Item that restores missing elemental resistences to gear

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samasalao
samasalao Posts: 159 Arc User
edited December 2009 in Suggestion Box
Is already hard and expensive crafting items with so many molds beign sold so cheap, that when we finally craft something valuable is plagued by incomplete elemental resistences that in some cases made the item unsellable or drop its price tremendously.

Please add a way to restore resistences to gear, please support ppl that love crafting gears instead of using molds, please help us. Thanks.
Post edited by samasalao on

Comments

  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited December 2009
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    I like the idea, even if it was a boutique item I wouldn't mind too much. So many awesome pieces of armor I've had to turn down because of only 1-2 elemental resistances.
  • Soltarr - Sanctuary
    Soltarr - Sanctuary Posts: 61 Arc User
    edited December 2009
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    For sure - personally, I won't buy any armor that's missing even one element. But with something like this, I'd at least consider it (would depend on how much the item costs).

    It's also one reason I no longer craft ...
  • Seiowan - Harshlands
    Seiowan - Harshlands Posts: 193 Arc User
    edited December 2009
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    Bear in mind that 'missing' resistances always result in stacked resistances of the remaining elements. In short, if you normally get 250 resistance each and are missing 1 element, you could end up with 315 resistance for your remaining elements.

    Nothing is really 'lost' in these instances, it's just moved around to different places. The lowest number of elemental resistances I've had is 2 and I still use that piece simply because the resistance is high on two very useful elements.

    It'd be nice to have items which could boost elemental resistances (besides shards) of varying elements. Perhaps some special form of refinement could be implemented. But im no so sure about simply putting them back on, since it could make some equipment pieces incredibly powerful as a result.
  • Soltarr - Sanctuary
    Soltarr - Sanctuary Posts: 61 Arc User
    edited December 2009
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    Bear in mind that 'missing' resistances always result in stacked resistances of the remaining elements. In short, if you normally get 250 resistance each and are missing 1 element, you could end up with 315 resistance for your remaining elements.
    Not quite - you always end up with less total.

    For example (just took one currently in AH ;)):

    Mystique Pants
    Normal - 270
    With 4 - 297
    With 3 - 350

    270x5 = 1350
    297x4 = 1188
    350x3 = 1050

    So you can see, you're actually 'losing' resistance with each lost element. (It's technically even worse due to dimishing returns on resistances).
    The lowest number of elemental resistances I've had is 2 and I still use that piece simply because the resistance is high on two very useful elements.
    Yes, but you're also weak resistance in 3 elements ... which is going to hurt if facing a mob using that element. Yes, you could 'mix-and-match' - keep multiple pieces, and use the one appropriate to what you're fighting ... but frankly, I just couldn't be bothered (too much work ... plus I need the space in my backpack ;))

    What I wouldn't mind is something similiar to the way mob resistance's work (e.g: you could craft a 'fire' element armour with double fire resistance but half water resistance).
    But im no so sure about simply putting them back on, since it could make some equipment pieces incredibly powerful as a result.
    I would assume that in adding the missing element, the others would be reduced appropriately (e.g: Mystique Pants with 4 elements at 297 - restore the missing element, and you'd have all 5 at 270).
  • Seiowan - Harshlands
    Seiowan - Harshlands Posts: 193 Arc User
    edited December 2009
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    Yes, but you're also weak resistance in 3 elements ... which is going to hurt if facing a mob using that element.
    When I say 'very useful elements' I mean elements which are used against me most often. Being a wizard, I wear mostly arcane gear and as a result, my elemental resistances are pretty substantial already so the risks are far lower than the gains.
    I would assume that in adding the missing element, the others would be reduced appropriately (e.g: Mystique Pants with 4 elements at 297 - restore the missing element, and you'd have all 5 at 270).
    I would assume otherwise, since anyone paying for such an item may not like the idea of it weakening their gear. I know I personally wouldn't sacrifice a high resistance in a 'good' stat only to put in moderate resistance to a 'lesser' stat.

    There are good reasons to want to specialise in different elements too. For example, high metal resistance is very useful versus Clerics who have a large quantity of metal element attacks. High fire/water/earth resistance is best against wizards who only use those elements. High wood resistance renders a venomancer's spells less effective.

    What im really getting at is while you personally wouldn't mind moderating all your stats to medium so that no stat is really higher than the others, there are players who do specialise. It would be unfair to penalise them for favouring resistances by having an item reduce the effectiveness of a stat they prefer in exchange for one they are less keen on.

    Now I know what you'll say "You don't have to use the item", but an upgrade item should be just that -- an upgrade. Few people will pay for a boutique item which doesn't enhance when they could either recraft the item cheaper or buy one with the stats they want from another player.
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited December 2009
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    The first thing I look for in 3* gears is 5/5. Even if it has really good stats/bonus/sockets, I wouldnt go for it if it has 4/5.
    I was early taught to work as well as play,
    My life has been one long, happy holiday;
    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • Soltarr - Sanctuary
    Soltarr - Sanctuary Posts: 61 Arc User
    edited December 2009
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    I would assume otherwise, since anyone paying for such an item may not like the idea of it weakening their gear. I know I personally wouldn't sacrifice a high resistance in a 'good' stat only to put in moderate resistance to a 'lesser' stat.
    Well then, maybe it could add the missing resistance at the 'normal' level and leave the others alone? (e.g: again with Mystique Pants - you have 3 resistances at 350 ... you use the item - or maybe it would take 2 items - and you still have the 3 at 350, but you now also have the other 2 at 270). It would still make the item worth more than if you simply crafted it with all 5 to start with - but not so overpowering.
    There are good reasons to want to specialise in different elements too. For example, high metal resistance is very useful versus Clerics who have a large quantity of metal element attacks. High fire/water/earth resistance is best against wizards who only use those elements. High wood resistance renders a venomancer's spells less effective.
    Your examples really only apply if you know what you'll be fighting - by making yourself strong against one class, you're weakening yourself against others. But you're also talking PvP - which may be part of the difference in opinion. I only care about PvE - maybe if I did PvP, I'd understand the reasoning ;)
    Now I know what you'll say "You don't have to use the item", but an upgrade item should be just that -- an upgrade. Few people will pay for a boutique item which doesn't enhance when they could either recraft the item cheaper or buy one with the stats they want from another player.
    A lot would depend on the price - but the issue is it's not so easy to find/craft items with all five resistances. I remember one time crafting TEN pieces of armor trying to get something good - and the only pieces with flat resistances were 1* with no bonuses ... (I think that was actually the last time I crafted anything ...)
  • samasalao
    samasalao Posts: 159 Arc User
    edited December 2009
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    I never asked for incomplete resistence to be removed, I never said they were not useful for some, what I am asking is a way to restores missing resistances for gears that got nice adds but only one or two resistences, some of us love crafting and incomplete resistences is a big nerf for us, imagine crafting a necklace with hp+ vit+ and def+ just to realize that it only has earth defense, making a very good necklace uber garbage.

    I think crafting should have a bigger importance thatn what it has now, right now 9/10 wear molds since they have nice adds and all resisteces and are cheap, crafting a gear that has decent adds is LOL hard, let alone that it almost never gets complete resistences please give more importance to craft in this game. b:angry
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited December 2009
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    No need, you can already fix them with elemental shards. Not only are they dirt cheap, you can actualy stack 4 of them per piece of gear, so you can actualy close the elemental resistance hole.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • samasalao
    samasalao Posts: 159 Arc User
    edited December 2009
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    Try to fix a necklace or a belt with shards.
  • Soltarr - Sanctuary
    Soltarr - Sanctuary Posts: 61 Arc User
    edited December 2009
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    No need, you can already fix them with elemental shards. Not only are they dirt cheap, you can actualy stack 4 of them per piece of gear, so you can actualy close the elemental resistance hole.
    Not really - on 3* gear (which IMO is where you'd consider using such an item), with 4 shards, you're talking about 1/3 of the 'normal' resistance you'd get from gear with all 5 elements. And that's assuming you're only missing one element, and doesn't help at all with ornaments (though I'm less concerned with those).

    I'd consider half 'normal' to be a fair trade-off for the extra resistance in the other 4 elements - a third is certainly better than nothing, but it's still a bit of a downgrade (compared to armor with all 5 elements).

    But the sockets are another problem - first getting four of them (rare to make them that way - expensive to add them), plus the fact that they can't be used for other shards (like the HP ones I normally add).

    Bottom line is I'll still be holding out for armor with all 5 elements ...
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited December 2009
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    Not really - on 3* gear (which IMO is where you'd consider using such an item), with 4 shards, you're talking about 1/3 of the 'normal' resistance you'd get from gear with all 5 elements. And that's assuming you're only missing one element, and doesn't help at all with ornaments (though I'm less concerned with those).

    I'd consider half 'normal' to be a fair trade-off for the extra resistance in the other 4 elements - a third is certainly better than nothing, but it's still a bit of a downgrade (compared to armor with all 5 elements).

    But the sockets are another problem - first getting four of them (rare to make them that way - expensive to add them), plus the fact that they can't be used for other shards (like the HP ones I normally add).

    Bottom line is I'll still be holding out for armor with all 5 elements ...

    As you said it is all about compromises. If you were to use perfect or better shards, you could pretty much fill the gap, however, you would be sacrificing not being able to use other type of shards. That is the all purpose of a compromize though.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Soltarr - Sanctuary
    Soltarr - Sanctuary Posts: 61 Arc User
    edited December 2009
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    As you said it is all about compromises. If you were to use perfect or better shards, you could pretty much fill the gap, however, you would be sacrificing not being able to use other type of shards. That is the all purpose of a compromize though.
    You're talking grade 9 gems, so looking at grade 9 armor - 3* Genesis Vestment:

    5x1110 = 5550
    vs
    4x1221 (armor) + 4x106 (gems) = 5308

    So even with gems, it's not an equal trade-off. Add to that having 248 less HP (from not being able to use HP gems), and IMO it's clearly inferior. It's like using 2* instead of 3* ... is that a compromise? Of sorts, but only in not being able to make/find something better.