Blademasters and Rebirth
Foltern - Sanctuary
Posts: 517 Arc User
Hi Blademasters ^^,
Where to start..I have been writing a Rebirth Beta guide for some time now. First I would like to point out and state up front I am not the most knowledgeable or experienced player when it comes to knowing or understanding Blademaster skills or responsibilities. This information was written from scratch based from my Archer perspective only some of the information can be plain wrong. :<
That is why I would like helpful, positive feedback and general Blademaster community approval on what I have written about your class responsibilities, required and helpful skills to max, general rebirth tips and required or helpful genie skills. I am not very familiar with them.
Gear is not something I am including in the guide right now. That discussion I hope remains closed.
Please add anything intelligent or anything you feel is helpful or correct information I have written that may be wrong.
Please refrain from referencing RB level specific situations outside of Beta. For example: "You need 3k hp unbuffed for Gamma, you should shard with HP". That is irrelevant here. This information pertains to Gamma and gear is not being discussed.
Another example: You need ( Insert xxx ) to kill ( Insert boss or mob name ), unless it is beta specific please stick to general information which can be applied to beta and above, like skills, genie advice or strategic information..
Your help improving this information is greatly appreciated. Thank you to all polite and helpful responses in advance.
- Your main job is to stand near the mouth of the valley at the front of the party and wait for the Barbarian to aggro the waves of mobs. When the Barbarian directs the mobs into the Wizard or Archer AOE area, You must use your stun skills to freeze the mobs and keep them in the AOE area then use Heaven's Flame to help deal damage. You must also repeatedly spam the stun skills to prevent the Wizard or Archers from taking hits from the mobs, this is very important. At times mobs may aggro on one of the Wizards or Archers and it is your responsibility to do your best at taking aggro off them to keep them alive. You should use AlphaMale when Roar of the Pride or other stuns are cooldown and mobs are no longer stunned and are attacking the Wizard/Cleric/Archer. You should also spam Myriad Sword Stance to reduce the attacking mobs physical and magic attack. Meteor Rush: can also be used to direct mobs into the AOE area.
- Your secondary responsibilities are to get the running quests done and activate Auras swiftly when the squad meets back in the main combat area after farming Celebeans.
- Roar of the Pride: Your main AOE stun skill. Higher level results in a higher success rate to stun.
- Level 10 is the max at level 68
- Level 9 is the max at level 63
- Level 8 is the max at level 58
- Heaven's Flame: Your primary damage dealing AOE skill
- Level 4 is the max at level 68
- Level 3 is the max at level 65
- Level 2 is the max at level 62
- Level 1 is the max at level 59
- Aura of the Golden Bell: Gives squad members 60% additional physical defense for 30 minutes
- Level 10 is the max at level 58
- Will of the Bodhisatva: Increases movement speed by 100%, increases evasion while moving by 100%, immunity to stun and freeze for 15 seconds.
- Level 1 is the max at level 59
- Diamond Sutra: Immediately recover 20% of your maximum HP and recover an additional flat amount of HP over 15 seconds.
- Level 9 is the max at level 69
- Level 8 is the max at level 64
- Level 7 is the max at level 59
Myriad Sword Stance: Deals physical AOE damage and reduces mobs physical and magic attack for a specified amount of seconds.
- Level 1 is the max at level 59
Meteor Rush: Deals Physical damage in front of you knocking mobs back a specified distance depending on skill level. It can be useful for directing mobs into the AOE area.
- Level 6 is the max at level 69
- Level 5 is the max at level 65
- Level 4 is the max at level 61
- Level 3 is the max at level 57
- Fissure: Another damage dealing AOE skill which also slows mobs
- Level 6 is the max at level 69
- Level 5 is the max at level 65
- Level 4 is the max at level 61
- Level 3 is the max at level 57
- Drake Sweep: A Physical damage dealing AOE skill.
- Level 7 is the max at level 68
- Level 6 is the max at level 64
- Level 5 is the max at level 60
- Level 4 is the max at level 56
- Highland Cleave: A Physical damage dealing AOE skill.
- Level 8 is the max at level 67
- Level 7 is the max at level 63
- Level 6 is the max at level 59
- Tiger Leap: Instantly leaps forward a specific distance based on skill level used to do running quests faster
- Level 9 is the max at level 69
- Level 8 is the max at level 64
- Level 7 is the max at level 59
- Alpha male ( Affinity: Wood 5 - Earth 4 ): At level 10 Enrages all targets within 20 meters, increasing their revenge towards you and for 1 seconds reflecting back 129% of the damage you take.
- This is your primary aggro grabbing and holding skill to protect Archers, Cerics and Wizzards. This is a must have skill.
- Tree of Protection ( Affinity: Wood 3 - Water 4 ): At level 10 Increases max HP by 30% for 5 seconds. Restores 20% of your max HP every 3 seconds for 6 seconds.
-Helpful emergency healing skill in case pots or Multiflavor Jiaozi are in cool down and increases your survivability in general. It should be used a second or two before you actually need healing, the healing effect is not instant.
- Second Wind ( Affinity: Wood 1 - Earth 1 - Water 1 ): Can serve as a replacement for Tree Of Protection. At level 10, instantly heals you, for 810 HP, every Genie Strength point increases the healing by 2%.
- It is highly recommended to wear an HP charm to help keep you alive and cut back on HP Jiaozi spam.
- It is not equired that you wear an MP charm. The MP aura should fill your MP faster than you can spam skills, only requiring you to use some MP potions or a few Yuanxiao during the first waves in the first stage.
- Bring about 50 Multiflavor Jiaozi ( HP ) and 10-15 Yuanxiao ( MP ) to fill HP or MP.
- It is a good idea to bring Tranquillizing Orbs to decrease the damage you take in large waves and to buy some time for Jiaozi or potion cool down.
Where to start..I have been writing a Rebirth Beta guide for some time now. First I would like to point out and state up front I am not the most knowledgeable or experienced player when it comes to knowing or understanding Blademaster skills or responsibilities. This information was written from scratch based from my Archer perspective only some of the information can be plain wrong. :<
That is why I would like helpful, positive feedback and general Blademaster community approval on what I have written about your class responsibilities, required and helpful skills to max, general rebirth tips and required or helpful genie skills. I am not very familiar with them.
Gear is not something I am including in the guide right now. That discussion I hope remains closed.
Please add anything intelligent or anything you feel is helpful or correct information I have written that may be wrong.
Please refrain from referencing RB level specific situations outside of Beta. For example: "You need 3k hp unbuffed for Gamma, you should shard with HP". That is irrelevant here. This information pertains to Gamma and gear is not being discussed.
Another example: You need ( Insert xxx ) to kill ( Insert boss or mob name ), unless it is beta specific please stick to general information which can be applied to beta and above, like skills, genie advice or strategic information..
Your help improving this information is greatly appreciated. Thank you to all polite and helpful responses in advance.
Blademasters
- Your main job is to stand near the mouth of the valley at the front of the party and wait for the Barbarian to aggro the waves of mobs. When the Barbarian directs the mobs into the Wizard or Archer AOE area, You must use your stun skills to freeze the mobs and keep them in the AOE area then use Heaven's Flame to help deal damage. You must also repeatedly spam the stun skills to prevent the Wizard or Archers from taking hits from the mobs, this is very important. At times mobs may aggro on one of the Wizards or Archers and it is your responsibility to do your best at taking aggro off them to keep them alive. You should use AlphaMale when Roar of the Pride or other stuns are cooldown and mobs are no longer stunned and are attacking the Wizard/Cleric/Archer. You should also spam Myriad Sword Stance to reduce the attacking mobs physical and magic attack. Meteor Rush: can also be used to direct mobs into the AOE area.
- Your secondary responsibilities are to get the running quests done and activate Auras swiftly when the squad meets back in the main combat area after farming Celebeans.
Blademaster skills that must be maxed at the level you attempt Beta:
- Roar of the Pride: Your main AOE stun skill. Higher level results in a higher success rate to stun.
- Level 10 is the max at level 68
- Level 9 is the max at level 63
- Level 8 is the max at level 58
- Heaven's Flame: Your primary damage dealing AOE skill
- Level 4 is the max at level 68
- Level 3 is the max at level 65
- Level 2 is the max at level 62
- Level 1 is the max at level 59
- Aura of the Golden Bell: Gives squad members 60% additional physical defense for 30 minutes
- Level 10 is the max at level 58
- Will of the Bodhisatva: Increases movement speed by 100%, increases evasion while moving by 100%, immunity to stun and freeze for 15 seconds.
- Level 1 is the max at level 59
- Diamond Sutra: Immediately recover 20% of your maximum HP and recover an additional flat amount of HP over 15 seconds.
- Level 9 is the max at level 69
- Level 8 is the max at level 64
- Level 7 is the max at level 59
Myriad Sword Stance: Deals physical AOE damage and reduces mobs physical and magic attack for a specified amount of seconds.
- Level 1 is the max at level 59
Not required but helpful skills to have maxed:
Meteor Rush: Deals Physical damage in front of you knocking mobs back a specified distance depending on skill level. It can be useful for directing mobs into the AOE area.
- Level 6 is the max at level 69
- Level 5 is the max at level 65
- Level 4 is the max at level 61
- Level 3 is the max at level 57
- Fissure: Another damage dealing AOE skill which also slows mobs
- Level 6 is the max at level 69
- Level 5 is the max at level 65
- Level 4 is the max at level 61
- Level 3 is the max at level 57
- Drake Sweep: A Physical damage dealing AOE skill.
- Level 7 is the max at level 68
- Level 6 is the max at level 64
- Level 5 is the max at level 60
- Level 4 is the max at level 56
- Highland Cleave: A Physical damage dealing AOE skill.
- Level 8 is the max at level 67
- Level 7 is the max at level 63
- Level 6 is the max at level 59
- Tiger Leap: Instantly leaps forward a specific distance based on skill level used to do running quests faster
- Level 9 is the max at level 69
- Level 8 is the max at level 64
- Level 7 is the max at level 59
Useful Genie Skills:
- Alpha male ( Affinity: Wood 5 - Earth 4 ): At level 10 Enrages all targets within 20 meters, increasing their revenge towards you and for 1 seconds reflecting back 129% of the damage you take.
- This is your primary aggro grabbing and holding skill to protect Archers, Cerics and Wizzards. This is a must have skill.
- Tree of Protection ( Affinity: Wood 3 - Water 4 ): At level 10 Increases max HP by 30% for 5 seconds. Restores 20% of your max HP every 3 seconds for 6 seconds.
-Helpful emergency healing skill in case pots or Multiflavor Jiaozi are in cool down and increases your survivability in general. It should be used a second or two before you actually need healing, the healing effect is not instant.
- Second Wind ( Affinity: Wood 1 - Earth 1 - Water 1 ): Can serve as a replacement for Tree Of Protection. At level 10, instantly heals you, for 810 HP, every Genie Strength point increases the healing by 2%.
Other Advice
- It is highly recommended to wear an HP charm to help keep you alive and cut back on HP Jiaozi spam.
- It is not equired that you wear an MP charm. The MP aura should fill your MP faster than you can spam skills, only requiring you to use some MP potions or a few Yuanxiao during the first waves in the first stage.
- Bring about 50 Multiflavor Jiaozi ( HP ) and 10-15 Yuanxiao ( MP ) to fill HP or MP.
- It is a good idea to bring Tranquillizing Orbs to decrease the damage you take in large waves and to buy some time for Jiaozi or potion cool down.
Post edited by Foltern - Sanctuary on
0
Comments
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Genie must have skill : Alpha male
Used to grab any agro off the Wiz/cleric/archer.0 -
ChaoticTears - Harshlands wrote: »Genie must have skill : Alpha male
Used to grab any agro off the Wiz/cleric/archer.
Really? Thank you. I will add it immediately and credit you in the final complete version. Can you provide any insight as to when it should be used?
Regards.0 -
Foltern - Sanctuary wrote: »Really? Thank you. I will add it immediately and credit you in the final complete version. Can you provide any insight as to when it should be used?
Regards.
When roar of the pride is in cooldown and mobs are no longer stunned and are attacking wizard/archer[EvilMarlon - Sanctuary] It would be nice to be a male veno i tryed a veno and my dad saw me and he thought i was **** it took me a whole month for him to even talk to me again. <-- LMAO b:chuckle0 -
Dreaded_Fate - Lost City wrote: »When roar of the pride is in cooldown and mobs are no longer stunned and are attacking wizard/archer
Thank you. I will add it and credit you.
Regards0 -
Congratulations for the guide. Simple and straightforward.
Alpha Male is awesome, but it doesn't get any better once you lvl it up. The deflecting effect is actually a drawback as it overrides Bramble Guard. It's safe to keep it lvl 1.
Though some Blademasters often disagree the ultimate Heaven's Flame is poor to the eyes of a Wizard. Why? Because it makes Wizards (and Archers) draw even more aggro. As ultimate AOE Myriad Sword Stance is far more suitable as it makes anything within range deal lower damage.
Cyclone Heel is another AOE Blademasters can use. It's expensive and the attack rate gain is quite pointless for their role but Rebirth is all about AOE and Cyclone Heel has nice damage and short cast time.[SIGPIC][/SIGPIC]
If you're willing to join another online game do NOT join any hosted by K2 NETWORK. Want to know why? Check BBB complaints.0 -
King_Solomon - Heavens Tear wrote: »Congratulations for the guide. Simple and straightforward.
Alpha Male is awesome, but it doesn't get any better once you lvl it up. The deflecting effect is actually a drawback as it overrides Bramble Guard. It's safe to keep it lvl 1.
Though some Blademasters often disagree the ultimate Heaven's Flame is poor to the eyes of a Wizard. Why? Because it makes Wizards (and Archers) draw even more aggro. As ultimate AOE Myriad Sword Stance is far more suitable as it makes anything within range deal lower damage.
Cyclone Heel is another AOE Blademasters can use. It's expensive and the attack rate gain is quite pointless for their role but Rebirth is all about AOE and Cyclone Heel has nice damage and short cast time.
Thank you for the extremely valuable feedback =O. I will corect the guide and credit you. I do see Cyclone Heel is another AOE skills. However I feel there is a lot of AOE skills in the skill area. Do you see any than can be removed? Is there s better way to make this list and add only the most important and valuable AOE skills?
Regards.0 -
King_Solomon - Heavens Tear wrote: »Congratulations for the guide. Simple and straightforward.
Alpha Male is awesome, but it doesn't get any better once you lvl it up. The deflecting effect is actually a drawback as it overrides Bramble Guard. It's safe to keep it lvl 1.
Though some Blademasters often disagree the ultimate Heaven's Flame is poor to the eyes of a Wizard. Why? Because it makes Wizards (and Archers) draw even more aggro. As ultimate AOE Myriad Sword Stance is far more suitable as it makes anything within range deal lower damage.
Cyclone Heel is another AOE Blademasters can use. It's expensive and the attack rate gain is quite pointless for their role but Rebirth is all about AOE and Cyclone Heel has nice damage and short cast time.
Actually HF has no affect on the damage done by a wizard's DB (or at least that's the way it seem on my wiz), though it will increase the damage done by archers. At the same time however the damage being done by the BM is also increased, and a good BM will be able to keep aggro anyway, unless the archer has one or more of the following: At least a 5 lvl diff between archer and BM lvl, a much better weapon on the archer, or a fairly high Barrage of Arrows. So in the end, the BM and archer do more damage with HF, thus killing faster, and removing more aggro from the wiz (which in a lot of cases is a VERY good thing as wizards, especially pure wizards, generate a lot of aggro) So yeah, I disagree with you, but meh.
As for cyclone heel, it really isn't worth using in RBs, and during the level range you get into beta, it's unlikely that the BM will be dual-pathing much if at all.
Now on to the guide...
So I saw the OP say it's the BM's job to do run quests, and that certainly seems to be a trend on other servers for some reason, but alternately, on DW we have the barb do the run quests because they have speedy tiger form all the time, and then add Holy Path on there (if they so choose), plus tele incense (if they want), then the run quests still get done by the time the second boss drops (if both HP and tele incense are used some barb will finish by the time the second boss shows up). Meanwhile the BM does a solo protection of the DDs and Cleric during the first and second set of waves. Personally I've never done a run quest, and I like having my fun with the waves, but that could just be me.
A few things on skills.
1) It is useful to have the push spear skill (meteor rush i think it's called) to help push mobs into the AoEs (I say the spear one because the sword one only pushes one mob)
2) More often than not (at least in gamma, not sure about beta) the mobs can't be stunned (they resist), however Roar of the Pride does still generate a rather large amount of aggro.
And lastly, I honestly don't see why any BM would need Yuanxiao if they are MP charmed, and even if they aren't, its a waste of mp imo.I will not hesitate to beat you over the head with your own stupidity.
Yes I am a hypocrite.0 -
SultryShade - Dreamweaver wrote: »
So I saw the OP say it's the BM's job to do run quests, and that certainly seems to be a trend on other servers for some reason, but alternately, on DW we have the barb do the run quests because they have speedy tiger form all the time, and then add Holy Path on there (if they so choose), plus tele incense (if they want), then the run quests still get done by the time the second boss drops (if both HP and tele incense are used some barb will finish by the time the second boss shows up). Meanwhile the BM does a solo protection of the DDs and Cleric during the first and second set of waves. Personally I've never done a run quest, and I like having my fun with the waves, but that could just be me.
The reason I said that is in Beta, I have only done runs where the Barb tanks the boss and bonus beans. If Barbs can do it just as fast, I don't really care who does it. But I do have concerns as to whether or not the Bm can tank the opening boses. Again if the BM can tank the bosses, I don't really see any problem with the tank doing the running quests. I've just never personally seen or experienced that, not to say it can't or shouldn't be done. If other people agree about that I will change it to add barbs can do it in place of the BM too.SultryShade - Dreamweaver wrote: »A few things on skills.
1) It is useful to have the push spear skill (meteor rush i think it's called) to help push mobs into the AoEs (I say the spear one because the sword one only pushes one mob)
And lastly, I honestly don't see why any BM would need Yuanxiao if they are MP charmed, and even if they aren't, its a waste of mp imo.
I will add Meteor Rush as an option skills which helps get mobs into the AOE area. If I understand what you mean, BM's should wear a charm or bring tons of Yuanxiao in place of a charm?
Regards.0 -
King_Solomon - Heavens Tear wrote: »Congratulations for the guide. Simple and straightforward.
Alpha Male is awesome, but it doesn't get any better once you lvl it up. The deflecting effect is actually a drawback as it overrides Bramble Guard. It's safe to keep it lvl 1.
Though some Blademasters often disagree the ultimate Heaven's Flame is poor to the eyes of a Wizard. Why? Because it makes Wizards (and Archers) draw even more aggro. As ultimate AOE Myriad Sword Stance is far more suitable as it makes anything within range deal lower damage.
Cyclone Heel is another AOE Blademasters can use. It's expensive and the attack rate gain is quite pointless for their role but Rebirth is all about AOE and Cyclone Heel has nice damage and short cast time.
o.O what? No, use HF always. A good BM (lets assume a BM that does RB knows how to play it) is a AoE machine. The damage u can deal with the amp damage and 5 AoE skills is not easy to match by any other class unless you are seriously out-geared or out-lvled. Of course you need your AoE tree maxed. Mobs will die way faster too thanks to HF... so yeah, i kind of heavily dissagree with that too >.>
In run quests Holy Path allows you to be running almost 100% of the time used with sprint and will of bodhisatva. Remember to cast your marrows while running to build up chi to use will.
I hope it helps0 -
SultryShade - Dreamweaver wrote: »Actually HF has no affect on the damage done by a wizard's DB (or at least that's the way it seem on my wiz), though it will increase the damage done by archers. At the same time however the damage being done by the BM is also increased, and a good BM will be able to keep aggro anyway, unless the archer has one or more of the following: At least a 5 lvl diff between archer and BM lvl, a much better weapon on the archer, or a fairly high Barrage of Arrows. So in the end, the BM and archer do more damage with HF, thus killing faster, and removing more aggro from the wiz (which in a lot of cases is a VERY good thing as wizards, especially pure wizards, generate a lot of aggro) So yeah, I disagree with you, but meh.
As for cyclone heel, it really isn't worth using in RBs, and during the level range you get into beta, it's unlikely that the BM will be dual-pathing much if at all.
Now on to the guide...
So I saw the OP say it's the BM's job to do run quests, and that certainly seems to be a trend on other servers for some reason, but alternately, on DW we have the barb do the run quests because they have speedy tiger form all the time, and then add Holy Path on there (if they so choose), plus tele incense (if they want), then the run quests still get done by the time the second boss drops (if both HP and tele incense are used some barb will finish by the time the second boss shows up). Meanwhile the BM does a solo protection of the DDs and Cleric during the first and second set of waves. Personally I've never done a run quest, and I like having my fun with the waves, but that could just be me.
A few things on skills.
1) It is useful to have the push spear skill (meteor rush i think it's called) to help push mobs into the AoEs (I say the spear one because the sword one only pushes one mob)
2) More often than not (at least in gamma, not sure about beta) the mobs can't be stunned (they resist), however Roar of the Pride does still generate a rather large amount of aggro.
And lastly, I honestly don't see why any BM would need Yuanxiao if they are MP charmed, and even if they aren't, its a waste of mp imo.
I disagree about the push back skill. That's a very negative effect, pushing the BM often away from auras and getting the mobs outside Wizard/Archer AOE range. I had negative feedback for using it during gamma also.
Concerning your fist tree criticism, I must remind you Rebirth is not for "average" Blademasters. I recommend as top priority Axes tree for having great AOE skills. As secondary tree I recommend swords (solely for Myriad Sword Stance). Fists/Claws are good for a tertiary path due to Cyclone Heel (extra AOE) and Shadowless Kick (though it's a single target skill it cancels channeling, being great for bosses).[SIGPIC][/SIGPIC]
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King_Solomon - Heavens Tear wrote: »Though I can't grant you HF makes Wizards hit harder on mobs, my first crit over 45k with sandstorm was during 2nd gamma boss with no attack auras. It was during HF effect.
I disagree about the push back skill. That's a very negative effect, pushing the BM often away from auras and getting the mobs outside Wizard/Archer AOE range. I had negative feedback for using it during gamma also.
Concerning your fist tree criticism, I must remind you Rebirth is not for "average" Blademasters. I recommend as top priority Axes tree for having great AOE skills. As secondary tree I recommend swords (solely for Myriad Sword Stance). Fists/Claws are good for a tertiary path due to Cyclone Heel (extra AOE) and Shadowless Kick (though it's a single target skill it cancels channeling, being great for bosses).
Why would you disagree with using a push skill? Perhaps you don't understand what I mean. When I say to use a push skill I mean not to use it for damage, but to push those longer ranged casters into the AoE range of the archer and wiz, so that the mobs take their damage and thus die faster.
While RB isn't for "average" BMs as you put it, I see more and more often terrible BMs getting in anyway and ruining the run with their incompetence and/or misguided notions, and I only wish to point out things that will hopefully limit this should they read a guide such as this. Obviously we agree the top priority tree is axe simply because of the number of AoEs it has. I also agree MSS is a great way to keep people alive, though imo should always be second to HF, possibly excluding DW. I never said though that fist skills had no place, just that cyclone heel really isn't the best of options since if you use your skills in the right order you should always have an axe AoE (or drake sweep or fan of flames) that isn't on CD, or at most a couple seconds delay (still rare), thus not really having a place to switch in a fist or claw and use cyclone heel. (in gamma once you hit 79 and get bolt of tyresus though its a nice thing to throw in once in awhile) I mostly disapprove of cyclone heel in RB because there is always a more damaging skill you could use (cyclone heel doesn't do great damage because fists have the lowest base attack while having the highest speed, which makes for less damage on skills used with fists)
As for the OP's post, I honestly have never done a beta before, I am just giving advice off of my gamma experience, so I didn't know that generally the barb tanks all bosses since in gamma the first boss i soloed by cleric and the second is duoed by cleric and archer, while the barb runs quests. If the barb is needed for tanking the bosses in beta then by all means do so.
As for the Yuanxiao and charm thing, if the BM doesn't have an mp charm, its really a waste to use Yuanxiaos because they restore far more mp than what BMs have, so it's a waste to use them. I would imagine with mana aura 1 up a bm could probably get away with not using a charm or pots at all, or at the most just regular mp pots, but I don't know as I'm always charmed.I will not hesitate to beat you over the head with your own stupidity.
Yes I am a hypocrite.0 -
SultryShade - Dreamweaver wrote: »Why would you disagree with using a push skill?
Hi and thank you.
In either case, it doesn't matter so much. I'm leaving it in the guide as optional. I have seen wizards effectively use knockback skills to get mobs inside the AOE area after respawning from death. I think the right BM will know what to do and how to use it to their advantage or learn to identify situation where it can be used and take action.SultryShade - Dreamweaver wrote: »As for the Yuanxiao and charm thing, if the BM doesn't have an mp charm, its really a waste to use Yuanxiaos because they restore far more mp than what BMs have, so it's a waste to use them. I would imagine with mana aura 1 up a bm could probably get away with not using a charm or pots at all, or at the most just regular mp pots, but I don't know as I'm always charmed.
If more BM's comment on this and say they don't need an mp charm or Yuanxiao I will definitely word it as optional. But since I can't verify it or have any info about it I will leave it as it is for now.
Regards0 -
I only have 1800+mps. <_<
Doesn't take much to replenish that at all.Retired
[SIGPIC][/SIGPIC]0 -
AdvanceZero - Heavens Tear wrote: »I only have 1800+mps. <_<
Doesn't take much to replenish that at all.
kk I will edit the information and make MP charms optional.
Regards0 -
lol that wizz speak a lot but go play a bm first before saying stupid thing....
don't use hf but use sword lvl59 skill? hmmm we talking bout rb right, isn't the main job to kill mobs? so yeah you 'll have double dammage during the debuff time but are you so noob you never saw that the bm generate a huge amount of agro with the skill?
she is talking about rb beta, do you think your little bm 'll have enough spirit to go max his axe aoe +the sword skills? here again kinda stupid comment.
bm can say what they want axe is the main weapon for rb:)
and yeah the spear skill to kb is really important, and I wonder where the hell you setting your zhen if the bm run out of aura to kb the mob...
Stun doesn't work on mobs but he do grab lot of agro on mobs so it's a really important skill, and if u spam your axes aoe skill +all weapon aoe, I also think it'll be stupid to witch weapon to do fist aoe, or you gonna get crazy if u do it....
for the archer you mentionned diamond sutra in the skill important to have, hmmm I think it's a waste of chi in rb, u need chi to roar and to heaven flame, if u realy want a second aoe go for spear one, in rb you there to kill mobs fast before next wave come.....
And yeah my bm is lvl 9x even if I post on my archer so I know what I'm talking about:)
btw for that lvl think bm 'll only be able to use alpha male on his genie, don't think he 'll get enough energy to use any other skill but you can add holypath to run quest etc, have the things done faster is always niceb:chuckle
but yeah that wizzi made me laugth a lot go learn how to play a bm and play one before to say stupid stuffb:bye
for the mp prob, hmmm lvl 60 pot is enough.... till u get mp aura even if it's boring to spam pots hehe0 -
King_Solomon - Heavens Tear wrote: »Though some Blademasters often disagree the ultimate Heaven's Flame is poor to the eyes of a Wizard. Why? Because it makes Wizards (and Archers) draw even more aggro. As ultimate AOE Myriad Sword Stance is far more suitable as it makes anything within range deal lower damage.
FAIL. HF actually draws aggro to you.[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0 -
Divine_Death - Dreamweaver wrote: »FAIL. HF actually draws aggro to you.[SIGPIC][/SIGPIC]
If you're willing to join another online game do NOT join any hosted by K2 NETWORK. Want to know why? Check BBB complaints.0 -
King_Solomon - Heavens Tear wrote: »HF doesn't add aggro. It does what any ultimate attack does: hits high. Get a Cleric with high lvl tempest or a Wizard and compare.
In RB, I've always had the aggro after I HF. Be from its damage or its debuff, it has never gave aggro to the DD's instead.[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0 -
Progrinder - Dreamweaver wrote: »lol that wizz speak a lot but go play a bm first before saying stupid thing....
don't use hf but use sword lvl59 skill? hmmm we talking bout rb right, isn't the main job to kill mobs? so yeah you 'll have double dammage during the debuff time but are you so noob you never saw that the bm generate a huge amount of agro with the skill?
she is talking about rb beta, do you think your little bm 'll have enough spirit to go max his axe aoe +the sword skills? here again kinda stupid comment.
bm can say what they want axe is the main weapon for rb:)
and yeah the spear skill to kb is really important, and I wonder where the hell you setting your zhen if the bm run out of aura to kb the mob...
Stun doesn't work on mobs but he do grab lot of agro on mobs so it's a really important skill, and if u spam your axes aoe skill +all weapon aoe, I also think it'll be stupid to witch weapon to do fist aoe, or you gonna get crazy if u do it....
for the archer you mentionned diamond sutra in the skill important to have, hmmm I think it's a waste of chi in rb, u need chi to roar and to heaven flame, if u realy want a second aoe go for spear one, in rb you there to kill mobs fast before next wave come.....
And yeah my bm is lvl 9x even if I post on my archer so I know what I'm talking about:)
btw for that lvl think bm 'll only be able to use alpha male on his genie, don't think he 'll get enough energy to use any other skill but you can add holypath to run quest etc, have the things done faster is always niceb:chuckle
but yeah that wizzi made me laugth a lot go learn how to play a bm and play one before to say stupid stuffb:bye
for the mp prob, hmmm lvl 60 pot is enough.... till u get mp aura even if it's boring to spam pots hehe
Thank you. ^
Regards0 -
King_Solomon - Heavens Tear wrote: »Congratulations for the guide. Simple and straightforward.
Alpha Male is awesome, but it doesn't get any better once you lvl it up. The deflecting effect is actually a drawback as it overrides Bramble Guard. It's safe to keep it lvl 1.
Though some Blademasters often disagree the ultimate Heaven's Flame is poor to the eyes of a Wizard. Why? Because it makes Wizards (and Archers) draw even more aggro. As ultimate AOE Myriad Sword Stance is far more suitable as it makes anything within range deal lower damage.
Cyclone Heel is another AOE Blademasters can use. It's expensive and the attack rate gain is quite pointless for their role but Rebirth is all about AOE and Cyclone Heel has nice damage and short cast time.Kedth - Sanctuary wrote: »o.O what? No, use HF always. A good BM (lets assume a BM that does RB knows how to play it) is a AoE machine. The damage u can deal with the amp damage and 5 AoE skills is not easy to match by any other class unless you are seriously out-geared or out-lvled. Of course you need your AoE tree maxed. Mobs will die way faster too thanks to HF... so yeah, i kind of heavily dissagree with that too >.>
In run quests Holy Path allows you to be running almost 100% of the time used with sprint and will of bodhisatva. Remember to cast your marrows while running to build up chi to use will.
I hope it helpsProgrinder - Dreamweaver wrote: »lol that wizz speak a lot but go play a bm first before saying stupid thing....
don't use hf but use sword lvl59 skill? hmmm we talking bout rb right, isn't the main job to kill mobs? so yeah you 'll have double dammage during the debuff time but are you so noob you never saw that the bm generate a huge amount of agro with the skill?
she is talking about rb beta, do you think your little bm 'll have enough spirit to go max his axe aoe +the sword skills? here again kinda stupid comment.
bm can say what they want axe is the main weapon for rb:)
and yeah the spear skill to kb is really important, and I wonder where the hell you setting your zhen if the bm run out of aura to kb the mob...
Stun doesn't work on mobs but he do grab lot of agro on mobs so it's a really important skill, and if u spam your axes aoe skill +all weapon aoe, I also think it'll be stupid to witch weapon to do fist aoe, or you gonna get crazy if u do it....
for the archer you mentionned diamond sutra in the skill important to have, hmmm I think it's a waste of chi in rb, u need chi to roar and to heaven flame, if u realy want a second aoe go for spear one, in rb you there to kill mobs fast before next wave come.....
And yeah my bm is lvl 9x even if I post on my archer so I know what I'm talking about:)
btw for that lvl think bm 'll only be able to use alpha male on his genie, don't think he 'll get enough energy to use any other skill but you can add holypath to run quest etc, have the things done faster is always niceb:chuckle
but yeah that wizzi made me laugth a lot go learn how to play a bm and play one before to say stupid stuffb:bye
for the mp prob, hmmm lvl 60 pot is enough.... till u get mp aura even if it's boring to spam pots hehe
Sorry but wizard dude is right.
Heavens Flame DOES make it more likely for the archer and wizard to take aggro. I've seen this many, many times.
Also, HF does not cause aggro in any way other than dealing significant damage, and it's damage honestly doesn't compare to the damage of wizards or archers unless you zerk and/or crit.
That being said, it is still an incredibly useful move and should still be used. It makes the mobs die a LOT quicker when you've amped a Wizard + Archer + BM AoE'ing.
In a life or death situation where things are starting to go to **** and the archer/wizard/anyone else is dying however, I would have to agree with him on using a well timed Myriad.
15 seconds of the mobs doing only half damage, and the damage you inflict from just Myriad is a lot more than using just Heavens Flame, might steal back aggro from a few of them. It gives time for people to make a fast recovery and is IMO just as valid as HF. I use both.
P.S. I did have my Heavens Flame and Myriad Sword Stance maxed at those levels.
P.P.S. On the other hand, cyclone heel would be silly to use there imo. Sorry Solomon.[SIGPIC][/SIGPIC]0 -
I've always see my HP drops and not the DD's when I HF. DD's aggroing should not be an issue if the Barb is semi-doing his job and the BM is spamming Roar. There are time during RB that sword ult could be useful, but if DD's are taking aggro, an Alpha should be used anyways. HF should be spammed as often as possible when waves are on you, use Alpha for aggro if Barb is slacking.
To add: Depends on your DD's level, you WANT to kill the waves as fast as you can, HF helps on that the most. You do NOT want 2 or 3 waves on you, trust me.[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0 -
Divine_Death - Dreamweaver wrote: »I've always see my HP drops and not the DD's when I HF. DD's aggroing should not be an issue if the Barb is semi-doing his job and the BM is spamming Roar. There are time during RB that sword ult could be useful, but if DD's are taking aggro, an Alpha should be used anyways. HF should be spammed as often as possible when waves are on you, use Alpha for aggro if Barb is slacking.
To add: Depends on your DD's level, you WANT to kill the waves as fast as you can, HF helps on that the most. You do NOT want 2 or 3 waves on you, trust me.
I am not saying that Myriad is better for RB than HF. Far from it.
I'm just saying that Heavens Flame does make it more likely for a wizard or archer to take aggro. It's just because of what the move does. This doesn't mean that it should, if the Barb is paying attention. Also I didn't mean to imply that Myriad was a good way to establish aggro, just that if it came down to using it, it happens to hit harder in one shot.
Heavens Flame is very important in RB, but I do agree with him that Myriad can be damned useful in there sometimes.[SIGPIC][/SIGPIC]0 -
I can't believe what i'm reading... use HF in RB for God's sake... if you are any good at AoEing mobs they WONT take aggro from you. HF builds aggro on you since amps the damage in your next combo... Myriad its just one hit, u can't even compare the 2 aggro lvls.
And if some mobs escape from it... u always have Alpha Male for that... as Divine said... you don't want 2 waves of mobs on you... then you will see a pretty nice and beautiful party wipe. No matter who has the aggro controlled. So spam HF as soon as you have the sparks and follow your AoE combo. You won't have problems. Your squad will be thankful.
b:bye0 -
Kedth - Sanctuary wrote: »I can't believe what i'm reading... use HF in RB for God's sake... if you are any good at AoEing mobs they WONT take aggro from you. HF builds aggro on you since amps the damage in your next combo... Myriad its just one hit, u can't even compare the 2 aggro lvls.
And if some mobs escape from it... u always have Alpha Male for that... as Divine said... you don't want 2 waves of mobs on you... then you will see a pretty nice and beautiful party wipe. No matter who has the aggro controlled. So spam HF as soon as you have the sparks and follow your AoE combo. You won't have problems. Your squad will be thankful.
b:bye
I SAID to use Heavens Flame b:lipcurl
Also I said before that Myriad wasn't a good way to get aggro. Just that it's initial hit dealt more damage.
I'll try and clarify best I can.
Heavens Flame is an incredibly important skill for RB that you should always have. The entire axe tree is just plain wicked for RB.
I was just trying to clarify, that whether it won't happen in RB if the barb is good or not, and whether you have Alpha Male or not, that Solomon was not wrong when he said that Heavens Flame makes a Wizard or Archer more likely to take aggro.
Was also saying that Myriad Sword Stance HAD heped me prevent party wipe before when I DID run into problems with Wizard taking aggro.
P.S. you shouldn't RB without Heavens Flame but I think ya'll knew that.[SIGPIC][/SIGPIC]0 -
Yeah, i understant that is easier for any DD to start an aggro party when you HF something... let it be a boss, a group of mobs or whatever. But also makes you create an insane high amount of aggro directed to you because quite frankly, with the AoE skills lvled... a BM is just a beast at AoE. Of course u need to be with a competent squad... and everybody needs to do their job.
Myriad in case someone messes it up to buy squad 15 extra secs of less damage? i can't say that i wouldn't do it. You know, stuff happens... not only in RB. That's why my weapons are on hotkeys... to switch just in case... lol0 -
If it can be requested, please close this thread, thank you.
This thread will no longer be watched by me.
Regards0
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