wheres the challenge gone?

2

Comments

  • _MonoxidE_ - Sanctuary
    _MonoxidE_ - Sanctuary Posts: 123 Arc User
    edited January 2010
    theres 2 guys saying its not the way you say it is, and like 3-4 saying it is. that REALLY is a huge voice of the community, right?

    OP said in his first post that the majority of the people he talked to noticed the same thing and agree with him. Same as I do. So how is that only 3-4 people? You are looking at it from a forums standpoint when it goes way beyond that with all the people who experience it in the game not on the forums. ty
  • Assazou - Sanctuary
    Assazou - Sanctuary Posts: 86 Arc User
    edited January 2010
    monoxide is my hero b:surrender
    [SIGPIC][/SIGPIC]
    Thanks to XRiptidex for the amazing sig. you're such a beast you make Barbs look like kittens b:laugh

    "Life Powder: The other white powder." -VerenKaunis b:chuckle
  • RedPeach - Lost City
    RedPeach - Lost City Posts: 38 Arc User
    edited January 2010
    I noticed it too, the 1st time I realized it was when i'm in SP, the 1st room with Mobs there doesnt agro at all.

    I remember those yellow-flame-like Mobs is very agro, no matter what level you are. But now, they just stand still there, only react when they've been attacked.
  • Lenn_ - Sanctuary
    Lenn_ - Sanctuary Posts: 507 Arc User
    edited January 2010
    OP said in his first post that the majority of the people he talked to noticed the same thing and agree with him. Same as I do. So how is that only 3-4 people? You are looking at it from a forums standpoint when it goes way beyond that with all the people who experience it in the game not on the forums. ty
    a person on a forum can say anything, does that mean i have to believe it? there has been a number of posting naysayers here as well, are you one to say theyre wrong as well? it works both ways. theres been no change in AI anywhere, the only decrease in difficulty has been the TTs where mobs have been removed.
  • XJinxx - Sanctuary
    XJinxx - Sanctuary Posts: 21 Arc User
    edited January 2010
    a lot of the 2x and 3x mobs are no longer aggressive, save for the jackaleopardites, that much is true. what some people experience is that they are social, if you attack one surrounding mobs of the same kind will attack back. however, if you want to meditate, you can pretty much sit at areas you couldn't before, such as near the werewolves.
  • _MonoxidE_ - Sanctuary
    _MonoxidE_ - Sanctuary Posts: 123 Arc User
    edited January 2010
    a person on a forum can say anything, does that mean i have to believe it? there has been a number of posting naysayers here as well, are you one to say theyre wrong as well? it works both ways. theres been no change in AI anywhere, the only decrease in difficulty has been the TTs where mobs have been removed.

    Hmm..So why is it that some mobs who use to aggro automatically when you got in range, no longer aggro unless being attacked?
  • Sacronox - Harshlands
    Sacronox - Harshlands Posts: 505 Arc User
    edited January 2010
    a lot of the 2x and 3x mobs are no longer aggressive, save for the jackaleopardites, that much is true. what some people experience is that they are social, if you attack one surrounding mobs of the same kind will attack back. however, if you want to meditate, you can pretty much sit at areas you couldn't before, such as near the werewolves.

    The midnight Jackeleopardites aren't aggressive =P though the ones that wander around the mines are. But like most everyone else is saying: The ai has changed, and made things far too easy.... Though with this new ai i have noticed that when mobs respawn they will often immediately agro you. This happened to me not too long ago on an alt with the taurocs around orchid temple; i killed one, then attacked another, only to have one that just spawned 10-20 meters away come running at me...
    4x sin - Sacronox
    3x psy- Aegento
    5x wiz- Kimbley
    3x ea - Mavado

    Raging Tides-
    3x cleric- Ishmael
  • Lenn_ - Sanctuary
    Lenn_ - Sanctuary Posts: 507 Arc User
    edited January 2010
    and i dont know where you get this idea they do that, im still randomly aggroed by those demon fires in SP while PVPing that were mentioned earlier. but its seemingly pointless to argue with a brick wall, cheers.
  • RedPeach - Lost City
    RedPeach - Lost City Posts: 38 Arc User
    edited January 2010
    a person on a forum can say anything, does that mean i have to believe it? there has been a number of posting naysayers here as well, are you one to say theyre wrong as well? it works both ways. theres been no change in AI anywhere, the only decrease in difficulty has been the TTs where mobs have been removed.

    3 ppl+ have speak the same issues, have you at least try to check bfore you tell others 'nah thats a lie'?

    Since you have Lv24 Assassin, I assume you get Quests around The Mines, check the situation there yourself.
  • _MonoxidE_ - Sanctuary
    _MonoxidE_ - Sanctuary Posts: 123 Arc User
    edited January 2010
    and i dont know where you get this idea they do that, im still randomly aggroed by those demon fires in SP while PVPing that were mentioned earlier. but its seemingly pointless to argue with a brick wall, cheers.

    werewolf spearmen in west arch use to automatically aggro when you got in range. Now you can stand next to them and they wont attack unless you do. Proven fact. Try it yourself.
  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited January 2010
    At first I loved that many of the formerly aggro mobs weren't aggro anymore . . . but it actually got to the point where it was just plain boring. Standing in the middle of a spawn that was formerly aggro picking them off one at a time on my psy, with almost no chance of taking damage.
    [SIGPIC][/SIGPIC]
    Thanks for the sig Ophida :3
  • RedPeach - Lost City
    RedPeach - Lost City Posts: 38 Arc User
    edited January 2010
    werewolf spearmen in west arch use to automatically aggro when you got in range. Now you can stand next to them and they wont attack unless you do. Proven fact. Try it yourself.

    V

    [sarcasm]
    but its seemingly pointless to argue with a brick wall, cheers.
    [/sarcasm]

    since she wrote "does that mean i have to believe it?", I assume she thinks majority of the forumers here likes to tell lie, maybe she will reply again by "I do still got aggro by those Werewolves just by standing next to them"
  • bramante
    bramante Posts: 24 Arc User
    edited January 2010
    Expected much the same when I arrived in Archo with my sin, giving the Ghouls a wide birth but to my surprise, when one spawned next to me, almost shaking hands, there was nothing happening. I was sure these and the Great Ghouls had natural aggro, casting woody, from when in the area with other class characters previously.
  • _MonoxidE_ - Sanctuary
    _MonoxidE_ - Sanctuary Posts: 123 Arc User
    edited January 2010
    bramante wrote: »
    Expected much the same when I arrived in Archo with my sin, giving the Ghouls a wide birth but to my surprise, when one spawned next to me, almost shaking hands, there was nothing happening. I was sure these and the Great Ghouls had natural aggro, casting woody, from when in the area with other class characters previously.

    ^^Exactly..This.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited January 2010
    Going to check this out for myself as soon as I get the update.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Lenn_ - Sanctuary
    Lenn_ - Sanctuary Posts: 507 Arc User
    edited January 2010
    bramante wrote: »
    Expected much the same when I arrived in Archo with my sin, giving the Ghouls a wide birth but to my surprise, when one spawned next to me, almost shaking hands, there was nothing happening. I was sure these and the Great Ghouls had natural aggro, casting woody, from when in the area with other class characters previously.
    the ghouls and spiders in silver pool are doing what you expected to me right now >>;
  • Sacronox - Harshlands
    Sacronox - Harshlands Posts: 505 Arc User
    edited January 2010
    the ghouls and spiders in silver pool are doing what you expected to me right now >>;

    Did we say in silver pool?
    4x sin - Sacronox
    3x psy- Aegento
    5x wiz- Kimbley
    3x ea - Mavado

    Raging Tides-
    3x cleric- Ishmael
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited January 2010
    I'm running around outside archosaur right now with Werewolf Spearman and Venomous Ghouls. Both were quite agro and dangerous to be around originally. Now however, they do not do a thing. Where has the agro gone?b:surrender
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited January 2010
    While its true for low lv map mobs, it pretty much stayed the same for fb59 mobs. All tho only ONCE mobs that should aggro, didnt....
    b:dirty
  • _MonoxidE_ - Sanctuary
    _MonoxidE_ - Sanctuary Posts: 123 Arc User
    edited January 2010
    Just tested it on my lv31 sin. Gouls, treeline wolfkins and werewolf spearmen which use to auto aggro, dont now. My sin is on sanctuary server right now standing next to 3 spearmen who arent doing nothing but looking at me.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited January 2010
    I did an aoe to actually make them agro but instead they all died instantly.b:cry

    I want my agro!b:surrender

    *steals everyones agro*b:avoid
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • DorkFish - Sanctuary
    DorkFish - Sanctuary Posts: 176 Arc User
    edited January 2010
    Just tested it on my lv31 sin. Gouls, treeline wolfkins and werewolf spearmen which use to auto aggro, dont now. My sin is on sanctuary server right now standing next to 3 spearmen who arent doing nothing but looking at me.

    They are luring you with a false sense of safety. When the DEV's figure out what piece of code from the TB expansion screwed up the agro mechanics they will be standing there and you will go afk, and then CHOMP. You will be in a stew pot faster than you can blink.

    ~DF
  • _MonoxidE_ - Sanctuary
    _MonoxidE_ - Sanctuary Posts: 123 Arc User
    edited January 2010
    They are luring you with a false sense of safety. When the DEV's figure out what piece of code from the TB expansion screwed up the agro mechanics they will be standing there and you will go afk, and then CHOMP. You will be in a stew pot faster than you can blink.

    ~DF

    I figured that much. Ive levelled a few classes now and know that those mobs use to aggro. Now they dont. Which can only tell us that either it was changed on purpose or that a previous patch messed with it. But as of now, the natural aggro of some of those mobs is no longer there.

    I noticed while levelling my assassin to 31 that none of the TB area mobs ever aggroed me either.
  • DorkFish - Sanctuary
    DorkFish - Sanctuary Posts: 176 Arc User
    edited January 2010
    I figured that much. Ive levelled a few classes now and know that those mobs use to aggro. Now they dont. Which can only tell us that either it was changed on purpose or that a previous patch messed with it. But as of now, the natural aggro of some of those mobs is no longer there.

    Yup, and occasionally they will STILL agro. I was running from west arch to the mines and an aboride dryad took a swat at me as I ran past. It wasn't agro'd by anyone, and I hadn't agro'd it, but it took a swipe at my Sin anyway. I've had a couple mobs that normally agro and ain't agroing anymore do that.

    ~DF
  • Bladecutter - Sanctuary
    Bladecutter - Sanctuary Posts: 269 Arc User
    edited January 2010
    as far as ive seen, in:

    General world: Mobs do still aggro, but they changed some of those that aggroed, ive been aggroed by dryads alrdy which didnt aggro before, some mobs in secret passage stoped aggroing but i think its only 1 kind of mobs, anyway, mobs in that range didnt use to aggro so this difference doesnt change too much

    Fbs: mobs aggro all the time, there might be exceptions, but i cant ensure you that i cant run into 3 mobs without getting them on me

    about the OP: youre overreacting, the game is not "Far easier" the mobs that usually aggroed rlly didnt change much the game, cus, were talking about 1-30 (or 40 im not sure) zones, which, in each you wont be spending too much time, i checked a few days ago and most mobs near silver pool still aggro, if you feel theres no challenge anymore, idk what youre saying because you are 8x and at that lvl you pray for mobs not to spawn and aggro you.

    about the luring thingy: *facepalm* what she meant is that ranged ppl do have less chance of aggroing grouped mobs and can do what you specified on some occasions, again, unless youre a lvl 30- you will get aggroed if you run into groups of mobs
  • IDaun - Dreamweaver
    IDaun - Dreamweaver Posts: 261 Arc User
    edited January 2010
    @FB59-- I did one recently with someone, and, they could attack almost every single mob without it bringing others. I wouldn't think that that's normal, considering that the other FBs I've done before FB59 the mobs do not behave like that.

    In general, though, I've really noticed that with normal mobs. o.o No aggro mobs in the tideborn area except for those worms when you mine the scarecrows, mobs that normally aggro in the other lowbie areas don't aggro. Those spiders near Orchid Temple (aranieds or something) don't aggro, nor do the scarletnob diplopods (the red insects south of Hidden Orchid.)

    While I like being able to go afk in the middle of a bunch of spearmen, it just doesn't seem right. And the OP is right-- it has made the game a lot easier than it once was. I think my 'sin died maybe once on the quests near the spearmen... while all my other characters got into a lot of tough spots and had to run away a lot because of them before. Same with treeline wolfkin.
  • Chovan - Harshlands
    Chovan - Harshlands Posts: 85 Arc User
    edited January 2010
    I can assure you they weren't, I've lured the spider and the others there countless of times. b:sad
    And we could always walk past the undine and the other one (tauroc iirc).

    This is the truth, fb59 entry mobs you have always been able to pick them off without agro'ing the one next to it. With the exception of the undine and it's tauroc friend which always agro'd as a pair.

    Even the 3 in a row around the corner can be picked off one at a time by an archer without the others agro'ing.

    It's always been like this.
  • epoo1369
    epoo1369 Posts: 2 Arc User
    edited January 2010
    theyve always been abled to be lured that way crack head. god this forum whines just for whining's sake.

    I got no clue what Lenn read or if he comprehended anything he did read.. This isn't about luring or pulling at all, it is about the general set aggro's of the mobs.

    I agree that since the new tideborn was implemented a lot of the aggro levels of some mobs has changed considerably. Most notable are some of the lower level mobs around arch that USED to aggro very aggressively and are now practically totally tame. Also some of the fb mobs that USED to healers aggro on a regular basis now totally ignore my cleric ( fb59 in particular). It almost makes me feel like since tideborn classes are out they have made the game wimpy friendly to the new races. I am disappointed in these changes and wish they would put the aggro levels back to what they used to be. The changes in the healers aggro of some mobs seems to be totally inconsistent, and again, I don't much care for the changes. Why make the game and mobs "wimpy friendly" now? As the old saying goes " If it ain't broke, then don't fix it" Well I think PWI tried to fix something that wasn't broke and now it is more "broke" then it ever was. Please put the aggro levels back to what they used to be to restore the "original challenge level" of the game.
  • Hunter_PT - Heavens Tear
    Hunter_PT - Heavens Tear Posts: 1,222 Arc User
    edited January 2010
    Hardly anything around broken brow bluff agro's anymore except the wandering mobs, the ghouls dont, lynxus don't (not 100% sure they did before) and werewolf spearmen dont which is a dead certainty u used to land in the area n get swamped by 5-10 of the little buggers now u can run through them all doing flips without any agro what so ever (this is on my level 24 BM before anyone says **** about me being higher than the mobs) so yes the game AI has be changed and yes its taken alot of the challenge out at the early levels but anyway since when has PW cared what we think or want?
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  • Skybelle - Sanctuary
    Skybelle - Sanctuary Posts: 595 Arc User
    edited January 2010
    Hardly anything around broken brow bluffs agro's anymore except the wandering mobs the ghouls dont, lynxus don't (not 100% sure they did before) and werewolf spearmen dont which is a dead certainty u used to land in the area n get swamped by 5-10 of the little buggers now u can run through them all doing flips without any agro what so ever (this is on my level 24 BM before anyone says **** about me being higher than the mobs) so yes the game AI has be changed and yes its taking alot of the challenge out but anyway since when has PW cared what we think or want?

    Werewolf Spearmen still aggroes you when you're close to them.
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