Skill buff's don't show...?
_PointBlank_ - Heavens Tear
Posts: 7 Arc User
Hey all, I submitted a ticket to the GM's or whoever is behind the ticketing system and received the quintessential "your message has been forwarded to the appropriate people" response.
So...as an example, demon Winged Blessing (Archer skill) says it adds 10% accuracy and +1% crit, but neither of these aspects are reflected in the character window. Now I feel relatively confident that these addons/buffs are in fact working, but without seeing the numbers change in the character window, one has to wonder.
Another example would be demon Metal Mastery for clerics...supposed to add 2% crit but that is not reflected in the character window either. Demon Stunning Arrow (Archers) adds 10% crit for 10 seconds...yes the buff shows up in the little buff list alongside HP buffs, etc, but in the character window there's no difference in the crit%...there's many more examples but you see what I'm getting at
On the flip side, speed buffs show up just fine, so clearly the technology/coding is there in the game to have buffs and addons (whatever you want to call them) show up in the character window.
Now I don't want to point fingers or play the blame game, but personally I feel a little jipped...we (the players) work hard to level up and spend our hard earned coin on good skills with the impression that they make us better, but once it's all said and done, we don't even get to see the buffs/addons that we bought/learned.
Penny for your thoughts? Am I the only one who feels this way?
So...as an example, demon Winged Blessing (Archer skill) says it adds 10% accuracy and +1% crit, but neither of these aspects are reflected in the character window. Now I feel relatively confident that these addons/buffs are in fact working, but without seeing the numbers change in the character window, one has to wonder.
Another example would be demon Metal Mastery for clerics...supposed to add 2% crit but that is not reflected in the character window either. Demon Stunning Arrow (Archers) adds 10% crit for 10 seconds...yes the buff shows up in the little buff list alongside HP buffs, etc, but in the character window there's no difference in the crit%...there's many more examples but you see what I'm getting at
On the flip side, speed buffs show up just fine, so clearly the technology/coding is there in the game to have buffs and addons (whatever you want to call them) show up in the character window.
Now I don't want to point fingers or play the blame game, but personally I feel a little jipped...we (the players) work hard to level up and spend our hard earned coin on good skills with the impression that they make us better, but once it's all said and done, we don't even get to see the buffs/addons that we bought/learned.
Penny for your thoughts? Am I the only one who feels this way?
Post edited by _PointBlank_ - Heavens Tear on
0
Comments
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Is it a glitch or something that was never working?
Either way, yes it should be fixed. Sometimes though people don't notice little things like that. Therefore it may have never been brought to their attention.
Hopefully they fix it, I'm an archer too! And I am almost to 89!0 -
I don't think its a glitch, but more something that was left out or overlooked.
Personally I'm under the impression that if the numbers don't change in the character window, the buff, etc isn't working...but that's just me being picky i suppose
either way it would be really nice to see these pricey skills we learn reflected in the character window so we actually know for sure that they're working
*hint hint, nudge nudge GM*0 -
_PointBlank_ - Heavens Tear wrote: »I don't think its a glitch, but more something that was left out or overlooked.
Personally I'm under the impression that if the numbers don't change in the character window, the buff, etc isn't working...but that's just me being picky i suppose
either way it would be really nice to see these pricey skills we learn reflected in the character window so we actually know for sure that they're working
*hint hint, nudge nudge GM*
Changes can't be made in the span of 8 minutes b:chuckle but I'm sure this has already been submitted for correction b:victory
Click here to send a ticket to Customer Support * tumblr
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Showing those bonuses would be rather hard since they're only applied to a specific skill/weapon type. Crit percent for demon metal mastery would have to change every time cleric used/didn't use a metal skill? Eh.0
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lol spoons, i know...i'm just getting some feedback and seeing how do-able this is0
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