Item that restores missing elemental resistences to gear
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samasalao
Posts: 159 Arc User
Is already hard and expensive crafting items with so many molds beign sold so cheap, that when we finally craft something valuable is plagued by incomplete elemental resistences that in some cases made the item unsellable or drop its price tremendously.
Please add a way to restore resistences to gear, please support ppl that love crafting gears instead of using molds, please help us. Thanks.
Please add a way to restore resistences to gear, please support ppl that love crafting gears instead of using molds, please help us. Thanks.
Post edited by samasalao on
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Comments
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I like the idea, even if it was a boutique item I wouldn't mind too much. So many awesome pieces of armor I've had to turn down because of only 1-2 elemental resistances.0
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For sure - personally, I won't buy any armor that's missing even one element. But with something like this, I'd at least consider it (would depend on how much the item costs).
It's also one reason I no longer craft ...0 -
Bear in mind that 'missing' resistances always result in stacked resistances of the remaining elements. In short, if you normally get 250 resistance each and are missing 1 element, you could end up with 315 resistance for your remaining elements.
Nothing is really 'lost' in these instances, it's just moved around to different places. The lowest number of elemental resistances I've had is 2 and I still use that piece simply because the resistance is high on two very useful elements.
It'd be nice to have items which could boost elemental resistances (besides shards) of varying elements. Perhaps some special form of refinement could be implemented. But im no so sure about simply putting them back on, since it could make some equipment pieces incredibly powerful as a result.0 -
Seiowan - Harshlands wrote: »Bear in mind that 'missing' resistances always result in stacked resistances of the remaining elements. In short, if you normally get 250 resistance each and are missing 1 element, you could end up with 315 resistance for your remaining elements.
For example (just took one currently in AH ):
Mystique Pants
Normal - 270
With 4 - 297
With 3 - 350
270x5 = 1350
297x4 = 1188
350x3 = 1050
So you can see, you're actually 'losing' resistance with each lost element. (It's technically even worse due to dimishing returns on resistances).Seiowan - Harshlands wrote: »The lowest number of elemental resistances I've had is 2 and I still use that piece simply because the resistance is high on two very useful elements.
What I wouldn't mind is something similiar to the way mob resistance's work (e.g: you could craft a 'fire' element armour with double fire resistance but half water resistance).Seiowan - Harshlands wrote: »But im no so sure about simply putting them back on, since it could make some equipment pieces incredibly powerful as a result.0 -
Yes, but you're also weak resistance in 3 elements ... which is going to hurt if facing a mob using that element.I would assume that in adding the missing element, the others would be reduced appropriately (e.g: Mystique Pants with 4 elements at 297 - restore the missing element, and you'd have all 5 at 270).
There are good reasons to want to specialise in different elements too. For example, high metal resistance is very useful versus Clerics who have a large quantity of metal element attacks. High fire/water/earth resistance is best against wizards who only use those elements. High wood resistance renders a venomancer's spells less effective.
What im really getting at is while you personally wouldn't mind moderating all your stats to medium so that no stat is really higher than the others, there are players who do specialise. It would be unfair to penalise them for favouring resistances by having an item reduce the effectiveness of a stat they prefer in exchange for one they are less keen on.
Now I know what you'll say "You don't have to use the item", but an upgrade item should be just that -- an upgrade. Few people will pay for a boutique item which doesn't enhance when they could either recraft the item cheaper or buy one with the stats they want from another player.0 -
The first thing I look for in 3* gears is 5/5. Even if it has really good stats/bonus/sockets, I wouldnt go for it if it has 4/5.I was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
Seiowan - Harshlands wrote: »I would assume otherwise, since anyone paying for such an item may not like the idea of it weakening their gear. I know I personally wouldn't sacrifice a high resistance in a 'good' stat only to put in moderate resistance to a 'lesser' stat.Seiowan - Harshlands wrote: »There are good reasons to want to specialise in different elements too. For example, high metal resistance is very useful versus Clerics who have a large quantity of metal element attacks. High fire/water/earth resistance is best against wizards who only use those elements. High wood resistance renders a venomancer's spells less effective.Seiowan - Harshlands wrote: »Now I know what you'll say "You don't have to use the item", but an upgrade item should be just that -- an upgrade. Few people will pay for a boutique item which doesn't enhance when they could either recraft the item cheaper or buy one with the stats they want from another player.0
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I never asked for incomplete resistence to be removed, I never said they were not useful for some, what I am asking is a way to restores missing resistances for gears that got nice adds but only one or two resistences, some of us love crafting and incomplete resistences is a big nerf for us, imagine crafting a necklace with hp+ vit+ and def+ just to realize that it only has earth defense, making a very good necklace uber garbage.
I think crafting should have a bigger importance thatn what it has now, right now 9/10 wear molds since they have nice adds and all resisteces and are cheap, crafting a gear that has decent adds is LOL hard, let alone that it almost never gets complete resistences please give more importance to craft in this game. b:angry0 -
No need, you can already fix them with elemental shards. Not only are they dirt cheap, you can actualy stack 4 of them per piece of gear, so you can actualy close the elemental resistance hole.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0
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Try to fix a necklace or a belt with shards.0
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IceJazmin - Heavens Tear wrote: »No need, you can already fix them with elemental shards. Not only are they dirt cheap, you can actualy stack 4 of them per piece of gear, so you can actualy close the elemental resistance hole.
I'd consider half 'normal' to be a fair trade-off for the extra resistance in the other 4 elements - a third is certainly better than nothing, but it's still a bit of a downgrade (compared to armor with all 5 elements).
But the sockets are another problem - first getting four of them (rare to make them that way - expensive to add them), plus the fact that they can't be used for other shards (like the HP ones I normally add).
Bottom line is I'll still be holding out for armor with all 5 elements ...0 -
Soltarr - Sanctuary wrote: »Not really - on 3* gear (which IMO is where you'd consider using such an item), with 4 shards, you're talking about 1/3 of the 'normal' resistance you'd get from gear with all 5 elements. And that's assuming you're only missing one element, and doesn't help at all with ornaments (though I'm less concerned with those).
I'd consider half 'normal' to be a fair trade-off for the extra resistance in the other 4 elements - a third is certainly better than nothing, but it's still a bit of a downgrade (compared to armor with all 5 elements).
But the sockets are another problem - first getting four of them (rare to make them that way - expensive to add them), plus the fact that they can't be used for other shards (like the HP ones I normally add).
Bottom line is I'll still be holding out for armor with all 5 elements ...
As you said it is all about compromises. If you were to use perfect or better shards, you could pretty much fill the gap, however, you would be sacrificing not being able to use other type of shards. That is the all purpose of a compromize though.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
IceJazmin - Heavens Tear wrote: »As you said it is all about compromises. If you were to use perfect or better shards, you could pretty much fill the gap, however, you would be sacrificing not being able to use other type of shards. That is the all purpose of a compromize though.
5x1110 = 5550
vs
4x1221 (armor) + 4x106 (gems) = 5308
So even with gems, it's not an equal trade-off. Add to that having 248 less HP (from not being able to use HP gems), and IMO it's clearly inferior. It's like using 2* instead of 3* ... is that a compromise? Of sorts, but only in not being able to make/find something better.0
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