For all you QQers out there.

Recruitt - Heavens Tear
Recruitt - Heavens Tear Posts: 14 Arc User
edited November 2009 in General Discussion
For all you people who are complaining about the new new classes and how they are going to either unbalance the game or overpower your class.

In my oppion the new class will actually balance the game a little further. Barbs still have to muchp in tiger form and we need phycics to debuff them.

This tree will help classes determine what to do in tw.

PROs

BM- Take out archers (and assasins) due to high phisical defense and stuns to take archers with light armor build. If correct build and axes you can take on veno's.

Barb (Combat Barb)- Assist in killing archers, assasins, and veno's.

Cleric- Slow and stun Barbs and BMs from killing you allies.

Mage- Main DD against BM's and Barbs. (Against BM watch out for alter of marrow magical).

Archer- Kill any clerics, mages, or phycics due to high physical/critical damage.

Venos- Send your Nix after an Archer, Bm, or Barb due to stun or debuff. (If you dont have a Nix stick with killing BMs and Barbs.

Assasins- Good for sneaking up to Venos, Clerics, Mages, and phycics.

Phycics- Good for cauesing high amounts of damage and debuffs to Barbs and BMs.

CONs

BM- Close Range, low magical defense, low accuracy.

Barb- Slow, low magic defense, low evasion/accuracy, close range

Cleric- Low physical defense, low evasion, low critical, low variety of elemental attacks.

Mage- Slow, low physical defense, long cast, low crit.

Archer- Average magical defense, low physical defense, half damage to most attacks in close combat.

Veno- Low physical defense, low evasion, slow, necesity to heal pet.

Assassins- Close range, low physical defense, average magical defense.

Phycics- Low variety of elemental attacks, low physical defense, low evasion,
(most likely slow).

P.S: This is a video game not my English class do NOT comment on my spelling.
Post edited by Recruitt - Heavens Tear on

Comments

  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited November 2009
    5750452_std.jpg

    This is what your Phycics will be when the reach Hell Sage form.
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • Xeian - Dreamweaver
    Xeian - Dreamweaver Posts: 720 Arc User
    edited November 2009
    asaassins are known for being very quick and agile (typically) so your logic does not make sense, magic users have an edge against them, not physical attackers
    [SIGPIC][/SIGPIC]
  • Alyyy - Sanctuary
    Alyyy - Sanctuary Posts: 3,165 Arc User
    edited November 2009
    -_- wait till theyre released then QQ
    Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
    [SIGPIC][/SIGPIC]
  • _ShOt_ - Lost City
    _ShOt_ - Lost City Posts: 146 Arc User
    edited November 2009
    You focused your ideas mainly on killing eachother, but not on killing mobs or bosses, or on working together in a squad, in which I don't exactly think it will be balanced exactly, since the Assassin, for example, deals high damage, is hard to hit, and with the help of a Psychic will deal even more damage and regain hp when he is hit/deals damage, making him hard to kill as well. So when you combine the Assassin and the Psychic's power, the Assassin is definitely quite overpowered.
    Plus the Psychic on his own can deal great amounts of damage, and with its buffs and curses it has pretty much the power to turn another character into a killing machine, or a get-killed-machine, just to call it that, because of the ability to heal someone every time he/she hits/gets hit, or to make potions completely useless.

    ~_ShOt_


    P.S. Sorry for the long sentences xD
    [Sigpic][/Sigpic] <----*sigh*... Summer... :\
    "Even on the most beautiful throne in the world you sit with your ****." ~Michel de Montaigne

    Every individual music instrument is like a person.
    Every individual music instrument has a different personality
    Every individual music instrument has a different voice.
    Every individual music instrument has a different face.
    Every individual music instrument has a different dialect.
    Every individual music instrument uses different words.
    And the type of music is the language it speaks.
    There is no 'best' type of music instrument, and if you think there is, then you're racist, because it's just like saying there is a 'best' skin-color or nationality.
    Even though bass guitar rules all.

    Heheh, I like the way my sig usually takes up more space than my post :3
  • Xeian - Dreamweaver
    Xeian - Dreamweaver Posts: 720 Arc User
    edited November 2009
    You focused your ideas mainly on killing eachother, but not on killing mobs or bosses, or on working together in a squad, in which I don't exactly think it will be balanced exactly, since the Assassin, for example, deals high damage, is hard to hit...

    you're wrong here, assassins deal low damage and have high dexterity this means: evasion and crits
    [SIGPIC][/SIGPIC]
  • PequetteV - Lost City
    PequetteV - Lost City Posts: 1,202 Arc User
    edited November 2009
    wf are op i must agree compare to other class in pve and if have a nix in pvp ( not all wf can afford nix )

    at lv 99 wf cannot solo all boss in hh , cant solo warsong , cant solo rb, cant solo world boss




    my choice go for the assasin, they will own in pvp very quick (faster the nfist bm reaching his target) but for pve we will need to wait wearing la armor only on aoe boss wont be a good idea i guess
    genesis (r.i.p.) ===> conqueror (r.i.p.) ===> zen (r.i.p.) ===> iam (r.i.p.) ===> guardianz (r.i.p.) ===> spectral ===> essence
    starting to be a nice guild hoppers b:surrender

    go on my website it contains lots useful informations about PWI

    [noparse]http://pequette.comuf.com[/noparse]
  • AlbireoTwo - Lost City
    AlbireoTwo - Lost City Posts: 2,056 Arc User
    edited November 2009
    Or maybe there's a 100% chance to hit assassins in PVP. Who knows? Wait until they come out.
    [SIGPIC][/SIGPIC]

    Thank you Forsakenx for the picture. b:thanks
  • Trista_Zel - Dreamweaver
    Trista_Zel - Dreamweaver Posts: 273 Arc User
    edited November 2009
    5750452_std.jpg

    This is what your Phycics will be when the reach Hell Sage form.

    Jean Grey. b:cute
    Courage is the magic that turns dreams into reality.
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited November 2009
    5750452_std.jpg

    This is what your Phycics will be when the reach Hell Sage form.
    lol F the dark phoenix, cable and apocalypse are way cooler :V
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited November 2009
    You focused your ideas mainly on killing eachother, but not on killing mobs or bosses, or on working together in a squad, in which I don't exactly think it will be balanced exactly, since the Assassin, for example, deals high damage, is hard to hit, and with the help of a Psychic will deal even more damage and regain hp when he is hit/deals damage, making him hard to kill as well. So when you combine the Assassin and the Psychic's power, the Assassin is definitely quite overpowered.
    Plus the Psychic on his own can deal great amounts of damage, and with its buffs and curses it has pretty much the power to turn another character into a killing machine, or a get-killed-machine, just to call it that, because of the ability to heal someone every time he/she hits/gets hit, or to make potions completely useless.

    ~_ShOt_


    P.S. Sorry for the long sentences xD



    -.-; hmm think about it this way we have no clue what the channeling time is or how much chi or the lvls or the skills will be. have no clue of the attack rate of daggers either so maybe we should just hide on this issue till they actually come out -.-;.
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited November 2009
    Q_Q

    10char
  • I_missU - Dreamweaver
    I_missU - Dreamweaver Posts: 132 Arc User
    edited November 2009
    I'm sorry I want to choose Veno but when I read your "Phychic" I click it and a few minutes later I accidentally click poll b:surrenderb:cryb:angry

    Anyway, about which class is OP...

    If Assassin and Psychic can solo TT, they are OP. If not, I still think its Veno IMO b:bye

    But anyhow, All class balance (thats what most people want to hear right?).
    [SIGPIC][/SIGPIC]
    QQ
    I got demon quickshot at last b:victoryb:thanks
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited November 2009
    btw you spelled Psychic wrong -.-;

    and its Wizard not "Mage"

    if your gonna QQ atleast call the right names
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • AlbireoTwo - Lost City
    AlbireoTwo - Lost City Posts: 2,056 Arc User
    edited November 2009
    Phycics are totally over powered. >.>
    [SIGPIC][/SIGPIC]

    Thank you Forsakenx for the picture. b:thanks
  • Darcwolf - Lost City
    Darcwolf - Lost City Posts: 156 Arc User
    edited November 2009
    For all you people who are complaining about the new new classes and how they are going to either unbalance the game or overpower your class.

    In my oppion the new class will actually balance the game a little further. Barbs still have to muchp in tiger form and we need phycics to debuff them.

    I love you low level nubs who dont know what they are talking about, barbs have too much hp huh? How about the fact that barbs are the only class that dont have any real stuns? Thats right, we get a level 79 skill that stuns for 1 second, (WOO!) and another skill that has a 50% chance until you get the sage version.

    So magic users just gotta sleep, seal, or stun and just stay in the air and the barb is dead before you can even get to the person. Cause your stunned THE WHOLE DAMN TIME!

    And barbs have too much HP? I have a fairly decent magic def, swindlers necklace, demon pearl and tauren cape, and I had a wizard 2 shot me the other day 10k and 8k. Or yesterday a wiz and cleric were attacking me, I was getting hit for 4-6k.

    Bottom line is that all the HP in teh world dont help when you get hit for 30-40% of your max hp each hit.