PvE TW Instance

Sovari - Sanctuary
Sovari - Sanctuary Posts: 6 Arc User
edited December 2009 in Suggestion Box
Ok, one of the things friends of mine complain about in regards to this game is that once the initial month or two of a server passes, there's no more PvE TW. And for a great majority of players on this game, I'd be willing to bet they have never been in one before.

So here is my suggestion, if possible, add a weekly instance much like City of Abominations or Dragon Temple for a PvE TW of sorts. No land rewards or anything, but maybe like a 2-3 mil payout for winning. I think it might inspire some more new players to join since it gives them a chance at something that they otherwise would never experience since once the map is taken, it cannot be untaken. Also it would provide a guild that isn't ready for a PvP TW a chance to both see the map, and also to get additional funding for the guild.

I realize a new server is opening tonight but the thought hit me and I wanted to get it said before I forgot.
Post edited by Sovari - Sanctuary on

Comments

  • prnflake
    prnflake Posts: 65 Arc User
    edited December 2009
    this game needs less coins. not more.
  • lotsadonuts
    lotsadonuts Posts: 0 Arc User
    edited December 2009
    I like the idea of a kind of battleground feature. I hear people talk about how much fun territory wars are but the overwhelming majority of players don't get to participate, those that do it is only once a week. I think a battleground wouldn't need to be centered around rewards but more an opportunity to blow off steam and blast the hell out of each other.
  • Deathsscion - Sanctuary
    Deathsscion - Sanctuary Posts: 325 Arc User
    edited December 2009
    So here is my suggestion, if possible, add a weekly instance much like City of Abominations or Dragon Temple for a PvE TW of sorts. No land rewards or anything, but maybe like a 2-3 mil payout for winning.

    Something else like City of Abominations would be nice. Without the random instance part so you could go with the group you want and maybe a new set of rewards. Maybe make it like RB but you can bring as many members as you like and if you wanted it to be like a PvE TW just limit it to 1 faction in each instance. And NO COIN REWARDS. If there is a reward make it an item with 0 NPC value. Let's no devalue the coins we have even more. You can use it or sell it to other players. Coins move around, but no new ones are added.

    Now for anyone who brings up the new public quests they are limited by level and there is a large range were people cannot even try them.