Bigger EXP share grind radius

KevinK - Sanctuary
KevinK - Sanctuary Posts: 145 Arc User
edited December 2009 in Suggestion Box
The distance for a party member to share exp while grinding should be increased! It's annoying to pay attention to my partner all the time while grinding. The mobs just die too quick for them to respawn for us to stay together. Plus, as a wizard, I grind through mobs in a line. It's even harder in a big party. Ne ways I think the radius for exp share should be doubled (or trippled >:O )


COMMENT PLOX! THE MORE COMMENTS THE MORE ATTENTION! ANY IDEAS WOULD HELP!
Post edited by KevinK - Sanctuary on

Comments

  • Taranta - Dreamweaver
    Taranta - Dreamweaver Posts: 387 Arc User
    edited December 2009
    Soo...basically, you're saying that you want to get exp for other people killing mobs when you're in a party with them, but nowhere near them? Heck, the current system is set so the max draw distance is around the edge of where you get exp. from other kills. It leads me to believe that you just wanna sit around and let others do the work, honestly. Just try to stay closer, or keep a watchful eye on the little green dots (not that hard to do, even if you're being attacked) and voila, problem solved.
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  • KevinK - Sanctuary
    KevinK - Sanctuary Posts: 145 Arc User
    edited December 2009
    Seeing as my level is much higher than you, you have no basis on judging how I level. Also, if you're one that actually grinds much, you would have experienced what I mean when in a grinding party. It seems to me that YOU are not one of those who grind well with others.
    What you say about keeping an eye on the green dot was already covered from my previous post. The point it, it's a hassle. If you grind like I do, you would come to the point where there are no monsters close enough to the other players to keep the good flow of exp per second. That is why in some cases I MUST go kill far away from my party member to the other spawn locations.

    I do not see that a leaching problem would happen from an increase in exp radius. The game itself makes it inefficient to "power level" due to the exp distribution in this game. That means, because of the way exp is distributed, players EXPECT party members to grind as fast as they do.
    As a wizard, I'm one of the fastest grinders in the game. In no way would I be the one leaching. You have no right to accuse me of leaching.
  • Outlaw_Arch - Heavens Tear
    Outlaw_Arch - Heavens Tear Posts: 406 Arc User
    edited December 2009
    i can agree with the op in regards to getting kills for quests. not for me but for the members of the party i'm in. i kinda have tunnel vision. when i see a target and ran and kil it. this often makes me stray away from my members who are getting less kills.

    lol it's kinda funny how we all would just start the quest at the same time and i would be finished long before themxD or in some cases, they would have more kills than me but i still finish the quest firstxD. ATM tho a rarely join parties. it cuts into my exp>.< i rather solo anything that isn't a boss:P

    i don't think this idea is absoultly needed, but it won't hurt to do what the op says.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited December 2009
    The way it is technically done is that you share XP for any mob that is visible to you. If the squad mate is so far away so as to disappear you get 0 xp.

    If they increase the radius of enemies that are visible it would add more lag for not much benefit. If they don't do this coming up with a solution would involved developing a completely new mechanism. It's not worth the effort.
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  • KevinK - Sanctuary
    KevinK - Sanctuary Posts: 145 Arc User
    edited December 2009
    Good point, asterelle. Although I can't say much about the mechanism, I believe that is for the devs to figure out. Although you say "it is not worth the effort", I challenge that it is. The fact is, people grind for hours, and an increase in grind radius, although it may seem insignificant, would dramatically be noticeable to all who grind. What I aim for in this thread is to discuss the gaming aspect of increasing the grind radius, not as much as how it would technically be created. But, really, what would the devs have to do if they don't have anything to fix? I mean we have plenty of time to perfect this game. In the time span we have, this shouldn't be too much to ask.

    yes, it may be easier for people to get quest mobs, but it's always been easy for people to gain quests mobs in the first place. All one has to do is fly to a different elevation or whatever to keep away from the mobs. I don't believe that increasing the share radius would affect questing, even if it makes it slightly easier. The one doing the killing has aggro on the mobs around him, so it's already been easy to stay unaggro'd while in a party. I don't believe that this would become a problem. The community and the game does not allow it to be abusable.

    While you fear that increasing the accessibility of monsters to share would hurt us by creating an unstable progress in gaming, I fear that the inaccessibility of monsters would stagnate the progress of gaming. We spend enough time grinding. Simply increasing share radius would not help us "grind faster", it would simply help us collect the fruits of our labor.
  • KevinK - Sanctuary
    KevinK - Sanctuary Posts: 145 Arc User
    edited December 2009
    i can agree with the op in regards to getting kills for quests. not for me but for the members of the party i'm in. i kinda have tunnel vision. when i see a target and ran and kil it. this often makes me stray away from my members who are getting less kills.

    lol it's kinda funny how we all would just start the quest at the same time and i would be finished long before themxD or in some cases, they would have more kills than me but i still finish the quest firstxD. ATM tho a rarely join parties. it cuts into my exp>.< i rather solo anything that isn't a boss:P

    i don't think this idea is absoultly needed, but it won't hurt to do what the op says.
    To clarify what he says, when he grinds for quests, he strays away form other party members for the mobs. The problem that arises from this is that if players decide to get quests at the same pace, straying too far away would ruin their plans. This is a good point.
    Now now, the faster you finish your quests, the more time you can grind on exp mobs instead of quest mobs,the faster exp you get. That's the way to do it That is the benefit for questing in a party. :P
    I can tell from your tone that you're trying to NOT to sound like a leacher. This is a clear indication that the community itself does not condone leaching. No one likes a leacher. Increasing the grind radius would do no harm since the community already has a "no leach" tone.