My Psychic build
Comments
-
lol i did alot of random point setting after the 3 mag, i just pick either 1 str, 1 dex, or 1 vit, 1 str, sometimes 2 vit, or 2 str. idk hes still weak against phys dmg, any way too make him with high phys def?0
-
Let me say first off that I know I'm a noob still, but I do not adhere to the pure mag build. Its just seems like you're putting all your eggs into the offensive basket which as Hypnos has pointed out will **** you agains phys aoe and group mobs sometimes.
My current build is:
Strength: Only enough to hold gear (sorry but you just have to deal with phys squishy)
Dex: 30 and I'm not putting any more into this ever again
Vit: 52 yes its high for my level but its helped me survive a lot
Mag: at least 4 points go in here every level its like 180 boosted to 195 with gear
This build seems to work well for me as I can still kill anything my level or slightly above without getting hit or just hit once (dang archers). Yet I can still be a good magic tank with a cleric backing me up.
I'm slowly heading toward the pure mag build but a point in vit every now and then can't hurt.0 -
I am honestly not following any "build" at all. If anything you can call me pure magic.
Every level I dump all 5 points into magic, unless I have a new equip I need to wear, in which case I raise my str accordingly.
If you want more HP, get some citrines, and unless your plan is to wear LA, don't touch Dex.
Between White Voodoo, Psychic Will, Landslide and your Soul Skills, you have so much survivability you won't ever need to raise your HP with Vit.
And I won't argue against LA Psychics because LA + White Voodoo = solid magetank. I'm already tanking things with robes, LA would just raise the bar.0 -
I am trying the LA build. I am only a level 20 but it seems to work so far.0
-
I would recommend Pure mag build. Vit is really not worth it in my opinion, and not necesseraly because of the damage you lose from the points you'd put in magic (eventhough it does matter at the end).
No, I would go Pure mag because Psychics burn INSANE amounts of mana in no time. Try do to a TT run with a Veno that has an Herc, give your best shot to the boss and see how long your mana lasts. If you're aiming for PvP and for PvE, you need to have a big manapool as a Psychic if you wish to survive. I have over 7500 mana and it goes down really fast when I'm chaining like there is no tomorrow (like anybody would do in PvP and such). Psychics are glass-cannons, you need to throw everything you got at your opponent before thee get a chance to reach you. Therefore you need to be able to handle that with a proper amount of mana in your manapool.
No shard will compensate the amount of mana you'd get with magic points. I'm level 78, I got my HH80 gear waiting for me and about 10 garnet shards and 6 citrine shards. Refining brings a good amount of HPs, but you still need a few Cits I think. Phys. def should be your first target when you're sharding yourself tho.
edit : not to mention you can get a very decent amount of Vit through your gear. I never put a single point in it and I currently have 35 Vit.Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
I seems that the consensus appears to be that Psychic should be a pure mag build. 9 mag and 1 str every two levels?0
-
mp is not an issue here if you pvp, out of mp? eat herb, not enough? get a mp charm[SIGPIC][/SIGPIC]0
-
If you get the herbs from the pw boutique agent, yes, but getting a spirit charm is just not worth it. Psychics burn spirit charms way too fast. You need money, and even with that you still need a consequent manapool.Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
I wont repeat again, MP is never a problem in PvP/PK, if they do, none cleric would dare go PvP/PK because their plume shell eat through MP quicker than psychic, despite the popularity of vit clerics as well as LA clerics. Every1 know herb cheaper than charm, but charm is better for pk/pvp while herb is good for day by day activity. I dont say you need to buy a charm, but if it's not enough to use herb or you often forgot to pot, buy a charm.
The Psychic in pvp/pk need survival, bc their skills based on over time damage (soulburn, dot, bleed), the soulburn count upon hit/skill they cast and it's a key skill to kill off the opponent since it also prevent the opponent to holy path away (genie skill also triger soulburn). Soul of retaliation, soul of stunning is there to help you survive some critical point when you need charm cooldown.
Every class need money, who dont? that's why there is a guide to make and keep money in beginner forum. Use your head to earn money, buy low sell high, save money, invest on things that can bring you profit, also grind during x2 week earn you quite a bunch of coins. No money is but an excuse.[SIGPIC][/SIGPIC]0 -
Risingson - Lost City wrote: »If you get the herbs from the pw boutique agent, yes, but getting a spirit charm is just not worth it. Psychics burn spirit charms way too fast. You need money, and even with that you still need a consequent manapool.
After playing Psychic for these times, I have to agree that we burn through spirit charms like no tomorrow.
The pure mag has it's obvious advantages and disadvantages. I tend to think of it this way:
I have stable damage that I can rely on, to count number of shots required to kill a single mob / mobs. Any crits along the way is just bonus.
Anything that I cannot kill before it reaches it's cast range / melee range, I can always kite.
While I agree that the bosses in higher instances may be alot more painful to bear. But I have other skills at my disposal that can deal out damage in terms of soul force and DOTs. Aoes can be stopped by psychic will if timed right like landslides. In order for this to happen, I must always have 1 spark at my disposal which isn't hard to achieve.
I have to verify this when I do reach this stage if this method is feasible.
The highest crit I can do at level 61 is 14k and with some luck, I have done 20k before in BH 39 with a good BM as tank.
So unless the hybrid has got better refines, it's hard to top my damage and that is a given.
Edit: Besides, if you crit too much, you will only bring yourself more trouble. Therefore, I do not see any point in being able to crit much in PVE aspect since controlling damage output is part and parcel of BH.0 -
For my part i m LA (atm lvl 69) and i don t find it bad, i see many people saying LA is crappy but it s not. As long as you shard in hp you ll not be in trouble, i can still kill the mobs before they even reach me, and keep your aggro control is not so hard unless you are a big noob (how do you think archer do?). It s all about your way of playing your class, if you don t know how to play it you ll fail,
else if you try not to hit too fast and too hard you ll not get aggro.0 -
Hypnos - Raging Tide wrote: »I wont repeat again, MP is never a problem in PvP/PK, if they do, none cleric would dare go PvP/PK because their plume shell eat through MP quicker than psychic, despite the popularity of vit clerics as well as LA clerics. Every1 know herb cheaper than charm, but charm is better for pk/pvp while herb is good for day by day activity. I dont say you need to buy a charm, but if it's not enough to use herb or you often forgot to pot, buy a charm.
The Psychic in pvp/pk need survival, bc their skills based on over time damage (soulburn, dot, bleed), the soulburn count upon hit/skill they cast and it's a key skill to kill off the opponent since it also prevent the opponent to holy path away (genie skill also triger soulburn). Soul of retaliation, soul of stunning is there to help you survive some critical point when you need charm cooldown.
Every class need money, who dont? that's why there is a guide to make and keep money in beginner forum. Use your head to earn money, buy low sell high, save money, invest on things that can bring you profit, also grind during x2 week earn you quite a bunch of coins. No money is but an excuse.
I don't think Psychics are meant to get hit. Yes, we need to take a few hits in order to take advantage of our Souls, but we really can't handle more than a few. Souls were not made to take the hits in my opinion, but to compensate for them by giving you a window of opportunity that allows you to take down your opponent, or at least deal him a lot of damage.
Both Soul of Retaliation and Soul of Stunning have a shared cooldown and disappear upon a successful cast. You get hit one time, it gets triggered, you're "protectionless". The enemy is disabled, you have a few seconds to give him your best. I would even say that's why we're able to cast very fast, so we can fully benefit from that. If you make yourself as a semi-tank Psychic because you think you absolutely need to get hit to be good, I think you got it wrong.
Then again, Sage/Demon skills might change that, but I doubt it.
edit : Plus, Soulburn has a very shiny and obvious casting animation, and a long channeling. In a few weeks, I doubt you will be able to fool any decent player in 1on1 with Soulburn, unless you use all your sparks to cast it in combination with Tide Spirit. Soulburn is probably better off sneakcasted on a player that is paying absolutely no attention to you and fighting someone else.Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
Risingson - Lost City wrote: »Then again, Sage/Demon skills might change that, but I doubt it.
edit : Plus, Soulburn has a very shiny and obvious casting animation, and a long channeling. In a few weeks, I doubt you will be able to fool any decent player in 1on1 with Soulburn, unless you use all your sparks to cast it in combination with Tide Spirit. Soulburn is probably better off sneakcasted on a player that is paying absolutely no attention to you and fighting someone else.
Mh that part about tankin or not could be discussed endlessly, it depends on the player's handling. I prefer not being a 2shot from sins at 90+ (those who know how to pvp) cuz being able to hit rly hard doesn't help when ure dead.
@Soulburn: Yes, it gets recognized easily but that's still not an disadvantage. If ppl want to w8 till the negative status effect is gone this will give u more time.
eg: Earth Vector, 1 nuke, soulburn - now the opponent decides if he attacks u and gets dmg (which is a lot in combination with ur nukes) or gives u more time to nuke/prepare some tactics.[SIGPIC][/SIGPIC]0 -
FapFapFap - Raging Tide wrote: »Mh that part about tankin or not could be discussed endlessly, it depends on the player's handling. I prefer not being a 2shot from sins at 90+ (those who know how to pvp) cuz being able to hit rly hard doesn't help when ure dead.
@Soulburn: Yes, it gets recognized easily but that's still not an disadvantage. If ppl want to w8 till the negative status effect is gone this will give u more time.
eg: Earth Vector, 1 nuke, soulburn - now the opponent decides if he attacks u and gets dmg (which is a lot in combination with ur nukes) or gives u more time to nuke/prepare some tactics.
You really expect not to get two shot by a 90+ Sin ? That's the whole point of the class man, tear arcane and LA classes up. It's basically their forte, you can't struggle with the surprise a Sin brings with him.
No matter the build you chose, you will probably never be able to defeat a Sin that takes you in on a tough spot. I mean, if you manage to get out of the stunlock and disable him, he's basically dead, but Sins really are killing machines that shine to their full potential against casters. So, in a "fair fight" and with some distance between you and the Sin, you can win, but without that you're seriously disadvantaged. Of course it always comes down to skill and gear, but still, Sins got it pretty good against casters.Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
No I dont talk about tankin psy or semi tankin, I'm talkin about havin enough def and hp to survival, you give up the hp shards in your armor for a big 15% phys res, put in mind Soul of stunning dont lower the damage you take and soul of retaliation only reliable if the atk have secondary effect ( stun, paralyze etc). There are time you need to put on soul of stunning vs certain class, wat the point if you got killed upon first hit?
on side note, any good barb and BM at 79+ will activate their immune to movement debuff upon approaching the psy grant them at least 8 sec immune stun etc, sure you can put on white voodoo and run around, but I doubt even that can save you w/o decent def and good hp.Both Soul of Retaliation and Soul of Stunning have a shared cooldown and disappear upon a successful cast. You get hit one time, it gets triggered, you're "protectionless". The enemy is disabled, you have a few seconds to give him your best.
It's not gettin hit to be good, but survival a hit. It is inevitable that you will get hit once or twice since almost all melee class have a skill to give immune to movement debuff ( ie stun) and holy path to your place. Even if you using psychic will+ absolute domain, you would prob got stunned for at least 4sec every 6 sec which dont give you much chance to do anything.
Dont mistaken between a psy and a wiz or cleric, cleric have plume shell, wiz have earth barrier which both allow them to deal full damage, psy have none.[SIGPIC][/SIGPIC]0 -
You really don't need vit or LA build to do that. I'm pure mag and I do it. Refining and shards are far enough, trust me. If you get a charm, you will buy yourself the time you need. Don't put Genie Skills out of the equation either, Second Wind is still a life-saver and serves me everyday in both PvP and PvE.
You're right, as a Psychic all you need is to survive enough time to kill your opponent, and that time rarely exceeds 30 seconds. BUT, you can do it without LA or without adding any Vit into your stats. I would recommend using gear that adds Vit tho. Psychics can't be compared to Clerics and Wizards also, you're right. LA on Clerics is fine because they have Plume Shell and can heal themselves and remove status (although LA Clerics are rather crappy in PvP), LA is fine on Wizards because they have Stone Barrier to enhance it (until they restat anyway). White Voodoo doesn't change that much if you have LA or AA. Psychic Will ignores whatever type of armour you got, so you might aswell aim for damage and rely on those protective spells to deal the most you can while you're still alive.
And again, it's HIGHLY unlikely that you will get to use Soulburn in 1on1, really. If you do it will sure buy yourself some time, but I seriously doubt you'd be able to pull off a Soulburn on a decent player, no matter what their class is. You might be able to cast it if you got it maxed and with 28.5 meters range, but any player will still notice it and if that player is not an idiot, he will just go away instead of getting closer to you in order to buy himself the time he needs.
PLUS, Soulburn won't one shot people. I'm pretty sure that if you're facing a Barb and somehow manage to cast a Soulburn, you will die when he does because the amount of damage he will deal to you will be roughly equal to the damage he will deal to himself. You can of course use Soulburn in combination with Psychic Will, but that would really be assuming you have either endless Chi or your opponent is asleep. Then again Barb is the one class I struggle against along with Sins. I hit them hard but they have too much hp, and they don't hit fast enough to make the spark Soulburn requires really worth using.
Against Sins, well... If you manage to Soulburn a Sin, I think that says it all about him. Casters... Might be useful if you combine your heal + White Voodoo + Soulburn, would probably work against a Cleric, but I think Disturb Soul + chaincasting/disabling is far better. BMs... They're probably too fast and can stunlock very well anyway, so you can forget your 2sec+ channel time.
edit : anyway, I'm not really interested in 1v1 PvP, I'm much more interested in group PvP and TW. And I think that's where Soulburn really finds its uses.Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
Risingson - Lost City wrote: »You really expect not to get two shot by a 90+ Sin ?
I do. I'm not a oneshot class as a psy and so I definitely have to survive 2 hits from a Sin, it's all about gear when it comes to surviving against classes like sin, barb or bm.
Dunno why, but what u wrote is mostly the opposite of my experience when it comes to 1vs1 in PK. Vector and Soulburn always gave me enough time to nuke enemys down. Not barbs, but quite everything else in my lvl range when I was able to stun the opponent first.
Only nuking just fails against BMs or Sins under the circuumstances where u could use that simple combo.
But w/e, maybe I just got the fitting opponents or u got the wrong opponents, idk.[SIGPIC][/SIGPIC]0 -
Or maybe I'm just on a PvP server and you're not.Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
don't look down on pve server, we do pk, even group pvp and stuff quite alot. The only different is we have choices.[SIGPIC][/SIGPIC]0
-
It's a big difference. The element of surprise changes every situation that might happen. You can anticipate a guy attempting to kill you on a PvE server, we can't do that on a PvP server.
Red names are kind of a warning of course, but still.Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
Like I said we have a choice, Raging Tide is also 1 of the most agressive PvE server with lots of white name around and element of surprise still exist.[SIGPIC][/SIGPIC]0
-
Kai_Umi - Heavens Tear wrote: »For my part i m LA (atm lvl 69) and i don t find it bad, i see many people saying LA is crappy but it s not. As long as you shard in hp you ll not be in trouble, i can still kill the mobs before they even reach me, and keep your aggro control is not so hard unless you are a big noob (how do you think archer do?). It s all about your way of playing your class, if you don t know how to play it you ll fail,
else if you try not to hit too fast and too hard you ll not get aggro.
LA for Mage and clerics are mainly done for survivability on a PVP server, without forgetting the fact that they have something, that boost their PDEF up or absorb damages in percentages .
If mobs that you can kill without reaching you, I'm sure a Pure Mag Psychic is able to do it 1 shot faster than you, which translates to better grinding efficiency and higher mana pool + mana regen.
Do think about what you are sacrificing to gain that survivability on a PVE server. You may also try to find gears on mana regen, which may again, gimp your damage unless Mana regen + mag/ +mattk.
I do agree with your method of controlling aggro though. But remember, crits can comes on and off, or it can chain crit. Unless the Barbs you meet are all pro-barbs, or tearing the boss from you may take more than what your Psychic will offers.
Also, do remember that your crit rate is not dependable and you are banking on a big 'if'. Higher stable damage will mean lower mana used and reduced number of castings required.
See the argument from our perspective: Mana is your bread and butter, you need it to grind/ cast any spells. Mana and Mattack needs Mag stat which does not stack in linear fashion. So you will see spikes in damage increase should you reach the zones.
So having Lower Mana equates to more downtime during grinding unless charmed (more cost) or pots (cost again) or apothecary (another cost / time spent).
I believe that you did not touched the topic on mana because this is your sore spot and you are clearly not keen to bring it into discussion.
At the end of the day, if you can live with this style of gameplay, then more power to you.0 -
I can't help but notice that you no longer spit on the Tideborn classes Giodia. Or Psychics at least.
What happened to you ?Risingson - 7x Psychic
Indalecio - 3x Cleric0 -
Risingson - Lost City wrote: »I can't help but notice that you no longer spit on the Tideborn classes Giodia. Or Psychics at least.
What happened to you ?
I'm seeing a change in the class play and the patch actually did work on reducing my aggro.0 -
I'd like to know how heavier vitality builds work out.Artoriul of Waria
[SIGPIC][/SIGPIC]
waria.guildlaunch.com
Be Human.0 -
Artoriul - Harshlands wrote: »I'd like to know how heavier vitality builds work out.
Basing on the points deducted and funnelled into Vit, Str and Mag, you may be doing a 2: 1: 7 distribution for every 2 levels ?0 -
well im at level 32 and never played a game like this before so im looking for advice on what to do now...here are my stats mag75 vit54 str30 and dex31 so if anyone can give me advice on wat to do now id appreciate it0
-
well im at level 32 and never played a game like this before so im looking for advice on what to do now...here are my stats mag75 vit54 str30 and dex31 so if anyone can give me advice on wat to do now id appreciate it
First there are some information that you can provide:
1. Are you on a PVP server?
2. In order not to waste restat notes (from cash shop), I recommend to re-create another character.
3. Determine your own style (like more damageor being defensive?)
4. Read guides on how to distrubute stat according to your play style.0 -
Giodia - Heavens Tear wrote: »First there are some information that you can provide:
1. Are you on a PVP server?
2. In order not to waste restat notes (from cash shop), I recommend to re-create another character.
3. Determine your own style (like more damageor being defensive?)
4. Read guides on how to distrubute stat according to your play style.
im on harshlands and so far my character is really good im strong enough to fight off all monsters and my health compensates for the extra hits i need to deal out and i guess u can say im more offensive then anything but since my health is apparently at a good level now should i start putting everything into magic or put atleast one into other stats??0 -
im on harshlands and so far my character is really good im strong enough to fight off all monsters and my health compensates for the extra hits i need to deal out and i guess u can say im more offensive then anything but since my health is apparently at a good level now should i start putting everything into magic or put atleast one into other stats??
mag75 vit54 str30 and dex31 as stated by you.
So, you should be an LA Psychic. Perhaps, you would like to take out some points from Vit to be added back to MAG (for offensive power).
Str and Dex can continue to be added at 1:1 Ratio till you are lvl 90.
Your LA amor should be sharded with Ctirine gems to make up the Vit lost if you reset.
Reasons to reset slight Vit back to MAG:
You have mentioned that you are offensive type. And offence power comes from MAG. Being an LA user, you have already put part of your offensive power to Dex for armor requirement + crit chance.
The amount of points to reset Vit to Mag, is entirely up to you to decide.0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk