlands Posts: 85 Arc User
    edited January 2010
    Well im archer so same builds and stuff, but I say stick to pure if your going to have vit though, just have it at 30 max.
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    so basically what you're all saying is in end game it will be the same sine u must shard ur gear with mag def shards... so mag def and hp will be the same only thing being changed is your phys def being brought up.. and your dmg being taken down, basically stay pure dex and it will bring you more attack or go heavy build for more phys def. You could also try phys def and hp shards in ur gear with a pure dex build which would lower hp but only by a bit and increase phys def. Like people say stick with the pure dex build because it evens out (kinda). And IMO i would as well seeing as my lvl 62 sin 2 hits other sins my lvl ad takes out barbs and BMs as well (not easily) but it's possible with their skills. Btw this avatar is out of date
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    so basically what you're all saying is in end game it will be the same sine u must shard ur gear with mag def shards... so mag def and hp will be the same only thing being changed is your phys def being brought up.. and your dmg being taken down, basically stay pure dex and it will bring you more attack or go heavy build for more phys def. You could also try phys def and hp shards in ur gear with a pure dex build which would lower hp but only by a bit and increase phys def. Like people say stick with the pure dex build because it evens out (kinda). And IMO i would as well seeing as my lvl 62 sin 2 hits other sins my lvl ad takes out barbs and BMs as well (not easily) but it's possible with their skills. Btw this avatar is out of date

    you don't get the same hp from refining that you do from sharding and if you shard m def shards the LA sin will have more hp since he can refine AND shard for hp
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    well if you would have read i said you could shard with hp + phys def shards and have more dmg, so no ur hp wouldnt be higher it would be about the same and so would your phys def. Am I right?
  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2010
    well if you would have read i said you could shard with hp + phys def shards and have more dmg, so no ur hp wouldnt be higher it would be about the same and so would your phys def. Am I right?

    Why would someone put p.def shards in LA armour?
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    like i said you 'COULD' and if they are seriously wanting more phys def then why not? cause that's all going heavy would get you, oh and less dmg.
  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2010
    like i said you 'COULD' and if they are seriously wanting more phys def then why not? cause that's all going heavy would get you, oh and less dmg.

    Light gives enough p.def. HP Shards are more effective, and work with magic attacks.
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    Don't tell me this tell the one wanting to go heavy lmfao. Like i said all it gives is more phys def and less dmg...
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    like i said you 'COULD' and if they are seriously wanting more phys def then why not? cause that's all going heavy would get you, oh and less dmg.

    sharding LA with p def shards is just as stupid as going HA
  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2010
    sharding LA with p def shards is just as stupid as going HA

    +1 omnomnomnom mmmm banana omnomnom
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    All in all yes very stupid
  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2010
    Don't tell me this tell the one wanting to go heavy lmfao. Like i said all it gives is more phys def and less dmg...

    Lol?

    Where did I say in my post I said I was making a heavy assassin? Lol I have a lvl 7 assassin, and I hate them. In any game I play I have to be a ranged class, it's just me. =<
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    Lol?

    Where did I say in my post I said I was making a heavy assassin? Lol I have a lvl 7 assassin, and I hate them. In any game I play I have to be a ranged class, it's just me. =<
    I never said you were the one going heavy, read it again, i said tell the one going heavy and that would be the person who posted the topic^^
  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2010
    I never said you were the one going heavy, read it again, i said tell the one going heavy and that would be the person who posted the topic^^

    Sorry then :p lol

    And yeah heavy is not the best idea...
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    definately not lol
  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2010
    Definately not lol

    Lolfail. b:chuckle

    Edit: DAMN YOU EDITED D:<
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    muhahaha :D
  • threepointone
    threepointone Posts: 0 Arc User
    edited January 2010
    muhahaha :D

    QQMORTYQQ =<

    Morty :D
  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    Ahahah I'm the one that made a post about heavy based solely on my play style. Unlike you guys I like to experiment a bit with my armor bc I'm 1)bored and 2) can afford to do so.

    outcome so far -

    LA with evade-
    Pve: haha you miss, hahah you miss hahah you ...ouch....
    Pvp: cleric, bm, barb, archer squad hmm.. hits stealth key *sneak sneak* double spark, gain 1.5, stun, bleed, sleep, force stealth, meanwhile the bm and barb and hell even the archer are having a ****ty time trying to hit me.
    5x gear 3* with 2-3 socks each with full evade set

    LA with p.def
    6x-7x hmm i need more lvls for pvp on a pve server bleh..
    Pve: Oooh look I mele and I have better than bm dmg and do enough to make my hp back through blood paint. 70%phys 64-69%mag flawless def shards
    pvp: dunno guess I just soak what i can while im invading pkers happy places. Don't really need the mag def If i make sure the squishy never gets a spell off. Hence playing a tactical class

    LA with m.def
    Clue me in here, yea our mag def is going to be higher with the LA base but why in the fk would you concentrate on your mag def when the mob is beating away at you with phys attacks because you're a mele class, NOT AN ARCHER

    HA
    questionable, I'd like to try just for the hell of it someday but I really can't see an amazing purpose in it other than the upped atk rate at 99 which is on LA anyway, and the chance to be a sin with 15k+hp but hell you may as well play a bm for that.
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • Ballistixz - Heavens Tear
    Ballistixz - Heavens Tear Posts: 690 Arc User
    edited January 2010
    sharding LA with p def shards is just as stupid as going HA

    damn....

    *goes to trade my Pdef shards for HP shards* b:cry
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    keep your pdef shards for weapon

    anyways, to wear heavy it's like 5str every 2 lvls.

    my advise is stick with pure dex (lol) and restat at higher levels if you want to experiment. it's a lot easier to make other builds work at high levels because there are more +stats equipment available to you

    for example, it's much easier to play a robe/LA veno then restat to heavy at 8x than to play a heavy the whole time. you wouldn't have to deal with wearing under-leveled gear or search for +stat gear all the time either. it's nice when all pieces of TT gear have the same lvl req and stat reqs.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty