Self buffs SO SHORT

Organism - Lost City
Organism - Lost City Posts: 53 Arc User
edited December 2009 in Psychic
Wuddufux..

1: Why are the buffs so short? 60 seconds for the attack and deffence one, 3 minutes for the reflect one (which does not reflect..you still take the hits..) and 30 SECONDS for the stun one?!?!?! THATS BULL. Say someone attacks you..you've been standing around for about 3 minutes and all your buffs have run out. They attack, you have to buff for the stun, buff for the attack, and buff for the damage reflect..by then you'll be dead. It's rediculous that the buffs do not last longer then that because for PvP someone will just take you down before you buff yourself and can stand the fight.

2: Why do the buffs not increase in time as you level them up? This is odd, because the times are written in blue, yet they do not change as you level them up..

The buffs really need to be longer. Would you really like us to stand around and rebuff ourselves every 30 seconds, constantly watching what buffs we still have up? That's rediculous and unfair for PvP. Looking at the skills, we have no surefire stun skills, other then the selfbuff that lasts for a mere 30 seconds... If you don't have it up when you get attacked then you're sure to die, but I mean really it only lasts one second per every 5k soulforce..so that's still a crappy stun.

HOW ARE WE SUPPOSED TO COMPETE?!?!

(Awaits this thread to be dubbed QQQQQQQQQQQQQQQQQ)
Post edited by Organism - Lost City on

Comments

  • atsukisaijo
    atsukisaijo Posts: 4 Arc User
    edited December 2009
    Wuddufux..

    1: Why are the buffs so short? 60 seconds for the attack and deffence one, 3 minutes for the reflect one (which does not reflect..you still take the hits..) and 30 SECONDS for the buff one?!?!?! THATS BULL. Say someone attacks you..you've been standing around for about 3 minutes and all your buffs have run out. They attack, you have to buff for the stun, buff for the attack, and buff for the damage reflect..by then you'll be dead. It's rediculous that the buffs do not last longer then that because for PvP someone will just take you down before you buff yourself and can stand the fight.

    2: Why do the buffs not increase in time as you level them up? This is odd, because the times are written in blue, yet they do not change as you level them up..

    The buffs really need to be longer. Would you really like us to stand around and rebuff ourselves every 30 seconds, constantly watching what buffs we still have up? That's rediculous and unfair for PvP. Looking at the skills, we have no surefire stun skills, other then the selfbuff that lasts for a mere 30 seconds... If you don't have it up when you get attacked then you're sure to die, but I mean really it only lasts one second per every 5k soulforce..so that's still a crappy stun.

    HOW ARE WE SUPPOSED TO COMPETE?!?!

    (Awaits this thread to be dubbed QQQQQQQQQQQQQQQQQ)
    i sense someone never played a cleric
  • storehammy
    storehammy Posts: 37 Arc User
    edited December 2009
    i sense someone never played a cleric

    ^(>.<)'
    this
    lols~
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  • Toad - Lost City
    Toad - Lost City Posts: 43 Arc User
    edited December 2009
    i sense someone never played a cleric

    are u sensing urself? b:laugh
    cuz cleric's buff last 30min and party buffs last 1hr. b:surrender
    As for psychic, their buff lasts 180 seconds or 60 seconds .
  • Organism - Lost City
    Organism - Lost City Posts: 53 Arc User
    edited December 2009
    They also have sleep and one other skill that stuns, as well as spam heals.
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited December 2009
    I agree with point number 2 (They really shouldn't put things that don't changed based on skill level in blue considering how skill text has been established).

    On the fence with point 1 (haven't done any serious PvP on Psychic so can't say how big of an advantage/disadvantage I'd be at or how I'd react).

    And want to point out that the reflect is, in fact, a proper reflect. You take the damage and your opponent gets some back. If reflects meant you didn't take any damage, venos would be the ultimate tanks in PvE once they brambled themselves and only casters would be able to kill them in duels (you an always stun a veno that uses hood in a duel and then run around for 15 seconds).
  • Organism - Lost City
    Organism - Lost City Posts: 53 Arc User
    edited December 2009
    truekossy wrote: »
    I agree with point number 2 (They really shouldn't put things that don't changed based on skill level in blue considering how skill text has been established).

    On the fence with point 1 (haven't done any serious PvP on Psychic so can't say how big of an advantage/disadvantage I'd be at or how I'd react).

    And want to point out that the reflect is, in fact, a proper reflect. You take the damage and your opponent gets some back. If reflects meant you didn't take any damage, venos would be the ultimate tanks in PvE once they brambled themselves and only casters would be able to kill them in duels (you an always stun a veno that uses hood in a duel and then run around for 15 seconds).

    Well, as with any squishy class in any fight, you'll be dead in the first couple seconds if you're not ready for it. If you're a psy just standing around with no buffs on, all anyone has to do is come and stun - attack - dead. If by chance they don't stun you, you'll probly have time to buff yourself..and then you'll be dead.

    Ik theres a skill that absorbs phys dmg..maybe that will help a little, but IDK. I just think the buffs need to be longer to make it more well rounded..
  • Panthalassa - Dreamweaver
    Panthalassa - Dreamweaver Posts: 319 Arc User
    edited December 2009
    (which does not reflect..you still take the hits..)

    Whether it be a Psychic's reflect, a Veno's reflect, or a Herc's reflect, you will take damage still while your opponent takes a percentage of the damage. If it blocked the damage and reflected it, that would make Psychics, Venos, and Hercs completely unstoppable.
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  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    dont forget, some things in blue mean they change when you get the sage/demon version of it.
  • Avaricious - Dreamweaver
    Avaricious - Dreamweaver Posts: 26 Arc User
    edited December 2009
    Isn't it not a reflect, but damage based solely on your soulforce? That's what I remember the descrip. saying anyway. Even if the buffs aren't that long, I tend to recast the ones that can be recast before they run out. Then again, I don't PvP TOO much, just enough to test out my skills. Should I be put in the situation where someone wants attacks me w/o buffs on, I'd probably just cast Soul of Stunning on the spot, then Soulburn, then White Voodoo.

    Honestly, just because we don't have our buffs on doesn't make us completely incapable. And if I don't use Soul of Stunning, I could use Earth Vector. It's not bad damage wise, and has a 76% Stun chance at level 1, so I don't think there'd be too much of a problem with getting surprised. If we can take at least one or two hits, we should be fine.
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  • Spaylz - Lost City
    Spaylz - Lost City Posts: 12 Arc User
    edited December 2009
    I've read somewhere on this forum that on the chinese patch, those things have been fixed (leveling Souls), or I'm hoping so. At least some moderator said that it takes a while for the GMs to translate the chinese patches, but that the fixes and changes should come in due time for the new classes.

    Black Voodoo does have a short duration, should last a bit longer indeed, eventho the casting time is short and you don't have to wait for it to expire (unlike Soul of Vengeance) to cast it again.
  • Szol - Harshlands
    Szol - Harshlands Posts: 242 Arc User
    edited December 2009
    holy path











    this
  • Mrvate - Heavens Tear
    Mrvate - Heavens Tear Posts: 406 Arc User
    edited December 2009
    Just as second post said, you never played a cleric. our debuffs which are basically necissary for pvp only last 20 sec at lvl 10 (30 sec if you go sage). yes we have a sleep and a paralyze, but the paralyze ppl don't usually use in pvp since it will lower our attack power and the sleep is really only enough for us to seal spark then attack, your buffs are plenty long to last for most pvp battles. or at least 1v1 I'd guess.
  • Organism - Lost City
    Organism - Lost City Posts: 53 Arc User
    edited December 2009
    Isn't it not a reflect, but damage based solely on your soulforce? That's what I remember the descrip. saying anyway. Even if the buffs aren't that long, I tend to recast the ones that can be recast before they run out. Then again, I don't PvP TOO much, just enough to test out my skills. Should I be put in the situation where someone wants attacks me w/o buffs on, I'd probably just cast Soul of Stunning on the spot, then Soulburn, then White Voodoo.

    Honestly, just because we don't have our buffs on doesn't make us completely incapable. And if I don't use Soul of Stunning, I could use Earth Vector. It's not bad damage wise, and has a 76% Stun chance at level 1, so I don't think there'd be too much of a problem with getting surprised. If we can take at least one or two hits, we should be fine.

    If you were on LC and planned to rebuff yourself every 30 seconds while in mass PvP or even group PK or TW..that is just not possible. That stun buff is perfect to hold off death and give you time to start attacking whoever attacked you, or run away some, or whatever. Clerics have a sleep to stop them, veno has a buff so they run fast to get away as well as killer pdef in fox form and some kind of stun from their pet, wizard has a teleport, archer has stuns. Psy, however, have no surefire stuns, other then the selfbuff one, which lasts 30 seconds..thats nothing.

    Yes I know the 79-100 skills have not yet come out, but I'm just pointing out how short the buffs are that they are of basically no use because if you were attacked out of nowhere, you're dead if you have no way to stop your opponent.
    I've read somewhere on this forum that on the chinese patch, those things have been fixed (leveling Souls), or I'm hoping so. At least some moderator said that it takes a while for the GMs to translate the chinese patches, but that the fixes and changes should come in due time for the new classes.

    Black Voodoo does have a short duration, should last a bit longer indeed, eventho the casting time is short and you don't have to wait for it to expire (unlike Soul of Vengeance) to cast it again.

    Oh god I hope so. It seems to me if they increased the time for the voodoo's by 60 seconds for each level of them, it would work out perfectly, because 10 minutes is long enough. Thats the same time as the veno's damage reflection buff, I'm pretty sure.. Plus it works perfectly: 10 levels, 10 minutes maxed.

    -fingers crossed-
    Just as second post said, you never played a cleric. our debuffs which are basically necissary for pvp only last 20 sec at lvl 10 (30 sec if you go sage). yes we have a sleep and a paralyze, but the paralyze ppl don't usually use in pvp since it will lower our attack power and the sleep is really only enough for us to seal spark then attack, your buffs are plenty long to last for most pvp battles. or at least 1v1 I'd guess.

    Just as 4th post said, cleric buffs last for 30 mins, and party buffs last an hour. If a cleric is attacked they can immediately sleep the other (so long as they are not stunned) debuff them, and start damage dealing. If the first attack doesnt kill them or get them close enough, they either spam ironheart or put on plume shield (if vs. physical opponent). Even those 20 seconds though are long enough for you to take down your oponent.

    However, what I'm talking about is self buffs. A self buff for deffence for attack for damage reflection and several others, all of which last no longer then 3 minutes (180 seconds).

    Also, to Amouriv, that is still not enough. I can't see Sage/Demon version of those skills being that much longer..60 seconds - 120 seconds? Idk, still doesn't seem fair to me. The way the skills are set up with 10 levels, it seems perfectly reasonable for them to go up 60 seconds per level, so that they are 10 minutes when maxed.
  • XxLady_XelxX - Dreamweaver
    XxLady_XelxX - Dreamweaver Posts: 455 Arc User
    edited December 2009
    You're Psychics. You should be able to foresee the future and react to it. The skills you're given are clearly a reflection of this. b:laugh
  • Inarius - Dreamweaver
    Inarius - Dreamweaver Posts: 12 Arc User
    edited December 2009
    I haven't exactly gotten to play with my future psychic char (no pun intended) due to currently unfinished patch installation on my game client.

    But after lurking here a lot, I've gathered that Psychic classes have the most unfair channeling speed out of all the classes, so I think it would be balanced if their buffs didn't last as long as everyone else.
    Afterall, you get to recast it very quickly.
  • Vinat - Sanctuary
    Vinat - Sanctuary Posts: 1,200 Arc User
    edited December 2009
    Just as second post said, you never played a cleric. our debuffs which are basically necissary for pvp only last 20 sec at lvl 10 (30 sec if you go sage). yes we have a sleep and a paralyze, but the paralyze ppl don't usually use in pvp since it will lower our attack power and the sleep is really only enough for us to seal spark then attack, your buffs are plenty long to last for most pvp battles. or at least 1v1 I'd guess.

    nobody was talking about DEBUFF

    and as for psy buffs not lastig long enough.. i think 60 seconds is just fine. if it were any longer then it'd be OP and need nerfing
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited December 2009
    Actually, in TW the selfbufs are enough if you don't get ganked without them.

    When you're about to make enter the base, or the seal just wore off and you want to join in the defence, you buf yourself.
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Mrvate - Heavens Tear
    Mrvate - Heavens Tear Posts: 406 Arc User
    edited December 2009
    nobody was talking about DEBUFF

    and as for psy buffs not lastig long enough.. i think 60 seconds is just fine. if it were any longer then it'd be OP and need nerfing

    He may not have been talking about debuff, but for a cleric. cleric buffs are nothing special. and they are for everybody. so if your in TW or just out pking you very easily might have cleric buffs. especially if you ask around.

    I brought up debuff because if clerics pk, they don't make themselves stronger they make you weaker. which is when the whole time thing really matters, right at the start of a fight the psy would buff themselves while a cleric would debuff the opponent. In essence they are both used for the same thing, thats why I brought up debuff.
  • RaethAngelos - Lost City
    RaethAngelos - Lost City Posts: 6 Arc User
    edited December 2009
    If you honestly think 30 seconds is a short buff time, go play some Guild Wars, where enchantment durations can be as short as a few seconds (usually with short cooldown times as well). It's not inconvenient if it can be maintained and to complain about having to be a little bit more active in playing suggests a lack of skill. Not everything can be passive or super long lasting.

    Honestly, I would prefer a short duration, short cooldown version of Soul of Vengeance and other Psychic skills of that nature. You could buff multiple targets, but would have to do so proactively.
  • Tidex - Sanctuary
    Tidex - Sanctuary Posts: 16 Arc User
    edited December 2009
    Honestly the short buff durations don't really bother me much. It's more the long and shared cooldown times that suck, making it impossible to buff multiple targets.
  • Arthios - Raging Tide
    Arthios - Raging Tide Posts: 49 Arc User
    edited December 2009
    pve wise/duel wise i dont mind the duration but field pvp and TW its total fail...youll be dead by the time u buff XD

    I dont believe every buff needs to be 30mins-1 hour like clerics, self buffs like voodoo (white and black) should be longer (id say 15-30mins)...reflect i dont mind theyre not really made for long duration so 3 mins is good enough and stun... hmm 30 secs is a bit rough id say each def buff should be at least 3 mins
  • Shealu - Heavens Tear
    Shealu - Heavens Tear Posts: 189 Arc User
    edited December 2009
    60 seconds is very too low for both voodoo skills i find, but that s my point of view. IT doesn t have to last a long time but not a so short period of time.
    For soul of stunning 30 sec is fine since it s instant stun and it s more like an interupt skill than a real stun.
    Soul of vengence np with the duration time it s like a veno bramble.
    However yes, why put the stats in blue if they don t change ?(concerning sage/demon skill we do not even know if there will be any)
  • MurderPriest - Harshlands
    MurderPriest - Harshlands Posts: 35 Arc User
    edited December 2009
    I dunno if I want Black voodoo to last longer than 60 seconds. Seems like if it was ten minutes you'd only get to spend like 2 of em actually alive before you got ***** because your def level was too low.

    I think 60 seconds is perfect for quick spikes in damage(like in pvp).